The Nomad Soul

Last updated

The Nomad Soul
Omikron - The Nomad Soul Coverart.jpg
Developer(s) Quantic Dream [1]
Publisher(s) Eidos Interactive [1]
Director(s) David Cage
Producer(s)
  • Olivier Demangel [2]
  • Anne Devouassoux [2]
  • Herve Albertazzi [2]
  • Tom Marx [2]
Designer(s)
  • Loic Normand [1]
  • Philip Campbell [1]
Programmer(s)
  • Olivier Nallet [2]
  • Fabien Fessard [2]
Artist(s)
  • Stephane Elbaz [2]
  • Philippe Aballea [2]
  • Tony Lejuez [2]
Writer(s) David Cage
Composer(s)
Platform(s) Windows, Dreamcast
Release
  • Windows
    • NA: 1 November 1999
    • EU: 5 November 1999
    • AU: 19 November 1999
  • Dreamcast
    • NA: 22 June 2000
    • EU: 23 June 2000
    • AU: 30 June 2000
Genre(s) Adventure
Mode(s) Single-player

The Nomad Soul (known as Omikron: The Nomad Soul in North America) is an adventure game developed by Quantic Dream and published by Eidos Interactive. It was released for Microsoft Windows in 1999 and Dreamcast in 2000. The player can engage in unarmed and armed combat, explore the three-dimensional environment of Omikron City, and talk with non-player characters to progress the story. It follows an investigation into a case of serial killings, which unravels the supernatural truth behind the city's ancient history.

Contents

Director David Cage began writing the script in 1994 and signed a publishing deal with Eidos in 1997. David Bowie made the music with Reeves Gabrels, producing ten original songs. The game was finished after two-and-a-half years. Reviewers praised the graphics, soundtrack, story, character models, reincarnation mechanic, voice acting, and combat, but criticised the controls, loading times, and multiple gameplay styles. It was nominated for various awards and sold over 600,000 copies, with low sales in North America. A sequel was planned but cancelled.

Gameplay

A fight sequence in side-on view Omikron The Nomad Soul fighting sequence.jpg
A fight sequence in side-on view

The Nomad Soul is an adventure game played from third-person and side-on perspectives in unarmed combat, and first-person view in armed fighting. The player may explore the three-dimensional environment of Omikron by walking, running, using vehicles known as Sliders, or taking elevators to reach apartments and offices. Combat, speed, dodging, and resistance to damage improve with practice. The fighting controls allow the player to strafe, jump, crouch, punch, and kick. Special moves can be performed through certain combinations. To cross bodies of water, swimming sequences can be triggered, which expends oxygen. Physical exertion depletes energy, which is repleted with Medikits, food, drinks, or special potions. In the event of death (and eventually at will), the player is reincarnated into the body of the first non-player character (NPC) that interacts with them; there are more than forty people to inhabit. Mana levels signify the ability to cast spells and are increased with potions. [2] [3] [4]

Reading messages, talking to NPCs, and collecting items is crucial for the player to progress. They are provided with a computer terminal known as SNEAK, which is mostly used to access character information, call Sliders, open the inventory, and retrieve facts that are vital to story progression. Objects can be used, examined, and stored in the inventory. Magic rings allow the player to save the game at special points and buy advice for key information about NPCs to advance the story. Seteks, Omikronian currency, can be spent on things like consumables, better weapons, and advice. If the SNEAK inventory is full, items can be transferred or deposited into the Multiplan Virtual Locker, a larger inventory. [2] [3]

Synopsis

Setting

The Nomad Soul is set in a futuristic city known as Omikron, [5] which is a densely populated metropolis on the world of Phaenon. [6] Omikron exists beneath an enormous crystal dome, which was constructed to protect against the ice age that Phaenon entered into after its sun's extinction. The city is split into different sectors: Anekbah, Qalisar, Jaunpur, Jahangir, and Lahoreh. Because it is forbidden for the inhabitants to leave their respective sectors, each area has developed independently, which is reflected by the divergent lifestyles and architecture. [7]

