Shannon Appelcline

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Shannon Appelcline is a game designer and game historian.

Contents

Career

Shannon Appelcline writes columns for Skotos Tech. [1] Appelcline and Christopher Allen wrote articles on the subject of how game systems work at Christopher Allen's blog, Life with Alacrity. [2] Appelcline is a writer and technologist, and with Christopher Allen he wrote iPhone in Action: Introduction to Web and SDK Development, an introductory tutorial which teaches the basics of both native (SDK) and web programming for the iPhone, and which also introduces Objective-C. [3] Appelcline is the lead designer at Skotos, and he has written about emergent cultures within the games he designs (2000–2006). [4]

Appelcline wrote the book Designers & Dragons , published in 2011 by Mongoose Publishing. René Reinhold Schallegger wrote that for his 2018 book The Postmodern Joy of Role-Playing Games: Agency, Ritual and Meaning in the Medium, one of the central texts for the chapter "Generations: The Origins and Development of RPGs" was the original volume of Designers & Dragons, a "comprehensive chronological collection of major RPG publishing houses and their games [...] Appelcline takes a production-oriented approach, chronicling the development of the people who make RPGs and their companies" and that his "detailed content should provide a satisfactory insight into the evolution of the medium in form and content beyond D&D." [5]

Appelcline wrote an expanded four-volume version of Designers & Dragons: A History of the Roleplaying Game Industry, published in 2014 by Evil Hat Productions, with one volume dedicated to each decade from the 1970s to the 2000s. The 2018 book Role-Playing Game Studies: Transmedia Foundations posits that "independent authors like Jon Peterson (2012) and Shannon Appelcline (2015) have produced substantial historiographies of the emergence and evolution of TRPGs and RPGs more generally [...] Appelcline details the fortunes of the myriad TRPG publishers that emerged, decade by decade, in the wake of D&D's publication." [6] Curtis D. Carbonell in his 2019 book Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic wrote that "Jon Peterson's Playing at the World (2012) and Shannon Appelcline's Designers and Dragons (2015) both offer expansive histories of TRPGs." [7] Matthew B. Caffrey, Jr. wrote in his 2019 book On Wargaming: How Wargames Have Shaped History and how They May Shape the Future that "For the most comprehensive history of not only the birth of Dungeons & Dragons but the role-playing industry itself see Shannon Appelcline's four-title Designers & Dragons series." [8] Matthew Ryan Williams for Wired wrote that "Shannon Appelcline's four-book series Designers and Dragons presents an incredibly detailed look at the history of tabletop roleplaying games, featuring profiles of more than a hundred companies [...] For each article, Appelcline gathered as much information as he could from magazines and websites, then ran his research past people who had actually worked at the companies in question. [...] Along the way he discovered that the history of tabletop gaming is full of confrontations, betrayals, and scandals, which makes Designers and Dragons a surprisingly lively read." [9] Gerald Nachtwey wrote in his 2021 book Strictly Fantasy: The Cultural Roots of Tabletop Role-Playing Games how "Appelcline's series relies on Peterson's book at many points [...] but expands on that prior work by focusing more intently on the business end of the early hobby [...] Both authors manage to present a mountain of information in a very accessible, engaging format, and anyone interested in particular stages of the development of the hobby [...] will find a rich trove of resources in either work." [10] Ben Riggs in his 2022 book Slaying the Dragon: A Secret History of Dungeons & Dragons called the book "excellent" and wrote "Thanks to Shannon Appelcline, for his ambitious and clear-cutting work in RPG history." [11] Stu Horvath in his 2023 book Monsters, Aliens, and Holes in the Ground, Deluxe Edition: A Guide to Tabletop Roleplaying Games from D&D to Mothership wrote that Appelcline's four-volume Designers & Dragons books "were an invaluable resource for getting my facts straight and should be the first stop for anyone desiring to read about the history of the RPG hobby." [12]

Benjamin Joseph Munise in his 2023 PhD thesis "Roleplaying Games and Performance" that "Shannon Appelcline's four-volume Designers & Dragons series, published by the TTRPG publisher Evil Hat Productions [...] combined archival documents and interviews to assemble portraits of significant game designers and the shape of the TTRPG industry over four decades, from the 1970s through the 2000s." [13] Scott Michael Bruner in his 2023 PhD thesis "Agential Fantasy: A Copenhagen Approach to the Tabletop Role-Playing Game" wrote that compared to Jon Peterson's Playing at the World (2012), "Appelcline's Designers & Dragons series (2014- 2015) is an equally valuable record of the history of TRPG companies, creators, and philosophies of design.":66 [14]

Awards

Designers & Dragons won a Judges' Spotlight award at the 2012 ENnie Awards, [15] and won the Gold Ennie for Best RPG Related Product in 2015. [16]

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References

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  2. Davis, Steven B. (2008). Protecting Games: A Security Handbook for Game Developers and Publishers. Boston: Charles River Media. Cengage Learning. p. 192. ISBN   978-1-58450-670-6 . Retrieved 2024-03-24 via Internet Archive.
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  4. Pearce, Celia (2009). Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds. Cambridge: MIT Press]. p. 156. ISBN   978-0-262-16257-9 . Retrieved 2024-03-24 via Google Books.
  5. Schallegger, René Reinhold (2018). The Postmodern Joy of Role-Playing Games: Agency, Ritual and Meaning in the Medium. Jefferson, North Carolina: McFarland & Company. ISBN   978-1-4766-3146-2 . Retrieved 2024-03-24 via Google Books.
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  8. Caffrey, Jr., Matthew B. (2019). On Wargaming: How Wargames Have Shaped History and how They May Shape the Future. Newport, Rhode Island: Naval War College Press. p. 126. ISBN   978-1-935352-65-5 . Retrieved 2024-03-24.
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  10. Nachtwey, Gerald (2021). Strictly Fantasy: The Cultural Roots of Tabletop Role-Playing Games. Jefferson, North Carolina: McFarland & Company. pp. 12–13. ISBN   978-1-4766-7571-8 . Retrieved 2024-03-24 via Google Books.
  11. Riggs, Ben (2022). Slaying the Dragon: A Secret History of Dungeons & Dragons. New York: St. Martin's Press. ISBN   978-1-250-27804-3 . Retrieved 2024-03-24 via Google Books.
  12. Horvath, Stu (2023). Monsters, Aliens, and Holes in the Ground, Deluxe Edition: A Guide to Tabletop Roleplaying Games from D&D to Mothership. Cambridge: MIT Press. ISBN   978-0-262-04822-4 . Retrieved 2024-03-24 via Google Books.
  13. Munise, Benjamin Joseph (2023-05-24). Roleplaying Games and Performance (PhD thesis). Louisiana State University. p. 16. Archived from the original on 2024-03-24. Retrieved 2024-03-24.
  14. Bruner, Scott Michael (May 2023). Agential Fantasy: A Copenhagen Approach to the Tabletop Role-Playing Game (PhD thesis). University of Wisconsin–Milwaukee. pp. 66, 88, 99, 164–166. Archived from the original on 2023-10-23. Retrieved 2024-03-24.
  15. "2012 Noms and Winners | ENnie Awards". www.ennie-awards.com. Archived from the original on 29 August 2019. Retrieved 15 May 2022.
  16. "2015 ENnie Award Winners | ENnie Awards". www.ennie-awards.com. Archived from the original on 31 August 2019. Retrieved 15 May 2022.