Author | Vernor Vinge |
---|---|
Country | USA |
Language | English |
Series | Binary Star #5, ed. James R. Frenkel |
Genre | Science fiction, cyberpunk |
Published | 1981 (Dell Publishing) |
Media type | Novella |
ISBN | 978-0241975589 |
True Names is a 1981 science fiction novella by American writer Vernor Vinge, a seminal work of the cyberpunk genre. It is one of the earliest stories to present a fully fleshed-out concept of cyberspace, which would later be central to cyberpunk. The story also contains elements of transhumanism.
True Names first brought Vinge to prominence as a science fiction writer. It also inspired many real-life hackers and computer scientists; a 2001 book about the novella, True Names: And the Opening of the Cyberspace Frontier, included essays by Danny Hillis, Marvin Minsky, Mark Pesce, Richard Stallman and others. [1] It was a finalist for the Hugo and Nebula awards in 1982, and was awarded the Prometheus Hall of Fame Award in 2007.
The story follows the progress of a group of computer hackers (called "warlocks") who are early adopters of a new full-immersion virtual reality technology, called the "Other Plane". Warlocks penetrate computers around the world for personal profit or curiosity. They must keep their true identities ("True Names") secret even from each other and from the "Great Enemy", the United States government, as those who know a warlock's True Name can force him to work on their behalf, or cause a "True Death" by killing the warlock in real life.
The protagonist is a warlock known as "Mr. Slippery" in the Other Plane. The government learns Mr. Slippery's True Name—Roger Pollack, a holonovelist in Arcata, California—and forces him to investigate the Mailman, a mysterious new warlock which the government suspects of conducting a large-scale subversion of databases and networks. The Mailman has been recruiting others, such as the warlock DON.MAC, by promising great power in the real world, and claims to be responsible for a recent revolution in Venezuela. Because he communicates only through text, and reacts to events only after a significant delay, Mr. Slippery and fellow warlock Erythrina begin to suspect that the Mailman may be an extraterrestrial invader, subverting global databases to conquer the Earth while causing the True Deaths of the warlocks he recruits.
Mr. Slippery and Erythrina receive permission from the government to use the old ARPANET to access massive amounts of computational power around the world as they search for the Mailman. As they become the most powerful warlocks in history they realize that DON.MAC is a sophisticated "personality simulator" working for the Mailman. It violently defends itself, and both sides use network connections to military weaponry to attack in the real world. Erythrina is forced to reveal her True Name to Mr. Slippery as the battles, real and virtual, cause global chaos. They succeed in destroying the many copies of the Mailman's AI, and although tempted to keep their power over the world realize that they do not wish to be tyrants.
Ten weeks after the war and resulting worldwide economic depression from the disruptions in computer systems, Mr. Slippery returns to the Coven and learns that the Mailman may have survived. Fearing that Erythrina succumbed to temptation for power, Pollack visits her—Debbie Charteris of Providence, Rhode Island—in person. The elderly Charteris, an early military computer programmer, reveals that the Mailman was not an extraterrestrial, but a National Security Agency AI research project to protect government systems. Mistakenly left running, it slowly grew in power and sophistication, and used non-real-time communication to disguise its inability to fully emulate the human mind. As Charteris succumbs to senility she transfers more of her personality to the defeated Mailman's kernel, and tells Pollack that "when this body dies, I will still be, and you can still talk to me".
Minsky's afterword reviews ideas from his Society of Mind concept: the idea "that there is, inside the cranium, perhaps as many as a hundred different kinds of computers, each with a somewhat different basic architecture", which specialize in different tasks and communicate, though perhaps only crudely. Minsky considers our conscious minds to be higher-level executives, which don't really understand the inner workings of the subcomponents but rather select "simple names from menu-lists of symbols which appear, from time to time, upon our mental screen-displays." Tying this back to virtual reality, Minsky suggests that "we, ourselves, already exist as processes imprisoned in machines inside machines! Our mental worlds are already filled with wondrous, magical, symbol–signs, which add to every thing we 'see' its ‘meaning’ and ‘significance’." [2]
In 2001, The New York Times declared that Vinge's depiction of "a world rife with pseudonymous characters and other elements of online life that now seem almost ho-hum" had been "prophetic", [3] while Kirkus Reviews called it "still compelling". [4] Strange Horizons called it a "landmark". [5]
In 2001, a collection of essays, True Names: And the Opening of the Cyberspace Frontier, was published, with contributions from Danny Hillis, Timothy C. May, Marvin Minsky, Chip Morningstar and F. Randall Farmer, Mark Pesce, and Richard Stallman. [6]
A Fire Upon the Deep is a 1992 science fiction novel by American writer Vernor Vinge. It is a space opera involving superhuman intelligences, aliens, variable physics, space battles, love, betrayal, genocide, and a communication medium resembling Usenet. A Fire Upon the Deep won the Hugo Award in 1993, sharing it with Doomsday Book by Connie Willis.
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cyberware, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction.
Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. The term entered popular culture from science fiction and the arts but is now used by technology strategists, security professionals, governments, military and industry leaders and entrepreneurs to describe the domain of the global technology environment, commonly defined as standing for the global network of interdependent information technology infrastructures, telecommunications networks and computer processing systems. Others consider cyberspace to be just a notional environment in which communication over computer networks occurs. The word became popular in the 1990s when the use of the Internet, networking, and digital communication were all growing dramatically; the term cyberspace was able to represent the many new ideas and phenomena that were emerging. As a social experience, individuals can interact, exchange ideas, share information, provide social support, conduct business, direct actions, create artistic media, play games, engage in political discussion, and so on, using this global network. Cyberspace users are sometimes referred to as cybernauts.
