GURPS Vikings is a supplement published by Steve Jackson Games in 1991 for GURPS (Generic Universal Role-playing System).
GURPS Vikings is a supplement that details the Scandinavian people from the historical periods known as the Dark Ages and the early medieval period. [1] The book starts with an examination of six different styles of role-playing that can be used in a Viking campaign:
Further chapters cover
In the 2014 book Designers & Dragons: The '80s, game historian Shannon Appelcline noted that Steve Jackson Games decided in the early 1990s to stop publishing adventures, replacing them instead with genre sourcebooks. As Appelcline commented, "SJG was now putting out standalone GURPS books rather than the more complex tiered book lines. This included more historical subgenre books. Some, such as GURPS Camelot (1991) and GURPS China (1991), were clearly sub-subgenres, while others like GURPS Old West (1991) and GURPS Middle Ages I (1992) covered genres notably missing before this point." [2] : 45
One of these "sub-genre" books was GURPS Vikings, a 126-page softcover book designed by Graeme Davis, and edited by Steve Jackson, with interior art by Topper Helmers, Don Arburn, Carl Anderson, Denis Loubet, and Doug Shuler, and cover art by John Zeleznik. It was published by Steve Jackson Games in 1991. [3]
In 2002, Steve Jackson Games published a second edition of this book to be played with rules of the third edition of GURPS. The 128-page softcover book was again designed by Graeme Davis, with illustrations by Paul Daly, Shane L. Johnson, Garry McKee, Klaus Schwerinski, Carl Anderson, Topper Helmers, David McKay, and Michael S. Wilson, cartography by Mike Naylor, and cover art by Alex Fernandez.
In the May 1992 edition of Dragon (Issue #181), Rick Swan thought that this book "offers something for Vikings of every persuasion." With regard to the history chapter, Swan was impressed by the author's ability to "pack an enormous amount of information into a relatively few pages, emphasizing many intriguing facets of culture and economics." However, he found the chapter on new character classes "isn't particularly inspiring," and he also noted that "magic is underplayed... a disappointing section." He did like the new monsters, "a good mix of the ordinary and the unusual." In conclusion, Swan gave the book 3 stars out of 5, saying, "This is the thinking person’s guide to Vikings. Novices may be overwhelmed by the amount of detail, and the shallow treatment of fantasy may discourage players who are less interested in mastering the Norse legal system than in hacking up sea monsters. But for mounting a strict historical campaign, GURPS Vikings is the book of choice. [3]
Gabe Dybing for Black Gate in 2017 described GURPS Vikings as "an impressive and professional publication with few typos and many engaging illustrations." [4]
GURPS Middle Ages I is a sourcebook for running a Middle Ages themed GURPS campaign. It is a part of the extensive GURPS "generic" roleplaying system.
GURPS Fantasy is a Genre Toolkit source book which was first designed by Steve Jackson and published by Steve Jackson Games in 1986 for the GURPS role-playing game. It presented a magic system for the game as well as background information for the fantasy campaign world of Yrth. A second edition by new writers was published in 1990 as GURPS Fantasy: The Magical World of Yrth. These two editions received mixed reviews in game periodicals including Dragon, Space Gamer/Fantasy Gamer, and Games International. The fourth edition of GURPS separates the fantasy parts into fantasy and a setting book called GURPS Banestorm.
GURPS Time Travel is a sourcebook for GURPS. It was written by Steve Jackson and John M. Ford and published in 1991.
GURPS Horror is a sourcebook for GURPS. The first edition was published in 1987.
GURPS Swashbucklers is a sourcebook by Steffan O'Sullivan, published by Steve Jackson Games in 1988 to provide a swashbuckling setting for GURPS.
GURPS Japan, full title GURPS Japan: Roleplaying in the World of the Shogunate or GURPS Japan: Beauty, Terror, and Adventure, is a sourcebook for GURPS, a role-playing game by Steve Jackson Games. The first edition was published in 1988.
GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade, written by Jeff Koke and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.
GURPS Arabian Nights is a supplement by Phil Masters, published by Steve Jackson Games in 1993 for GURPS.
GURPS Camelot is an Arthurian supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Dinosaurs is a supplement by Stephen Dedman, published by Steve Jackson Games in 1996 for GURPS.
GURPS Fantasy II: Adventures in the Mad Lands is a supplement by Robin Laws, published by Steve Jackson Games in 1992 for the third edition of GURPS.
GURPS Greece is a supplement published by Steve Jackson Games (SJG) in 1995 for GURPS.
GURPS Mecha is a supplement by David Pulver, published by Steve Jackson Games (SJG) in 1997 for GURPS.
GURPS Old West is a supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Planet Krishna is a role-playing game supplement published by Steve Jackson Games (SJG) in 1997 that helps a gamemaster design a GURPS campaign using the Viagens Interplanetarias science fiction setting of L. Sprague de Camp.
GURPS Psionics is a supplement by David Pulver, published by Steve Jackson Games in 1991 for GURPS.
GURPS Robots is a supplement for GURPS. Written by David Pulver, it was published by Steve Jackson Games in 1995.
GURPS Russia is a role-playing game supplement by S. John Ross, published by Steve Jackson Games in 1998 for the GURPS rule set.
GURPS Voodoo: The Shadow War is a role-playing game supplement by C. J. Carella, published by Steve Jackson Games in 1995, about using voodoo magic in a GURPS campaign.
GURPS Werewolf: The Apocalypse is a supplement published by Steve Jackson Games (SJG) in 1993 that translates the role-playing game Werewolf: The Apocalypse to the GURPS rules set.