List of cyberpunk works

Last updated

This is a list of works classified as cyberpunk, a subgenre of science fiction. Cyberpunk is characterized by a focus on "high tech and low life" in a near-future setting. [1] [2]

Contents

Novels

Short stories, anthologies, and collections

Graphic novels and comics

Magazines and journals

Audiovisual media

Films

Most of the films listed are cyberpunk-related either through narrative or by thematic context. Films released before 1982 should be seen as precursors to the genre. Animated films are listed separately in the Animation section below.

Animation

Television and web series

Sculpture

Artists

Music

Video games

Tabletop games

See also

Related Research Articles

<span class="mw-page-title-main">Cyberpunk</span> Science fiction subgenre in a futuristic dystopian setting

Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberware, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of technology, drug culture, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction.

Ghost in the Shell is a Japanese cyberpunk media franchise based on the seinen manga series of the same name written and illustrated by Masamune Shirow. The manga, first serialized in 1989 under the subtitle of The Ghost in the Shell, and later published as its own tankōbon volumes by Kodansha, is set in mid-21st century Japan and tells the story of the fictional counter-cyberterrorist organization Public Security Section 9, led by protagonist Major Motoko Kusanagi.

Masanori Ota, better known by his pen name Masamune Shirow, is a Japanese manga artist. Shirow is best known for the manga Ghost in the Shell, which has since been turned into three theatrical anime films, two anime television series, an anime television film, an anime ONA series, a theatrical live action film, and several video games. As well as being a key figure in the development of cyberpunk aesthetics and themes in Japan during the 1980s and 1990s.

<i>Ghost in the Shell 2: Innocence</i> 2004 film by Mamoru Oshii

Ghost in the Shell 2: Innocence, known in Japan as just Innocence, is a 2004 Japanese animated cyberpunk film written and directed by Mamoru Oshii. The film serves as a standalone sequel to Oshii's 1995 film Ghost in the Shell and is loosely based on the manga by Masamune Shirow.

Intrusion Countermeasures Electronics (ICE) is a term used in cyberpunk literature to refer to security programs which protect computerized data from being accessed by hackers.

<i>Appleseed</i> (manga) Japanese manga series

Appleseed is a Japanese manga series written and illustrated by Masamune Shirow. The series follows the adventures of ESWAT members Deunan Knute and Briareos Hecatonchires in Olympus. Like much of Shirow's work, Appleseed merges elements of the cyberpunk and mecha genres with politics, philosophy, and sociology. The series spans four volumes, released between 1985 and 1989. It has been adapted into an original video animation, three feature films, a 13-episode TV series, and two video games.

Since the advent of the cyberpunk genre, a number of cyberpunk derivatives have become recognized in their own right as distinct subgenres in speculative fiction, especially in science fiction. Rather than necessarily sharing the digitally and mechanically focused setting of cyberpunk, these derivatives can display other futuristic, or even retrofuturistic, qualities that are drawn from or analogous to cyberpunk: a world built on one particular technology that is extrapolated to a highly sophisticated level, a gritty transreal urban style, or a particular approach to social themes.

<i>The Matrix: Path of Neo</i> 2005 action-adventure video game

The Matrix: Path of Neo is a 2005 action-adventure video game developed by Shiny Entertainment and published by Atari. The game was written and co-directed by the Wachowskis, who wrote and directed the first three The Matrix films and the 2003 video game Enter the Matrix, also developed by Shiny Entertainment. Players control the character Neo, participating in scenes from the films.

<span class="mw-page-title-main">Dark Castle Entertainment</span> American media production label

Dark Castle Entertainment is a film, TV, and digital projects production label. It is owned by North American sports and entertainment company, OEG Inc. The firm is led by co-CEOs Hal Sadoff and Norman Golightly.

<i>Dystopia</i> (video game) 2007 video game

Dystopia is a team-based, objective-driven, first-person shooter video game, developed as a total conversion modification on the Valve's proprietary Source engine. It is based on the cyberpunk literary and aesthetic genre; it is somewhat based on popular role-playing game Shadowrun, created by an amateur development team and released to the public for free. Its first playable build was released on September 9, 2005, after a year of planning and nine months of development. The first full version of Dystopia, Version 1, was released after 3 years of development on February 25, 2007.

<i>Ghost in the Shell</i> (1995 film) 1995 film by Mamoru Oshii

Ghost in the Shell is a 1995 adult animated tech noir cyberpunk action thriller film directed by Mamoru Oshii and adapted by frequent Oshii collaborator Kazunori Itō. The film is based on the manga of the same name by Masamune Shirow. It stars the voices of Atsuko Tanaka, Akio Ōtsuka, and Iemasa Kayumi. It is a Japanese-British international co-production between Kodansha, Bandai Visual and Manga Entertainment, with animation provided by Production I.G.

Many of the tropes of science fiction can be viewed as similar to the goals of transhumanism. Science fiction literature contains many positive depictions of technologically enhanced human life, occasionally set in utopian societies. However, science fiction's depictions of technologically enhanced humans or other posthuman beings frequently come with a cautionary twist. The more pessimistic scenarios include many dystopian tales of human bioengineering gone wrong.

Japanese cyberpunk refers to cyberpunk fiction produced in Japan. There are two distinct subgenres of Japanese cyberpunk: live-action Japanese cyberpunk films, and cyberpunk manga and anime works.

<span class="mw-page-title-main">Solarpunk</span> Literary and artistic movement

Solarpunk is a literary and artistic movement, close to the hopepunk movement, that envisions and works toward actualizing a sustainable future interconnected with nature and community. The "solar" represents solar energy as a renewable energy source and an optimistic vision of the future that rejects climate doomerism, while the "punk" refers to do it yourself and the countercultural, post-capitalist, and sometimes decolonial aspects of creating such a future.

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