Plot

At the start of the game, the player is asked by an Omikronian police officer named Kay'l 669 to leave their dimension and enter Omikron within his body. After doing so, the player continues with the investigation of serial killings that Kay'l and his partner were originally working on. The player begins the investigation in the Anekbah sector, where they uncover information that suggests the serial killer they are looking for is not human, but actually a demon. Members of an apparent underground, anti-government movement contact the player and confirm their suspicions. The investigation deepens and uncovers further information; one of Omikron's chief police commanders, Commandant Gandhar, is a demon pretending to be human and luring human souls into Omikron from other dimensions by way of The Nomad Soul. Kay'l 669 asking the player to help him turned out to be a trap: supposedly, if the in-game character dies, the real human playing the video game will lose their soul forever. Despite many assassination attempts on the protagonist's life by other demons working behind the scenes, the player destroys Gandhar with supernatural weaponry. [3] [7]

After this brief victory, the anti-government movement is revealed to be named "The Awakened", who invite the player to join them. They work in tandem with an ancient religious order led by Boz, a mystical being that exists in purely electronic form on the computer networks of Omikron. The Awakened refer to the protagonist as the "Nomad Soul", since they have the ability to change bodies at will. The Nomad Soul learns afterwards that what is going on in Omikron is merely an extension of an old battle between mankind and demons spearheaded by the powerful Astaroth. Astaroth, who was banished to the depths of Omikron long ago, is slowly regenerating power while using demons to both collect souls and impersonate high members of the government. The Nomad Soul harnesses ancient, magical technology in order to destroy Astaroth. They return to their own dimension, and prevent their soul from being captured by demons. [3] [7]

Development and release

Reeves Gabrels (pictured in 2012) 150-minute almost non-stop show not enough for The Cure at Frequency Festival (7815846936).jpg
Reeves Gabrels (pictured in 2012)
David Bowie (pictured in 1997) David Bowie 1997.jpg
David Bowie (pictured in 1997)

Director David Cage, having grown tired of his 15-year-long career as a composer, started writing The Nomad Soul in 1994. [8] The script resulted in a 200-page document, which was distributed to his contacts in the music business, who said the idea was "technically impossible". In an act of defiance, Cage hired a team of friends [lower-alpha 1] with development experience and turned one of his isolation booths into an office. They had a deadline of six months until the money ran out, by which time the goal was to have a game engine and prototype. In the last week, [lower-alpha 2] Cage travelled to London and called Eidos Interactive, who invited him for a meeting. Eidos was so impressed with the demonstration and script that the publishing deal was signed by noon the next day. The Nomad Soul entered full production one month later. [8] Two months after that, a prototype was displayed at the Electronic Entertainment Expo. [11]

With The Nomad Soul, Cage wanted to create "a movie-like experience - with total immersion" and mix multiple genres. He was initially hesitant to introduce a first-person perspective as it gave him headaches, but implemented it at Eidos' request. [9] [11] Cage had written down names of artists he wanted to work with, including Björk, Massive Attack, Archive, and David Bowie. [9] At the behest of Eidos' senior designer Philip Campbell, Bowie was ultimately solicited for the music, which was done with assistance from guitarist Reeves Gabrels. Bowie produced ten original songs and spent two weeks in Paris for design sessions. He portrayed a character named Boz and the lead singer of an in-game band playing gigs around Omikron City; Gabrels and musician Gail Ann Dorsey also lent their likenesses. Cage spent thirty hours doing motion capture for each concert. Bowie's priority was to imbue the game with "emotional subtext" and regarded this as a success. Fashion model Iman, Bowie's wife, played a character the player can reincarnate into. [9] [12] [13] Xavier Despas composed ambient and additional tracks. [2] The game took two-and-a-half years to complete. [11]

The Nomad Soul was renamed Omikron: The Nomad Soul in North America. [8] It was released for Microsoft Windows on 1 November 1999 in North America, [14] on 5 November in Europe, [15] and on 19 November in Australia. [16] The game was ported for the Dreamcast, with release dates reported for 22 June (NA), 23 June (EU), and 30 June 2000 (AU). [17] [18] [19] It sold more than 600,000 copies, [20] between 400,000 and 500,000 of which came from Europe. Cage blamed the low sales in North America on Eidos' lack of support in that market. [9] A PlayStation version, planned for May 2000, was cancelled after seventy percent of it had been completed. [21] The game was also cancelled for PlayStation 2. [22] After Bowie's death in 2016, The Nomad Soul was made available at no cost for one week. [23]

