This article needs additional citations for verification .(January 2017) |
Wormhole | |
---|---|
Created by | Einstein–Rosen |
Genre | Science fiction |
In-universe information | |
Location | Space |
Type | Transportation |
Classification | Pseudo-scientific fiction |
First proposed | 1916 |
Re-proposed | 1935 |
Speculative fiction |
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Portal |
A wormhole is a postulated method, within the general theory of relativity, of moving from one point in space to another without crossing the space between. [1] [2] [3] [4] Wormholes are a popular feature of science fiction as they allow faster-than-light interstellar travel within human timescales. [5] [6] [7]
A related concept in various fictional genres is the portable hole. While there's no clear demarcation between the two, this article deals with fictional, but pseudo-scientific, treatments of faster-than-light travel through space.
A jumpgate is a fictional device able to create an Einstein–Rosen bridge portal (or wormhole), allowing fast travel between two points in space.
Wormholes are the principal means of space travel in the Stargate movie and the spin-off television series, Stargate SG-1 , Stargate Atlantis and Stargate Universe, to the point where it was called the franchise that is "far and away most identified with wormholes". [8]
The central plot device of the programs is an ancient transportation network consisting of the ring-shaped devices known as Stargates, which generate artificial wormholes that allow one-way matter transmission and two-way radio communication between gates when the correct spatial coordinates are "dialed". However, for some reason not yet explained, the water-like event horizon breaks down the matter and converts it into energy for transport through the wormhole, restoring it into its original state at the destination. This would explain why electromagnetic energy can travel both ways — it doesn't have to be converted.
The one-way rule may be caused by the Stargates themselves: as a Gate may only be capable of creating an event-horizon that either breaks down or reconstitutes matter, but not both. It does serve as a very useful plot device: when one wants to return to the other end one must close the original wormhole and "redial", which means one needs access to the dialing device. The one-way nature of the Stargates helps to defend the gate from unwanted incursions. [9] Also, Stargates can sustain an artificial wormhole for only 38 minutes. It's possible to keep it active for a longer period, but it would take immense amounts of energy. The wormholes generated by the Stargates are based on the misconception that wormholes in 3D space have 2D (circular) event horizons, but a proper visualization of a wormhole in 3D space would be a spherical event horizon. [10] [11]
In television series Babylon 5 and its spin-off series Crusade , jump points are artificial wormholes that serve as entrances and exits to hyperspace, allowing for faster-than-light travel. Jump points can either be created by larger ships (battleships, destroyers, etc.) or by standalone jumpgates.
In the B5 universe, jumpgates are considered neutral territory. It is considered a gross violation of normal rules of engagement to attack them directly, as the jumpgate network is needed by every spacefaring race. However, in wartime, it is common for powers to program their gates to deny access to opposing sides, thus forcing enemies to use their own jump points. [11]
The television series Farscape features an American astronaut who accidentally gets shot through a wormhole and ends up in a distant part of the universe, and also features the use of wormholes to reach other universes (or "unrealized realities") and as weapons of mass destruction. [12] [13]
Wormholes are the cause of John Crichton's presence in the far reaches of our galaxy and the focus of an arms race of different alien species attempting to obtain Crichton's perceived ability to control them. Crichton's brain was secretly implanted with knowledge of wormhole technology by one of the last members of an ancient alien species. Later, an alien interrogator discovers the existence of the hidden information and thus Crichton becomes embroiled in interstellar politics and warfare while being pursued by all sides (as they want the ability to use wormholes as weapons). Unable to directly access the information, Crichton is able to subconsciously foretell when and where wormholes will form and is able to safely travel through them (while all attempts by others are fatal). By the end of the series, he eventually works out some of the science and is able to create his own wormholes (and shows his pursuers the consequences of a wormhole weapon). [13] [14]
It is discussed that the Time Vortex was created by the Time Lords (an ancient and powerful race of human-looking aliens that can control space and time; the protagonist is one of them) to allow travel of TARDISes (Time And Relative Dimension In Space) to any point in spacetime. [31] [32]
In some earlier analyses of general relativity, the event horizon of a black hole was believed to form an Einstein-Rosen bridge. [42] [43]
