Jutland (board game)

Last updated

Jutland
JutlandBoxFront.jpg
Jutland box cover
Publishers Avalon Hill
Publication1967
Genres Board game,
tactical wargame

Jutland is a naval board wargame published by Avalon Hill in 1967 that simulates the Battle of Jutland in the North Sea during World War I. Upon its release, Jutland was commended for its gameplay and mechanics, but criticism surrounded the complex rules and playing time. [1] [2] [3] [4]

Contents

Background

During World War I, Britain's naval forces had successfully blockaded German access to the North Sea and the Atlantic. The German High Seas Fleet was not powerful enough to face the British Grand Fleet, but in late May 1916, German Vice-Admiral Reinhard Scheer took the fleet to sea, hoping to lure a portion of the British fleet within range of the entire German fleet and destroy it. Instead, although the Germans sank a number of British battlecruisers, the entire German fleet itself was lured within range of the British fleet, resulting in the only major fleet-to-fleet action of the war. Although British forces lost more ships that the Germans during the battle, the German fleet withdrew back to their bases and never seriously threatened the British blockade again. [5]

Description

Jutland is a 2-player game, one player controlling the British Grand Fleet, and the other player controlling the German High Seas Fleet. The game does not use a hex grid map, but rather uses measurements made by rulers or tape measures, similar to miniatures wargames. This requires a flat surface of at least 4 ft x 5 ft (1.3 m x 1.5 m). [2]

Components

The 1967 game box contains:

Gameplay

The game operates at both a strategic level during the search phase, and a tactical level once the fleets have engaged.

At the strategic level, the players use pencil marks on a hex grid map of the North Sea to search for the other fleet.

Once the fleets have found each other, the game switches to the tactical level, which has no map board. Instead, fleets of die-cut counters are placed at scale distances from each other, much like a miniatures wargame. Ships move at scale speeds using special rulers provided in the game box, and firing ranges are determined by rulers or tape measures. The game provides custom rulers for determining movement.

Victory conditions

Publication history

Jutland was Jim Dunnigan's first wargame. In 1966, he was editor of a wargame zine titled Kampff, as well as a contributor to Avalon Hill's house publication The General . In one of his contributions, Dunnigan levelled major criticisms of lack of historical accuracy at Avalon Hill's 1965 release, Battle of the Bulge. Thomas Shaw, at the time in charge of Avalon Hill, asked Dunnigan to design and submit his own wargame. [4] The result was Jutland, published by Avalon Hill in 1967. Although Jutland initially sold well, the editors of The General were deluged with questions about the new game system. [4] Enthusiasm for the complex game quickly died down, and Avalon Hill discontinued it. [3] Dean E. Miller attributed this to the game's complexity, which, in the early days of board wargaming, was "just too tough for the mass market." [6]

In 1969, after designing other games for Avalon Hill including 1914 , Jim Dunnigan went on to found Simulations Publications Inc. (SPI), which would become the major wargame publisher of the 1970s and Avalon Hill's chief rival. [4]

Avalon Hill tried to revive Jutland by revising the rules to address some of the complexities, and released the second edition in 1974. Once again, the game initially sold well, but dropped into obscurity by the end of the 1970s. [3]

Jutland's rules were reimplemented in Lensman (1969), the first sci-fi theme wargame. [7]

Reception

In Issue 4 of the UK magazine Games & Puzzles, (August 1972), game designer Don Turnbull noted that "Jutland players tend to wear out the knees of their trousers crawling round the dining room floor." For those who shared a home with parents or a spouse, he warned "The game is interesting and exciting, but can be lengthy and yet another source of annoyance in the happy home." He concluded, "It is, of course, a must for naval enthusiasts." [8] Several issues later, Turnbull added, "There's a lot to be said for Jutland — it is most interesting as a team game, with four or five commanders per side, each commanding a task force." [9]

In A Player's Guide to Table Games, John Jackson noted that a large surface was needed ("a basketball court is perfect") and warned "You may object to crawling around on the floor, and the carefully plotted formations are particularly vulnerable to dogs, cats, children and other natural hazards." Nevertheless he concluded, "for all that, even the advanced rules are logical and easy to understand, and it's fun." [10]

In his 1977 book The Comprehensive Guide to Board Wargaming , Nicholas Palmer thought the rules revisions of the second edition improved a number of small points. He thought the hidden movement of the search procedure was "well done", but noted the "many complex rules [that] govern the tactical combat and engagement procedure." He concluded by warning that the games were long, saying, "Six hours plus: plenty of time for naval buffs to get their teeth into, but a bit different from normal wargames." [2]

