Taboo: The Sixth Sense | |
---|---|
Developer(s) | Rare |
Publisher(s) | Tradewest |
Designer(s) | Julian Jameson |
Composer(s) | David Wise |
Platform(s) | Nintendo Entertainment System |
Release | |
Genre(s) | Non-game |
Mode(s) | Single-player |
Taboo: The Sixth Sense is a tarot card reading simulation developed by Rare and published by Tradewest for the Nintendo Entertainment System (NES) in 1989.
Taboo gives users a tarot reading where the "dealer" automatically shuffles the cards. It is the only NES game to carry two warnings: that it is for players ages fourteen and older and is also for entertainment purposes only. Taboo was marketed as a party game that multiple adults could enjoy simultaneously. [2]
Upon loading, the game requires input of the player's name, birth date, and gender. [2] The game then asks the user to input a question, and shuffles the cards. [2] The game then generates a tarot reading via the Celtic cross layout. These cards can be normal or reversed. Afterward, the player chooses a state from the United States and is given lottery numbers accordingly. The game uses the whole 78-card tarot deck, which consists of the Minor Arcana and Major Arcana.
The instruction booklet gives a brief history of the origins of the word "Tarot". [2] The booklet also lists the arcana and cards, and goes into further detail of the layout, including what each position on the Celtic cross means. There is no actual game activity to be found apart from repeated readings. The game contains nudity and religious images, which were usually unacceptable under Nintendo of America's content guidelines.[ citation needed ]
An urban legend surrounding Taboo states that the game had accurately predicted the deaths of some of its young players. [3]
A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games. A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle.
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