Taboo: The Sixth Sense

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Taboo: The Sixth Sense
Taboo - The Sixth Sense Title Screen.png
Title screen
Developer(s) Rare
Publisher(s) Tradewest
Designer(s) Julian Jameson
Composer(s) David Wise
Platform(s) Nintendo Entertainment System
Release
Genre(s) Non-game
Mode(s) Single-player

Taboo: The Sixth Sense is a tarot card reading simulation developed by Rare and published by Tradewest for the Nintendo Entertainment System (NES) in 1989.

Contents

This video game gives users a tarot reading where the "dealer" automatically shuffles the cards. It is the only NES game to carry two warnings: that it is intended for players ages fourteen and older and the game is intended for entertainment purposes only. Taboo was marketed as a party game that multiple adults could enjoy simultaneously. [2]

Gameplay

Upon loading, the game requires input of the player's name, birth date, and gender. [2] The game then asks the user to input a question, and shuffles the cards. [2] The game then generates a tarot reading via the Celtic cross layout. These cards can be normal or reversed. Afterward, the player chooses a state from the United States and is given lottery numbers accordingly. The game uses the whole 78-card tarot deck, which consists of the Minor Arcana and Major Arcana.

The instruction booklet gives a brief history of the origins of the word "Tarot". [2] The booklet also lists the arcana and cards, and goes into further detail of the layout, including what each position on the Celtic cross means. There is no actual game activity to be found apart from repeated readings. The game contains nudity and religious images, which were usually unacceptable under Nintendo of America's content guidelines.[ citation needed ]

Urban legend

An urban legend surrounding Taboo states that the game had accurately predicted the deaths of some of its young players. [3]

See also

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References

  1. "Release information". GameFAQs . Retrieved 2008-07-25.
  2. 1 2 3 4 "Basic game overview". allgame . Retrieved 2011-12-27.
  3. "7 Cursed Video Games That Made Players Go Insane". culturacolectiva.com. 2017-05-24. Retrieved 2020-02-05.