Title | Author | Year | Description |
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"The Meteor Girl" | Jack Williamson | 1931 | In the short story the protagonist creates a "distortion of space-time coordinates" from the effect scientific equipment has on a recently crashed meteor – which is energized with a mystery force. He uses the window in space-time and his knowledge of Einstein's relativity equations to rescue his fiancée from a shipwreck four thousand miles away and twelve hours and 40 minutes in the future. [44] [45] |
The Forever War | Joe Haldeman | 1974 | In the classic war novel interstellar travel is achieved through gateways located at collapsars. This is an early word for a black hole, and the novel refers to the (now obsolete) theory that black holes may contain Einstein–Rosen Bridges. [46] [47] |
Contact | Carl Sagan | 1985 | In the novel a crew of five humans make a trip to the center of the Milky Way galaxy through a transportation system consisting of a series of wormholes. [48] The novel is notable in that Kip Thorne advised Sagan on the possibilities of wormholes. [49] [50] Likewise, wormholes are also central to the film version. [51] |
Vorkosigan Saga | Lois McMaster Bujold | 1986 | In the series naturally occurring wormholes form the basis for interstellar travel. The world of Barrayar was isolated from the rest of human civilization for centuries after the connecting wormhole collapsed, until a new route was discovered, and control over wormhole routes and jumps is the frequent subject of political plots and military campaigns. [52] [53] |
Xeelee series | Stephen Baxter | 1989 | In the fictional world human beings use wormholes to traverse the solar system. [54] A wormhole is also used in this universe to put a probe into the sun (the wormhole is utilized to cool the probe, throwing out solar material fast enough to keep the probe at operating temperatures). In his book Ring, the Xeelee construct a gigantic wormhole into a different universe which they use to escape the onslaught of the Photino birds. [55] [ self-published source? ] |
Honorverse series | David Weber | 1994 | In this fictional universe, wormholes have an important impact in the economy of the different star nations, as it greatly reduces travel time between two different points. The Star Kingdom of Manticore, to which the main character belongs, is a powerful economic entity thanks to the Manticore Junction, a set of six (a seventh being discovered during the course of the books) wormholes, close to Manticore's binary system, that ensure much travel goes through their system. It also can play a role in the military side of things, but usage of the wormhole destabilizes it for a time proportional to the size of the starship using it. [56] |
His Dark Materials | Philip Pullman | 1995 | Wormholes are an immensely important plot device in the trilogy, with one first discovered by protagonist Will Parry, when fleeing from his home after an accidental murder; he finds a window in the air in an Oxford street which leads to a totally different universe, the town of Cittagazze. In the rest of the trilogy, the other main characters use wormholes in the form of these extradimensional windows in order to travel "between worlds" and thus speed their journeys. [57] [ better source needed ] [58] |
Einstein's Bridge | John G. Cramer | 1997 | The novel features travel via wormholes between alternate universes. [59] [60] [61] |
Diaspora | Greg Egan | 1997 | The novel features scientifically well founded depictions of wormholes. [62] [63] |
Timeline | Michael Crichton | 1999 | In the novel traversable wormholes are used for time travel along with the theory of quantum foam. [64] [65] |
The Light of Other Days | Arthur C. Clarke and Stephen Baxter | 2000 | The novel discusses the problems which arise when a wormhole is used for faster-than-light communication. In the novel the authors suggest that wormholes can join points distant either in time or in space and postulate a world completely devoid of privacy as wormholes are increasingly used to spy on anyone at any time in the world's history. [66] [67] |
Commonwealth Saga | Peter F. Hamilton | 2002 | The series describes how wormhole technology could be used to explore, colonize and connect to other worlds without having to resort to traditional travel via starships. This technology is the basis of the formation of the titular Intersolar Commonwealth, and is used so extensively that it is possible to ride trains between the planets of the Commonwealth. [68] |
The Algebraist | Iain M. Banks | 2004 | In the novel traversable wormholes can be artificially created and are a central factor/resource in the stratification of space-faring civilizations. [69] [70] [71] |
House of Suns | Alastair Reynolds | 2008 | The novel features a wormhole to Andromeda. One main character also alludes to other wormhole mouths leading to galaxies in the Local Group and beyond. In the books, all wormhole-linked galaxies are cloaked by Absences, which prevent information escaping the galaxy and thus protecting causality from being violated by FTL travel. [72] |
