Unnight

Last updated

Unnight is a supplement published by Steve Jackson Games (SJG) in 1988 for the science fiction role-playing game GURPS Space .

Contents

Cover art by Bob Eggleton, 1988 Cover of Unnight 1988.png
Cover art by Bob Eggleton, 1988

Contents

Unnight is a planetary setting for GURPS Space in which gamemasters can set science fiction genre adventures. In the pre-story to Unnight, humans from Earth travelled on faster than light ships to settle another star system. However, their ships missed the targeted system and ended up at a planet deep within a nebula. In the years that followed, without further contact from Earth, the settlers' technology gradually expired, and the planetary society broke down into feudal states. Unnight describes the social system and the geography of the planet. An adventure is included in the book. [1]

Publication history

GURPS (Generic Universal Role-Playing System), a generic system of role-playing rules for any setting, was published by SJG in 1986. Several genre-specific "flavors" for GURPS quickly followed, including GURPS Fantasy , GURPS Horror , and GURPS Space . Stefan Jones created Unnight as a planetary setting for GURPS Space, and it was published as a 48-page softcover book in 1988 with cover art by Bob Eggleton and illustrations by Terry Tidwell. [2]

Reception

In Issue 2 of the UK magazine Games International , James Wallis was unimpressed by Unnight, pointing out that a feudal society without technology is just a magic-poor fantasy setting, commenting, "We might as well be in GURPS Fantasy." Wallis also found the entire book seemed to be a rush job, saying, "This is not a lovingly constructed fantasy culture: it is a project cobbled together by a writer facing deadline doom. The standard of editing and layout reflects this: most page references are incorrect and the sidebars suddenly start appearing in the centre instead of the outside edge halfway through the book." Wallis concluded by giving this book a below-average rating of only 2 stars out of 5, saying, "As a place for characters from the GURPS Space background to visit, Unnight just about stands up, although it is too gimmicky for my tastes and the adventure that comes with it is uninspired. As a background for native adventures, it is unimaginative and lacking in potential. As a project, it could have done with an extra 36 pages, a thorough reworking and another six months' work." [1]

Awards

At the 1989 Origins Awards, Unnight was a finalist in the category "Best Adventure of 1988". [3]

Related Research Articles

<i>GURPS Supers</i>

GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published by Steve Jackson Games. The first edition was published in 1989.

<i>The Fantasy Trip</i> Fantasy tabletop role-playing game

The Fantasy Trip (TFT) is a tabletop role-playing game designed by Steve Jackson and originally published by Metagaming Concepts. In 2019, TFT was republished by Steve Jackson Games as The Fantasy Trip Legacy Edition.

GURPS Basic Set is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition GURPS Basic Set box was published in 1986, a standalone third edition book in 1988, and a hardcover, two-volume fourth edition in 2004.

<span class="mw-page-title-main">GURPS Middle Ages I</span>

GURPS Middle Ages I is a sourcebook for running a Middle Ages themed GURPS campaign. It is a part of the extensive GURPS "generic" roleplaying system.

<span class="mw-page-title-main">GURPS Ice Age</span>

GURPS Ice Age is a genre sourcebook published by Steve Jackson Games in 1989 using the rules of GURPS.

<i>GURPS Fantasy</i>

GURPS Fantasy is a Genre Toolkit source book which was first designed by Steve Jackson and published by Steve Jackson Games in 1986 for the GURPS role-playing game. It presented a magic system for the game as well as background information for the fantasy campaign world of Yrth. A second edition by new writers was published in 1990 as GURPS Fantasy: The Magical World of Yrth. These two editions received mixed reviews in game periodicals including Dragon, Space Gamer/Fantasy Gamer, and Games International. The fourth edition of GURPS separates the fantasy parts into fantasy and a setting book called GURPS Banestorm.

<i>GURPS Space</i> Role-playing game supplement


GURPS Space is a sourcebook published by Steve Jackson Games (SJG) for use with GURPS, published in four editions from 1988 to 2006.

<i>GURPS High-Tech</i> Role-playing games supplement

GURPS High-Tech is a sourcebook published by Steve Jackson Games (SJG) in 1988 for GURPS.

David L. Pulver is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning Transhuman Space.

<i>GURPS Swashbucklers</i>

GURPS Swashbucklers is a sourcebook by Steffan O'Sullivan, published by Steve Jackson Games in 1988 to provide a swashbuckling setting for GURPS.

<i>GURPS Steampunk</i> Role-playing game sourcebook

GURPS Steampunk is a role-playing game sourcebook written by William H. Stoddard and published by Steve Jackson Games in 2000. The supplement facilitates play in the steampunk genre using the GURPS system. Upon publication, the book won the Origins Award for "Best Roleplaying Supplement". As the most detailed definition of the genre at the time, it was also credited with reifying the attributes of steampunk. GURPS Steampunk was accompanied by licensed publications in the world of Castle Falkenstein and followed by supplements by Jo Ramsay and Phil Masters. Since 2016, SJG has published additional releases in the genre, compatible with GURPS Fourth Edition.

<i>GURPS Vampire: The Masquerade</i> Licensed adaptation of Vampire: the Masquerade for GURPS

GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade, written by Jeff Koke and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.

<i>GURPS Arabian Nights</i> Role-playing game supplement

GURPS Arabian Nights is a supplement by Phil Masters, published by Steve Jackson Games in 1993 for GURPS.

<i>GURPS Fantasy II: Adventures in the Mad Lands</i>

GURPS Fantasy II: Adventures in the Mad Lands is a supplement by Robin Laws, published by Steve Jackson Games in 1992 for the third edition of GURPS.

<i>GURPS Planet Krishna</i>

GURPS Planet Krishna is a role-playing game supplement published by Steve Jackson Games (SJG) in 1997 that helps a gamemaster design a GURPS campaign using the Viagens Interplanetarias science fiction setting of L. Sprague de Camp.

<i>GURPS Space Adventures</i>

GURPS Space Adventures is an adventure published by Steve Jackson Games (SJG) in 1991 for the role-playing system GURPS, and more specifically, for the science-fiction setting provided by the previously published GURPS Space.

<i>GURPS Vikings</i>

GURPS Vikings is a supplement published by Steve Jackson Games in 1991 for GURPS.

<i>Harkwood</i>

Harkwood was published by Steve Jackson Games (SJG) in 1988 for the GURPS rules. Written by Aaron Allston and J. David George, the supplement was designed for the setting of Yrth introduced in the first edition of GURPS Fantasy.

<i>GURPS Space Atlas</i> Role-playing game supplement

GURPS Space Atlas is a supplement published by Steve Jackson Games (SJG) in 1988 for the science fiction role-playing game GURPS Space, which uses the rules of GURPS.

References

  1. 1 2 Wallis, James (January 1989). "Role-Playing Games". Games International . No. 2. p. 43.
  2. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 395. ISBN   0-87975-653-5.
  3. "Awards for Steve Jackson Games". Steve Jackson Games. Retrieved 2022-11-18.