In the 1980 book The Complete Book of Wargames , game designer Jon Freeman called Jutland "a novelty" but admitted "it has taken its share of flak since." He thought the game had flaws, especially that "the strategic half of the game [...] is anticlimactic at best; the game doesn't get going until the ships are placed on the maneuvering surface." He did warn that the game "requires a great deal of time and room; formations are subject to disruptions by pets, children, or a misplaced foot." However, Freeman concluded by giving an Overall Evaluation of "Good", saying, "It's fun, and the 'feel' of naval warfare is unmatched by any other game of the modern period." [1]

In the July 2000 edition of The Boardgamer, Alan Arvold said that in 1967 Jutland was responsible for "turning the wargaming hobby on its ear. Here was a game with no game board, unheard of at the time." However, Arvold thought the 1974 second edition was a weaker game, suggesting that the rules revisions "really took more out of it than it left in." [3]

Henry Lowood called Jutland "a scholarly treatise in the form of a game." He ascribed the game's complexity to game designer Jim Dunnigan's penchant for historical accuracy at the cost of playability, saying, "Dunnigan's commitment to historical simulation trumped easy game play." [4]

Other recognition

A copy of Jutland (1967 edition) is held in the collection of the U.S. Navy Department Library. [11]

Reviews

Related Research Articles

<i>Midway</i> (1964 game)

Midway is a board wargame published by Avalon Hill in 1964 that simulates the Battle of Midway during World War II.

<i>B-17, Queen of the Skies</i> 1983 board game

B-17, Queen of the Skies is a solitaire board wargame published by On Target Games in 1981 that simulates flight missions in a Boeing B-17F Flying Fortress bomber during World War II. The game was acquired by Avalon Hill and republished in 1983.

<i>Wooden Ships and Iron Men</i>

Wooden Ships and Iron Men is a naval board wargame simulating naval combat during the Age of Sail that was published by Battleline Publications in 1974, then revised and republished by Avalon Hill the following year.

Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship Strategy & Tactics, in the 1970s and early 1980s. It produced an enormous number of games and introduced innovative practices, changing the course of the wargaming hobby in its bid to take control of the hobby away from then-dominant Avalon Hill. SPI ran out of cash in early 1982 when TSR called in a loan secured by SPI's assets. TSR began selling SPI's inventory in 1982, but later acquired the company's trademarks and copyrights in 1983 and continued a form of the operation until 1987.

<i>PanzerBlitz</i> World War II board wargame published in 1970

PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II. The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame. It also pioneered several concepts that would become industry standards.

<i>1914</i> (game) Board wargame published in 1968

1914 is a board wargame published by Avalon Hill in 1968 that simulates the first few months of World War I on the Western Front.

<i>War at Sea</i> Board wargame published in 1975

War at Sea is a strategic board wargame depicting the naval war in the Atlantic during World War II, published by Jedko Games in 1975, and subsequently republished by Avalon Hill in 1976 and more recently by L2 Design Group in 2007.

<i>Blitzkrieg</i> (game)

Blitzkrieg is a strategic-level wargame published by Avalon Hill in 1965 that simulates a non-historical attack by one major power against another using blitzkrieg strategy. It was the first commercial wargame that did not simulate an actual historical battle, and with almost 400 counters, it was a precursor of the "monster" wargames of the 1970s featuring more than a thousand counters.

<i>Origins of World War II</i> (game) Board game

Origins of World War II is a board game published by Avalon Hill in 1971 that combines a wargame with international diplomacy to simulate the diplomatic conditions that led to the outbreak of World War II.

<i>Battle of the Bulge</i> (board wargame)

Battle of the Bulge is a board wargame published by Avalon Hill (AH) in 1965 that simulates the World War II battle of the same name. General Anthony McAuliffe (ret.), who had been commanding officer at Bastogne during the Battle of the Bulge, was a consultant during the game's development. The game proved popular and sold over 120,000 copies, but was dogged by criticisms of historical inaccuracies, and was finally replaced by a completely new edition in 1981. A third edition in 1991 was released as part of the Smithsonian American History Series.

<span class="mw-page-title-main">Tactical wargame</span> Type of wargame that models military conflict at a tactical level

Tactical wargames are a type of wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or companies. These units are rated based on types and ranges of individual weaponry. The first tactical wargames were played as miniatures, extended to board games, and they are now also enjoyed as video games.

