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Julian "Jools" Jameson (born 1968) is the CEO of Greenhill EnviroTechnologies Inc., based in Nova Scotia, Canada, having previously worked in England as a computer game developer, designer and producer. He was born in Sunderland, England.
Julian currently runs Greenhill EnviroTechnologies, which designs and develops electronic control systems for green technologies. The company's current Okapi product line, of sophisticated control systems for solar collectors, is featured on the Kickstarter website.
Jools' gaming career spanned some 20 years, starting in the early days of gaming "messing around" with machine code on the 6502-based Oric 1 and has programmed almost every home computer and console since.
The most prominent game of his career is Cannon Fodder , which he co-designed and programmed. Cannon Fodder 2 followed and, later in his career, he converted it onto the Game Boy platform (a project he initiated). This conversion included an FMV player, which he both designed and programmed, capable of streaming digital video and audio. The Game Boy conversion received a BAFTA nomination for sound and high review scores, including 93% from Official Nintendo Magazine and 96% from Nintendo Power .
Company | Game | Platform | Role |
---|---|---|---|
Tynesoft 1986-1988 | Who Dares Wins II | C16; Plus/4 | Programmer |
Future Shock | C16; Plus/4 | Programmer | |
Phantom | C16; Plus/4 | Designer and programmer | |
Spy VS Spy | C16; Plus/4 | Programmer | |
Frost Byte | Amiga; ST | Programmer | |
Seconds Out | Amiga; ST | Designer and programmer | |
Rare 1989-1990 | Taboo | NES | Designer and programmer |
WWF Wrestlemania | NES | Designer and programmer | |
Tynesoft 1988-1989 | Beverly Hills Cop | Amiga; ST | Co-programmer |
Circus Games | PC Engine | Designer and programmer | |
Sensible Software 1991-1995 | Mega-lo-Mania | Mega Drive/Genesis | Programmer |
Cannon Fodder | Amiga; ST | Co-Designer and programmer | |
Cannon Fodder 2 | Amiga | Co-Designer and programmer | |
Sensible Golf | Amiga | Programmer | |
Argonaut Games 1996-1997 | Croc: Legend of the Gobbos | PlayStation; Saturn; Windows | Producer |
Psygnosis 1998-1999 | G-Police: Weapons of Justice | PlayStation | Senior Producer |
Codemasters 1999-2004 | Cannon Fodder | Game Boy Color; Game Boy Advance | Lead Programmer |
LMA 2002 | PS2; Xbox | Senior Programmer |
Richard Joseph was an English computer game composer, musician and sound specialist. He had a career spanning 20 years starting in the early days of gaming on the C64 and the Amiga and onto succeeding formats.
Technōs Japan Corp. was a Japanese video game developer, best known for the Double Dragon and Kunio-kun franchises as well as Karate Champ, The Combatribes and Voltage Fighter Gowcaizer. As of June 2015, Arc System Works owns the intellectual properties of Technōs Japan.
Sensible Soccer, often called Sensi, is an association football video game series which was popular in the early 1990s and which still retains a following. It was developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the IBM PC compatibles. The series was created by Jon Hare and Chris Yates, as a successor to their previous football game MicroProse Soccer (1988), which in turn was inspired by the arcade video game Tehkan World Cup (1985).
Cannon Fodder is a series of war themed action games developed by Sensible Software, initially released as Cannon Fodder for the Commodore Amiga. Only two games in the series were created by Sensible, but were converted to most active systems at the time of release. A sequel, Cannon Fodder 2, was released in 1994 for Amiga and DOS. A third game, Cannon Fodder 3, was made by a Russian developer and released in English in 2012.
A D-pad is a flat, typically thumb-operated, directional control. D-pads are found on nearly all modern gamepads, handheld game consoles, and audiovisual device remote controls. Because they operate using four internal push-buttons, the vast majority of D-pads provide discrete, rather than continuous, directional options—typically limited to up, down, left, and right, and sometimes offering intermediate diagonals by means of two-button combinations.
Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s.
Factor 5 GmbH is an independent software and video game developer. The company was co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany, which served as the inspiration behind the studio's name.
Handheld electronic games are interactive electronic games, often miniaturized versions of video games, that are played on portable handheld devices, known as handheld game consoles, whose controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds' popularity was at its peak from the late 1970s into the early 1990s before declining. They are the precursors to the handheld game console.
WWE Road to WrestleMania X8 is a professional wrestling video game released on the Game Boy Advance handheld console by THQ in 2002, based on WWE's 2002 pay-per-view WrestleMania X8. The game featured improved gameplay and grappling techniques compared to its predecessors. This game was the Game Boy Advance successor to WWF Road to WrestleMania from 2001 and was succeeded by WWE Survivor Series in 2004. It was one of two games named after the event, the other being WWE WrestleMania X8 for the GameCube, released five months prior in June 2002. Of the three WWE games developed by Natsume Co., Ltd. for the Game Boy Advance, WWE Road to WrestleMania X8 was the most successful in regard to both sales and reviews.
WWF War Zone is a professional wrestling video game developed by Iguana West and released by Acclaim Entertainment in 1998 for the PlayStation, Nintendo 64, and Game Boy. The game features wrestlers from the World Wrestling Federation (WWF).
WWF Attitude is a professional wrestling video game based on the World Wrestling Federation released by Acclaim Entertainment in 1999 for the PlayStation and Nintendo 64. A slightly enhanced port of the game was later released for the Dreamcast, as well as a handheld version for the Game Boy Color. The game is named after the WWF's then-current "Attitude" marketing campaign, with the tagline "Get it" also being used on company programming during that period.
WWF WrestleMania is a professional wrestling arcade game released by Midway Manufacturing Co. in 1995. It is based on the World Wrestling Federation (WWF) professional wrestling promotion.
The TMS34010, developed by Texas Instruments and released in 1986, was the first programmable graphics processor integrated circuit. While specialized graphics hardware existed earlier, such as blitters, the TMS34010 chip is a microprocessor which includes graphics-oriented instructions, making it a combination of a CPU and what would later be called a GPU. It found use in arcade video games from the late 1980s through the mid 1990s, including Mortal Kombat and NBA Jam, and computer workstation video accelerator boards. TI later released the TMS34020 with an emphasis on 3D rendering.
WWF WrestleMania is a Nintendo Entertainment System (NES) video game created by Rare and published by Acclaim Entertainment in 1989. It was the first WWF licensed NES game and the second WWF game overall, the first being MicroLeague Wrestling. WrestleMania also marked the beginning of a long relationship between Acclaim and the WWF which lasted ten years. Released just months prior to WrestleMania V, it was intended to help build up to that event. The game's title screen features the tagline for WrestleMania III: "Bigger. Better. Badder".
WWF Super WrestleMania is a multiplatform wrestling video game based on the World Wrestling Federation (WWF), released in 1992 for the Super Nintendo Entertainment System and the Sega Genesis.
WWF Superstars 2 is a video game based on the World Wrestling Federation (WWF), released in 1992 for the Game Boy handheld console by Acclaim Entertainment. It is the sequel to WWF Superstars and the second WWF game for the Game Boy system. The game is similar to WWF WrestleMania: Steel Cage Challenge for the Nintendo Entertainment System, although it runs much faster.
GameCube accessories include first-party releases from Nintendo, and third-party devices, since the GameCube's launch in 2001.
Cannon Fodder is a shoot 'em up developed by Sensible Software and published by Virgin Interactive Entertainment for the Amiga in 1993. Virgin ported the game to MS-DOS, the Atari ST and the Acorn Archimedes, as well as the Atari Jaguar, Mega Drive, SNES and 3DO. The game is military-themed and based on shooting action with squad-based tactics. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations.