Perfect Dark Zero

Last updated

Perfect Dark Zero
Perfect Dark Zero Coverart.png
North American cover art
Developer(s) Rare
Publisher(s) Microsoft Game Studios
Director(s) Chris Tilston
Producer(s) Richard Cousins
Lee Schuneman
Chris Kimmell
Writer(s) Dale Murchie
Composer(s) David Clynick
Series Perfect Dark
Platform(s) Xbox 360
Release
  • NA: November 22, 2005
  • EU: December 2, 2005
Genre(s) First-person shooter, stealth
Mode(s) Single-player, multiplayer

Perfect Dark Zero is a first-person shooter developed by Rare and published by Microsoft Game Studios. It was released as a launch title for the Xbox 360 video game console in 2005. The game is part of the Perfect Dark series and a prequel to the original Perfect Dark . The story of the game follows Joanna Dark, a bounty hunter working with her father and a computer hacker, as she joins the Carrington Institute agency to prevent a rival corporation from gaining possession of an ancient artefact which endows individuals with superhuman powers.

Contents

Perfect Dark Zero features a campaign mode consisting of 14 missions that can be played solo or co-operatively, and a multiplayer mode where a maximum of 32 players can compete against each other in numerous types of deathmatch and objective-based games. Both the co-operative and multiplayer modes support split screen, system link, and the Xbox Live online service. The game was under development for five years and was originally intended to be released for the GameCube and later the Xbox. During development, several intended features were canceled so that the game could meet the Xbox 360 launch.

Upon release, Perfect Dark Zero sold more than one million copies worldwide and received generally positive reviews from critics, who praised its graphics and numerous multiplayer modes. However, some critics felt that the game did not meet expectations, criticising single-player aspects such as its story and voice acting. After its release, the game was supported with downloadable content, expanding its multiplayer mode with new maps and new types of computer-controlled bots. In 2015, the game was included in the Rare Replay video game compilation for Xbox One.

Gameplay

The gameplay shifts into a third person perspective when the player is in cover mode. The head-up display shows Joanna's health status and remaining ammunition in the weapon's magazine. Perfect dark zero gameplay.jpg
The gameplay shifts into a third person perspective when the player is in cover mode. The head-up display shows Joanna's health status and remaining ammunition in the weapon's magazine.

Perfect Dark Zero is a first-person shooter where players control the player character mostly from a first-person perspective. The combat features mechanics such as an evasive dodge roll and a cover system in which the gameplay switches to a third-person perspective, allowing the player to aim strategically without taking damage and be more aware of the surroundings. [1] Players cannot jump but have the ability to automatically climb obstacles as long as they can reasonably reach them. [2] It is also possible to climb ladders. When doing so the camera shifts into a third-person perspective. [3] The player has a certain amount of health which decreases when attacked by enemies. The health can recharge a bit if the player steps out of the line of fire for a few seconds, but it may not necessarily refill completely depending on how much damage the player took. [4]

Players can only carry a limited number of weapons since the inventory features a 4-slot system in which single hand-held pistols usually take a weapon slot, whereas heavy weapons like sniper rifles or rocket launchers can take up to three weapon slots. [3] The player's movement speed is also altered by the weight of the weapon the player is currently holding. Besides the primary function, all of the weapons in Perfect Dark Zero have one or two additional function modes that generally grant the player with special abilities. [5] For example, the Shockwave Rifle features an X-ray function which allows the player to see enemies through walls, while the Plasma Rifle has a cloak function that renders the player character invisible to enemies at the cost of its battery charge. [5] Some weapons also feature more unorthodox secondary functions. For instance, the Laptop Gun can be deployed as a sentry gun, while the SuperDragon assault rifle can launch bouncing grenades. [5]

Campaign

The campaign is divided into 14 missions in which the player plays as Joanna Dark. Each mission has a number of objectives that the player must complete in order to progress. [6] To advance to the next mission, the player must complete all primary objectives, and if Joanna is killed or fails an objective, the player has to start the mission again. Missions also feature optional objectives that are not critical but add to the player's overall completion score. Some objectives require the player to use numerous high-tech gadgets. For example, a device called Datathief allows the player to hack into electronic devices, while another called Loctopus can be used to open locked doors. [3] Stealth is an important element of the gameplay, as the player is often given the freedom to kill enemies without being detected by sneaking up behind them. [7] Unlike the original Perfect Dark , every mission contains a single checkpoint at which the player may restart if Joanna is killed or loses beyond that checkpoint. However, checkpoints are progressively removed at higher difficulty settings. There are four difficulty settings on which a mission can be played: Agent, Secret Agent, Perfect Agent, and an extra one called Dark Agent, which becomes available once the player completes the entire game on Perfect Agent. [8] As the player plays on higher difficulties, the game adds more objectives and makes enemies tougher to increase the challenge. [7]

The game also provides a co-operative mode where two players may play through the game's campaign together via split screen, system link, or through the Xbox Live online service. [3] In co-operative mode, the missions are slightly altered to suit both players. For instance, some doors may require two players to open them. Additionally, in certain missions, the second player can occasionally start far away from the main player and takes over an allied character that is computer-controlled in the single player campaign. The respawn procedure is also altered substantially, as if one player dies, the other has to find and revive the partner's corpse to bring it back to life. [9]

