Captain Skyhawk

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Captain Skyhawk
Captain Skyhawk Coverart.png
North American NES box art
Developer(s) Rare
Publisher(s) Nintendo
Composer(s) David Wise
Platform(s) Nintendo Entertainment System
ReleaseArcade
1989
NES
Genre(s) Scrolling shooter
Mode(s) Single-player
Arcade system PlayChoice-10
Title screen of Captain Skyhawk Title captainskyhawk.jpg
Title screen of Captain Skyhawk

Captain Skyhawk is a scrolling shooter video game developed by Rare for the Nintendo Entertainment System. The game was released in North America by Milton Bradley in June 1990 and in Europe by Nintendo in 1991. It was also released for arcades by Nintendo in 1990. [2] It was based on a concept from Milton Bradley, with Rare being contracted to develop the game.

Contents

Gameplay

The game is reminiscent of Sega's Zaxxon . The game features top-down scrolling overhead isometric graphics, including simulated 3D terrain. The terrain mimics the look of flight simulators available for the PC at the time. The game player is the pilot of the plane, code-named the F-14VTS (a fictional version of the F-14), and must avoid the mountainous terrain while annihilating aliens.

There are a total of nine missions in the game. The first seven have three objectives each while missions eight and nine have two objectives and one objective, respectively. Each level has multiple routes, some of which allow the player to bypass large gatherings of hostiles. The objectives vary across missions and include destroying an enemy base, dropping supplies, fighting aerial battles, picking up a scientist, and docking with a space station.

Weapons

The player can fire four types of weapons: Cannon, Phoenix Air Intercept Missiles, Maverick air-to-ground missiles, and Hawk bombs. The cannon is the only weapon with an unlimited supply. The rest of the weapons must be purchased between missions after docking with the space station. The purchases are made with credits obtained through the levels by destroying all aliens that are in a group. Purchasing additional cannons allows the player to fire much more rapidly.

Level design

Each main level in Captain Skyhawk is an isometric plane. After the boss of the stage is destroyed or the packages are delivered the player moves on to a rear-facing 2D screen where he must destroy the enemy planes to gain credits to buy weapons in the space station on the end of the levels. The last space station is replaced with the alien mother-ship.

Story

The player takes a role of a fighter pilot working to repel an alien invasion. Aliens have invaded Earth, and have built four land bases. These bases are designed to drain Earth's energy and feed it to their mother space station. If the space station is allowed to obtain enough energy, it will destroy the Earth with a massive laser blast. The player must destroy the enemy bases, then go after the space station itself. Scientists, during the course of the game, are working on a top-secret Neutron Cannon. During several missions, the player must make supply drops to the scientists working underground. Sometimes, the aliens will have a scientist captive. Then the player must defeat the alien base and take the scientist to safety.

Retrospective commentary

The game received positive retrospective reviews from online critics. [3] [4] [5] [6] [7]

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References

  1. 1 2 Captain Skyhawk Release Information for NES, GameFAQs, archived from the original on August 25, 2012, retrieved August 29, 2013
  2. Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005)[Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 128. ISBN   978-4990251215.
  3. https://www.classic-games.net/nes/captain-skyhawk/
  4. https://www.honestgamers.com/10378/nes/captain-skyhawk/review.html
  5. http://www.shmups.com/reviews/captskyhawk/index.html
  6. https://www.xadara.com/2016/07/10/captain-skyhawk-nes-game-review/
  7. https://www.thegamer.com/captain-skyhawk-mastery-gaming-essay/