Palimpsest | Charles Stross | 2009 | An original story in the 2009 collection Wireless: The Essential Charles Stross – which won the 2010 Hugo Award for Best Novella [73] – the protagonist creates and uses temporary wormholes to travel through both space and time. [74] |
"Bright Moment" | Daniel Marcus | 2011 | The short story includes a wormhole for interstellar travel, which can be collapsed to what the story calls a singularity by a multi Gigaton thermonuclear explosion. The story first appeared in F&SF, and was later narrated on the Escape Pod podcast, episode 421. [75] [76] |
The Expanse | James S.A Corey | 2012 | A virus shot at the Solar System millions of years ago constructs a ring in space that creates a wormhole to another dimension which is a "hub" of 1373 wormholes that lead to other solar systems. [77] |
Waste of Space | Gina Damico | 2017 | This young-adult novel involves a secretive group of scientists dubbed NASAW (revealed at the end of the book to stand for the 'National Association for the Search of Atmospheric Wormholes') whose experiments create a wormhole that a protagonist travels through. [78] [better source needed] [79] |
Album/Song | Description |
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Universal Migrator Part 2: Flight of the Migrator | On Ayreon's album, Universal Migrator Part 2: Flight of the Migrator , a soul is sucked into a black hole in the song "Into the Black Hole", goes through a wormhole in the song "Through the Wormhole", and leaves from a white hole in the song "Out of the White Hole". [80] |
Crack the Skye | Mastodon's concept album Crack the Skye deals with a paraplegic child sucked into a wormhole. [81] [82] |
Game | Description |
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Portal and Portal 2 | The games Portal and Portal 2 are centered around the "Aperture Science Handheld Portal Device", also known as the "Portal Gun", a gun-shaped device that can create a temporary wormhole between two surfaces. [83] [84] [85] |
Space Rogue | The science fiction computer game Space Rogue featured the use of technologically harnessed wormholes called "Malir gates" as mechanisms for interstellar travel. Navigation through the space within wormholes was a part of gameplay and had its own perils. [86] |
Freelancer | Wormholes are also seen in the computer game Freelancer , commonly referred as "jump holes". They are supposed to be black hole-like formations with ultra-high gravity amounts, that work like 'portals' for players to travel instantly between different star systems. The game also features "jump gates", which are described as devices capable of generating an artificial jump hole. [87] [88] |
Darkspace | In the Massively Multiplayer Online Game Darkspace , a player-versus-player starship combat game, players can create short-term stable wormholes to traverse the game's universe instantly, rather than use the game's concept of FTL travel to move from point A to point B. Wormhole Generation Devices are only available on ships with higher rank requirements, usually Vice Admiral or above, and are most common on Space Stations. [89] |
Orion's Arm | In the on-line fictional collaborative world-building project "Orion's Arm", wormholes are used for communication and transport between the millions of colonies in the local part of the Milky way Galaxy. In an attempt to make the physics of the wormhole travel at least semi-plausible, large amounts of ANEC-violating exotic energy are required to maintain the holes, which are nevertheless large objects which must be maintained on the outermost reaches of the planetary systems concerned. [90] [91] |
X computer game series | In the X computer game series by Egosoft, wormholes were established using Jump Gates, created by the Old Ones. These Jump Gates connected to many systems but not the Solar System. Humanity advanced to the technological level to create Jump Gate technology and discovered the already established gate network. Hundreds of years after cutting themselves off from the network to escape the Xenon, they created a Jumpdrive, allowing for travel between systems not connected directly via a gate. Different versions of Jumpdrives emerged with some being limited but stable, others being dangerously random. [92] [93] |
Metroid Prime 3: Corruption | In Metroid Prime 3: Corruption , Phazon-based organic meteors called Leviathans create wormholes to travel from Phaaze (the living planet they are "born" in) to other planets. They do this to "corrupt" the planet and any beings able to survive the Phazon into Phazon-based creatures. The planet would then progress into changing its environment until it becomes another planet like Phaaze. The Galactic Federation took control of one with Samus Aran's assistance, and used it to travel to and destroy Phaaze. [94] [95] |
Far Gate | Wormholes are used frequently in Far Gate as a means of transporting spacecraft across interstellar distances. [96] [97] |
