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Spatial anomalies in fiction |
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Black holes in fiction • Portable hole • Teleportation in fiction • Wormholes in fiction • Stargate • Warp drive • Hyperspace • Time travel in fiction Contents
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Teleportation is the theoretical transfer of matter or energy from one point to another without traversing the physical space between them. [1] It is a common subject in science fiction and fantasy literature, film, video games, and television. In some situations, teleporting is presented as time traveling across space.
The use of matter transmitters in science fiction originated at least as early as the 19th century. [2] An early example of scientific teleportation (as opposed to magical or spiritual teleportation) is found in the 1897 novel To Venus in Five Seconds by Fred T. Jane. Jane's protagonist is transported from a strange-machinery-containing gazebo on Earth to planet Venus.
A common fictional device for teleportation is a "wormhole". In video games, the instant teleportation of a player character may be referred to as a warp.
Teleportation as a game mechanic is very common across various genres of video games, generally referred to as warps. Player characters in games may sometimes be transported instantly between game areas, for example. Such warp mechanics can be incorporated into the world as science-fiction or fantasy elements, or might function as a timeskip during relatively uninteresting travel time. From a player's perspective, such a timeskip can be experienced as teleportation.
In The Tempest, Shakespeare toyed with teleportation and sleep-teaching [...]
...Skywarp was famous for his ability to teleport at will across great distances...