Multiplayer

In addition to the campaign mode, Perfect Dark Zero features a multiplayer mode where a maximum of 32 players may compete in numerous types of deathmatch and objective-based games via split screen, system link, or Xbox Live. [3] There are two main modes with their own options: DeathMatch and DarkOps. DeathMatch is a standard game type where players spawn in rooms, collect weapons that are available on the map, and continue to the actual map. The overall objective of the game is determined by the scenario being played. Scenarios range from Killcount or Team Killcount, where the goal is to kill as many opposing players as possible, to objective-based games such as Capture the Flag and Territorial Gains. [10] DarkOps is a slower-paced and team-only game type where weapons must be purchased from a player's stock of credits and credits are earned by killing enemies and completing objectives. Scenarios in this mode include Eradication, where the last team with any members left alive wins; Infection, where players score points by either infecting others or surviving infection; Sabotage, where the team that causes the most damage to the other team's property wins; and Onslaught, where one team must defend a base while the other has to attack it. [10]

Players can either choose to play a ranked Deathmatch or DarkOps, where they will be matched with other players using a system called TrueSkill Matchmaking, or they may choose a player match where they can choose their game from a list of player-hosted games. [3] Like the original Perfect Dark, these games can be highly customized and can also include computer game bots. [3] Features such as their difficulty and behavior can be changed to match player preference. For example, the Judge bot always attacks leading players with the highest kills score. Players can also issue commands to them as long as they are on their respective team, such as follow or hold position, and set waypoints for them to walk to. The game includes by default six different maps and each has two variants; the only change is the placement of the bases. Most of the maps are large ones, ideal for 32 players at once, with small variants for 4-16 player games. [11]

Plot

Perfect Dark Zero is set in an alternate 2020, where a large percentage of the world is controlled by corporations. [12] The most notable of these are dataDyne, headed by Zhang Li, and the Carrington Institute, headed by Daniel Carrington. The player is cast as Joanna Dark, a bounty hunter working with her father Jack and computer hacker Chandra Sekhar. The team is after Nathan Zeigler, an independent researcher who has been captured by a Hong Kong triad leader named Killian. Joanna and her father rescue Zeigler, but Killian manages to escape. Zeigler explains that Killian was trying to obtain his research, which contains information about a dangerous weapon. As Zeigler refuses to go anywhere without his research, Joanna is sent to retrieve it from a case in a nearby safe house. Zeigler then takes a device called a neurodrive from the case and uses it to implant his research data into Jack's mind. Before dying to his injuries, which were inflicted by Killian, Zeigler tells Joanna and her father that they must find a scientist named Dr. Eustace Caroll.

While trying to escape, Joanna and Jack are attacked by a dataDyne assault team assisted by Killian in a dropship. Joanna manages to kill Killian and escape with Chandra, but Jack is captured by dataDyne. Joanna learns that her father has been taken to a mansion in China, where Zhang Li lives. Joanna infiltrates the mansion and finds her father in a cell. He has been tortured, and begins speaking gibberish to her, an aftereffect of the neurodrive. The pair fight their way out of the complex, but their extraction is interrupted by Zhang Li's daughter, Mai Hem, who kills Jack before Joanna escapes in a hovercraft. Joanna and Chandra decide to pursue Zeigler's lead and seek out Dr. Caroll, who works aboard a research platform on the Pacific Ocean. Upon meeting with Joanna, Dr. Caroll uses a neurodrive to extract Zeigler's data from Joanna's memory, which she gained when she rescued her father. Chandra then shoots Dr. Caroll, revealing that she decided to join dataDyne because Zhang Li had made her a large offer. A team of Carrington Institute agents saves Joanna, but Chandra ultimately escapes with the data.

When Joanna agrees to join the Carrington Institute to stop dataDyne, Carrington explains that Zeigler had been working on an algorithm capable of decoding extraterrestrial glyphs at a dig site in South America. Traveling to Peru, Joanna learns that the glyphs are leading dataDyne to search for an ancient artefact which acts as a power source for the Graal, a device which endows individuals with superhuman powers. Joanna plants a tracking device on the artefact before sneaking aboard a dataDyne dropship. The dropship takes her to Africa, where Zhang Li has located the Graal buried under the African sands. As the Carrington Institute starts an offensive on dataDyne, Joanna rescues several Carrington Institute agents before avenging her father's death by killing Mai Hem. She then infiltrates an arena and faces off against Zhang Li, who dispatches Chandra after using the Graal. After Joanna defeats Zhang Li in a final battle, Carrington commends her efforts, saying she did "Perfect".

Development

Development of Perfect Dark Zero began on the GameCube with a very small team of roughly ten people. [13] At the time, Nintendo had a 49% stake in Rare, making the company a Nintendo second-party developer. [14] According to lead designer Chris Tilston, "it was basically prototyping, finding out where we could go and how we could get there". [13] When Rare was purchased by Microsoft in 2002, [15] the project was transferred to the Xbox console and the game's multiplayer mode was redesigned for Xbox Live online play. [13] Tilston revealed that at one point they got to 50 players online simultaneously, but the graphics "just couldn't handle it". [13] Since the initial version of the game pushed the original Xbox hardware "pretty hard", the project was ultimately transferred to the Xbox successor, the Xbox 360. [13] Tilston revealed that the original Xbox version was "about 12 months away" from completion when the shift occurred. [16]

Initially, the game had a heavy anime style and Joanna Dark received many alterations throughout the development process. [17] Lead Art Director Wil Overton explained that they "wanted to bring her back in line with the way Rare do things. [...] We sorta wanted to stylize her up a bit and make her more iconic". [18] However, the designers ultimately decided to tone down the styling of the game a bit. [18] The Xbox 360 gave the developers more possibilities to include what they always wanted and allowed them to create the game's co-operative mode, which was one of the first that could be played via Xbox Live. [13] Designing the co-operative mode over Xbox Live was very challenging for the developers. According to Duncan Botwood, who was responsible for most of the multiplayer, "it was quite an effort to put it in, to be honest. You have to cater for a number of eventualities you just don't get normally. We think we pulled it off, and because we pulled it off, other people might feel inspired to put the effort in, and we think that's a good thing". [19]