Reception

The Nomad Soul was nominated as the best personal computer adventure game of 1999 by CNET Gamecenter , The Electric Playground , and GameSpot , losing variously to Gabriel Knight 3 , Spy Fox 2 , and Outcast . [33] [34] [35] It was also nominated for "Outstanding Achievement in Character or Story Development" during the 3rd Annual Interactive Achievement Awards in 2000, losing to Age of Empires II: The Age of Kings and Thief: The Dark Project (both of which tied for the award). [36]

Reviewing the Dreamcast version, Glenn Wigmore of AllGame held the game to be "unique", writing that the execution of its real-time graphics was done well and that, ultimately, "the game looks solid and creates the atmosphere of a giant, dark, and tangible world". He enjoyed the characters' varied, fleshed out demeanour, and good voice acting. The combat also appealed to Wigmore, who called it "fun". [3] AllGame's Chris Couper said in his PC review that The Nomad Soul was "by leaps, bounds and great units of measurement, [his] favorite game of 1999". He regarded the story as "fascinating", the graphics as "amazing", and the soundtrack as "breathtaking". The most innovative part of the game, according to Couper, was that it allowed the player to reincarnate into other characters' bodies. [26] Eurogamer was impressed with Omikron's atmospheric, "futuristic cityscape", thinking well of the general story. [5] Game Revolution declared The Nomad Soul the first game to approach total immersion, thus calling it the "best single player gaming experience" of 1999. Game Revolution termed the story "deeply engaging", the ability to solve individual problems through multiple paths "refreshing", the graphical effects "simply gorgeous", the character models "striking", and sound effects and voice acting "generally excellent". The in-game movie sequences were similarly praised. Like Couper, Game Revolution liked the musical score, dubbing it "atmospheric". [4] GamePro , evaluating it on the Dreamcast, was pleased with the setting and music. [27] Having played the PC version, GamePro's Nash Werner observed that, at its best, the game was "a fresh approach to a neglected adventure-gaming genre". He likened the graphics to Blade Runner and Tim Burton's art style, deemed the score to be "incredible" and key to the atmosphere, and considered the gameplay "smooth". [6] Ryan Mac Donald, writing the Dreamcast review for GameSpot, found the story good enough to maintain the player's interest throughout. He saw the controls as "adequate" and agreed that the game boasted "impressive" graphics as well as a "wonderful" soundtrack. [28] Greg Kasavin's PC review, also for GameSpot, admired the character models, their realistic portrayal of emotion, and voice acting. Kasavin additionally liked the graphics engine for its high-quality rendering of enemies, weapon effects, and architecture in first-person view. [29] IGN 's Jeremy Dunham reviewed the Dreamcast version, which he noted as a "unique experience", saying the graphics looked better than on the PC. He praised the soundtrack, calling it like "something out of a modern-day cyber punk flick". He also echoed Couper's view that the reincarnation mechanic was one of the game's most innovative features. [30] Vincent Lopez's PC review at IGN lauded the "fun, but simple" first-person mode, preferring unarmed combat for its combos and animation. What impressed him the most was the adult manner in which he felt the story was handled. He too saw the graphics as "incredible"; the soundtrack was similarly commended. [31] Greg Vederman of PC Gamer thought the gameplay was fun, especially the third-person exploration. [32]

