Strange and exotic weapons are a recurring feature in science fiction. In some cases, weapons first introduced in science fiction have been made a reality; other science-fiction weapons remain purely fictional, and are often beyond the realms of known physical possibility.
At its most prosaic, science fiction features an endless variety of sidearms—mostly variations on real weapons such as guns and swords. Among the best-known of these are the phaser—used in the Star Trek television series, films, and novels—and the lightsaber and blaster—featured in Star Wars movies, comics, novels, and TV shows.
Besides adding action and entertainment value, weaponry in science fiction sometimes touches on deeper concerns and becomes a theme, often motivated by contemporary issues. One example is science fiction that deals with weapons of mass destruction.
Weapons of early science-fiction novels were usually bigger and better versions of conventional weapons, effectively more advanced methods of delivering explosives to a target. Examples of such weapons include Jules Verne's "fulgurator" and the "glass arrow" of the Comte de Villiers de l'Isle-Adam. [1]
A classic science-fiction weapon, particularly in British and American science-fiction novels and films, is the raygun. A very early example of a raygun is the Heat-Ray featured in H. G. Wells' The War of the Worlds (1898). [2] [3]
The discovery of X-rays and radioactivity in the last years of the 19th century led to an increase in the popularity of this family of weapons, with numerous examples in the early 20th century, such as the disintegrator rays of George Griffith's future-war novel The Lord of Labour (1911). [1] Early science-fiction film often showed raygun beams giving off bright light and loud noise like lightning or large electric arcs.
Wells also prefigured modern armored warfare with his description of tanks in his 1903 short story "The Land Ironclads", and aerial warfare in his 1907 novel The War in the Air .
Arthur C. Clarke envisaged particle beam weapons in his 1955 novel Earthlight , in which energy would be delivered by high-velocity beams of matter. [4]
After the invention of the laser in 1960, it briefly became the death ray of choice for science-fiction writers. For instance, characters in the Star Trek pilot episode The Cage (1964) and in the Lost in Space TV series (1965–1968) carried handheld laser weapons. [5]
By the late 1960s and 1970s, as the laser's limits as a weapon became evident, the raygun began to be replaced by similar weapons with names that better reflected the destructive capabilities of the device. These names ranged from the generic "pulse rifle" to series-specific weapons, such as the phasers from Star Trek. According to The Making of Star Trek, Gene Roddenberry claimed that production staff realized that using laser technology would cause problems in the future as people came to understand what lasers could and could not do; this resulted in the move to phasers on-screen, while letting lasers be known as a more primitive weapon style.
In the Warhammer 40,000 franchise, a human faction known as the Imperial Guard has a "lasgun", which is described as being a handheld laser weapon, as their main weapon, and larger cannon versions being mounted onto tanks and being carried around by Space Marines. The elf-like Aeldari, meanwhile, have a special unit called the Swooping Hawks equipped with a "lasblaster".
In the Command & Conquer video game series, various factions make extensive use of laser and particle-beam technology. The most notable are Allied units Prism Tank from Red Alert 2 and Athena Cannon from Red Alert 3 , the Nod's Avatar and Obelisk of Light from Tiberium Wars , as well as various units from Generals constructed by USA faction, including their "superweapon" particle cannon.
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Weapons using plasma (high-energy ionized gas) have been featured in a number of fictional universes.[ citation needed ]
Nuclear weapons are a staple element in science-fiction novels. The phrase "atomic bomb" predates their existence, and dates back to H. G. Wells' The World Set Free (1914), when scientists had discovered that radioactive decay implied potentially limitless energy locked inside of atomic particles (Wells' atomic bombs were only as powerful as conventional explosives, but would continue exploding for days on end). Cleve Cartmill predicted a chain reaction-type nuclear bomb in his 1944 science-fiction story "Deadline", which led to the FBI investigating him, due to concern over a potential breach of security on the Manhattan Project. [6]
The use of radiological, biological, and chemical weapons is another common theme in science fiction. In the aftermath of World War I, the use of chemical weapons, particularly poison gas, was a major worry, and was often employed in the science fiction of this period, for example Neil Bell's The Gas War of 1940 (1931). [1] Robert A. Heinlein's 1940 story "Solution Unsatisfactory" posits radioactive dust as a weapon that the US develops in a crash program to end World War II; the dust's existence forces drastic changes in the postwar world. In The Dalek Invasion of Earth , set in the 22nd century, Daleks are claimed to have invaded Earth after it was bombarded with meteorites and a plague wiped out entire continents.
