SiN: Wages of Sin

Last updated
SiN: Wages of Sin
Wages of Sin Box Front.jpg
Developer(s) 2015, Inc.
Publisher(s) Activision
Nightdive Studios (SiN: Gold)
Engine Quake II engine (enhanced)
Platform(s) Windows
Release
  • NA: February 25, 1999 [1]
Genre(s) First-person shooter
Mode(s) Single player, multiplayer

SIN: Wages of Sin is an expansion pack for Ritual Entertainment's first-person shooter game SiN . Wages of Sin was developed by 2015 Games Inc. as their first retail product and published by Activision in 1999. Taking place after the events depicted in SiN, players once again assume the role of HARDCORPS officer John R. Blade as he attempts to stop Mafia boss Gianni Manero from taking control of the remnants of SinTEK following the disappearance of its villainous CEO, Elexis Sinclaire.

Contents

After Nightdive Studios acquired the rights to the SiN franchise in 2020, SiN and Wages of Sin were republished together as SiN: Gold on Steam and GOG.com.

Gameplay

Wages of Sin is a video game that builds upon the mechanics of its predecessor while introducing new elements to change the gameplay experience. Among these differences are new enemies, locations, and weapons, such as the addition of a flashlight, night vision goggles, and rope. Furthermore, the game offers a multiplayer mode called Hoverbike Deathmatch, providing an alternative way for players to engage with the game.

Plot

After Elexis Sinclaire's disappearance at the end of SiN, mob boss Gianni Manero seeks to gain power from the remnants of Elexis' former company, SinTEK. Manero produces new genetically engineered creatures (mutants) under secret supervision, but when some of the mutants break out and escape into Freeport City, the elite security force group HARDCORPS becomes aware of their existence. HARDCORPS leader John Blade, who starred as the player character in SiN, sets out to set things right. Blade's hunt for Manero leads him to new locations of Freeport City that were not included in the original game, encountering new enemies and weapons along the way. Some elements of the game, such as whether a specific level is visited during the day or night, can change depending on the player's choices, such as whether a scientist's kidnapped daughter is saved from being killed.

Although Elexis Sinclaire never appears in Wages of Sin, she is often referred to (in serious and humorous ways) throughout the game, and the ending hints towards her return (which occurs in SiN's official sequel, SiN Episodes ).

Development

Wages of Sin runs on the Quake II engine, utilizing the same technology the original game is based on. However, great attention to detail and interactivity was kept when 2015 designed Wages of Sin, resulting in even more options and visual treats than SiN could offer.[ clarification needed ] Because the entire expansion takes place in Freeport City, the player can visit many more locations in the city than was possible in SiN, such as a cargo ship, a vacant building, a nightclub, and Manero's casino and penthouse complex.[ citation needed ]

Reception

The game received generally positive reviews according to the review aggregation website GameRankings. [2] GameRevolution said, "As an add-on, Wages of Sin is great. Unfortunately, was Sin ever that good to begin with? It becomes stale quickly and almost tediously repetitive as time went on, lacking both the sharpness and polish of games like Half-Life , which took the Quake 2 engine to new untold highs. Wages of Sin is still good, but it expands on that flawed base, like a rose growing from soil that was not blessed with Miracle Grow." [8] GameSpot was also mostly positive in their review, which stated,"Despite the sound problem and the other minor issues, however, Wages of Sin is a very impressive first-person shooter. If you held onto your copy of Sin and resisted the urge to return it before the patch came out, you should definitely give this mission pack a try. It's not a groundbreaking game experience, but it is a fast-paced, action-packed first-person romp that hearkens back to the classics of the genre." [9]

Related Research Articles

<i>Quake II</i> 1997 video game

Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake. The game's storyline is continued in its expansions, including one tying in Quake II and the first game, and Quake 4.

<i>Unreal</i> (1998 video game) 1998 first-person shooter video game

Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive for Microsoft Windows in May 1998. It was powered by Unreal Engine, an original game engine. The game reached sales of 1.5 million units by 2002.

<i>Sin</i> (video game) 1998 video game

Sin is a first-person shooter video game developed by Ritual Entertainment and published by Activision in 1998. It uses a modified version of the Quake II engine. Sin is set in the dystopian future of 2037, where John Blade, a commander in a security force named HardCorps in the megacity of Freeport, is tasked to rid the city of a recreational drug that may be tied to the rival biotechnology megacorporation, SinTek.