Conversely, Wigmore noted that some details were "a tad rough", while also faulting the "low" colour palette. He blamed the character's lack of agility on "sluggish" controls and deducted the game for its lengthy loading times. [3] Eurogamer criticised the uniformity of the NPCs, vehicles, and artificial intelligence. Like Wigmore, Eurogamer disliked the controls, which were found to worsen the first-person sequences. Also subject to reproval were the save game system, "pretentious silliness" in the narrative, reincarnation mechanic, substandard graphics, and "blocky and often poorly animated" character models. [5] Despite lauding the story, Game Revolution admitted it was "a little clichéd", while also decrying armed and unarmed combat as "noticeably low on flash" compared to other games. [4] GamePro disparaged the execution of the game modes, agreeing with others on the "universally awkward" controls. Loading "hiccups" were also disapproved of. [27] Werner stated that, at its worst, The Nomad Soul was "your typical puzzle hunt with non-player characters that can often be annoying". He thought the models were "blocky" and their textures "murky" or "blurry". [6] Donald noted that Quantic Dream's incorporation of various styles was a failure and became disillusioned with the promise of an immersive world, judging it instead as "little more than a polygonal prop". The action sequences were criticised for their repetitiveness. [28] Kasavin took the same view as Donald on the implementation of multiple gameplay styles, calling them "ineffective". He questioned the originality of the world, considered the character animations "stilted and unrealistic", dismissed the unarmed combat as "silly" compared to other fighting games, and diverged from others on the soundtrack, saying it lacked variety. [29] Dunham wrote that The Nomad Soul was best described as " Messiah and Shenmue 's illegitimate child", disregarding the Dreamcast version as an "obviously rushed" port. Though initially impressed with the reincarnation mechanic, he grew tired of it near the end. [30] Lopez mentioned the frame rate as one "serious problem" he encountered, especially in first-person mode. [31] Vederman stated that the first-person and side-on segments looked and played "rather poorly". [32]

Sequel

By January 2000, a sequel was in the early stages of development, then scheduled to be released by 2001. [11] It went under the titles Nomad Soul: Exodus and Omikron 2: Karma and was planned for Microsoft Windows, PlayStation 3, and Xbox 360. [37] [38] After the release of Fahrenheit , the project was still in discussion, but ultimately scrapped in favour of Heavy Rain . [20] [38]

Legacy

In December 2021, shortly after the emergence of the SARS-CoV-2 Omicron variant, a cutscene featuring David Bowie's character encouraging a government uprising went viral on Twitter, [39] leading to a resurgence in popularity thanks to the game's North America title, themes, and storyline. Misinformation on Bill Gates' being involved in the game began to spread in an attempt to connect it with conspiracy theories that he was responsible for the virus. [40] [41]

Notes

  1. The amount has both been reported as five and six. [8] [9]
  2. The year this occurred was 1997. [9] [10]

Related Research Articles

<i>Deus Ex</i> (video game) 2000 video game

Deus Ex is a 2000 action role-playing game developed by Ion Storm and published by Eidos Interactive. Set in a cyberpunk-themed dystopian world in the year 2052, the game follows JC Denton, an agent of the fictional agency United Nations Anti-Terrorist Coalition (UNATCO), who is given superhuman abilities by nanotechnology, as he sets out to combat hostile forces in a world ravaged by inequality and a deadly plague. His missions entangle him in a conspiracy that brings him into conflict with the Triads, Majestic 12, and the Illuminati.

<i>Quake III Arena</i> 1999 video game

Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the Quake series, Arena differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.

<i>Unreal Tournament</i> 1999 first-person shooter video game

Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.

<i>Half-Life: Blue Shift</i> 2001 video game

Half-Life: Blue Shift is an expansion pack for the first-person shooter video game Half-Life (1998). It was developed by Gearbox Software and published by Sierra On-Line. Blue Shift was the second expansion for Half-Life, originally intended as part of a Dreamcast port of Half-Life. Although the Dreamcast port was cancelled, the Windows version was released as a standalone product on June 12, 2001 for Windows. It was released on Steam on August 24, 2005.

<i>Thief: The Dark Project</i> 1998 video game

Thief: The Dark Project is a 1998 first-person stealth video game developed by Looking Glass Studios and published by Eidos Interactive. Set in a fantasy metropolis called the City, players take on the role of Garrett, a master thief trained by a secret society who, while carrying out a series of robberies, becomes embroiled in a complex plot that ultimately sees him attempting to prevent a great power from unleashing chaos on the world.

<i>Legacy of Kain: Soul Reaver</i> 1999 video game

Legacy of Kain: Soul Reaver is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It was released for the PlayStation and Microsoft Windows in 1999 and for the Dreamcast in 2000. As the second game in the Legacy of Kain series, Soul Reaver is the sequel to Blood Omen: Legacy of Kain. Soul Reaver was followed by three games, one of which, Soul Reaver 2, is a direct sequel.