<i>Bismarck</i> (board game) Board game, variant of "Battleship"

Bismarck is a board wargame published by Avalon Hill in 1962 that simulates the hunt for the Bismarck.

<i>Dreadnought</i> (naval wargame)

Dreadnought, subtitled "Surface Combat in the Battleship Era, 1906-45", is a naval board wargame published Simulations Publications, Inc. (SPI) in 1975.

<i>Barbarossa: The Russo-German War 1941-45</i> 1969 board wargame

Barbarossa: The Russo-German War 1941-45 is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the conflict between Germany and the Soviet Union on the Eastern Front of World War II. This was only SPI's second game produced during a preliminary round of "Test Series" games, and proved to be the most popular. Despite the title, taken from the German operational name for their initial invasion of the Soviet Union, the game covers the entire Eastern Front campaign from the German invasion in 1941 to the Fall of Berlin in 1945.

<i>Blitzkrieg Module System</i>

Blitzkrieg Module System is a series of expansion modules published by Simulations Publications Inc. (SPI) in 1969 that are designed to be used with the Avalon Hill board wargame Blitzkrieg.

<i>Kriegspiel</i> (board wargame)

Kriegspiel is a board wargame published by Avalon Hill in 1970 that simulates a hypothetical war between two nations. Although the simple game sold well to new players, it received negative reviews by more experienced gamers.

<i>Luftwaffe</i> (board wargame) Board wargame

Luftwaffe, subtitled "The Game of Aerial Combat Over Germany 1943-45", is a board wargame originally published by Poultron Press in 1969 under a different title, then subsequently sold to Avalon Hill, who republished it in 1971. The game is an operational simulation of the American bombing campaign against Germany during World War II.

<i>Frigate: Sea War in the Age of Sail</i> Board wargame

Frigate: Sea War in the Age of Sail is a board wargame published by Simulations Publications Inc. (SPI) in 1974 that simulates naval combat in the 18th and 19th century Age of Sail.

<i>Tannenberg</i> (wargame) Board wargame published in 1969

Tannenberg is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the Battle of Tannenberg on World War I's Eastern Front. The game was created by game designer Jim Dunnigan as a companion piece for Avalon Hill's Western Front wargame 1914, also designed by Dunnigan. Although Tannenberg could be played as a standalone game, rules were included to combine it and 1914 into a two-front wargame. Nine years later, Tannenberg was completely revised and republished as a free pull-out game in SPI's house magazine Strategy & Tactics to promote SPI's upcoming release of The Great War in the East. The second edition was also sold as a standalone game.

<i>Normandy: The Invasion of Europe 1944</i> Board wargame

Normandy: The Invasion of Europe 1944 is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the D-Day landings on the beaches of Normandy, and the six days that followed as the German forces tried to prevent an Allied break-out. A second revised edition was published in 1971

References

  1. 1 2 Freeman, Jon (1980). The Complete Book of Wargames. New York: Simon & Schuster. pp. 157–158.
  2. 1 2 3 Palmer, Nicholas (1977). The Comprehensive Guide to Board Wargaming. London: Sphere Books. p. 155.
  3. 1 2 3 4 Arvold, Alan (July 2000). "Updating Jutland". The Boardgamer. Vol. 5, no. 3. pp. 21–27.
  4. 1 2 3 4 5 Lowood, Henry (2016). "War Engines". In Harrigan, Pat; Kirschenbaum, Matthew G. (eds.). Zones of Control: Perspectives on Wargaming. MIT Press. p. 90. ISBN   9780262033992.
  5. Marder, Arthur J. (1966). Jutland and after, May 1916 – December 1916: From the Dreadnought to Scapa Flow. Vol. III. Oxford University Press.
  6. Miller, Dean E (March–April 1973). "Jutland Campaign". The General . Vol. 9, no. 6. pp. 4–6.
  7. "SFE: Lensman". sf-encyclopedia.com. Retrieved August 25, 2022.
  8. Turnbull, Don (August 1972). "Wargaming". Games and Puzzles. No. 4. p. 10.
  9. Turnbull, Don (December 1972). "Wargaming". Games and Puzzles. No. 8. pp. 12–13.
  10. Jackson, John (1975). A Player's Guide to Table Games. Harrisburg PA: Stackpole Books. p. 263. ISBN   0-8117-1902-2.
  11. "Board War Games in the Collection of the Navy Department Library". Naval History and Heritage Command. U.S. Navy. November 20, 2019. Retrieved March 18, 2022.
  12. Moves issue 24 Strategy and Tactics Press