The Last Night (video game)

Last updated
The Last Night
The Last Night logo.jpg
Developer(s) Odd Tales
Publisher(s) Odd Tales
Director(s) Tim Soret
Composer(s)
Engine Unity
Platform(s)
Genre(s) Platform game
Mode(s) Single-player

The Last Night is an upcoming cinematic platform game developed and published by Odd Tales. It is expected to be released worldwide on Microsoft Windows, macOS, Linux, and Xbox One.

Contents

Gameplay

The Last Night is a 2.5D platform game, where the player controls Charlie, a lower-class man living in an "era of leisure" where computers and machinery have taken over all menial work. The player can have Charlie explore his city, Charlie can talk with other citizens, and the game also includes elements of stealth. [1]

Development

The basis of The Last Night came from a six-day cyberpunk-themed game jam that brothers Tim and Adrien Soret participated in June 2014. Their browser game of the same name won for the best overall game and best aesthetics out of 265 entries; the game VA-11 HALL-A was also first developed at the same game jam. [2] [3] They described it as " Blade Runner + delicious pixels", with heavy inspiration from cinematic platformer Flashback (1992), along with Another World (1991) and Oddworld: Abe's Oddysee (1997). [2] [4] They used pixel art for the game jam, being the easiest to implement in a short amount of time, and starting with the styles set by Gods Will Be Watching and Sword & Sworcery as these games' characters with long, spindly legs were easier to animate. [4] The brothers made the game jam version of their game available for free download at itch.io, allowing others to try it outside the game jam. [4] Several outlets praised the title for its visuals that captured the atmosphere of Blade Runner and other cyberpunk works. [2] [5] [6]

At the time of the game jam, the brothers had been working on a fantasy, Studio Ghibli-inspired platformer called Behind Nowhere, [5] but they've never finished the game, in fact there is only still frames faking the idea of it. [4] They brought in a few additional team members to form their studio, Odd Tales, and develop The Last Night in full. [4] Among changes was to create their own pixel art style. [4] By October 2014, the Sorets had announced plans to release the game for Microsoft Windows and PlayStation 4 with an anticipated 2016 release. [7] In expanding their development, the team decided to create the game around the idea of postcyberpunk, in which the narrative focuses on a character "anchored in their society rather than adrift in it", a statement describing the genre made by Lawrence Person on Slashdot in 1998. [8] Adrien, the younger brother, left the project in December 2016 to pursue his own career. [9]

In February 2017, Raw Fury announced it would help publish the title for Odd Tales. [3] The game's first reveal was shown during Microsoft's presentation at Electronic Entertainment Expo 2017 in June 2017, as an Xbox One console launch exclusive alongside the Microsoft Windows version. The game was expected to launch worldwide in 2018. [1] However, at the end of 2018, Soret reported via Twitter that due to "massive business, legal & funding issues" that forced them to delay the game, to pull a planned trailer to be shown during The Game Awards 2018, and seek out additional funding support. [10] Raw Fury announced they had parted ways with Odd Tales around the same time, leaving Odd Tales to continue their work through self-publishing. [11]

In a message to PCGamer in December 2021, Soret said "We're confidently building The Last Night brick by brick, taking our time to carefully design, document & implement each part of the game, from evolving our visual style for next-gen to designing dozens of accessibility options", and while they expected to be able to discuss more about the game in 2022, do not yet have any planned release window for it. [11]

Controversy

Following the game's premiere during Microsoft's presentation at E3 2017, Tim Soret was noted to have previously posted statements around 2014 and since on social media that were seen as pro-Gamergate, and antifeminism. [12] Coupled with the descriptors used within the game's marketing material, such as "second-class citizen" and "gamified existence" which were seen as aligned with these views, some took to Odd Tales and Raw Fury to have them stop publishing the game. [12] Tim replied following this that his stance from his previous position has since changed, and that The Last Night was in no way meant to be commentary surrounding the Gamergate controversy. He apologized for his past tweets while on stage during the PC Gaming Show the next day, stating "They don’t in any way represent where I am today or what The Last Night will be about". [12] Raw Fury supported Tim, stating: "The comments Tim made in 2014 are certainly surprising and don’t fit the person we know, and we hope that everyone reading this who knows us at Raw Fury on a personal and professional level knows that we wouldn’t tolerate working with someone who portrays the caricature of Tim going around the internet right now." [1] [12] [13]

In an interview with Vice , Tim Soret said that while The Last Night has themes that others see as right-wing, such as criticizing the concept of universal basic income, his goal with the game is not to be critical of these elements, but only to describe a world that took a certain trajectory to implement these elements, for better or worse, and explore the new problems that were introduced. Soret compared this approach to the movies Gattaca and Wall-E , neither of which he felt politicized the situation and further supported the belief that the tweets had been overblown by a few people trying to create a controversy to benefit themselves. [14] The controversy around Soret and The Last Night led to the situation being called a "Milkshake Duck", a meme introduced about a year prior but that gained wider usage following this controversy. [15] [14]

Related Research Articles

<span class="mw-page-title-main">DirectX</span> Collection of multimedia related APIs on Microsoft platforms

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as a shorthand term for all of these APIs and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology. The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite.