Star Trek: Shattered Universe | In Star Trek: Shattered Universe , while in the Mirror Universe, the USS Excelsior (NCC-2000) encounters a wormhole similar to the one the USS Enterprise NCC-1701 in Star Trek: The Motion Picture the player must defend Excelsior from on coming asteroids and pursuing Starships of the Terran Empire, the evil Mirror Universe counterpart of the United Federation of Planets, until the ship can exit the wormhole. [98] |
Crysis 3 | In Crysis 3 , the Alpha Ceph combines its energy with the energy of a C.E.L.L. orbital strike to create an Einstein–Rosen Bridge, thus allowing a Stage Three Ceph Invasion Force to be rapidly transported from Messier 33 to Earth in a matter of minutes. [99] [100] |
EVE Online | Stargates, also known as jump gates, are the primary means of interstellar travel for players in EVE Online. In-universe, the exact way in which jump gates function is unknown: "While functions of jump gates are well known from a theoretical point of view, there still remain a lot of unanswered questions about the fundamentals of dimensional inter-connections." [101] [102] In 2009, the expansion Apocrypha added wormholes to the game, which differ from stargates by being less stable and more random and adding an entire new dimension to the game. [103] [104] [105] [106] |
Stellaris | The science-fiction strategy game Stellaris features wormholes spread throughout the galaxy. The player may research technology to stabilize wormholes and travel through them to reach a linked wormhole elsewhere in the galaxy. [107] [108] |
Command & Conquer 3: Tiberium Wars | One of the three main factions, the Scrin, can construct a "Rift Generator", their in-game superweapon, which creates a wormhole that pulls in nearby units to deep space. [109] Additionally, The Scrin have an ability to create wormholes to instantly teleport units around the battlefield, so long as they have a building called "Signal Transmitter". |
Film/episode | Description |
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The Triangle | The 2005 three-part US-British-German science fiction miniseries The Triangle uses a wormhole to explain mysterious disappearances in the Bermuda Triangle. [110] [111] |
Invader Zim | In an episode of the animated series Invader Zim wherein Zim, in order to get rid of Dib and his horrible classmates once and for all, utilizes a wormhole to send Dib and the other Skoolkids on a one-way busride to an alternate dimension containing a room with a moose. However, Dib discovers Zim's plan, and taking advantage of a fork in the wormhole, is able to transport the bus back to Earth. [112] [113] |
Event Horizon | In the movie Event Horizon, the titular ship is designed to create an artificial wormhole. However, the wormhole doesn't lead to anywhere in the known universe, but to an alternate, horrific reality. [114] [115] [116] |
Fringe | In the television series Fringe , the main storyline is the investigation of an unusual series of events and scientific experiments called the Pattern. In the second-season episode "Peter" it's revealed that the root cause of the Pattern was an incident in 1985 where Dr. Walter Bishop opened a wormhole into an alternate universe so that he may cure the alternate version of his terminally ill son, Peter (who had died in our universe). By crossing the wormhole, Dr. Bishop disrupted the fundamental laws of nature and weakened the fabric of space-time, causing incalculable destruction in the alternate universe and forcing them to seek a way to repair the damage caused and save their existence. [117] [118] [119] |
Power Rangers Time Force | In Power Rangers Time Force , artificial Temporal Wormholes were used extensively for the delivery of the Time Fliers to travel to the past to aid the Rangers and was also used by Wes, Eric and Commandocon to travel to prehistoric times to recover the Quantasaurus Rex. In Power Rangers SPD , in the episode Wormhole, Gruumm and later the SPD Rangers used a "Temporal Wormole" to travel from 2025 to 2004 to battle with the Dino Thunder Rangers in early 21st century Reefside. [120] |
"Vanishing Act" ( The Outer Limits episode) | The 21st episode of the 1995 Canadian science fiction TV series The Outer Limits, "Vanishing Act", tells the story of a man who is abducted by an alien race through wormholes and later returned to his family every ten years. [121] |
Sliders | In the FOX/Sci-Fi series Sliders , a method is found to create a wormhole that allows travel not between distant points but between different parallel universes; [122] [123] objects or people that travel through the wormhole begin and end in the same location geographically (e.g. if one leaves San Francisco, one will arrive in an alternate San Francisco) and chronologically (if it is 1999 at the origin point, so it is at the destination, at least by the currently accepted calendar on our Earth.) [124] Early in the series, the wormhole is referred to by the name "Einstein–Rosen–Podolsky bridge," apparently a merging of the concepts of an Einstein–Rosen bridge and the Einstein–Podolsky–Rosen paradox, a thought-experiment in quantum mechanics. [125] [ self-published source? ] [126] [ self-published source? ] This series presumes that we exist as part of a multiverse and asks what might have resulted had major or minor events in history occurred differently; the wormholes in the series allow access to the alternate universes in which the series is set. |
