True name

Last updated

A true name is a name of a thing or being that expresses, or is somehow identical to, its true nature. The notion that language, or some specific sacred language, refers to things by their true names has been central to philosophical study as well as various traditions of magic, religious invocation and mysticism (mantras) since antiquity. [1] [2]

Contents

Philosophical and religious contexts

The true name of the Egyptian sun god Ra was revealed to Isis through an elaborate trick. This gave Isis complete power over Ra and allowed her to put her son Horus on the throne. [3]

Socrates in Plato's Cratylus considers, without taking a position, the possibility whether names are "conventional" or "natural", natural being the "True name" ([τῇ ἀληθείᾳ ὄνομα]), that is, whether language is a system of arbitrary signs or whether words have an intrinsic relation to the things they signify [4] (this anti-conventionalist position is called Cratylism).

The Roman goddess Angerona guarded the true name of Rome.

Hellenistic Judaism emphasized the divine nature of logos , later adopted by the Gospel of John. The true name of God plays a central role in Kabbalism (see Gematria, Temurah, YHWH [the tetragrammaton]) and to some extent in Sufism (see 100th name of God). The ancient Jews considered God's true name so potent that its invocation conferred upon the speaker tremendous power over His creations. To prevent abuse of this power, as well as to avoid blasphemy, the name of God was always taboo, and increasingly disused so that by the time of Jesus their High Priest was supposedly the only individual who spoke it aloud — and then only in the Holy of Holies upon the Day of Atonement. [5]

Also in a Biblical context, in the tale of Jacob's nocturnal wrestling with an anonymous angel, the angel refuses to reveal his own name to Jacob even after the angel's submission at dawn. Thereafter Jacob obtains a new name which signifies his successful struggle to God and man, and names the place to commemorate his surviving an encounter with the Divine. [6]

In the neo-Charismatic Christian practice of spiritual mapping, commonly used in the New Apostolic Reformation movement, prophets discover the names of territorial spirits believed to rule over geographic areas and social spheres in order to defeat them through spiritual warfare rituals and prayer. [7] [8]

Chinese Daoist traditions such as the Three Sovereigns corpus emphasize the capacity of talismans, charts, and diagrams to depict the true forms (zhenxing真形) and true names (zhenming真名) of demons and spirits. These talismanic representations are considered to be windows into the metaphysical substance and immutable essence of things—that is, images of the eternal Dao without form. [9] The true form or name of a spirit inscribed on a talisman is legible only to supernatural beings, and gives a sort of temporary "control" over the entity whose name or form is possessed. [10]

Folklore and literature

In Jewish tradition, when several children have died in a family the next that is born has no name given to it, but is referred to as "Alter" (Yiddish : אלטער, literally 'old'), or Alterke (diminutive), the view being that the Angel of Death, not knowing the name of the child, will not be able to seize it. When such a child attains the marriageable age, a new name, generally that of one of the Patriarchs, is given to it.

When captured by Polyphemus, Homer's Odysseus is careful not to reveal his name; when asked for it, Odysseus tells the giant that he is "Οὖτις", which means 'nobody'. [11] But later, having escaped after blinding Polyphemus and thinking himself beyond Polyphemus' power, Odysseus – in an act of hubris that was to cause enormous problems later – boastfully reveals his real name; now knowing his real name, Polyphemus was able to call down upon Odysseus the revenge of his father, the sea god, Poseidon. Many later episodes of the Odyssey depict Odysseus facing the relentless hostility of Poseidon – all of which he could have avoided had he persisted in keeping his real name secret.

According to practices in folklore, referred to as 'the Law of Names', knowledge of a true name allows one to affect another person or being magically. [12] It is stated that knowing someone's, or something's, true name therefore gives the person (who knows the true name) power over them. This effect is used in many tales, [13] such as in the German fairytale of Rumpelstiltskin : within Rumpelstiltskin and all its variants, the girl can free herself from the power of a supernatural helper who demands her child by learning its name. [14]

A legend of Saint Olaf recounts how a troll built a church for the saint at a fantastic speed and price, but the saint was able to free himself by learning the troll's name during a walk in the woods. [15] Similarly, the belief that children who were not baptised at birth were in particular danger of having the fairies kidnap them and leave changelings in their place may stem from their unnamed state. [16] In the Scandinavian variants of the ballad Earl Brand , the hero can defeat all his enemies until the heroine, running away with him, pleads with him by name to spare her youngest brother. [17]

In Scandinavian beliefs, more magical beasts, such as the Nix, could be defeated by calling their name. [18] For the same reason significant objects in Germanic mythology, which were considered to have some kind of intrinsic personality, had their own names too, for example the legendary Sword Balmung.