<i>Tomb Raider: Chronicles</i> 2000 video game

Tomb Raider: Chronicles is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released for PlayStation, Windows, and Dreamcast in 2000, then on Mac OS the following year. It is the fifth installment in the Tomb Raider series. The narrative continues from Tomb Raider: The Last Revelation with archaeologist-adventurer Lara Croft presumed dead, and three friends recall adventures from her early career. Gameplay follows Lara through linear levels, solving puzzles and fighting enemies. Some levels incorporate additional gameplay elements such as stealth.

<i>Tomb Raider: The Last Revelation</i> 1999 video game

Tomb Raider: The Last Revelation is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released for PlayStation and Microsoft Windows in 1999, then on Dreamcast and Mac OS the following year. It is the fourth instalment in the Tomb Raider series. The narrative follows archaeologist-adventurer Lara Croft as she races to imprison the Egyptian god Set after accidentally setting him free. Gameplay features Lara navigating levels split into multiple areas and room complexes, fighting enemies and solving puzzles to progress.

<i>Fahrenheit</i> (2005 video game) 2005 action-adventure game

Fahrenheit is an action-adventure game developed by Quantic Dream and published by Atari for Microsoft Windows, Xbox, and PlayStation 2 in September 2005. The plot follows Lucas Kane, a man who commits murder while supernaturally possessed, and two police detectives investigating the case. Gameplay involves the player in making decisions to alter the narrative.

Quantic Dream SA is a French video game developer and publisher based in Paris. Founded in May 1997, Quantic Dream has developed five video games: The Nomad Soul (1999), Fahrenheit (2005), Heavy Rain (2010), Beyond: Two Souls (2013), and Detroit: Become Human (2018). The company is known for promoting interactive storytelling, with founder David Cage as the primary creative force. The studio was acquired by NetEase in August 2022 to act as its first European studio.

<i>TrickStyle</i> 1999 video game

TrickStyle is a futuristic racing video game developed by Criterion Games and published by Acclaim Entertainment for the Dreamcast and Microsoft Windows. Set in the future, the player takes part in stunt-filled hoverboard races through London, Tokyo, and Manhattan, or inside a massive arena called the Velodrome. AirBlade by Criterion and Namco is a spiritual successor. The game received mixed reviews from critics, who praised its graphics and physics, but criticized its gameplay, animations and sound.

<i>Revenant</i> (video game) 1999 isometric action role-playing game by Eidos Interactive

Revenant is an action role-playing video game produced by Cinematix Studios and released in 1999 by publisher Eidos Interactive.

<i>Urban Chaos</i> 1999 video game

Urban Chaos is the debut video game of English developer Mucky Foot Productions with its initial release in 1999 on Microsoft Windows. It was subsequently released on the PlayStation and Dreamcast. The game was published by Eidos Interactive.

<span class="mw-page-title-main">David Cage</span> French video game designer, writer and musician

David De Gruttola, known by his pseudonym David Cage, is a French video game designer, writer and musician. He is the founder of the game development studio Quantic Dream. Cage both wrote and directed the video games Heavy Rain and Beyond: Two Souls for the PlayStation 3, and Detroit: Become Human for the PlayStation 4 and Microsoft Windows.

<i>Walt Disney World Quest: Magical Racing Tour</i> 2000 video game

Walt Disney World Quest: Magical Racing Tour, sometimes mislabeled as Disney MT Racing or Walt Disney World: Magical Racing Quest, is a 2000 go-kart racing video game based on attractions at the Walt Disney World Resort. Players compete in races on tracks inspired by attractions such as the Haunted Mansion, Pirates of the Caribbean, Space Mountain and Big Thunder Mountain Railroad to acquire missing parts for the park's fireworks machine, which was accidentally destroyed by Chip 'n' Dale while they were gathering acorns. The game was developed by Crystal Dynamics and published by Eidos Interactive. The Game Boy Color and Dreamcast versions were developed by Prolific Publishing.

<i>Heavy Rain</i> 2010 video game

Heavy Rain is a 2010 action-adventure video game developed by Quantic Dream and published by Sony Computer Entertainment. The game features four protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events. The player's choices and actions during the game affect the narrative.