<i>Star Wars: X-Wing Alliance</i> 1999 video game

Star Wars: X-Wing Alliance, also known as simply X-Wing Alliance, is a space simulation video game, the sequel to both Star Wars: TIE Fighter and Star Wars: X-Wing vs. TIE Fighter. X-Wing Alliance presents the story of the Azzameen family, a family of space traders. The player assumes the role of Ace Azzameen, the youngest of the Azzameen children, juggling military duty as a fighter pilot for the Rebel Alliance, and allegiance to his family, flying larger heavily armed freighters for the family business, amid a bloody family feud and in the larger context of a galactic civil war.

<i>Starsiege: Tribes</i> 1998 video game

Starsiege: Tribes is a first-person shooter video game. It is the first of the Tribes video game series and follows the story from Metaltech: Earthsiege and Starsiege. It was developed by Dynamix and published by Sierra On-Line in 1998. An expansion pack, Tribes Extreme, was cancelled; it was supposed to add single-player missions, multiplayer maps, and bot AI.

<i>MechCommander</i> 1998 real-time tactics video game

MechCommander is a real-time tactics video game based on FASA's BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by MicroProse in 1998. An expansion pack, Desperate Measures, was released in 1999.

<i>Aliens Versus Predator</i> (1999 video game) 1999 video game

Aliens Versus Predator is a 1999 science fiction first-person shooter video game developed by Rebellion Developments and published by Fox Interactive for Microsoft Windows and Mac OS X. It is a part of the Alien and Predator crossover franchise, Alien vs. Predator. A sequel, Aliens Versus Predator 2, was developed by Monolith Productions and released by Sierra in 2001.

<i>Heroes of Might and Magic III</i> 1999 video game

Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by The 3DO Company in 1999. Its ports to several computer and console systems followed in 1999–2000. It is the third installment of the Heroes of Might and Magic series.

<i>Shogo: Mobile Armor Division</i> 1998 video game

Shogo: Mobile Armor Division is a first-person shooter video game developed by Monolith Productions and published by Monolith and Interplay Entertainment in 1998. The game features on-foot first-person shooter action, and combat with anime-style bipedal mechs. Shogo is a combat system that features the possibility of critical hits, whereby attacking an enemy will occasionally bring about a health bonus for the player. Players take on the role of Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and a commander in the United Corporate Authority (UCA) army, during a brutal war for the planet Cronus and its precious liquid reactant, kato. Players must locate and assassinate a rebel leader known only as Gabriel. At two pivotal points in the game, the player also has the opportunity to make a crucial decision, which can alter the game's ending.

<i>Heroes of Might and Magic III: Armageddons Blade</i> 1999 video game

Heroes of Might and Magic III: Armageddon's Blade is the first of two expansion packs for the turn-based strategy game Heroes of Might and Magic III. It was developed by New World Computing for Microsoft Windows and released by The 3DO Company in 1999.

<i>Knights and Merchants: The Shattered Kingdom</i> 1998 video game

Knights and Merchants: The Shattered Kingdom, known as simply Knights and Merchants, is a medieval-time based real-time strategy (RTS) video game. It was developed by Joymania Entertainment and published by TopWare Interactive in 1998. The player takes the role of the captain of the palace guards and leads the soldiers and citizens to victory. An expansion pack was released in 2001, titled Knights and Merchants: The Peasants Rebellion.

<i>SiN Episodes</i> 2006 video game

SiN Episodes: Emergence is a 2006 first-person shooter developed and published by Ritual Entertainment. It is the first game in a planned series of episodic games for Windows that would have expanded upon the 1998 computer game SiN. A total of nine episodes were planned with only the first one released. It is powered by the Source game engine, the first episode "Emergence" was the first computer game by a major developer to both be produced episodically and delivered over the Internet without the intervention of a publisher. This was accomplished through Valve's Steam content delivery system.

<i>Railroad Tycoon II</i> 1998 video game

Railroad Tycoon II is a business simulation video game in the Railroad Tycoon series developed by PopTop Software and published by Gathering of Developers. It was released for Microsoft Windows, Mac OS, PlayStation and Dreamcast

<i>MechWarrior 3</i> 1999 video game

MechWarrior 3 is a vehicle simulation game, part of the MechWarrior series. It featured a new 3D accelerated graphics engine at the time of its release. The game contains over 20 missions, with access to 18 different mechs. A novelization called Trial Under Fire was written by Loren L. Coleman.