A subgenre of science fiction, postapocalyptic fiction, uses the aftermath of nuclear or biological warfare as its setting.
The Death Star is the Star Wars equivalent to a weapon of mass destruction, and as such, might be the most well-known weapon of mass destruction in science fiction.
The idea of cyberwarfare, in which wars are fought within the structures of communication systems and computers using software and information as weapons, was first explored by science fiction.
John Brunner's 1975 novel The Shockwave Rider is notable for coining the word "worm" to describe a computer program that propagates itself through a computer network, used as a weapon in the novel. [7] [8] William Gibson's Neuromancer coined the phrase cyberspace, a virtual battleground in which battles are fought using software weapons and counterweapons. The Star Trek episode "A Taste of Armageddon" is another notable example.
Certain Dale Brown novels place cyberweapons in different roles. The first is the "netrusion" technology used by the U.S. Air Force. It sends corrupt data to oncoming missiles to shut them down, as well as hostile aircraft by giving them a "shutdown" order in which the systems turn off one by one. It is also used to send false messages to hostiles, to place the tide of battle in the favor of America. The technology is later reverse-engineered by the Russian Federation to shut down American antiballistic missile satellites from a tracking station at Socotra Island, Yemen.
Cyberwarfare has moved from a theoretical idea to something that is now seriously considered as a threat by modern states.
In a similar but unrelated series of incidents involved various groups of hackers from India and Pakistan who hacked and defaced several websites of companies and government organizations based in each other's country. The actions were committed by various groups based in both countries, but not known to be affiliated with the governments of India or Pakistan. The cyber wars are believed to have begun in 2008 following the Mumbai attacks believed to be by a group of Indian cyber groups hacking into Pakistani websites. Hours after the cyber attacks, a number of Indian websites (both government and private) were attacked by groups of Pakistani hackers, claiming to be retaliation for Indian attacks on Pakistani websites. [9] The back and forth attacks have persisted on occasions since then. [10]
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Themes of brainwashing, conditioning, memory-erasing, and other mind-control methods as weapons of war feature in much science fiction of the late 1950s and 1960s, paralleling the contemporary panic about communist brainwashing, existence of sleeper agents, and the real-world attempts of governments in programs such as MK-ULTRA to make such things real.
David Langford's short story "BLIT" (1988) posits the existence of images (called "basilisks") that are destructive to the human brain, which are used as weapons of terror by posting copies of them in areas where they are likely to be seen by the intended victims. Langford revisited the idea in a fictional FAQ on the images, published by the science journal Nature in 1999. [11] [12] The neuralyzer from the Men in Black films are compact objects that can erase and modify the short-term memories of witnesses by the means of a brief flash of light, ensuring that no one remembers encountering either aliens or the agents themselves.
The TV series Dollhouse (2009) features technology that can "mindwipe" people (transforming them into "actives", or "dolls") and replace their inherent personalities with another one, either "real" (from another actual person's mind), fabricated (for example, a soldier trained in many styles of combat and weaponry, or unable to feel pain), or a mixture of both. In a future timeline of the series, the technology has been devised into a mass weapon, able to "remote wipe" anyone and replace them with any personality. A war erupts between those controlling actives, and "actuals" (a term to describe those still retaining their original personas). An offshoot technology allows actual people to upload upgrades to their personas (such as fighting or language skills), similar to the process seen in The Matrix, albeit for only one skill at a time.
