SiN Episodes

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SiN Episodes: Emergence
SiN Episodes - Emergence - Box Front.jpg
Boxart of the European retail release, showing Jessica Cannon in the foreground and John Blade in the background.
Developer(s) Ritual Entertainment
Publisher(s) Ritual Entertainment
Designer(s) Shawn Ketcherside
Programmer(s) Ken Harward
Artist(s) Robert M. Atkins
Writer(s) Shawn Ketcherside
Composer(s) Zak Belica
Engine Source
Platform(s) Microsoft Windows
ReleaseMay 10, 2006
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

SiN Episodes: Emergence is a 2006 first-person shooter developed and published by Ritual Entertainment. It is the first game in a planned series of episodic games for Windows that would have expanded upon the 1998 computer game SiN . A total of nine episodes were planned with only the first one released. It is powered by the Source game engine, the first episode "Emergence" was the first computer game by a major developer to both be produced episodically and delivered over the Internet without the intervention of a publisher. This was accomplished through Valve's Steam content delivery system.

Contents

In 2007, Ritual was acquired by casual game developer MumboJumbo, stalling the franchise and leaving the future of the series uncertain. With the sale of Ritual to MumboJumbo [1] and departure of several employees, [2] all future development of Sin Episodes appears to be delayed indefinitely, if not entirely canceled. MumboJumbo has already tasked Ritual to develop "high-quality casual content." [3]

Gameplay

Three Mercenaries, two with the Assault Rifle, one with the Scattergun. The closest one, in helmet, is a heavy version SiNE1 GruntAim.jpg
Three Mercenaries, two with the Assault Rifle, one with the Scattergun. The closest one, in helmet, is a heavy version

Normal single player story mode features a dynamic difficulty engine called Personal Challenge System, which gradually makes various aspects of the game harder or easier depending on the player's performance statistics. When starting a new game, the player can choose how much the difficulty is allowed to increase and how quickly it is allowed to decrease. Additionally, the player can enable the HardCORPS mode where all game saving is disabled, so that dying or quitting resets all progress. [4]

Arena Mode is a single player mode and was designed to run a contest at E3 2006 as part of a promotion alongside Vigor Gaming. In this high score mode the objective is to survive as long as possible among the steadily spawning and increasing enemies. There are time limits to the maps and it is possible to survive an entire round. The scoring system is also tied to the Personal Challenge System which runs at a much higher rate than in the main game. The challenge level changes every few seconds depending on the player's performance and the higher the challenge, the higher the rate of points that are accumulated. This mode was introduced into the game on June 26, 2006, with four maps available. [5] [6] An update was released on July 18, 2006, which included three further maps. [7]

Plot

Freeport City is a bustling, futuristic megacity with a population of 27,000,000 and described as a mix of New York, San Francisco, and Tokyo. Areas that are featured in Emergence include the Freeport Docks, Sintek Supremacy Tower, and Radek's hidden drugs lab on board a beached, derelict oil tanker.

Characters

Models Cindy Synnett dressed as Jessica Cannon (left) and Bianca Beauchamp dressed as Elexis Sinclaire (right) at E3 2006 Bianca Beauchamp as Elexis Sinclair.jpg
Models Cindy Synnett dressed as Jessica Cannon (left) and Bianca Beauchamp dressed as Elexis Sinclaire (right) at E3 2006

Development

Ritual's original intention was to release an episode every six months that would cost US$19.95 and take around four to six hours to complete. [10] A total of nine episodes were envisioned. [3] Although originally released as a single-player game, various multiplayer modes were planned including co-operative and team based modes.

One of Ritual's main design goals with SiN Episodes was to offer interactivity, character-driven gameplay, emergent AI, and a plot reflecting the choices made by players through an opt-in statistics system that aggregates play data to a database: the intention that future episodes would thus depend on the choices that are made by each player.

SiN Episodes is built on the Source engine with additional technology added by Ritual.

Reception

SiN Episodes: Emergence received generally favorable reviews and currently holds the score of 75 on Metacritic. [15] As of January 27, 2007, the game had sold 150,000 units, enough to recoup development costs but not enough to fund a sequel. [21]

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