Perfect Dark Zero is also one of the first games that uses Havok's HydraCore physics engine, which was specifically designed for multi-core video game systems like the Xbox 360. [20] The game's renderer engine employs more advanced graphic technologies than was possible in the previous console generation, including parallax mapping, ambient occlusion, subsurface scattering, and high dynamic range. [21] The soundtrack of the game was primarily composed by David Clynick, who worked with Grant Kirkhope on the original Nintendo 64 game's score. [22] New York-based group MorissonPoe contributed two songs to the score—the opening theme song "Glitter Girl (Evil Side)" and the closing credits theme "Pearl Necklace"—while DJs Kepi and Kat composed the game's nightclub theme. [23]

The cover mode was designed to enhance the stealth aspect of the game and the third-person perspective was needed to allow players to see the character they were playing. [13] The idea of bringing the game into a total third-person perspective was rejected as the shooting "works better" in first-person view, explained Tilston. [13] Developers decided not to include a jumping function since they felt it goes against the nature of the genre. [19] Botwood pointed out that it can "look damn stupid when you see other players doing it". [19] For this reason, the team implemented moves such as climbing obstacles or, more specifically, the combat roll, which makes players harder to hit since it breaks the game's auto-aim lock. [19] The transition between first and third-person view with some moves took a lot of work so that they did not become disorientating. [13] A first-person roll was implemented at one time, but it was ultimately dropped. [13]

Because Perfect Dark Zero was intended to be an Xbox 360 launch title, the last stage of development was very challenging and several features had to be canceled so that the game could meet the launch deadline. [24] The number of players in multiplayer matches had to be reduced from 50 to 32, and a "dataDyne TV" mode that would have allowed players to upload and watch multiplayer matches over Xbox Live was eventually rejected. [24] Final development for the Xbox 360 was very rushed. The order was given to produce the discs five days before the Microsoft certification was complete. Rare later stated they felt very confident they would pass, but it was a significant risk producing 700,000 disks if a bug turned up. [25] According to Botwood, "very few people believed we could make launch, but everything came together in time and it was out there for day one". [26]

The actual development of the game took five years overall to complete and spanned three platforms: the GameCube, the Microsoft Xbox and the Xbox 360. [27] Tilston remarked that, throughout the course of development, the team noticed how the video game industry had evolved as computing and graphics power increased, and how earlier games like GoldenEye 007 and Donkey Kong Country where their development costs were minimal could easily be profitable with a few programmers. [28] Tilston also revealed that the team behind Perfect Dark Zero was composed of roughly 25 people for most of the project, which was "ridiculously" small compared to Xbox 360 generation standards where there are 100 or 200 people working on a team. [28] Despite this, Perfect Dark Zero, from a development cost, made four times its money back. [28]

Marketing and release

Perfect Dark Zero was released as a launch title for the Xbox 360. Xbox-360-Pro-wController.png
Perfect Dark Zero was released as a launch title for the Xbox 360.

Perfect Dark Zero was first hinted at Nintendo Space World in August 2000, where a brief demo showed a 3D real-time render of Joanna Dark. [29] Some reports further suggested the development of the game with Rare applying to trademark the names "After Dark", "Perfect Dark Evolution" and the phrase "Shot in the Dark". [30] At E3 2001, Nintendo advertised the title "Perfect Dark Zero" on a list of upcoming GameCube releases, but the list was quickly removed. In January 2002, it was reported that Perfect Dark Zero was delayed until at least 2004 due to internal team problems at Rare. [31] When Rare was purchased by Microsoft in September 2002, several images of Joanna Dark were released, but few other official announcements were made in the following years. [15]

In May 2005, one of the rewards in the OurColony viral marketing campaign for the Xbox 360 console was a new image of Joanna Dark. [32] At the official unveiling of the Xbox 360, it was announced that Perfect Dark Zero would be a launch title for the new system in the fall of 2005. [33] A demo was shown at E3 2005 shortly afterwards. [34] Prior to its release, Microsoft arranged a deal with Tor Books to produce novels set in the Perfect Dark universe. [35] A six-issue comic book series written by Eric Trautmann and illustrated by Cold FuZion Studios was also announced. [36] Around the same time, Joanna Dark made an appearance on the cover of FHM magazine. [37] An official soundtrack album featuring a selection of music from the game was produced by Nile Rodgers and released on November 8, 2005 through Sumthing Else Music Works. [22]

Perfect Dark Zero was first released in North America on November 22, 2005 . [38] The game was playable at the Xbox 360 Zero Hour Launch event, alongside Rare's Kameo: Elements of Power and Activision's Call of Duty 2 . [39] The European release followed on December 2, 2005, [40] while the Japanese version was released on December 10, 2005. [41] In Europe, Microsoft organized a party by simulating an apartment as Joanna's home, where several journalists could play the Xbox 360. [42] During the Japanese launch weekend, Perfect Dark Zero became the second best-selling Xbox 360 game with roughly 15,000 units sold, behind Namco's Ridge Racer 6 . [43] Standard and limited collector's editions of the game were made available for purchase. The collector's edition included a disc with behind-the-scenes content, a black metal game case, a special edition comic booklet that sets the scene for the game, and one of nine holographic collectible cards. [44] [45] As of October 2006, Perfect Dark Zero had sold more than one million copies worldwide, [46] eventually joining Microsoft's "Platinum Hits" game selection. [47]

In 2015, Perfect Dark Zero was released as a backward-compatible game for the Xbox One and included in the Rare Replay compilation. [48] [49] In 2019, the game was enhanced for the Xbox One with higher resolutions, faster frame rates, and improved textures. [50]

