Designers | Michael Hurst and Thomas M. Kane |
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Publishers | Steve Jackson Games |
Systems | GURPS |
GURPS Espionage is a sourcebook published by Steve Jackson Games (SJG) in 1992 for the third edition of GURPS (Generic Universal Role-Playing System).
This book is designed to help a gamemaster design a GURPS campaign using an espionage theme set anytime in the Second World War, the Cold War, or after the fall of the Soviet Union. [1] It describes various aspects of espionage such as spycraft, high-tech equipment, typical missions, and various intelligence organizations. Several suggestions for campaign settings are provided. Players can also use the book to design spy characters.
GURPS Espionage is a 128-page softcover book written by Thomas Kane, with additional material by Michael Hurst. Interior art is by Darrell Midgette, Gary Washington, Timothy Bradstreet, Guy Burchak, Dan Frazier, Rick Harris, John Robiison, Doug Shuler and Ruth Thompson, with cover at by Jeffrey K. Starling. [2] It was published by SJG in 1992 for use with the 3rd edition GURPS ruleset. [1] The following year, SJG would publish GURPS Operation Endpoint , a four-adventure campaign also written by Thomas Kane.
In the June 1993 edition of White Wolf Magazine (Issue 36), Shane Hensley was generally positive, commenting that the book "does exactly what it set out to do, and does it well". He concluded by giving the book an average rating of 3 out of 5, saying, "fans of such games of Top Secret and Mercenaries, Spies, and Private Eyes will probably enjoy [the product] just for the read-through." [1]
GURPS Cyberpunk is a genre toolkit for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel Neuromancer. It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in Steve Jackson Games, Inc. v. United States Secret Service.
GURPS Atomic Horror is a supplement for the third edition of the GURPS role-playing game. Atomic Horror is a sourcebook for running GURPS campaigns inspired by B-grade science fiction and horror movies of the 1950s. It also has value to GURPS players and GMs as a sourcebook on the culture and technology of the period.
GURPS Magic is a source book for the GURPS role-playing game from Steve Jackson Games that provides in depth coverage of magic in the context of GURPS. The first edition was published in 1989. The book expands on the material outlined in the Basic Set, provides alternative forms of magic for gamemasters to use, and contains much more material. A second edition of the book was published in 1994, and a third edition for the fourth edition of GURPS was published in 2004. The first two editions received positive reviews in game periodicals including Games International, Dragon, and White Wolf.
GURPS Space is a sourcebook published by Steve Jackson Games (SJG) for use with GURPS, published in four editions from 1988 to 2006.
GURPS Bio-Tech is a GURPS, the Generic Universal Role Playing Game, sourcebook that covers the implementation of biotechnology in the game. The first edition of the book was written for GURPS Third Edition, while the second edition of GURPS Bio-Tech was written for GURPS Fourth Edition. Both editions of the game are primarily focused on providing supplemental rules, campaign material, and examples of the uses of biotechnology for the players and game-master alike. The second edition contains two outlines for campaign settings but is primarily focused on providing rules and examples of devices that Game Masters could adapt for use in their own campaigns.
GURPS High-Tech is a sourcebook published by Steve Jackson Games (SJG) in 1988 for GURPS.
David L. Pulver is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning Transhuman Space.
GURPS Vehicles is a sourcebook for GURPS by David Pulver. The first edition was published in 1993.
GURPS Ultra-Tech is a sourcebook published by Steve Jackson Games (SJG) in 1989 for science fiction role-playing games using third edition GURPS rules.
David Ladyman is an American game designer of board games such as Car Wars, and role-playing games such as GURPS.
GURPS Steampunk is a role-playing game sourcebook written by William H. Stoddard and published by Steve Jackson Games in 2000. The supplement facilitates play in the steampunk genre using the GURPS system. Upon publication, the book won the Origins Award for "Best Roleplaying Supplement". As the most detailed definition of the genre at the time, it was also credited with reifying the attributes of steampunk. GURPS Steampunk was accompanied by licensed publications in the world of Castle Falkenstein and followed by supplements by Jo Ramsay and Phil Masters. Since 2016, SJG has published additional releases in the genre, compatible with GURPS Fourth Edition.
GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade. It was written by Jeff Koke, and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.
GURPS Arabian Nights is a supplement by Phil Masters, published by Steve Jackson Games in 1993 for GURPS.
GURPS Greece is a supplement published by Steve Jackson Games (SJG) in 1995 for GURPS.
GURPS Mecha is a supplement by David Pulver, published by Steve Jackson Games (SJG) in 1997 for GURPS.
GURPS Operation Endgame is a book of espionage-themed adventures published by Steve Jackson Games (SJG) in 1993 for use with the GURPS rules..
GURPS Planet Krishna is a role-playing game supplement published by Steve Jackson Games (SJG) in 1997 that helps a gamemaster design a GURPS campaign using the Viagens Interplanetarias science fiction setting of L. Sprague de Camp.
GURPS Robots is a supplement for GURPS. Written by David Pulver, it was published by Steve Jackson Games in 1995.
GURPS Russia is a role-playing game supplement by S. John Ross, published by Steve Jackson Games in 1998 for the GURPS rule set.
GURPS Werewolf: The Apocalypse is a supplement published by Steve Jackson Games (SJG) in 1993 that translates the role-playing game Werewolf: The Apocalypse to the GURPS rules set.