In the folklore of Northern England, there was the belief that a boggart should never be named, for when the boggart was given a name, it could not be reasoned with nor persuaded, but would become uncontrollable and destructive.

Giacomo Puccini used a similar theme in the opera Turandot . The plot turns on whether or not Princess Turandot could learn the name of her unwanted suitor. If she does, she could execute him; if she does not, she would have to marry him.

In fantasy where magic works by evoking true names, characters often go to great lengths to conceal their true names. In some settings, such as Ursula K. Le Guin's Earthsea , this is true for all beings. In others, as in Larry Niven's The Magic Goes Away , it applies only to those of magical inclination, as where a wizard is revived from the dead only by another who found his name, and even then only with great difficulty. Finding a true name may require arcane procedures. In Earthsea, a wizard must listen for and give the hero his true name; this is performed in both Le Guin's A Wizard of Earthsea and The Tombs of Atuan .

See also

Related Research Articles

<i>A Wizard of Earthsea</i> 1968 fantasy novel by Ursula K. Le Guin

A Wizard of Earthsea is a fantasy novel written by American author Ursula K. Le Guin and first published by the small press Parnassus in 1968. It is regarded as a classic of children's literature and of fantasy, within which it is widely influential. The story is set in the fictional archipelago of Earthsea and centers on a young mage named Ged, born in a village on the island of Gont. He displays great power while still a boy and joins a school of wizardry, where his prickly nature drives him into conflict with a fellow student. During a magical duel, Ged's spell goes awry and releases a shadow creature that attacks him. The novel follows Ged's journey as he seeks to be free of the creature.

<span class="mw-page-title-main">Polyphemus</span> Son of Poseidon and Thoosa in Greek mythology

Polyphemus is the one-eyed giant son of Poseidon and Thoosa in Greek mythology, one of the Cyclopes described in Homer's Odyssey. His name means "abounding in songs and legends", "many-voiced" or "very famous". Polyphemus first appeared as a savage man-eating giant in the ninth book of the Odyssey. The satyr play of Euripides is dependent on this episode apart from one detail; Polyphemus is made a pederast in the play. Later Classical writers presented him in their poems as heterosexual and linked his name with the nymph Galatea. Often he was portrayed as unsuccessful in these, and as unaware of his disproportionate size and musical failings. In the work of even later authors, however, he is presented as both a successful lover and skilled musician. From the Renaissance on, art and literature reflect all of these interpretations of the giant.

<span class="mw-page-title-main">Magic (supernatural)</span> Practice of supernatural beings and forces

Magic, sometimes spelled magick, is the application of beliefs, rituals or actions employed in the belief that they can manipulate natural or supernatural beings and forces. It is a category into which have been placed various beliefs and practices sometimes considered separate from both religion and science.

<i>The Tombs of Atuan</i> 1970 fantasy novel by Ursula K. Le Guin

The Tombs of Atuan is a fantasy novel by the American author Ursula K. Le Guin, first published in the Winter 1970 issue of Worlds of Fantasy, and published as a book by Atheneum Books in 1971. It is the second book in the Earthsea series after A Wizard of Earthsea (1969). The Tombs of Atuan was a Newbery Honor Book in 1972.

<span class="mw-page-title-main">Ceremonial magic</span> Variety of rituals of magic

Ceremonial magic encompasses a wide variety of rituals of magic. The works included are characterized by ceremony and numerous requisite accessories to aid the practitioner. It can be seen as an extension of ritual magic, and in most cases synonymous with it. Popularized by the Hermetic Order of the Golden Dawn, it draws on such schools of philosophical and occult thought as Hermetic Qabalah, Enochian magic, Thelema, and the magic of various grimoires. Ceremonial magic is part of Hermeticism and Western esotericism.

In the fictional universe of Harry Potter, magic is depicted as a supernatural force that overrides the laws of nature. In humans, magical ability is inborn and is usually inherited. Most children of magical parents are magical themselves. Some children of "Muggle" (non-magical) parents also display magical ability. Children who are born to wizard parents but are unable to perform magic are known as Squibs.

"The Rule of Names" is a short story by American writer Ursula K. Le Guin, first published in the April 1964 issue of Fantastic and reprinted in collections such as The Wind's Twelve Quarters. This story and "The Word of Unbinding" convey Le Guin's initial concepts for the Earthsea realm, including its places and physical manifestation. Most of the characters from the novels do not make an appearance, with the exception of the dragon Yevaud. Both stories help explain the foundations of the Earthsea realm, in particular the importance of true names to magic.