Downloadable content

When the game was released, new multiplayer scenarios and a Counter-Operative mode similar to that of the original Perfect Dark were originally intended to be released as downloadable content. [51] Game designer Duncan Botwood later clarified that it was unlikely to happen due to technical issues. According to him, "It would have required much groundwork to be laid in the core AI code, which meant that it was unlikely to be available as downloadable content post-release". [52] He also remarked that the Counter-Operative mode was planned during the development of the game, but the idea was ultimately discarded due to the pressure to cut planned content. [52] In May 2006, an auto-update was made available on Xbox Live, responsible for fixing some bugs and adding new multiplayer options to the game. The bug fixes included code to prevent an ongoing problem where players could walk through the air, an issue where some weapons could make use of rapid fire, and a map-exiting glitch, among others. The new multiplayer options provided seven new bot types and the ability to use bots in DarkOps matches, since bots had only one AI variant and were only available in DeathMatch scenarios when the game was released. [53] [54]

A playable demo of the game was made freely available on the Xbox Live Marketplace shortly afterwards. The demo included one campaign mission that could be played in solo mode or co-operatively, and a new multiplayer map. [55] A multiplayer map pack, called Perfect Dark Zero Map Pack One, was released on June 7, 2006, [56] containing the demo's new multiplayer map as well as three other new maps to add to the game's original six. [57] Unlike the original maps, the new maps only have one variant instead of two. On October 31, 2006, Rare revealed a special platinum edition of Perfect Dark Zero, featuring the first map pack and two additional maps as extras. The two new maps were later released for free in a pack called Perfect Dark Zero Map Pack Two. These maps are updated versions of the Felicity and Ruins maps from the original Perfect Dark. [46] The pack was released on November 1, 2006 for Gold Members and on November 8, 2006 for Silver Members. [58]

Reception

Perfect Dark Zero received generally positive reviews from critics. [59] Writing for GameSpot , Greg Kasavin felt that Perfect Dark Zero "champions the Xbox 360 with its excellent assortment of single and multiplayer game types, as well as its incredible good looks and dynamic, intense action". [64] He concluded that the game "delivers just about everything you could hope for from a first-person shooter". [70] Charles Onyett of IGN praised the game's replay value, [68] but also criticised single-player aspects such as the weak artificial intelligence of enemies, commenting that "they never display any advanced assault tactics". [71]

The graphics were highlighted positively. Kasavin was impressed with the amount of lighting and motion blur effects, and noted that the "excellent character animation helps make the guns feel as powerful as they look". [64] Bryn Williams of GameSpy considered the graphics as a "stunning look at what the 360 hardware is capable of", but also admitted that the animation "is a little too slow and sometimes creates an unwelcome sense of cartoonishness". [72] IGN credited the attractive gun models, explosions, and sprawling vistas, but felt that some areas such as the South American Ruins can unnecessarily look too shiny. [71] The game's audio was said to feature "heavy-hitting weapon effects [and] fantastic, moody soundtrack that gives each mission its own pulsing rhythms". [64]

The game's weapons were very well received. [8] [64] [67] Edge praised their weight, stating that each weapon encourages strategic play with their secondary functions. [61] Critics generally agreed that the roll and cover system worked well and that they did not feel overpowered, [64] [63] but some criticised the fact that players need to be in a specific spot to use the cover mode. [73] Reviewers considered the story and voice acting to be weak. IGN said that it is almost impossible not to notice how "laughably bad it is", and that many plot twists are presented then never resolved, but also admitted that it does not really factor into the gameplay. [8] GameCritics reviewer Mike Bracken commented: "It's always sad when there's voice acting in a game and I find myself being embarrassed for the voice actors". [69] Nevertheless, GameSpot added that the weapon sound effects and musical score "easily drown this out". [70]

Publications judged the co-op aspect of the game well. Kristan Reed of Eurogamer praised the fact that the missions were "designed with co-op in mind". [62] He noted that, for example, the third level "has Joanna providing cover fire for her father Jack as he hops from one point of the level to the next. In the single player campaign Jack's [computer-controlled], but co-op lets you take direct control of his actions, making the experience a much more engaging affair all-round". [62] Multiplayer matches of Perfect Dark Zero were widely well received. GameSpot stated that "the excellent weapon selection, flexibility of options, high-quality maps, and smooth online performance ... make for a rock-solid competitive shooter". [70] IGN stated similar pros, calling it "enormous". [73] 1Up.com reviewer Che Chou also praised the multiplayer, but observed that "constantly roll-dodging to avoid enemy fire at close range [...] combined with the exceptionally slow movement speed of your character [...] can occasionally be highly frustrating for beginners". [60]

Despite solid reviews, numerous publications remarked that Perfect Dark Zero did not meet expectations. According to GameCritics, "it took Rare a whole console generation to do it [...] and the wait wasn't really worth it". [69] Game Informer found the game underwhelming, reviewing it under the tagline "Don't believe the hype". [63] In a positive review, GameSpy praised Perfect Dark Zero for doing many things well, but acknowledge that it was not a killer-app. [74] Edge said that the game "falls short", especially when compared to Halo: Combat Evolved , a successful first-person shooter that was released as a launch title for the original Xbox. [61] At the 2005 Spike Video Game Awards, Perfect Dark Zero was nominated for Best Original Score and Best First Person Action, while Joanna Dark was nominated for Cyber Vixen of the Year. [75] At IGN's Best of 2005 awards, Perfect Dark Zero won Best Offline Multiplayer Game and Best Xbox Live Game in the Xbox 360 categories, [76] [77] and was nominated for Best First-Person Shooter, also in the Xbox 360 categories. [78] Similarly, at GameSpot's Best of 2005 awards, the game was nominated for Best Original Music, Best Multiplayer Game, Best Shooter, and Best Xbox 360 Game. [79] [80] [81] [82]

Related Research Articles

<i>Perfect Dark</i> Nintendo 64 video game

Perfect Dark is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.