Some new forms of real-world weaponry resemble weapons previously envisaged in science fiction. The early 1980s-era Strategic Defense Initiative, a proposed missile defense system intended to protect the United States from attack by ballistic strategic nuclear weapons (Intercontinental ballistic missiles and submarine-launched ballistic missiles), gained the popular name "Star Wars" after the popular franchise created by George Lucas. [13]
In some cases, the influence of science fiction on weapons programs has been specifically acknowledged. In 2007, science-fiction author Thomas Easton was invited to address engineers working on a DARPA program to create weaponized cyborg insects, as envisaged in his novel Sparrowhawk. [14]
Active research on powered exoskeletons for military use has a long history, beginning with the abortive 1960s Hardiman powered exoskeleton project at General Electric, [15] and continuing into the 21st century. [16] The borrowing between fiction and reality has worked both ways, with the power loader from the film Aliens resembling the prototypes of the Hardiman system. [17]
American military research on high-power laser weapons started in the 1960s, and has continued to the present day, [18] with the U.S. Army planning, as of 2008, the deployment of practical battlefield laser weapons. [19] Lower-powered lasers are currently used for military purposes as laser target designators and for military rangefinding. Laser weapons intended to blind combatants have also been developed, but are currently banned by the Protocol on Blinding Laser Weapons, although low-power versions designed to dazzle rather than blind have been developed experimentally. Gun-mounted lasers have also been used as psychological weapons, to let opponents know that they have been targeted to encourage them to hide or flee without having to actually open fire on them. [20] [21]
The Defense Advanced Research Projects Agency (DARPA) is a research and development agency of the United States Department of Defense responsible for the development of emerging technologies for use by the military. Originally known as the Advanced Research Projects Agency (ARPA), the agency was created on February 7, 1958, by President Dwight D. Eisenhower in response to the Soviet launching of Sputnik 1 in 1957. By collaborating with academia, industry, and government partners, DARPA formulates and executes research and development projects to expand the frontiers of technology and science, often beyond immediate U.S. military requirements. The name of the organization first changed from its founding name, ARPA, to DARPA, in March 1972, changing back to ARPA in February 1993, then reverted to DARPA in March 1996.
A weapon, arm, or armament is any implement or device that is used to deter, threaten, inflict physical damage, harm, or kill. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime, law enforcement, self-defense, warfare, or suicide. In a broader context, weapons may be construed to include anything used to gain a tactical, strategic, material, or mental advantage over an adversary or enemy target.
Military technology is the application of technology for use in warfare. It comprises the kinds of technology that are distinctly military in nature and not civilian in application, usually because they lack useful or legal civilian applications, or are dangerous to use without appropriate military training.
Military science fiction is a subgenre of science fiction and military fiction that depicts the use of science fiction technology, including spaceships and weapons, for military purposes and usually principal characters who are members of a military organization, usually during a war; occurring sometimes in outer space or on a different planet or planets. It exists in a range of media, including literature, comics, film, television and video games.
A directed-energy weapon (DEW) is a ranged weapon that damages its target with highly focused energy without a solid projectile, including lasers, microwaves, particle beams, and sound beams. Potential applications of this technology include weapons that target personnel, missiles, vehicles, and optical devices.
The Air Force Research Laboratory (AFRL) is a scientific research and development detachment of the United States Air Force Materiel Command dedicated to leading the discovery, development, and integration of direct-energy based aerospace warfighting technologies, planning and executing the Air Force science and technology program, and providing warfighting capabilities to United States air, space, and cyberspace forces. It controls the entire Air Force science and technology research budget which was $2.4 billion in 2006.
Space warfare is combat in which one or more belligerents are in outer space. The scope of space warfare includes ground-to-space warfare, such as attacking satellites from the Earth; space-to-space warfare, such as satellites attacking satellites; and space-to-ground warfare, such as satellites attacking Earth-based targets. Space warfare in fiction is thus sub-genre and theme of science fiction, where it is portrayed with a range of realism and plausibility. In the real world, international treaties are in place that attempt to regulate conflicts in space and limit the installation of space weapon systems, especially nuclear weapons.
Peter Warren Singer is an American political scientist, an international relations scholar and a specialist on 21st-century warfare. He is a New York Times bestselling author of both nonfiction and fiction, who has been described in The Wall Street Journal as "the premier futurist in the national-security environment".
Since the advent of the cyberpunk genre, a number of cyberpunk derivatives have become recognized in their own right as distinct subgenres in speculative fiction, especially in science fiction. Rather than necessarily sharing the digitally and mechanically focused setting of cyberpunk, these derivatives can display other futuristic, or even retrofuturistic, qualities that are drawn from or analogous to cyberpunk: a world built on one particular technology that is extrapolated to a highly sophisticated level, a gritty transreal urban style, or a particular approach to social themes.
Space weapons are weapons used in space warfare. They include weapons that can attack space systems in orbit, attack targets on the earth from space or disable missiles travelling through space. In the course of the militarisation of space, such weapons were developed mainly by the contesting superpowers during the Cold War, and some remain under development today. Space weapons are also a central theme in military science fiction and sci-fi video games.
A blaster is a fictional gun that appears in the Star Wars universe. Lucasfilm defines the blaster as "ranged energized particle weaponry". Many blasters mirror the appearance, functions, components, operation, and usage of real life firearms. They are also said to be able to be modified with certain add-ons and attachments, with Han Solo’s blaster being said to be illegally modified to provide greater damage without increasing power consumption.