Neuromancer is a 1984 science fiction novel by American-Canadian writer William Gibson. Considered one of the earliest and best-known works in the cyberpunk genre, it is the only novel to win the Nebula Award, the Philip K. Dick Award, and the Hugo Award. It was Gibson's debut novel and the beginning of the Sprawl trilogy. Set in the future, the novel follows Henry Case, a washed-up hacker hired for one last job, which brings him in contact with a powerful artificial intelligence.
Vernor Steffen Vinge was an American science fiction author and professor. He taught mathematics and computer science at San Diego State University. He was the first wide-scale popularizer of the technological singularity concept and among the first authors to present a fictional "cyberspace". He won the Hugo Award for his novels A Fire Upon the Deep (1992), A Deepness in the Sky (1999), and Rainbows End (2006), and novellas Fast Times at Fairmont High (2002) and The Cookie Monster (2004).
William Ford Gibson is an American-Canadian speculative fiction writer and essayist widely credited with pioneering the science fiction subgenre known as cyberpunk. Beginning his writing career in the late 1970s, his early works were noir, near-future stories that explored the effects of technology, cybernetics, and computer networks on humans, a "combination of lowlife and high tech"—and helped to create an iconography for the information age before the ubiquity of the Internet in the 1990s. Gibson coined the term "cyberspace" for "widespread, interconnected digital technology" in his short story "Burning Chrome" (1982), and later popularized the concept in his acclaimed debut novel Neuromancer (1984). These early works of Gibson's have been credited with "renovating" science fiction literature in the 1980s.
The technological singularity—or simply the singularity—is a hypothetical future point in time at which technological growth becomes uncontrollable and irreversible, resulting in unforeseeable consequences for human civilization. According to the most popular version of the singularity hypothesis, I. J. Good's intelligence explosion model, an upgradable intelligent agent will eventually enter a "runaway reaction" of self-improvement cycles, each new and more intelligent generation appearing more and more rapidly, causing an "explosion" in intelligence and resulting in a powerful superintelligence that qualitatively far surpasses all human intelligence.
Singularitarianism is a movement defined by the belief that a technological singularity—the creation of superintelligence—will likely happen in the medium future, and that deliberate action ought to be taken to ensure that the singularity benefits humans.
A Deepness in the Sky is a science fiction novel by American writer Vernor Vinge. Published in 1999, the novel is a loose prequel to his earlier novel A Fire Upon the Deep (1992). The title is coined by one of the story's main characters in a debate, in a reference to the hibernating habits of his species and to the vastness of space.
Intrusion Countermeasures Electronics (ICE) is a term used in cyberpunk literature to refer to security programs which protect computerized data from being accessed by hackers.
Since the advent of the cyberpunk genre, a number of cyberpunk derivatives have become recognized in their own right as distinct subgenres in speculative fiction, especially in science fiction. Rather than necessarily sharing the digitally and mechanically focused setting of cyberpunk, these derivatives can display other futuristic, or even retrofuturistic, qualities that are drawn from or analogous to cyberpunk: a world built on one particular technology that is extrapolated to a highly sophisticated level, a gritty transreal urban style, or a particular approach to social themes.
Rainbows End is a 2006 science fiction novel by Vernor Vinge. It was awarded the 2007 Hugo Award for Best Novel. The book is set in San Diego, California, in 2025, in a variation of the fictional world Vinge explored in his 2002 Hugo-winning novella "Fast Times at Fairmont High" and 2004's "Synthetic Serendipity". Vinge had tentative plans for a sequel, picking up some of the loose threads left at the end of the novel. The many technological advances depicted in the novel suggest that the world is undergoing ever-increasing change, following the technological singularity, a recurring subject in Vinge's fiction and nonfiction writing.
Frank Randall "Randy" Farmer is an American game developer, co-creator with Chip Morningstar of one of the first graphical online games, 1985's Habitat. In 2001 he and Morningstar were the first recipients of the Pioneer Award by the International Game Developers Association. Farmer was involved with the creation of Yahoo! 360 and Communities.com, and has published several works on web and game development, social media, and online communities.
"The Gernsback Continuum" is a 1981 science fiction short story by American-Canadian author William Gibson, originally published in the anthology Universe 11 edited by Terry Carr. It was later reprinted in Gibson's collection Burning Chrome, and in Mirrorshades, edited by Bruce Sterling. With some similarity to Gibson's later appraisal of Singapore for Wired magazine in Disneyland with the Death Penalty, as much essay as fiction, it depicts the encounters of an American photographer with the period futuristic architecture of the American 1930s when he is assigned to document it for fictional London publishers Barris-Watford, and the gradual incursion of its cinematic future visions into his world. The "Gernsback" of the title alludes to Hugo Gernsback, the pioneer of early 20th century American pulp magazine science fiction.
The Collected Stories of Vernor Vinge is a collection of science fiction short stories by American writer Vernor Vinge. The stories were first published from 1966 to 2001, and the book contains all of Vinge's published short stories from that period except "True Names" and "Grimm's Story".
Lawnmower Man 2: Beyond Cyberspace is a 1996 American science fiction action film written and directed by Farhad Mann, and starring Matt Frewer, Patrick Bergin, Austin O'Brien, and Ely Pouget. It is a sequel to the 1992 film The Lawnmower Man. The film was negatively reviewed by both critics and fans of the original film.
"Bookworm, Run!" is a science fiction short story by American writer Vernor Vinge. His second published work of fiction, it appeared in Analog Science Fiction Science Fact in 1966, and was reprinted in True Names... and Other Dangers in 1987, and in 2001's The Collected Stories of Vernor Vinge.