Windows Embedded Compact, formerly Windows Embedded CE, Windows Powered and Windows CE, is a discontinued operating system family developed by Microsoft as part of its Windows Embedded family of products.

<span class="mw-page-title-main">Tim Schafer</span> American video game designer

Timothy John Schafer is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the Game Developers Choice Awards, and a BAFTA Fellowship for his contributions to the industry.

<span class="mw-page-title-main">Xbox Game Studios</span> American video game company

Xbox Game Studios is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, and web-based portals.

Microsoft is a multinational computer technology corporation. Microsoft was founded on April 4, 1975, by Bill Gates and Paul Allen in Albuquerque, New Mexico. Its current best-selling products are the Microsoft Windows operating system; Microsoft Office, a suite of productivity software; Xbox, a line of entertainment of games, music, and video; Bing, a line of search engines; and Microsoft Azure, a cloud services platform.

<i>Deadlight</i> (video game) 2012 video game

Deadlight is a sidescrolling cinematic platforming survival horror video game developed by Tequila Works and published by Microsoft Studios for Xbox 360 and Microsoft Windows. It was released for Xbox 360 in August 2012 via Xbox Live Arcade, and for Windows in October via Steam. In 2016, a Director's Cut version of the game was released for Windows, PlayStation 4 and Xbox One, published by Deep Silver.

<span class="mw-page-title-main">Microsoft PixelSense</span> Interactive surface computing platform by Microsoft

Microsoft PixelSense was an interactive surface computing platform that allowed one or more people to use and touch real-world objects, and share digital content at the same time. The PixelSense platform consists of software and hardware products that combine vision based multitouch PC hardware, 360-degree multiuser application design, and Windows software to create a natural user interface (NUI).

Platform exclusivity refers to the status of a video game being developed for and released only on certain platforms. Most commonly, it refers to only being released on a specific video game console or through a specific vendor's platforms—either permanently, or for a definite period of time.

<i>Cyberpunk 2077</i> 2020 video game

Cyberpunk 2077 is a 2020 action role-playing video game developed by CD Projekt Red and published by CD Projekt, based on video game designer Mike Pondsmith's game series. Set in a dystopian cyberpunk universe, the player assumes the role of "V", a mercenary in the fictional Californian city known as "Night City", where they deal with the fallout from a heist gone wrong that results in an experimental cybernetic "bio-chip" containing an engram of the legendary rock star and terrorist Johnny Silverhand threatening to slowly overwrite V's mind; as the story progresses V and Johnny must work together to find a way to be separated and save V's life.

MonoGame is a free and open source C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems. It supports iOS, Android, macOS, tvOS, Linux, PlayStation 4, PlayStation Vita, Xbox One and Nintendo Switch. It implements the Microsoft XNA 4 application programming interface (API). It has been used for several games, including Bastion, Celeste and Fez.

<i>Lovers in a Dangerous Spacetime</i> 2015 video game

Lovers in a Dangerous Spacetime is a space shooter video game developed by Asteroid Base for Microsoft Windows, OS X, PlayStation 4, Linux, Xbox One, and Nintendo Switch. The project is part of the ID@Xbox program. The game's title is a reference to the Bruce Cockburn song "Lovers in a Dangerous Time".

Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture. It was conducted using the hashtag "#Gamergate" primarily in 2014 and 2015. Beginning in August 2014, Gamergate targeted women in the video game industry, most notably feminist media critic Anita Sarkeesian and video game developers Zoë Quinn and Brianna Wu, among others. The harassment campaign included doxing, rape threats, and death threats.

<i>Ronin</i> (video game) 2015 video game

Ronin is a turn-based action platform video game developed by Polish indie developer Tomasz Wacławek, designer at Polish indie studio Flying Wild Hog, and published by Devolver Digital. It was released for Microsoft Windows on 27 May 2015 into Steam Early Access and left it on 30 June 2015. A later update for the game introduced builds for OS X and Linux on 15 October 2015. A PlayStation 4 port of Ronin was released on 1 November 2016.

Universal Windows Platform (UWP) is a computing platform created by Microsoft and introduced in Windows 10. The purpose of this platform is to help develop universal apps that run on Windows 10, Windows 10 Mobile (discontinued), Windows 11, Xbox One, Xbox Series X/S, and HoloLens without the need to be rewritten for each. It supports Windows app development using C++, C#, VB.NET, and XAML. The API is implemented in C++, and supported in C++, VB.NET, C#, F# and JavaScript. Designed as an extension to the Windows Runtime (WinRT) platform introduced in Windows Server 2012 and Windows 8, UWP allows developers to create apps that will potentially run on multiple types of devices.

Kingdom is a strategy and resource management game developed by Thomas van den Berg and Marco Bancale with support from publisher Raw Fury. The title was released on 21 October 2015 for Microsoft Windows, macOS, and Linux systems. A reworked version of the game, titled Kingdom: New Lands, was released in August 2016, and a sequel, Kingdom Two Crowns, was released in 2018. A second sequel, developed by Fury Studios, titled Kingdom Eighties: Summer of Greed launched on October 16, 2023 for Windows via Steam.

