Civilization II: Conflicts in Civilization | |
---|---|
Developer(s) | MicroProse |
Publisher(s) | MicroProse |
Producer(s) | Kerry Wilkinson |
Designer(s) | Mick Uhl |
Programmer(s) | Kerry Wilkinson |
Artist(s) | Michael O. Haire |
Composer(s) | Roland J. Rizzo |
Series | Civilization |
Platform(s) | Windows, Mac OS |
Release | 1996 |
Genre(s) | Turn-based strategy |
Mode(s) | Single player, multiplayer (with Multiplayer Gold Edition) |
Sid Meier's Civilization II Scenarios: Conflicts in Civilization [1] [2] is a single-player historical turn-based strategy game, and the first expansion pack to Civilization II . [3] It contains 20 new scenarios; 12 made by the expansion pack developers, and 8 "Best of the Net" scenarios created by series fans. [4] [5] These were the fan-made scenarios that were "deemed the best by the developers". [6] The game was developed and published by MicroProse. [3] [7] The game was "produced by the players and the development team, including some of the script and the 'new content'". [8] This content contained new worlds, new maps, units, an updated technology tree, [3] and new music. [6] The game also allowed players to create their own custom scenarios. [3] it was released November 25, 1996. [3]
The game was included in the Civilization II Multiplayer Gold Edition [9] [10] and the Sid Meier's Civilization Chronicles Box Set. [11] [12] [13] [14] The latter was released for the 2006 Christmas and holiday season. [15] Ultimate Civ II, a multiplayer version of Civilization II, included both II and Conflicts in Civilization. [16] The game has been donated to the Strong National Museum of Play. [17]
The majority of battles in the scenarios are based on genuine historical events, such as the American Civil War, Alexander the Great's conquests, the Crusades and World War I. However, there are also a few fantasy scenarios including the stopping of an alien invasion, and surviving after a nuclear apocalypse. [6]
While Civilization II included two predetermined gaming scenarios for players as an alternative to the randomly generated worlds of the standard games. However, it was relatively easy for players to make their own, and as a result a torrent of fan-made maps spread online. While Sid Meier and Brian Reynolds left Microprose over disagreements with new management, the company soon released this title as an official add-on. The game was released a mere 9 months after Civilization II. [18] Marc Cromer was the game's composer/sound designer. [19]
Shipment of the game was announced on November 5, 1996. [20]
Game Zone was dismayed that the game was essentially the same as its predecessor only with a few added scenarios, and also disliked how the Windows version was a bit more expensive too. [18] Wi-Fi.ru said "there is no weak link" in the Civilization series, including this game. [21] On the release of Multiplayer Civilization II: Gold Edition, GameSpot wrote: "despite the inclusion of the two previously released scenario packs...I can't help but think this game is too little, too late". [22] AllGame wrote that the inclusion of the expansion packs "improves upon the original game". [23]
Sid Meier's Alpha Centauri is a 4X video game, considered a spiritual sequel to the Civilization series. Set in a science fiction depiction of the 22nd century, the game begins as seven competing ideological factions land on the planet Chiron ("Planet") in the Alpha Centauri star system. As the game progresses, Planet's growing sentience becomes a formidable obstacle to the human colonists.
Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war.
Sidney K. Meier is a Canadian-born Swiss-American businessman and computer programmer. An active programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series, Meier later co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. For his contributions to the video game industry, Meier was inducted into the Academy of Interactive Arts and Sciences Hall of Fame.
XCOM is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game X-COM: UFO Defense created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The X-COM series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes.
Sid Meier's Civilization II is a turn-based strategy video game in the Civilization series, developed and published by MicroProse. It was released in 1996 for PCs, and later ported to the PlayStation by Activision.
Railroad Tycoon is a business simulation game series. There are five games in the series; the original Railroad Tycoon (1990), Railroad Tycoon Deluxe (1993), Railroad Tycoon II (1998), Railroad Tycoon 3 (2003), and Sid Meier's Railroads! (2006).
4X is a subgenre of strategy-based computer and board games, and includes both turn-based and real-time strategy titles. The gameplay generally involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy.
Civilization IV is a 4X turn-based strategy computer game and the fourth installment of the Civilization series, and designed by Soren Johnson under the direction of Sid Meier and his video game development studio Firaxis Games. It was released in North America, Europe, and Australia, between October 25 and November 4, 2005, and followed by Civilization V.
Civilization II: Test of Time, released in 1999, is a turn-based strategy game remake of the best selling game Civilization II that was released to compete with Sid Meier's Alpha Centauri. Test of Time's central innovation was the addition of multiple maps and the inclusion of two campaigns concerning science fiction and fantasy themes.
Civilization is a series of turn-based strategy video games, first released in 1991. Sid Meier developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI. There are six main games in the series, a number of expansion packs and spin-off games, as well as board games inspired by the video game series. The series is considered a formative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate".
Sid Meier's Civilization Revolution is a 4X, turn-based strategy game developed in 2008 by Firaxis Games with Sid Meier as designer. It is a spin-off of the Civilization series. The video game was released for the PlayStation 3, Xbox 360, Nintendo DS, Windows Phone, and iOS. A Wii version was originally expected but was cancelled. The absence of a PlayStation Portable version was attributed to a lack of development manpower.
Sid Meier's Civilization V is a 4X video game in the Civilization series developed by Firaxis Games. The game was released on Microsoft Windows on September 21, 2010, on OS X on November 23, 2010, and on Linux on June 10, 2014.
Sid Meier's Civilization IV: Colonization is a remake of the 1994 turn-based strategy game Sid Meier's Colonization. Players control settlers from one of four European nations – Spain, England, France, and the Netherlands – that are trying to conquer/colonize the New World in the period 1492–1792. The victorious player is the first to build up his colonies and army, declare independence from the mother country, and defeat the military force that the king inevitably sends to crush the rebellion.
Sid Meier's Civilization V: Gods & Kings is the first official expansion pack for the turn-based strategy video game Civilization V. It was released on June 19, 2012 in North America, and on June 22, 2012 in the rest of the world. It adds both religion and espionage mechanics to the game as well as reworking the combat and diplomacy features. It is available either in disc form or as download content via Steam.
Sid Meier's Civilization Revolution 2 is a 4X turn-based strategy video game for portable platforms, developed in 2014 by Firaxis Games with Sid Meier as designer. It is a spin-off of the Civilization series and a sequel to Civilization Revolution.
Sid Meier's Civilization VI is a turn-based strategy 4X video game developed by Firaxis Games and published by 2K. The mobile and Nintendo Switch port was published by Aspyr Media. The latest entry into the Civilization series, it was released on Windows and macOS in October 2016, with later ports for Linux in February 2017, iOS in December 2017, Nintendo Switch in November 2018, PlayStation 4 and Xbox One in November 2019, and Android in 2020.
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