Gods Will Be Watching

Last updated

Gods Will Be Watching
Gods Will Be Watching Cover.png
Developer(s) Deconstructeam
Publisher(s) Devolver Digital
Director(s) Jordi de Paco
Designer(s) Jordi de Paco [1]
Programmer(s) Jordi de Paco
Artist(s) Jonathan Romero [1]
Writer(s) Jordi de Paco
Composer(s) Paula "Fingerspit" Ruiz [1]
Engine GameMaker: Studio
Platform(s) Windows, OS X, Linux, iOS, Android
ReleaseWindows, OS X, Linux
24 July 2014
iOS
17 December 2015
Android
TBA
Genre(s) Graphic adventure
Mode(s) Single-player

Gods Will Be Watching is a point-and-click adventure video game created by Spain-based development studio Deconstructeam and published by Devolver Digital, released on 24 July 2014. [2] Described as a "point-and-click thriller", the game revolves around a core mechanic of resource and time management, in which the player is placed in various scenarios and tasked to avert a crisis. [3] The iOS port of Gods Will Be Watching was released on 17 December 2015.

Contents

Gameplay

Gods Will Be Watching is a point-and-click adventure game with emphasis on the player's decision making. It features six chapters, each of which acts as a resource and time management puzzle. The player's goal in each chapter is to lead a group of characters through various circumstances in a fixed amount of time, often having to make moral decisions. The player can click on the ground to move, and on other characters to speak with them and give them orders. [3] Options given to the player include, for example, choosing to kill a group member in order to reserve rations for the rest of the group. [4]

Plot

The game is set in a far future science fiction setting, playing in 2257 CFD (Constellar Federation Date), with the player assuming the role of an agent of the neutral organization known as Everdusk Company for the Universe Knowledge (E.C.U.K.), Sgt. Burden. The first chapter begins with Burden infiltrating the idealistic resistance movement known as Xenolifer, with his task being to aid in a hacking operation. [5]

Development

Gods Will Be Watching was originally developed as an entry for the Ludum Dare game jam #26, the theme being minimalism. The original version was created across a span of 72 hours and featured a single scenario, akin to a chapter in the final game. It ranked second place in the competition, losing to Leaf Me Alone by Mark Foster and David Fenn. [6]

After the development competition, Deconstructeam launched a crowdfunding campaign on Indiegogo for the development of a full game, with a goal of €8,000. The campaign ended on 15 August 2013, having raised €20,385, or $21,242 in U.S. dollars. [7] The game was released worldwide on 24 July 2014, for Microsoft Windows, OS X, and Linux.

An epilogue was added to the game as a free download in May 2015. [8]

As the game was already announced for a release on iOS and Android, Abstraction Games took on the development of the game's mobile versions, where the Android release date is still to be announced.

Reception

The PC version received "mixed" reviews according to the review aggregation website Metacritic. [9] Critics praised it for its minimalist pixel art style, interesting story, and novel take on adventure games, but criticism was levied for its repetitiveness, tediousness, and excessive challenge. [4] The primary concern of reviewers was the trial and error nature of the gameplay and the lack of checkpoints, requiring multiple, time-consuming attempts at single scenarios. [4] [12]

Rowan Kaiser of IGN praised the game's simplicity and tense story, calling it "a demonstration that even with the simplest of interfaces and old-fashioned graphics, new combinations of storytelling with gameplay are possible." [3]

Related Research Articles

<i>Sanitarium</i> (video game) 1998 video game

Sanitarium is a psychological horror point-and-click adventure video game that was originally released for Microsoft Windows. It was developed by DreamForge Intertainment and published by ASC Games in 1998. It was a commercial success, with sales around 300,000 units. In 2015, it was ported to iOS and Android devices.

Ludum Dare is a game jam competition. It was founded by Geoff Howland and was first held in April 2002. It is currently run by Mike Kasprzak, who has been part of the team since the beginning. Participants are required to create a video game that fits within a given theme in two or three days. Participants often release a time-lapse video of the development of their game.

<i>Minicraft</i> 2011 video game

Minicraft is a 2D top-down action game designed and programmed by Markus Persson, the creator of Minecraft, for a Ludum Dare, a 48-hour game programming competition. The game was released on December 19, 2011.

<span class="mw-page-title-main">Simple and Fast Multimedia Library</span> Graphics and Multimedia Library written in C++

Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, and Rust. Experimental mobile ports were made available for Android and iOS with the release of SFML 2.2.