Déjà Vu | The 2006 film Déjà Vu is based on a phenomenon caused by a wormhole, specifically referred to as an Einstein–Rosen Bridge. [127] [128] |
The Lost Room | The Lost Room is a science fiction television miniseries that aired on the Sci Fi Channel in the United States. The main character is allowed to travel around the planet when using a special key together with any kind of door, leading him to random locations. The key is part of a series of different artifacts, coming from an alternate reality. [129] [130] |
Bill & Ted's Excellent Adventure | Bill & Ted's Excellent Adventure is a 1989 American science fiction–comedy buddy film and the first film in the Bill & Ted franchise in which two metalhead slackers travel through a temporal wormhole in order to assemble a menagerie of historical figures for their high school history presentation. [131] [132] |
Primeval: New World | In the Primeval spin-off series Primeval: New World , Lt. Kenneth Leeds theorizes that the anomalies, the central plot point of the series which allow dinosaurs and other prehistoric creatures into the present day, are Einstein–Rosen Bridges after discovering the Spaghetti Junction in the Season 1 finale. However, this seems unlikely since they do not exist within black holes and do not allow travel across distances beyond the Earth yet, only through time. [133] [134] |
Rick and Morty | In the animated show, the main protagonist Rick Sanchez uses what's referred to as a 'portal gun' as a plot device to travel to different universes, dimensions and realities. Despite being described by Adult Swim as its "most scientifically accurate animated comedy", the rules of inter-dimensional travel are usually played for laughs, often spoofing common science fiction tropes and popular culture approaches to the multiverse. [135] [136] [137] |
Voltron: Legendary Defender | In the animated show, the main way of travel in space are Wormholes, created by the power of Altean Magic. The show's protagonist use wormholes to escape dangerous situation or to fly away from a fight. [138] |
Interstellar | In the 2014 film Interstellar , scientists at NASA discover a wormhole orbiting the planet of Saturn, and send a team to travel through it to a distant galaxy in order to find a new home for the human race before Earth is unfit for life. The wormhole takes them halfway across the observable universe to another star system, containing a huge black hole named Gargantua. This new system has three candidate planets for re-seeding the human race, two of which orbit the black hole. In the movie, the wormhole is implied to have been placed there by future humans for the present humans to find a new home. The wormhole is described as the surface of a ball. [139] [140] [141] [142] [143] |
The Flash | In the CW Network Superhero sci-fi, wormholes play a vital role in the series. [144] [145] [146] [147] |
Strange Days at Blake Holsey High | The television program features a wormhole that can lead to either the future or the past. [148] |
Futurama | In the final scene of the direct-to-video movie, Into the Wild Green Yonder , the series protagonists travel through a wormhole. [149] The movie also features black holes as part of Leo Wong's golf course. [150] In the episode following the movie, Rebirth , Professor Farnsworth names the wormhole as the Panama Wormhole, after the Panama Canal, calling it as "Earth's central channel for shipping." [151] The characters also travel through a wormhole back to the year 1947 and back to the future in the December 8, 2001, episode, Roswell That Ends Well . [152] |
Mirakel | In 2020, two Swedish scientists, Vilgot and Anna-Karin, develop an artificial wormhole (also known as an artificial black hole) in an attempt to control the electricity market. It malfunctions and instead causes two girls, Mira in 2020 and Rakel in 1920, to travel through time and swap bodies with each other. [153] |
The fictional technology in Star Trek has borrowed many ideas from the scientific world. Episodes often contain technologies named after or inspired by real-world scientific concepts, such as tachyon beams, baryon sweeps, quantum slipstream drives, and photon torpedoes. Some of the technologies created for the Star Trek universe were done so out of financial necessity. For instance, the transporter was created because the limited budget of Star Trek: The Original Series (TOS) in the 1960s did not allow expensive shots of spaceships landing on planets.
Superluminal communication is a hypothetical process in which information is conveyed at faster-than-light speeds. The current scientific consensus is that faster-than-light communication is not possible, and to date it has not been achieved in any experiment.
Time travel is the hypothetical activity of traveling into the past or future. Time travel is a concept in philosophy and fiction, particularly science fiction. In fiction, time travel is typically achieved through the use of a device known as a time machine. The idea of a time machine was popularized by H. G. Wells's 1895 novel The Time Machine.