<i>Visionaries: Knights of the Magical Light</i> Television series

Visionaries: Knights of the Magical Light is a science fantasy media franchise that consisted of a short-lived toyline of action figures and vehicles produced by Hasbro, and an animated television series by Sunbow Productions that ran for one season of thirteen episodes in 1987. Star Comics published a bimonthly comic book series that lasted six issues from November 1987 to September 1988. The animated series was the first Hasbro property to be produced by Sunbow without the aid of Marvel Productions, and utilized Japanese studio Tokyo Movie Shinsha for overseas animation work.

<i>Earthsea</i> (miniseries) 2004 American TV miniseries by Robert Lieberman, loosely based on Ursula K. Le Guins trilogy

Legend of Earthsea is a two-part television fantasy miniseries produced for the Sci-Fi Channel and aired in 2004. It is an adaptation of the Earthsea novels by Ursula K. Le Guin. The teleplay was written by Gavin Scott, and the series was directed by Robert Lieberman. Legend of Earthsea is an American-Canadian co-production that was filmed on location in Vancouver, British Columbia.

<i>The Changing Land</i> 1981 fantasy novel by Roger Zelazny

The Changing Land is fantasy novel by American writer Roger Zelazny, first published in 1981. The novel resolves the storyline from the various Dilvish, the Damned, short stories. It was nominated for the Locus Award Elements of the story intentionally reflect the work of H. P. Lovecraft, Frank Belknap Long, and William Hope Hodgson, including the Hounds of Tindalos, here called the "Hounds of Thandalos", The House on the Borderland, and the appearance of the Old Gods.

<span class="mw-page-title-main">Magic ring</span> Fictional or mythological piece of jewelry with supernatural powers

A magic ring is a mythical, folkloric or fictional piece of jewelry, usually a finger ring, that is purported to have supernatural properties or powers. It appears frequently in fantasy and fairy tales. Magic rings are found in the folklore of every country where rings are worn. Some magic rings can endow the wearer with a variety of abilities including invisibility and immortality. Others can grant wishes or spells such as neverending love and happiness. Sometimes, magic rings can be cursed, as in the mythical ring that was recovered by Sigurð from the hoard of the worm Fáfnir in Norse mythology or the fictional ring that features in The Lord of the Rings. More often, however, they are featured as forces for good, or as a neutral tool whose ethical status in the narrative derives from the character that uses it.

<i>The Dying Earth</i> 1950 anthology by Jack Vance

The Dying Earth is a collection of science fantasy/fantasy short fiction by American writer Jack Vance, published by Hillman in 1950. Vance returned to the setting in 1965 and thereafter, making it the first book in the Dying Earth series. It was retitled Mazirian the Magician in the Vance Integral Edition (2005), according to Jack Vance's expressed preference.

<span class="mw-page-title-main">Magic in the Greco-Roman world</span>

Magic in the Greco-Roman world – that is, ancient Greece, ancient Rome, and the other cultures with which they interacted, especially ancient Egypt – comprises supernatural practices undertaken by individuals, often privately, that were not under the oversight of official priesthoods attached to the various state, community, and household cults and temples as a matter of public religion. Private magic was practiced throughout Greek and Roman cultures as well as among Jews and early Christians of the Roman Empire. Primary sources for the study of Greco-Roman magic include the Greek Magical Papyri, curse tablets, amulets, and literary texts such as Ovid's Fasti and Pliny the Elder's Natural History.

<span class="mw-page-title-main">Magician (fantasy)</span> Magicians appearing in fantasy fiction

A magician, also known as an archmage, mage, magus, magic-user, spellcaster, enchanter/enchantress, sorcerer/sorceress, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians enjoy a rich history in mythology, legends, fiction, and folklore, and are common figures in works of fantasy, such as fantasy literature and role-playing games.

The Annals of the Chosen is a trilogy by Lawrence Watt-Evans consisting of the following books: The Wizard Lord, The Ninth Talisman, and The Summer Palace.

<span class="mw-page-title-main">Amulet</span> Object worn in the belief that it will magically protect the wearer

An amulet, also known as a good luck charm or phylactery, is an object believed to confer protection upon its possessor. The word "amulet" comes from the Latin word amuletum, which Pliny's Natural History describes as "an object that protects a person from trouble". Anything can function as an amulet; items commonly so used include statues, coins, drawings, plant parts, animal parts, and written words.

<span class="mw-page-title-main">Magic in fiction</span> Magic depicted in fictional stories

Magic in fiction is the endowment of characters or objects in works of fiction or fantasy with powers that do not naturally occur in the real world.