The High Energy Liquid Laser Area Defense System (HELLADS), is a counter-RAM system under development that will use a powerful (150 kW) laser to shoot down rockets, missiles, artillery and mortar shells. The initial system will be demonstrated from a static ground-based installation, but in order to eventually be integrated on an aircraft, the final design would require a maximum weight of 750 kg (1,650 lb) and a maximum envelope of 2 cubic meters (70.6 feet3).
Space Western is a subgenre of science fiction that uses the themes and tropes of Westerns within science-fiction stories in an outer space setting. Subtle influences may include exploration of new, lawless frontiers, while more overt influences may feature actual cowboys in outer space who use rayguns and ride robotic horses. Although initially popular, a strong backlash against perceived hack writing caused the genre to become a subtler influence until the 1980s, when it regained popularity. A further critical reappraisal occurred during the 2000s due to critical acclaim for Firefly.
The 646464/.b is a laser unit used by Commander Paul Hind.
Space warfare is a main theme and central setting of science fiction that can trace its roots back to classical times, and to the "future war" novels of the 19th century. With the modern age, directly with franchises as Star Wars and Star Trek, it is considered one of the most popular general sub-genres and themes of science fiction. An interplanetary, or more often an interstellar or intergalactic war, has become a staple plot device. Space warfare has a predominant role, it is a central theme and at the same time it is considered parent, overlapping genre of space opera and space Western.
A raygun is a science-fiction directed-energy weapon usually with destructive effect. They have various names: ray gun, death ray, beam gun, blaster, laser gun, laser pistol, phaser, zap gun, etc. In most stories a raygun emits a ray usually lethal if it hits a human target, often destructive if it hits mechanical objects, with properties and other effects unspecified or varying.
A precision-guided munition (PGM), also called a smart weapon, smart munition, or smart bomb, is a type of weapon system that integrates advanced guidance and control systems, such as GPS, laser guidance, or infrared sensors, with various types of munitions, typically missiles or artillery shells, to allow for high-accuracy strikes against designated targets. PGMs are designed to precisely hit a predetermined target, typically with a margin of error that is far smaller than conventional unguided munitions. Unlike unguided munitions, PGMs use active or passive control mechanisms capable of steering the weapon towards its intended target. PGMs are capable of mid-flight course corrections, allowing them to adjust and hit the intended target even if conditions change. PGMs can be deployed from various platforms, including aircraft, naval ships, ground vehicles, ground-based launchers, and UAVs. PGMs are primarily used in military operations to achieve greater accuracy, particularly in complex or sensitive environments, to reduce the risk to operators, lessen civilian harm, and minimize collateral damage. PGMs are considered an element of modern warfare to reduce unintended damage and civilian casualties. It is widely accepted that PGMs significantly outperform unguided weapons, particularly against fortified or mobile targets.
Cyberwarfare is the use of computer technology to disrupt the activities of a state or organization, especially the deliberate attacking of information systems for strategic or military purposes. As a major developed economy, the United States is highly dependent on the Internet and therefore greatly exposed to cyber attacks. At the same time, the United States has substantial capabilities in both defense and offensive power projection thanks to comparatively advanced technology and a large military budget. Cyberwarfare presents a growing threat to physical systems and infrastructures that are linked to the internet. Malicious hacking from domestic or foreign enemies remains a constant threat to the United States. In response to these growing threats, the United States has developed significant cyber capabilities.
Space opera is a subgenre of science fiction that emphasizes space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, it features technological and social advancements in faster-than-light travel, futuristic weapons, and sophisticated technology, on a backdrop of galactic empires and interstellar wars with fictional aliens, often in fictional galaxies. The term does not refer to opera music, but instead originally referred to the melodrama, scope, and formulaic stories of operas, much as used in "horse opera", a 1930s phrase for a clichéd and formulaic Western film, and "soap opera", a melodramatic domestic drama. Space operas emerged in the 1930s and continue to be produced in literature, film, comics, television, video games and board games.
Corporate warfare is a form of information warfare in which attacks on companies by other companies take place. Such warfare may be part of economic warfare and cyberwarfare; but can involve espionage, 'dirty' PR tactics, or physical theft. The intention is largely to destabilise or sink the value of the opposing company for financial gain, or to steal trade secrets from them.
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