<span class="mw-page-title-main">Rare (company)</span> British video game developer

Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the Battletoads, Donkey Kong, and Banjo-Kazooie series, as well as games like GoldenEye 007 (1997), Perfect Dark (2000), Conker's Bad Fur Day (2001), Viva Piñata (2006), and Sea of Thieves (2018).

<span class="mw-page-title-main">Joanna Dark</span> Fictional character

Joanna Dark is a fictional character and the main protagonist of the Perfect Dark video game series. She debuted in the Nintendo 64 first-person shooter Perfect Dark and is a player character in all the games of the series. Outside of video games, Joanna appears as the lead character in all the Perfect Dark novels and comic books. Joanna is an operative for the fictional Carrington Institute, where she was given the code name "Perfect Dark" in honor of her flawless performance in training tests.

<i>Halo 2</i> 2004 video game

Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and the parasitic Flood.

<i>Gears of War</i> (video game) 2006 video game

Gears of War is a 2006 third-person shooter video game developed by Epic Games and published by Microsoft Game Studios. It is the first installment of the Gears of War series, and was initially released as an exclusive title for the Xbox 360 in November 2006. A Microsoft Windows version, developed in conjunction with People Can Fly, was released in November 2007. The game's main story, which can be played in single or co-operative play, focuses on a squad of troops who assist in completing a desperate, last-ditch attempt to end a war against a genocidal subterranean enemy, the Locust, and save the remaining human inhabitants of their planet Sera. The game's multiplayer mode allows up to eight players to control characters from one of the two factions in a variety of online game modes. Gameplay features players using cover and strategic fire in order to win battles.

<i>Call of Duty 2</i> 2005 video game

Call of Duty 2 is a 2005 first-person shooter video game developed by Infinity Ward and published by Activision in most regions of the world. It is the second installment of the Call of Duty series. Announced by Activision on April 7, 2005, the game was released for Microsoft Windows on October 25, 2005, and as a launch title for the Xbox 360 on November 22, 2005. Other versions were eventually released for OS X, mobile phones, and Pocket PCs.

<i>Lost Planet: Extreme Condition</i> 2006 video game

Lost Planet: Extreme Condition is a third-person shooter video game developed and published by Capcom for Xbox 360, Microsoft Windows and PlayStation 3. The game was released in Japan in December 2006 and worldwide in January 2007. Originally intended to be an Xbox 360 exclusive, it was later ported and released for Microsoft Windows in June 2007 and PlayStation 3 in February 2008.

<i>Cloning Clyde</i> 2006 video game for Xbox 360 and Windows

Cloning Clyde is a side-scrolling platform game developed by NinjaBee and released on July 19, 2006 for the Xbox 360's Xbox Live Arcade and March 15, 2011 for Microsoft Windows. A group of identical clones all known as "Clyde" work together to try to escape the laboratory in which they are trapped. In 2022, the game was made backwards compatible on Xbox One and Xbox Series X/S.

<i>Perfect Dark</i> (Game Boy Color video game) Game Boy Color video game

Perfect Dark is a 2000 action game developed and published by Rare for the Game Boy Color. As a direct prequel to its Nintendo 64 counterpart, the game follows agent Joanna Dark as she completes her training at the Carrington Institute research centre and uncovers information against rival corporation dataDyne. The gameplay revolves around shooting opponents and completing objectives such as rescuing hostages or recovering items. The game also includes a multiplayer mode where two players may compete against each other in several deathmatch modes.

Perfect Dark is a science-fiction video game series created by Rare and owned by Xbox Game Studios. It debuted in 2000 with the release of the Nintendo 64 first-person shooter Perfect Dark. The series follows Joanna Dark, an agent of the Carrington Institute agency, as she uncovers conspiracies by rival corporation dataDyne. In addition to video games, the series has expanded into novels and comics. These supplements to the video games have resulted in a significant development of the series' fictional universe.

<i>Jetpac Refuelled</i> 2007 video game

Jetpac Refuelled is an arcade-style shooter video game developed by Rare and published by Microsoft Studios. It was released worldwide on the Xbox Live Arcade service on March 28, 2007. The game is the fourth installment of the Jetman series and a remake of Ultimate Play the Game's 1983 ZX Spectrum game, Jetpac. The game follows Jetman as he attempts to rebuild his rocket in order to explore different planets, whilst simultaneously defending himself from hostile aliens.

<i>Gears of War 2</i> 2008 video game

Gears of War 2 is a third-person shooter video game developed by Epic Games and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the Gears of War series, with lead design by Cliff Bleszinski. The game was released in North America, Europe and Australia on November 7, 2008, and was released in Japan on July 30, 2009. The game expands technically on the previous game by using a modified Unreal Engine 3. The development team brought in comic book writer Joshua Ortega to help write the plot for the game.

<i>Section 8</i> (video game) 2009 first-person shooter video game

Section 8 is a first-person shooter developed by TimeGate Studios and published by SouthPeak Games. It utilizes the Unreal Engine 3 and was released for Microsoft Windows, PlayStation 3 and Xbox 360. It was released in September 2009 for Xbox 360 and PC, and for the PlayStation 3 on March 25 in North America and April 15, 2010, in the PAL region.