A wormhole is a hypothetical structure which connects disparate points in spacetime. It may be visualized as a tunnel with two ends at separate points in spacetime. Wormholes are based on a special solution of the Einstein field equations. Specifically, they are a transcendental bijection of the spacetime continuum, an asymptotic projection of the Calabi–Yau manifold manifesting itself in anti-de Sitter space.
A warp drive or a drive enabling space warp is a fictional superluminal spacecraft propulsion system in many science fiction works, most notably Star Trek, and a subject of ongoing physics research. The general concept of "warp drive" was introduced by John W. Campbell in his 1957 novel Islands of Space and was popularized by the Star Trek series. Its closest real-life equivalent is the Alcubierre drive, a theoretical solution of the field equations of general relativity.
A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for traveling between planetary systems. The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 1882 in Oahspe: A New Bible.
A sleeper ship is a hypothetical type of crewed spacecraft, or starship in which most or all of the crew spend the journey in some form of hibernation or suspended animation. The only known technology that allows long-term suspended animation of humans is the freezing of early-stage human embryos through embryo cryopreservation, which is behind the concept of embryo space colonization.
The Ferengi are a fictional extraterrestrial species in the American science fiction franchise Star Trek. They were devised in 1987 for the series Star Trek: The Next Generation, played a prominent role in the following series Star Trek: Deep Space Nine, and have made brief appearances in subsequent series such as Star Trek: Voyager, Star Trek: Enterprise, Star Trek: Discovery, Star Trek: Lower Decks and Star Trek: Picard.
Kip Stephen Thorne is an American theoretical physicist and writer known for his contributions in gravitational physics and astrophysics. Along with Rainer Weiss and Barry C. Barish, he was awarded the 2017 Nobel Prize in Physics for his contributions to the LIGO detector and the observation of gravitational waves.
In general relativity, a white hole is a hypothetical region of spacetime and singularity that cannot be entered from the outside, although energy-matter, light and information can escape from it. In this sense, it is the reverse of a black hole, from which energy-matter, light and information cannot escape. White holes appear in the theory of eternal black holes. In addition to a black hole region in the future, such a solution of the Einstein field equations has a white hole region in its past. This region does not exist for black holes that have formed through gravitational collapse, however, nor are there any observed physical processes through which a white hole could be formed.
Michio Kaku is an American physicist, science communicator, futurologist, and writer of popular-science. He is a professor of theoretical physics at the City College of New York and the CUNY Graduate Center. Kaku is the author of several books about physics and related topics and has made frequent appearances on radio, television, and film. He is also a regular contributor to his own blog, as well as other popular media outlets. For his efforts to bridge science and science fiction, he is a 2021 Sir Arthur Clarke Lifetime Achievement Awardee.
A Stargate is a fictional Einstein–Rosen bridge portal device within the Stargate fictional universe that allows practical, rapid travel between two distant locations. The devices first appeared in the 1994 Roland Emmerich film Stargate, and thereafter in the television series Stargate SG-1, Stargate Infinity, Stargate Atlantis, Stargate Universe, and Stargate Origins. In these productions, the Stargate functions as a plot device, allowing the main characters to visit alien planets without the need for spaceships or any other type of technology. The device allows for near-instantaneous teleportation across both interstellar and extragalactic distances.
In science fiction, hyperspace is a concept relating to higher dimensions as well as parallel universes and a faster-than-light (FTL) method of interstellar travel. In its original meaning, the term hyperspace was simply a synonym for higher-dimensional space. This usage was most common in 19th-century textbooks and is still occasionally found in academic and popular science texts, for example, Hyperspace (1994). Its science fiction usage originated in the magazine Amazing Stories Quarterly in 1931 and within several decades it became one of the most popular tropes of science fiction, popularized by its use in the works of authors such as Isaac Asimov and E. C. Tubb, and media franchises such as Star Wars.
"Playing God" is the 37th episode of the science fiction television series Star Trek: Deep Space Nine. It is the 17th episode of the second season. "Playing God" aired on syndicated television starting on February 26, 1994.
The term quantum singularity is used to refer to many different phenomena in fiction. They often only approximate a gravitational singularity in the scientific sense in that they are massive, localized distortions of space and time. The name invokes one of the most fundamental problems remaining in modern physics: the difficulty in uniting Einstein's theory of relativity, which includes singularities within its models of black holes, and quantum mechanics. In fact, since according to relativity, singularities, by definition, are infinitely small, and expected to be quantum mechanical by nature, a theory of quantum gravity would be required to describe their behavior. No such theory has yet been formulated.