<i>Hotline Miami</i> 2012 video game

Hotline Miami is a 2012 top-down shooter game developed by Dennaton Games and published by Devolver Digital for Windows. The game is set in 1989 Miami, and revolves primarily around an unnamed silent protagonist—dubbed "Jacket" by fans—receiving coded messages on his answering machine instructing him to commit massacres against the local Russian mafia. The gameplay blends a top-down perspective with stealth, and the story features extreme violence and surreal storytelling, along with a soundtrack and visuals inspired by 1980s culture.

<span class="mw-page-title-main">Vox (video game)</span>

Vox is an independent voxel-based adventure and role-playing video game developed by Canadian studio AlwaysGeeky Games.

GROW is a series of Flash or HTML5-based puzzle games created by On Nakayama, a Japanese indie game developer, and posted to his website, eyezmaze.com. The series, which was launched on February 7, 2002, comprises 12 full games, 7 minigames, and 1 canceled game. The most recently released title was published in June 2018. The games all feature a simple click-button interface requiring the player to determine the correct combination of buttons to click to maximize visual reward and ultimately to achieve the good ending. Graphically spare and minimalist, GROW games employ a cute aesthetic and often include creatures and characters taken from On's other games like those in the Tontie Series.

<i>Broforce</i> 2015 video game

Broforce is a side-scrolling run-and-gun platform video game developed by Free Lives and published by Devolver Digital. The game has the player as one of several "bros", based on popular culture action movie icons, rescuing other "bros" through highly-destructible environments.

Dropsy is a 2015 point-and-click adventure video game developed by US-based indie developer Tendershoot and indie development studio A Jolly Corpse, and published by Devolver Digital. The game was released on September 10, 2015 for Microsoft Windows, OS X, Linux. The iOS port of Dropsy was released on December 17, 2015. The Nintendo Switch version was released on September 29, 2022.

<i>Luftrausers</i> 2014 video game

Luftrausers is a shoot 'em up video game developed by Netherlands-based indie developer studio Vlambeer and published by Devolver Digital for Microsoft Windows, OS X, Linux, PlayStation 3 and PlayStation Vita. It was released in March 2014 and ported to Android by General Arcade on May 28, 2015. A demake of the game, titled LuftrauserZ, was developed by Paul Koller for Commodore 64, Commodore 128 and Commodore 64 Games System, and released by RGCD and Vlambeer on December 8, 2017.

<i>Titan Souls</i> 2015 video game

Titan Souls is a 2015 action-adventure game developed by Acid Nerve and published by Devolver Digital. It was released for Windows, OS X, PlayStation 4, PlayStation Vita, and Android. Titan Souls received generally positive reviews and has been cited as an early example of a Soulslike, a game genre directly inspired by the Dark Souls series.

Shiro Games is an independent video game development company based in Bordeaux, France. The company was founded in 2012 by Sebastien Vidal and Nicolas Cannasse, and the company is known for their Evoland game, which was developed during the 24th Ludum Dare.

<i>Evoland</i> 2013 video game by Shiro Games

Evoland is a 2013 role-playing video game developed and published by Shiro Games. Evoland was first released for Microsoft Windows and OS X in April 2013, Android and iOS in February 2015 and Linux in March 2015.

Deconstructeam is a Spanish video game developer based in Valencia. Founded in March 2012 by Jordi de Paco, it is best known for developing Gods Will Be Watching (2014) and The Red Strings Club (2018), both published by Devolver Digital, which became their publisher after the 26th Ludum Dare game jam. The company made a notable leap after that moment, reaching more than 20,000 € in crowdfunding platform Indiegogo and becoming one of the most relevant independent video game company located in Spain during the mid and late 2010s.

<i>Pretentious Game</i> 2012 video game

Pretentious Game is a puzzle-platform game designed by independent Filipino studio Keybol. It is a satirical take on puzzle games in which poetic hints guide players to unite two lovers. The first chapter was written for Ludum Dare's 2012 game jam, and the series of five chapters was subsequently released for PC and mobile devices.

<i>Crossing Souls</i> 2018 video game

Crossing Souls is an action-adventure video game developed by Spain-based indie development studio Fourattic and published by Devolver Digital. The game was released on 13 February 2018 for Microsoft Windows, macOS, Linux PlayStation 4 and 26 July 2018 on Nintendo Switch.

Watch Dogs is an action-adventure video game franchise published by Ubisoft, and developed primarily by its Montreal and Toronto studios using the Disrupt game engine. The series' eponymous first title was released in 2014, and it has featured three games in total, the most recent being 2020's Watch Dogs: Legion. Several tie-in books and comic book miniseries set in the games' universe have also been published.