<i>Call of Duty: World at War</i> 2008 video game

Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It was released for Microsoft Windows, PlayStation 3, Wii and Xbox 360 in November 2008. It is the fifth main installment of the Call of Duty series and takes place in World War II. The campaign focuses on the Pacific and Eastern Front theaters involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke, and Red Army soldier Private Dimitri Petrenko. The games missions are based on several historical battles.

<i>Battlefield 3</i> 2011 video game

Battlefield 3 is a 2011 first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is a direct sequel to 2005's Battlefield 2.

<i>The Warriors: Street Brawl</i> 2009 beat em up scroller video game

The Warriors: Street Brawl is a beat 'em up scroller video game created by Latvian studio CXTM. It was released on the Mac OS X, Microsoft Windows, and Xbox 360 in September 2009. It is based on the 1979 film The Warriors, which in turn is based on the 1965 novel of the same name written by Sol Yurick.

<i>Perfect Dark</i> (2010 video game) 2010 video game

Perfect Dark is a 2010 first-person shooter developed by 4J Studios and published by Microsoft Game Studios for the Xbox 360 through its Xbox Live Arcade download service. The game is a remaster of the original Perfect Dark, which was released for the Nintendo 64 in 2000. Although the gameplay remains largely unchanged, the remaster features significant technical improvements over the original, including new higher-resolution textures and character models, a higher frame rate, and a multiplayer mode that supports the Xbox Live online service. The story of the game follows Joanna Dark, an agent of the Carrington Institute organization, as she attempts to stop a conspiracy by rival corporation dataDyne.

<i>Kameo</i> 2005 action-adventure video game for Xbox 360

Kameo: Elements of Power is a 2005 action-adventure video game developed by Rare and published by Microsoft Game Studios. The player controls Kameo, a 16-year-old elf, who must travel across the land, rescuing her family while collecting Elemental Sprites and Warriors in a Beat 'Em Up style combat against the trolls that stand in her way. Kameo's ten elemental powers let her transform into creatures and use their varied abilities to solve combat-oriented puzzles and progress through the game's levels.

<i>3D Ultra Minigolf Adventures</i> 2006 video game

3D Ultra Minigolf Adventures is a 2006 arcade golf video game for Microsoft Windows and Xbox 360 developed by Wanako Games and published by Vivendi Games. The game released on December 20, 2006, for Microsoft Windows, and April 18, 2007, for Xbox 360.