<i>Star Trek: The Next Generation: Klingon Honor Guard</i> 1998 video game

Star Trek: The Next Generation – Klingon Honor Guard is a first-person shooter set in the universe of Star Trek during the time of The Next Generation. The game was developed by MicroProse in 1998, using the Unreal game engine. The critical response to the title was generally positive with praise for the graphics, but mixed opinions of the level design.

<i>Fleet Command</i> 1999 video game

Fleet Command, previously labelled as Jane's Fleet Command, is a real-time tactics naval warfare simulation computer game released in May 1999. It was developed by Sonalysts Inc. and published by Electronic Arts (EA). The game licensed parts of Jane's Information Group's military information database, which was used as an in-game "Jane's Library", reference material that the player could refer to while in-game. Jane's also licensed to EA the "Jane's" name and the "Jane's Combat Simulations" logo, and the game was marketed under the "Jane's" name, much like the previous "Jane's Fighters Anthology", also published by Electronic Arts.

<i>Commandos: Behind Enemy Lines</i> 1998 video game

Commandos: Behind Enemy Lines is a 1998 real-time tactics video game developed by the Spanish company Pyro Studios and published by Eidos Interactive. The game sees players take control of a group of six Allied Commandos, who conduct a range of missions across wartime Europe and Africa, using small unit tactics. Each mission's objective varies, but ranges from sabotage, assassination or rescuing captured allied units, with players having a full view of a mission's map to plan their strategy and its execution in advance.

<i>Lego Rock Raiders</i> (video game) 1999 video game

Lego Rock Raiders is a video game developed by Data Design Interactive and published by Lego Media for Microsoft Windows and PlayStation. It is based on the Lego theme of the same name. The Windows version was released in 1999, while a differently built game for PlayStation was released in 2000.

<i>Sin: The Movie</i>

Sin: The Movie is a Japanese cyberpunk action horror film original video animation released in 2000 by ADV Films, adapted from the game of the same title.

<i>Armored Fist 3</i> 1999 video game

Armored Fist 3 is a tank simulation video game developed and published by NovaLogic in 1999.

References

  1. Fudge, James (February 25, 1999). "Sin Mission Pack in stores, company releases preview AVI". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on May 30, 2003. Retrieved May 7, 2021.
  2. 1 2 "Sin Mission Pack: Wages of Sin for PC". GameRankings . CBS Interactive. Archived from the original on May 20, 2019. Retrieved May 7, 2021.
  3. House, Michael L. "Wages of Sin - Review". AllGame . All Media Network. Archived from the original on November 14, 2014. Retrieved May 8, 2021.
  4. Chick, Tom (March 25, 1999). "Wages of Sin". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved May 8, 2021.
  5. Bub, Andrew S. (April 22, 1999). "Wages of Sin". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 30, 2003. Retrieved May 7, 2021.
  6. Lynch, Jim (June 1999). "Wages of Sin" (PDF). Computer Gaming World . No. 179. Ziff Davis. p. 151. Retrieved May 7, 2021.
  7. Olafson, Peter (1999). "Wages of Sin Review for PC on GamePro.com". GamePro . IDG Entertainment. Archived from the original on October 26, 2004. Retrieved May 8, 2021.
  8. 1 2 Johnny B. (April 1999). "Wages of Sin Review". GameRevolution . CraveOnline. Archived from the original on September 12, 2015. Retrieved May 7, 2021.
  9. 1 2 Ryan, Michael E. (April 12, 1999). "Sin Mission Pack: Wages of Sin [sic] Review [date mislabeled as "May 1, 2000"]". GameSpot . CBS Interactive. Archived from the original on December 12, 2004. Retrieved May 7, 2021.
  10. Saltzman, Marc (June 1999). "Wages of Sin". PC Accelerator . No. 10. Imagine Media. p. 88. Retrieved May 7, 2021.
  11. "SiN: Wages of Sin". PC Gamer UK . Future Publishing. 1999.
  12. Campbell, Rod (July 1999). "Wages of Sin". PC PowerPlay (38): 100–101.
  13. Hill, Steve (May 1999). "SiN Mission Pack: Wages of Sin". PC Zone . No. 76. Dennis Publishing. p. 105. Retrieved May 8, 2021.