GURPS Arabian Nights is a supplement by Phil Masters, published by Steve Jackson Games in 1993 for GURPS (Generic Universal Role-Playing System).
GURPS Arabian Nights is a supplement that suggests how the GURPS rules can be modified to create a fantasy Arabian Nights campaign setting. [1] The book describes:
The book also includes a sample adventure, "The Tale of the Poet, the Slave, and What Was Not Theirs". [2]
GURPS Arabian Nights is a 128-page softcover book designed by Phil Masters for the third edition of GURPS, with interior art by Sam Inabinet and Laura Eisenhour, and cover art by Rowena Morrill. [2] It was published by Steve Jackson Games in 1993, and a second printing was published in 1998. [3]
In the 2014 book Designers & Dragons: The '80s, game historian Shannon Appelcline noted that Steve Jackson Games decided in the early 1990s to stop publishing adventures, and as a result "SJG was now putting out standalone GURPS books rather than the more complex tiered book lines. This included more historical subgenre books. Some, such as GURPS Camelot (1991) and GURPS China (1991), were clearly sub-subgenres, while others like GURPS Old West (1991) and GURPS Middle Ages I (1992) covered genres notably missing before this point". [4] : 45
In the July 1995 edition of Dragon (Issue #219), Allen Varney was not initially impressed with the thought of another sub-genre book from SJG, commenting: "To my mind, the GURPS 'universal' RPG believes in encoding all of existence as rules, as opposed to creating fun campaigns. Some of its worldbooks show that with sufficient effort, a realistic viewpoint can make any adventure genre dull". Varney used the example of flying carpets in this book that "won't bank sharply or fast", sarcastically pointing out "players might have accidentally tried something fun", but did admit that this was a "fascinating sourcebook of real-world Islamic history with digressions into legendary fantasy". He also enjoyed the section on Arabian attitudes to magic, and the suggestions for setting up a campaign. Overall he thought: "If you like genuine Islamic culture or want to know more about it, GURPS Arabian Nights is worth searching for". [2]
GURPS Middle Ages I is a sourcebook for running a Middle Ages themed GURPS campaign. It is a part of the extensive GURPS "generic" roleplaying system.
GURPS Space is a sourcebook published by Steve Jackson Games (SJG) for use with GURPS, published in four editions from 1988 to 2006.
GURPS Swashbucklers is a sourcebook by Steffan O'Sullivan, published by Steve Jackson Games in 1988 to provide a swashbuckling setting for GURPS.
GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade. It was written by Jeff Koke, and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.
GURPS Camelot is an Arthurian supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Dinosaurs is a supplement by Stephen Dedman, published by Steve Jackson Games in 1996 for GURPS.
GURPS Fantasy II: Adventures in the Mad Lands is a supplement by Robin Laws, published by Steve Jackson Games in 1992 for the third edition of GURPS.
GURPS Greece is a supplement published by Steve Jackson Games (SJG) in 1995 for GURPS.
GURPS Mecha is a supplement by David Pulver, published by Steve Jackson Games (SJG) in 1997 for GURPS.
GURPS Old West is a supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Planet Krishna is a role-playing game supplement published by Steve Jackson Games (SJG) in 1997 that helps a gamemaster design a GURPS campaign using the Viagens Interplanetarias science fiction setting of L. Sprague de Camp.
GURPS Psionics is a supplement by David Pulver, published by Steve Jackson Games in 1991 for GURPS.
GURPS Robots is a supplement for GURPS. Written by David Pulver, it was published by Steve Jackson Games in 1995.
GURPS Russia is a role-playing game supplement by S. John Ross, published by Steve Jackson Games in 1998 for the GURPS rule set.
GURPS Space Adventures is an adventure published by Steve Jackson Games (SJG) in 1991 for the role-playing system GURPS, and more specifically, for the science-fiction setting provided by the previously published GURPS Space.
GURPS Vikings is a supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Voodoo: The Shadow War is a role-playing game supplement by C. J. Carella, published by Steve Jackson Games in 1995, about using voodoo magic in a GURPS campaign.
GURPS Werewolf: The Apocalypse is a supplement published by Steve Jackson Games (SJG) in 1993 that translates the role-playing game Werewolf: The Apocalypse to the GURPS rules set.
Hero System Rulesbook is a supplement published by Hero Games/Iron Crown Enterprises in 1990 for role-playing games using the Hero System rules.
GURPS Space Atlas is a supplement published by Steve Jackson Games (SJG) in 1988 for the science fiction role-playing game GURPS Space, which uses the rules of GURPS.