References

  1. David McCutcheon (December 6, 2005). "Perfect Dark Zero Guide - Basics". IGN . Archived from the original on August 9, 2007. Retrieved April 8, 2012.
  2. Charles Onyett (November 18, 2005). "Perfect Dark Zero Single-Player Impressions (Page 2)". IGN . Archived from the original on July 1, 2014. Retrieved July 1, 2014.
  3. 1 2 3 4 5 6 7 Rare, ed. (2005). Perfect Dark Zero Instruction Manual (PDF). Microsoft Game Studios. Archived (PDF) from the original on March 20, 2012. Retrieved April 11, 2011.
  4. Charles Onyett (November 18, 2005). "Perfect Dark Zero Single-Player Impressions (Page 3)". IGN . Archived from the original on July 1, 2014. Retrieved July 1, 2014.
  5. 1 2 3 David Hodgson; Fletcher Black (November 22, 2005). "Operative Equipment". Perfect Dark Zero Prima Official Game Guide. Prima Games. pp. 12–33. ISBN   978-0761551997.
  6. David McCutcheon (December 6, 2005). "Perfect Dark Zero Guide - Walkthrough". IGN . Archived from the original on May 4, 2009. Retrieved April 8, 2012.
  7. 1 2 Charles Onyett (November 18, 2005). "Perfect Dark Zero Single-Player Impressions (Page 1)". IGN . Archived from the original on March 12, 2012. Retrieved April 8, 2012.
  8. 1 2 3 Charles Onyett (November 23, 2005). "Perfect Dark Zero Review (Page 1)". IGN . Archived from the original on January 4, 2007. Retrieved April 12, 2010.
  9. Adam Doree (November 21, 2005). "The Rare Interview: Perfect Dark Zero". Video Games Daily. Archived from the original on July 7, 2011. Retrieved April 8, 2012.
  10. 1 2 David Hodgson; Fletcher Black (November 22, 2005). "Combat Arena". Perfect Dark Zero Prima Official Game Guide. Prima Games. pp. 193–215. ISBN   978-0761551997.
  11. QJ Staff (September 3, 2005). "Perfect Dark Zero Interview with Senior Designer". QJ. Archived from the original on September 29, 2011. Retrieved April 8, 2012.
  12. Staff (October 24, 2005). "Perfect Dark Zero takes another shot at Web". GameSpot . Archived from the original on November 8, 2012. Retrieved November 11, 2010.
  13. 1 2 3 4 5 6 7 8 9 10 CVG Staff (November 18, 2005). "Interview: Perfect Dark Zero (Page 2)". Computer and Video Games . Archived from the original on July 16, 2013. Retrieved April 12, 2012.
  14. "Rare: The Full Story". IGN . September 11, 2002. Archived from the original on July 16, 2013. Retrieved September 15, 2012.
  15. 1 2 Aaron Bouldling (September 24, 2002). "Microsoft Buys Rare". IGN . Archived from the original on July 13, 2011. Retrieved April 12, 2012.
  16. "Miss Dynamite". Edge . No. 155. Future Publishing. November 2005. pp. 46–51.
  17. Jeffrey Matulef (August 23, 2012). "New images from Perfect Dark Zero's defunct Xbox version emerge". Eurogamer . Archived from the original on August 27, 2012. Retrieved July 20, 2013.
  18. 1 2 Sandesh M. (March 1, 2006). "The Art of Videogame Visuals: Part 2". Bytesector. Archived from the original on March 21, 2006. Retrieved March 21, 2006.
  19. 1 2 3 4 Dan Hsu (January 27, 2006). "Afterthoughts: Perfect Dark Zero". 1UP.com . Archived from the original on March 5, 2016. Retrieved April 12, 2012.
  20. "Havok Engine Powers New Xbox 360 Titles". GameSpot . November 17, 2005. Archived from the original on September 16, 2007. Retrieved May 5, 2011.
  21. Douglass C. Perry (March 3, 2006). "A Rare Epilogue (Page 4)". IGN . Archived from the original on March 12, 2012. Retrieved April 12, 2012.
  22. 1 2 IGN music (November 22, 2005). "Perfect Dark Zero Soundtrack Revealed". IGN . Archived from the original on November 21, 2007. Retrieved November 10, 2010.
  23. Spence D. (November 28, 2005). "Perfect Dark Zero Original Soundtrack (Page 3)". IGN . Archived from the original on February 27, 2014. Retrieved April 5, 2016.
  24. 1 2 James Ransom-Wiley (September 27, 2005). "Perfect Dark scaled down to meet launch deadline". Joystiq . Archived from the original on October 18, 2012. Retrieved April 12, 2012.
  25. Ellie Gibson (November 18, 2005). "Rare discusses risky decision". Eurogamer . Archived from the original on September 13, 2012. Retrieved April 12, 2012.
  26. Douglass C. Perry (March 3, 2006). "A Rare Epilogue (Page 1)". IGN . Archived from the original on March 12, 2012. Retrieved April 12, 2012.
  27. CVG Staff (November 18, 2005). "Interview: Perfect Dark Zero (Page 1)". Computer and Video Games . Archived from the original on April 6, 2014. Retrieved April 12, 2012.
  28. 1 2 3 Wesley Yin-Poole (October 13, 2011). "Ex-Rare devs talk Killer Instinct, Perfect Dark". Eurogamer . Archived from the original on January 28, 2013. Retrieved April 12, 2012.
  29. IGN Staff (August 23, 2000). "Barely Rare". IGN . Archived from the original on March 11, 2012. Retrieved April 13, 2012.
  30. IGN Staff (November 15, 2000). "Perfect Dark Evolves". IGN . Archived from the original on March 11, 2012. Retrieved April 13, 2012.
  31. IGN Staff (January 12, 2002). "Zero Progress". IGN . Archived from the original on March 1, 2011. Retrieved April 13, 2012.
  32. David Clayman (May 10, 2005). "Ourcolony Update 5.10.05". IGN . Archived from the original on March 12, 2012. Retrieved April 12, 2012.
  33. Jeff Gerstmann (May 13, 2005). "Microsoft confirms Perfect Dark Zero, others for Xbox 360". GameSpot . Archived from the original on May 25, 2011. Retrieved February 7, 2007.
  34. Douglass C. Perry (May 18, 2005). "E3 2005: Perfect Dark Zero: First Impressions". IGN . Archived from the original on March 12, 2012. Retrieved May 1, 2011.
  35. David Adams (August 25, 2005). "Perfect Dark Gets Novel Treatment". IGN . Archived from the original on March 12, 2012. Retrieved April 25, 2011.
  36. David Adams (November 18, 2005). "Perfect Dark Zero: The Comic". IGN . Archived from the original on March 12, 2012. Retrieved April 25, 2011.
  37. Coola (August 25, 2005). "Joanna Dark On The Cover Of FHM Magazine". Xbox 365. Archived from the original on March 28, 2006. Retrieved May 10, 2011.
  38. "Microsoft Announces Xbox 360 Day One Launch Lineup — Strongest Launch in the History of Video Game Consoles". Microsoft . November 14, 2005. Archived from the original on May 4, 2015. Retrieved February 6, 2018.
  39. Charles Onyett (November 21, 2005). "The Zero Hour Report". IGN . Archived from the original on March 12, 2012. Retrieved April 26, 2011.