<i>F-1 World Grand Prix</i> 1998 video game

F-1 World Grand Prix, developed by Paradigm Entertainment, is a Formula One racing game/sim first released in 1998 for the Nintendo 64 game console and to later platforms including the Sega Dreamcast, Microsoft Windows, Sony PlayStation, and Game Boy Color. The Nintendo 64 version is based on the 1997 Formula One season, featuring each of the 17 circuits from the season and all 22 drivers, with the exceptions of Jacques Villeneuve and the MasterCard Lola team.

<i>Rayman 2: The Great Escape</i> 1999 platform game developed by Ubisoft

Rayman 2: The Great Escape is a 1999 platform game developed by Ubi Pictures and published by Ubi Soft for the Nintendo 64, Windows, Dreamcast and PlayStation. The game centers on the titular character Rayman, who was tasked with saving his friend Globox and the fantastical land of the Fairy Glade from an army of robotic pirates led by Admiral Razorbeard.

<i>Beyond: Two Souls</i> 2013 video game

Beyond: Two Souls is an action-adventure game developed by Quantic Dream and published by Sony Computer Entertainment. It was released on 8 October 2013 for PlayStation 3 and for PlayStation 4 on 24 November 2015. A Windows port self-published by Quantic Dream was released on 22 July 2019.

<i>Detroit: Become Human</i> 2018 adventure game

Detroit: Become Human is a 2018 adventure game developed by Quantic Dream. The game was released for the PlayStation 4 in May 2018, published by Sony Interactive Entertainment. A port for Windows was released in December 2019, published by Quantic Dream. The plot follows three androids: Kara, who escapes her owner to explore her newfound sentience and protect a young girl; Connor, whose job is to hunt down sentient androids; and Markus, who devotes himself to releasing other androids from servitude. The player's choices affect the course and outcome of the story.