<i>VA-11 Hall-A</i> 2016 videogame

VA-11 Hall-A: Cyberpunk Bartender Action is a 2016 visual novel developed by Venezuelan studio Sukeban Games and published by Ysbryd Games. The game was initially released for Microsoft Windows, OS X, and Linux on June 21, 2016, and ports were later released for PlayStation Vita, PlayStation 4, and Nintendo Switch, with the Vita port developed by Wolfgame and published by Limited Run Games. The game puts the player in the role of a bartender at the eponymous VA-11 Hall-A, a small bar in a dystopian downtown which is said to attract the "most fascinating" of people. Gameplay consists of players making and serving drinks to bar attendees while listening to their stories and experiences.

Gonner is a roguelike video game developed by Art in Heart and published by Raw Fury. It was released on October 12, 2016 for Microsoft Windows, macOS and Linux. A Nintendo Switch version of the game was scheduled for release on June 8, 2017, but was delayed to June 29, 2017. The game has been described as a "shooter" version of Spelunky.

In Internet culture, a Milkshake Duck is a person who gains popularity on social media for some positive or charming trait but is later revealed to have a distasteful history or to engage in offensive behavior. The term has been connected to cancel culture, a perceived trend of call-out culture on social media, sometimes resulting in celebrities being ostracized and careers abruptly derailed by publicized misconduct.

The Electronic Entertainment Expo 2019 was the 25th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers and members of the video game press. The event, organized by the Entertainment Software Association (ESA), took place at the Los Angeles Convention Center from June 11–13, 2019. Many companies held its press conferences in the days prior, with the exception of Sony, which skipped the event for the first time.

<i>Sense: A Cyberpunk Ghost Story</i> 2020 video game

Sense: A Cyberpunk Ghost Story is an indie survival horror game released in 2020 for Microsoft Windows and macOS, in 2021 for Nintendo Switch, PlayStation 4 and PlayStation Vita, and in 2022 for Xbox One. The game features a blend of Chinese folklore and Cyberpunk themes, while drawing gameplay inspiration from the Fatal Frame and Clock Tower franchises.

References

  1. 1 2 3 Smith, Graham (June 12, 2017). "The Last Night is a post-cyberpunk cinematic platformer". Rock Paper Shotgun . Retrieved June 12, 2017.
  2. 1 2 3 Smith, Graham (June 30, 2014). "The Last Night Is Flashback Meets Blade Runner In Pixel Art". Rock Paper Shotgun . Retrieved June 12, 2017.
  3. 1 2 Chalk, Andy (February 7, 2017). "The Last Night teaser showcases a 'cinematic platformer' in the style of Flashback". PC Gamer . Retrieved February 24, 2017.
  4. 1 2 3 4 5 6 Conduit, Jessica (April 15, 2015). "The beautiful cyberpunk game that turned two brothers into developers". Engadget . Retrieved June 12, 2017.
  5. 1 2 Webster, Andrew (June 30, 2014). "Play this: 'The Last Night' is two minutes of dark cyberpunk fun". The Verge . Retrieved June 15, 2017.
  6. Martin, Gareth Damien (August 7, 2014). "THE LAST NIGHT EXPLORES CYBERPUNK'S DEAD END". Killscreen . Retrieved June 15, 2017.
  7. Priestman, Chris (October 28, 2014). "Dark 2D Cyberpunk Action Game The Last Night Is Heading To PS4". Siliconera . Retrieved June 15, 2017.
  8. Wadeson, D.S. (May 20, 2016). "How to revitalize Cyberpunk?". Medium . Retrieved June 16, 2017.
  9. S, Λdrien [@AdrienSoret] (June 11, 2017). "To vanish any doubts or questioning from #Thelastnight fans, I am not anymore part of the game development nor Oddtales since december" (Tweet). Retrieved 2017-07-10 via Twitter.
  10. Horti, Samuel (January 1, 2019). "Cyberpunk sidescroller The Last Night runs into 'massive legal and funding issues'". PC Gamer . Retrieved January 1, 2019.
  11. 1 2 Zak, Robert (December 3, 2021). "The Last Night to 'make a comeback' in 2022, says developer". PC Gamer . Retrieved December 3, 2021.
  12. 1 2 3 4 Frank, Allegra (June 12, 2017). "Designer of cyberpunk indie The Last Night speaks out as Twitter history causes stir". Polygon . Retrieved June 12, 2017.
  13. Fransisco, Eric (June 12, 2017). "How Gamergate Resurfaced in 'The Last Night' Controversy". Inverse . Retrieved June 15, 2017.
  14. 1 2 Zacny, Rob (June 27, 2017). "GamerGate, Feminism, Cyberpunk: An Interview With 'The Last Night' Designer". Vice . Retrieved June 27, 2017.
  15. Bromwich, Jonah Engel (June 27, 2017). "How a Joke Becomes a Meme: The Birth of 'Milkshake Duck'". The New York Times . ISSN   0362-4331 . Retrieved June 27, 2017.