  40. "Xbox 360 Launch Takes Europe By Storm". GamesIndustry.biz . December 6, 2005. Archived from the original on September 8, 2016. Retrieved November 6, 2021.
  41. Anoop Gantayat (December 9, 2005). "Xbox 360 Launches in Japan". IGN . Archived from the original on March 12, 2012. Retrieved April 26, 2011.
  42. Thomas Puha (December 2, 2005). "Xbox 360 Launches in Europe". IGN . Archived from the original on March 12, 2012. Retrieved April 26, 2011.
  43. "Xbox 360: Japanese launch sales figures". GameSpot . December 13, 2005. Archived from the original on November 3, 2012. Retrieved May 29, 2011.
  44. "Joanna Dark To Infiltrate Xbox 360". IGN . September 6, 2005. Archived from the original on August 31, 2011. Retrieved February 7, 2006.
  45. Charles Onyett (November 28, 2005). "Perfect Dark Zero Collector's Edition". IGN . Archived from the original on March 12, 2012. Retrieved April 14, 2011.
  46. 1 2 Hilary Goldstein (October 30, 2006). "Perfect Dark Even More Perfect". IGN . Archived from the original on July 13, 2013. Retrieved February 28, 2014.
  47. "IGN: Microsoft Announces Platinum Hits Lineup for Xbox 360". IGN . September 20, 2006. Archived from the original on May 25, 2011. Retrieved June 24, 2008.
  48. "Digital Foundry vs Xbox One backwards compatibility". Eurogamer . June 20, 2015. Archived from the original on June 23, 2015. Retrieved July 2, 2014.
  49. Michael McWhertor (June 15, 2015). "Rare Replay for Xbox One includes 30 Rare games for $30 (update)". Polygon . Archived from the original on June 28, 2015. Retrieved June 28, 2015.
  50. Lucas Sullivan (June 20, 2019). "Xbox One X Enhanced games - Every game with 4K resolution, HDR, higher framerates, and more". GamesRadar+ . Archived from the original on July 18, 2019. Retrieved October 30, 2019.
  51. Charles Onyett (November 21, 2005). "New Perfect Dark Multiplayer Modes". IGN . Archived from the original on July 13, 2011. Retrieved November 25, 2010.
  52. 1 2 "November edition of Scribes". Scribes. November 15, 2008. Archived from the original on March 14, 2012. Retrieved March 24, 2010.
  53. Jonathan Miller (May 5, 2006). "PDZ Updated". IGN . Archived from the original on July 13, 2011. Retrieved November 25, 2010.
  54. Brendan Sinclair (April 24, 2006). "Perfect Dark Zero gets demo, updates". GameSpot . Archived from the original on November 7, 2012. Retrieved February 19, 2013.
  55. Charles Onyett (May 25, 2006). "Perfect Dark Demo Live". IGN . Archived from the original on March 21, 2012. Retrieved April 13, 2011.
  56. "Perfect Dark Zero Map Pack One". Xbox Live Marketplace . Archived from the original on November 5, 2010. Retrieved November 15, 2010.
  57. Douglass C. Perry (June 8, 2006). "Street Fighter II May Hit XBLA in July". IGN . Archived from the original on July 13, 2011. Retrieved November 25, 2010.
  58. "Perfect Dark Zero Map Pack Two". Xbox Live Marketplace . Archived from the original on November 5, 2010. Retrieved November 15, 2010.
  59. 1 2 "Perfect Dark Zero". Metacritic . Archived from the original on April 27, 2013. Retrieved April 12, 2010.
  60. 1 2 Che Chou (November 23, 2005). "Perfect Dark Zero Review". 1UP.com . Archived from the original on February 3, 2016. Retrieved April 12, 2010.
  61. 1 2 3 "Perfect Dark Zero". Edge . No. 158. Future Publishing. January 2006. pp. 80–81.
  62. 1 2 3 Kristan Reed (December 1, 2005). "Perfect Dark Zero Review". Eurogamer . Archived from the original on May 7, 2009. Retrieved April 12, 2010.
  63. 1 2 3 Jeremy Zoss. "Perfect Dark Zero Review". Game Informer . Archived from the original on June 14, 2006. Retrieved November 13, 2010.
  64. 1 2 3 4 5 6 Greg Kasavin (November 21, 2005). "Perfect Dark Zero Review (Page 1)". GameSpot . Archived from the original on June 26, 2013. Retrieved April 12, 2010.
  65. Bryn Williams (November 22, 2005). "Perfect Dark Zero Review (Page 1)". GameSpy . Archived from the original on July 11, 2011. Retrieved April 12, 2010.
  66. "Perfect Dark Zero Review". GameTrailers . November 30, 2005. Archived from the original on June 6, 2011. Retrieved April 12, 2010.
  67. 1 2 jkdmedia (November 22, 2005). "Perfect Dark Zero - 360 - Review". GameZone. Archived from the original on February 28, 2014. Retrieved February 28, 2014.
  68. 1 2 Charles Onyett (November 23, 2005). "Perfect Dark Zero Review (Page 4)". IGN . Archived from the original on November 4, 2012. Retrieved April 12, 2010.
  69. 1 2 3 Mike Bracken (March 8, 2006). "Perfect Dark Zero Review". GameCritics. Archived from the original on May 25, 2006. Retrieved December 15, 2010.
  70. 1 2 3 Greg Kasavin (November 21, 2005). "Perfect Dark Zero Review (Page 3)". GameSpot . Archived from the original on November 8, 2012. Retrieved November 9, 2010.
  71. 1 2 Charles Onyett (November 23, 2005). "Perfect Dark Zero Review (Page 2)". IGN . Archived from the original on November 4, 2012. Retrieved April 12, 2010.
  72. Bryn Williams (November 22, 2005). "Perfect Dark Zero Review (Page 2)". GameSpy . Archived from the original on June 10, 2012. Retrieved November 9, 2010.
  73. 1 2 Charles Onyett (November 23, 2005). "Perfect Dark Zero Review (Page 3)". IGN . Archived from the original on March 12, 2012. Retrieved April 12, 2010.
  74. Bryn Williams (November 22, 2005). "Perfect Dark Zero Review (Page 3)". GameSpy . Archived from the original on March 11, 2012. Retrieved November 9, 2010.
  75. Andrew Burnes (November 19, 2005). "Spike TV Video Game Award Winners Announced". Voodoo Extreme. Archived from the original on September 21, 2007. Retrieved July 20, 2013.
  76. "Xbox 360: Best Offline Multiplayer Game". IGN . Archived from the original on January 3, 2006. Retrieved July 20, 2013.
  77. "Xbox 360: Best Xbox Live Game". IGN . Archived from the original on January 3, 2006. Retrieved July 20, 2013.
  78. "Xbox 360: Best First-Person Shooter". IGN . Archived from the original on July 20, 2013. Retrieved July 20, 2013.
  79. "Best Original Music". GameSpot . Archived from the original on October 28, 2006. Retrieved July 20, 2013.
  80. "Best Multiplayer Game". GameSpot . Archived from the original on October 20, 2006. Retrieved July 20, 2013.
  81. "Best Shooter". GameSpot . Archived from the original on March 17, 2006. Retrieved July 20, 2013.
  82. "Best Xbox 360 Game". GameSpot . Archived from the original on October 20, 2007. Retrieved July 20, 2013.