Conflict 2500

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Conflict 2500
Conflict 2500 (Cover).jpg
Publisher(s) Avalon Hill
Designer(s) William David Volk
Platform(s) Apple II, Atari 8-bit, Commodore PET, TRS-80
Release 1981

Conflict 2500 is video game published by Avalon Hill in 1981 for the Apple II, Atari 8-bit family, Commodore PET, and TRS-80. [1]

Contents

Gameplay

Conflict 2500 is a game in which the player must use a band of warships to seek and destroy invading berserkers moving invisibly. [2]

Development

The game was designed by William David Volk. [1] [3] [4] Volk says that at the time he was a fan of the animated series Star Blazers and borrowed themes from the show for Conflict 2500. [5] Volk also explained that he had played the Startrek game and wanted a more complex version of that game. [6]

Reception

Jon Mishcon reviewed Conflict 2500 in The Space Gamer No. 45. [2] Mishcon commented that "Not great, but easily worth [the price]." [2]

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References

  1. 1 2 "Conflict 2500 Manual". archive.org. Avalon Hill. 1981.
  2. 1 2 3 Mishcon, Jon (November 1981). "Capsule Reviews". The Space Gamer . Steve Jackson Games (45): 33.
  3. "William Volk | HuffPost". Huffingtonpost.com. Retrieved 2018-05-31.
  4. "Conflict 2500". Elis' Software Encyclopedia. Retrieved 5 December 2014.
  5. "Playing Catch Up: Conflict 2500's William Volk". Gamasutra. 2007-04-19. Retrieved 2018-05-31.
  6. "The Interview: William D. Volk". Obsoletegamer.com. 7 October 2010. Retrieved 2018-05-31.