References

  1. 1 2 3 4 Szczepaniak, John (19 May 2016). "Omikron: The Nomad Soul - Windows, Dreamcast (1999)". Hardcore Gaming 101. Archived from the original on 23 May 2016.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 Quantic Dream (31 October 1999). The Nomad Soul manual. Eidos Interactive.
  3. 1 2 3 4 5 6 7 Wigmore, Glenn. "Omikron: The Nomad Soul". AllGame . Archived from the original on 14 November 2014.
  4. 1 2 3 4 "Can you hear me, Major Tom? I'm stuck in Omikron! Review". Game Revolution . 1 November 1999. Archived from the original on 4 April 2019.
  5. 1 2 3 4 "Nomad Soul". Eurogamer . 12 November 1999. Archived from the original on 11 January 2015.
  6. 1 2 3 4 Werner, Nash (1 January 2000). "Omikron: The Nomad Soul". GamePro . Archived from the original on 5 July 2004.
  7. 1 2 3 Quantic Dream (31 October 1999). The Nomad Soul (Microsoft Windows, Dreamcast). Eidos Interactive.
  8. 1 2 3 4 "David Cage: From the brink". MCV . 28 September 2011. Archived from the original on 17 February 2019.
  9. 1 2 3 4 5 6 Staff (21 September 2013). "The Making Of: Omikron: The Nomad Soul". Edge . Archived from the original on 28 February 2014.
  10. Quantic Dream [@Quantic_Dream] (25 April 2019). "On May 2, Quantic Dream will be 22 years old. #Happy22QD" (Tweet). Archived from the original on 7 May 2019 via Twitter.
  11. 1 2 3 4 Strohm, Alex (12 January 2000). "Omikron Team Interviewed". GameSpot . Archived from the original on 31 August 2000.
  12. Feldman, Brian (11 January 2016). "How David Bowie's Love for the Internet Led Him to Star in a Terrible Dreamcast Game". New York . Archived from the original on 13 January 2016.
  13. Traiman, Steve (5 June 1999). "More Musicians Explore Video Game Work". Billboard . p. 101. Archived from the original on 18 September 2018.
  14. "Eidos Interactive". 23 January 2000. Archived from the original on 23 January 2000. Retrieved 2 October 2023.
  15. "Gone Gold : EuroGold". 10 February 2001. Archived from the original on 10 February 2001. Retrieved 2 October 2023.
  16. "Archives November 1999: 19/11/99". Games Market. 19 November 1999. Archived from the original on 24 July 2003. Retrieved 17 April 2024.
  17. "The Nomad Soul sur Dreamcast en juin". Jeuxvideo.com (in French). 29 May 2000. Archived from the original on 6 December 2019.
  18. Carpenter, Nicole (15 January 2016). "Square Enix Giving Away Omikron: The Nomad Soul in Honor of David Bowie". IGN . Archived from the original on 3 April 2019.
  19. "Dreamcast Reviews & Game List". FutureGamez. Archived from the original on 31 July 2001. Retrieved 17 April 2024.
  20. 1 2 Gibson, Ellie (17 March 2005). "Quantic Dream considers Omikron II". Eurogamer . Archived from the original on 17 January 2012.
  21. Strohm, Axel (26 April 2000). "Update: Cancelled PS Omikron". GameSpot . Archived from the original on 21 May 2016.
  22. Walker, John (28 February 2010). "Retrospective: Omikron: The Nomad Soul". Eurogamer . Archived from the original on 11 January 2016.
  23. Morrison, Angus (15 January 2016). "Omikron: The Nomad Soul free as Bowie tribute". PC Gamer . Archived from the original on 16 January 2016.
  24. "Omikron: The Nomad Soul". GameRankings . Archived from the original on 28 June 2013.
  25. "Omikron: The Nomad Soul". GameRankings . Archived from the original on 28 June 2013.
  26. 1 2 Couper, Chris. "Omikron: The Nomad Soul". AllGame . Archived from the original on 15 November 2014.
  27. 1 2 3 "Omikron: The Nomad Soul". GamePro . 10 July 2000. Archived from the original on 29 June 2004.
  28. 1 2 3 Donald, Ryan Mac (13 July 2000). "Omikron Review". GameSpot . Archived from the original on 11 January 2015.
  29. 1 2 3 Kasavin, Greg (29 November 1999). "Omikron: The Nomad Soul Review". GameSpot . Archived from the original on 11 January 2015.
  30. 1 2 3 Dunham, Jeremy (5 July 2000). "Omikron: the Nomad Soul". IGN . Archived from the original on 4 April 2019.
  31. 1 2 3 Lopez, Vincent (12 November 1999). "Omikron: The Nomad Soul". IGN . Archived from the original on 16 August 2000.
  32. 1 2 3 Vederman, Greg. "Omikron: The Nomad Soul". PC Gamer . Archived from the original on 15 March 2006.
  33. "Adventure Game of the Year, Nominees | GameSpot's The Best & Worst of 1999". GameSpot . 2000. Archived from the original on 16 August 2000.
  34. "Adventure | The Gamecenter Awards for 1999!". CNET Gamecenter . 21 January 2000. Archived from the original on 4 June 2000.
  35. "BEST PC ADVENTURE GAME OF THE YEAR | the Blister Awards 1999". The Electric Playground . March 2000. Archived from the original on 28 October 2000.
  36. "Third Interactive Achievement Awards - Craft Award". Academy of Interactive Arts & Sciences. Archived from the original on 11 October 2000. Retrieved 11 January 2023.
  37. Staff (17 February 2000). "The Nomad Soul Is Back". IGN . Archived from the original on 18 September 2018.
  38. 1 2 Sheffield, Brandon (23 June 2008). "Paris GDC: Quantic Dream Considering Second Next-Gen Title". Gamasutra . Archived from the original on 12 January 2016.
  39. Bain, Ellissa (1 December 2021). "Creepy 1999 video game 'Omikron' goes viral amid Omicron variant fears". HITC. Retrieved 3 December 2021.
  40. "Reality check: Microsoft, David Bowie, Bill Gates, and a creepy video game called 'Omikron'". GeekWire. 2 December 2021. Retrieved 3 December 2021.
  41. "A 1999 Video Game Called 'Omikron' Is Going Viral Thanks to a New COVID Variant". Distractify. 1 December 2021. Retrieved 3 December 2021.