Ged is the true name of a fictional character in Ursula K. Le Guin's Earthsea realm. He is introduced in A Wizard of Earthsea, and plays both main and supporting roles in the subsequent Earthsea novels. In most of the Earthsea books he goes by the Hardic name Sparrowhawk; as a child he is known as Duny.

Earthsea is a fictional world created by American writer Ursula K. Le Guin. Introduced in her short story "The Word of Unbinding", published in 1964, Earthsea became the setting for a further six books, beginning with A Wizard of Earthsea, first published in 1968, and continuing with The Tombs of Atuan, The Farthest Shore, Tehanu, Tales from Earthsea and The Other Wind. Nine short stories by Le Guin are also set in Earthsea; the earliest two in her 1975 collection of short stories The Wind's Twelve Quarters, five in Tales from Earthsea, and the final two in an illustrated collection in The Books of Earthsea. Collectively, the series is simply known as Earthsea.

References

Notes

  1. Magical Name (paganwiccan.about.com)
  2. Finding Your Wiccan Name (wicca-spirituality.com)
  3. Harris, Geraldine (1981). Gods & Pharaohs from Egyptian Mythology. London, England: Eurobook Limited. pp. 24–25. ISBN   0-87226-907-8
  4. pp. 4 & 18, David Sedley, Plato's Cratylus, Cambridge University Press 2003.
  5. Richard Stuart Gordon, The Encyclopedia of Myths and Legends, pp. 480-1, Headline Book Publishing, London, 1993 ISBN   0-7472-3936-3
  6. Genesis 32:22-31
  7. Christerson, Brad; Flory, Richard (April 27, 2017). "The Product: Supernatural Power and Social Transformation". The Rise of Network Christianity: How Independent Leaders Are Changing the Religious Landscape. Oxford University Press. doi:10.1093/acprof:oso/9780190635671.003.0004. ISBN   978-0-19-063567-1.
  8. Holvast, René (2008). Spiritual Mapping: The Turbulent Career of a Contested American Missionary Paradigm, 1989–2005 (PDF) (Thesis). Utrecht University. pp. 1–2. ISBN   978-90-393-4829-1 . Retrieved September 15, 2024.
  9. Steavu, Dominic, "Paratextuality, Materiality, and Corporeality in Medieval Chinese Religions", .
  10. Steavu-Balint, Dominic, The Three Sovereigns Traditions: Talismans, Elixirs, and Meditation in Early Medieval China (Ph. D. Dissertation, Stanford University, 2010).
  11. οὔτις and Οὖτις, Georg Autenrieth, A Homeric Dictionary, on Perseus
  12. Philip Martin, The Writer's Guide to Fantasy Literature: From Dragon's Lair to Hero's Quest, p 134, ISBN   0-87116-195-8
  13. Maria Tatar, The Annotated Brothers Grimm, p 260 W. W. Norton & company, London, New York, 2004 ISBN   0-393-05848-4
  14. Maria Tatar, p 128, The Annotated Classic Fairy Tales, ISBN   0-393-05163-3
  15. Francis James Child, The English and Scottish Popular Ballads , v 1, p 95, Dover Publications, New York 1965
  16. K. M. Briggs, The Fairies in English Tradition and Literature, p 115 University of Chicago Press, London, 1967
  17. Francis James Child, The English and Scottish Popular Ballads, v 1, p 91, Dover Publications, New York 1965
  18. Francis James Child, The English and Scottish Popular Ballads, v 1, p 95-6, Dover Publications, New York 1965
  19. Tatar, Maria (2004). The Annotated Brothers Grimm. London & New York: W.W. Norton & Company. p. 261. ISBN   0-393-05848-4.
  20. Spivack, Charlotte (1984). Ursula K. Le Guin. Boston, MA: Twayne Publishers. p. 27.
  21. Rothfuss, Patrick (27 March 2007). The Name of the Wind . DAW Books Hardcover. p.  662. ISBN   978-0-7564-0407-9.
  22. The spell
    • In the Cold Cereal Trilogy true names were used to control a person. Nimue (the Lady of the Lake) used it to freeze people.
    Trap the Soul is one such example, where knowledge of a true name allows the capture of even those immune to magic.
  23. The Language of Doctor Who. Rowman & Littlefield. May 2014. p. 126. ISBN   978-1-4422-3481-9 . Retrieved 3 October 2014.
  24. PeppersGhost. "[REDACTED PER PROTOCOL 4000-ESHU] - SCP Foundation". www.scp-wiki.net. Archived from the original on 2019-06-04. Retrieved 2018-10-11.

Sources