Black holes, objects whose gravity is so strong that nothing—including light—can escape them, have been depicted in fiction since at least the pulp era of science fiction, before the term black hole was coined. A common portrayal at the time was of black holes as hazards to spacefarers, a motif that has also recurred in later works. The concept of black holes became popular in science and fiction alike in the 1960s. Authors quickly seized upon the relativistic effect of gravitational time dilation, whereby time passes more slowly closer to a black hole due to its immense gravitational field. Black holes also became a popular means of space travel in science fiction, especially when the notion of wormholes emerged as a relatively plausible way to achieve faster-than-light travel. In this concept, a black hole is connected to its theoretical opposite, a so-called white hole, and as such acts as a gateway to another point in space which might be very distant from the point of entry. More exotically, the point of emergence is occasionally portrayed as another point in time—thus enabling time travel—or even an entirely different universe.
Space warfare is a main theme and central setting of science fiction that can trace its roots back to classical times, and to the "future war" novels of the 19th century. With the modern age, directly with franchises as Star Wars and Star Trek, it is considered one of the most popular general sub-genres and themes of science fiction. An interplanetary, or more often an interstellar or intergalactic war, has become a staple plot device. Space warfare has a predominant role, it is a central theme and at the same time it is considered parent, overlapping genre of space opera and space Western.
Negative energy is a concept used in physics to explain the nature of certain fields, including the gravitational field and various quantum field effects.
The Science of Interstellar is a non-fiction book by American theoretical physicist and Nobel laureate Kip Thorne, with a foreword by Christopher Nolan. The book was initially published on November 7, 2014 by W. W. Norton & Company. This is his second full-size book for non-scientists after Black Holes and Time Warps, released in 1994. The Science of Interstellar is a follow-up text for Nolan's 2014 film Interstellar, starring Matthew McConaughey, Anne Hathaway, and Jessica Chastain.
Space travel, or space flight is a science fiction theme that has captivated the public and is almost archetypal for science fiction. Space travel, interplanetary or interstellar, is usually performed in space ships, and spacecraft propulsion in various works ranges from the scientifically plausible to the totally fictitious.
It's hard to explain without mathematical language. You might say that we are looking through a hole in space. The new force in the meteorite, amplified by the X-rays and the magnetic field, is causing a distortion of space-time coordinates. You know that a gravitational field bends light; the light of a star is deflected in passing the sun. The field of this meteorite bends light through space-time, through the four-dimensional continuum. That scrap of ocean we can see may be on the other side of the earth.
jack williamson the meteor girl.
contact wormholes carl sagan.
Wormhole. Multiply connected spaces, passages between universes. It's unknown at this time whether mass can travel through a wormhole without being destabilized or destroyed.
The windows in His Dark Materials are the equivalent of wormholes, and Lyra and Will use them to journey between parallel worlds.
The general theory of relativity predicts the existence of wormholes in spacetime and, in fact, they were first 'discovered' theoretically in the mathematics of relativity as early as 1916 by the Viennese physicist Ludwig Flamm (1885-1964). Later analyses were done by Einstein, himself. Wormholes have been discussed as a possible model for pulsars (as opposed to the more usual model as rotating neutron stars). It has also been suggested that the interior of a charged black hole may be the entrance to a wormhole. All of these various solutions to the gravitational field equations are generically called 'Einstein-Rosen bridges' in the physics literature (see note 81 for example), and the term soon appeared in fiction, too. [Note 83: See, for example, J. G. Cramer, Einstein's Bridge, Avon 1977]
Cramer Einstein's Bridge wormhole.
In his novel Diaspora (1998), Greg Egan invents new theories of physics including Kozuch Theory, which views elementary particles as six-dimensional wormholes
the light of other days wormhole.
the algebraist wormholes.
It's about a crippled young man who experiments with astral travel. He goes up into outer space, goes too close to the sun, gets his golden umbilical cord burned off, flies into a wormhole, is thrust into the spirit real, has conversations with spirits about the fact that he's not really dead, and they decide to help him.
Two thousand nine's Crack the Skye concerns the time-space wormhole travels of an astral-projecting paraplegic who enters Rasputin's body to battle the devil.
Event Horizon 1997 wormhole.
sliders wormhole.