<i>Candleman</i> 2017 video game

Candleman is a 3D puzzle-platform game developed by Chinese studio Spotlightor Interactive and published by Indienova and Zodiac Interactive. It was created as a prototype for a Ludum Dare game jam. Following positive reception, a full version of the game was released for the Xbox One and was published on February 1, 2017. It was updated later the same year to Candleman: The Complete Journey with a downloadable Lost Light add-on. The game received positive reviews for its graphics, concept, music, and story, with complaints coming from a lack of depth in the story and difficulty.

<i>Terra Nil</i> 2023 strategy videogame

Terra Nil is a strategy video game developed by Free Lives and published Devolver Digital for Android, iOS, and Windows. The game was released on March 28, 2023.

<span class="mw-page-title-main">No Code (company)</span> Video game developer in Glasgow

No Code is a British video game developer based in Glasgow, Scotland. The company was founded in August 2015 by Jon McKellan and Omar Khan. They are best known for creating Stories Untold (2017) and Observation (2019).

References

  1. 1 2 3 "Entrevista: Jordi de Paco, de Deconstructeam" [Interview: Jordi de Paco, from Deconstructeam]. Anaitgames (in Spanish). 29 March 2014. Retrieved 24 May 2018.
  2. "Gods Will Be Watching". Steam . Valve . Retrieved 23 April 2015.
  3. 1 2 3 4 Kaiser, Rowan (25 July 2014). "Gods Will Be Watching Review". IGN . Ziff Davis . Retrieved 23 April 2015.
  4. 1 2 3 Haulica, Radu (27 July 2014). "Gods Will Be Watching Review (PC)". Softpedia . SoftNews NET SRL. Retrieved 23 April 2015.
  5. 1 2 Whitehead, Dan (28 July 2014). "Gods Will Be Watching review (PC)". Eurogamer . Gamer Network. Archived from the original on 29 July 2014. Retrieved 1 December 2022.
  6. "Ludum Dare 26: Top Entries - Overall(Jam)". Ludum Dare . Archived from the original on 15 June 2015. Retrieved 1 December 2022.
  7. "Gods Will Be Watching". Indiegogo . Retrieved 23 April 2015.
  8. Sykes, Tom (30 May 2015). "Gods Will Be Watching adds free epilogue chapter". PC Gamer . Future plc . Retrieved 9 May 2016.
  9. 1 2 "Gods Will Be Watching for PC Reviews". Metacritic . Fandom . Retrieved 23 April 2015.
  10. Duncan, Alasdair (1 August 2014). "Review: Gods Will Be Watching (PC)". Destructoid . Gamurs . Retrieved 1 December 2022.
  11. Woolsey, Cameron (28 July 2014). "Gods Will Be Watching Review (PC)". GameSpot . Fandom. Retrieved 1 December 2022.
  12. 1 2 Moore, Ben (4 August 2014). "Gods Will Be Watching - Review (PC)". GameTrailers . Defy Media. Archived from the original on 30 October 2014. Retrieved 1 December 2022.
  13. Christiansen, Tom (26 July 2014). "Gods Will Be Watching Review - God Help You (PC)". Gamezebo . Retrieved 1 December 2022.
  14. Donato, Joe (4 August 2014). "Gods Will Be Watching review: A true life simulator (PC)". GameZone. Archived from the original on 28 August 2014. Retrieved 1 December 2022.
  15. Kietzmann, Ludwig (5 August 2014). "Gods Will Be Watching Review: Morality After Math (PC)". Engadget (Joystiq). Yahoo. Archived from the original on 7 August 2014. Retrieved 1 December 2022.
  16. Cobbett, Richard (24 July 2014). "Gods Will Be Watching review". PC Gamer. Future plc. Retrieved 1 December 2022.
  17. Wong, Steven (24 July 2014). "Gods Will Be Watching review: Uncaring gods looking down (PC)". Shacknews . Retrieved 1 December 2022.
  18. Williams, Mike (31 July 2014). "Gods Will Be Watching PC Review: Horror is What You Do to Survive". USgamer. Gamer Network. Retrieved 1 December 2022.
  19. Harwood, Edd (20 August 2014). "Gods Will Be Watching (PC)". The Digital Fix. Poisonous Monkey. Archived from the original on 19 February 2016. Retrieved 1 December 2022.
  20. Nichols, Scott (24 July 2014). "Gods Will Be Watching review (PC): Forsaken by heaven". Digital Spy . Hearst Communications . Retrieved 1 December 2022.