Syndicate (1993 video game)

Last updated
Syndicate
Syndicate Coverart.png
European box art
Developer(s) Bullfrog Productions
Publisher(s)
Producer(s) Peter Molyneux (Bullfrog)
Kevin Buckner (EA)
Designer(s) Sean Cooper
Programmer(s) Sean Cooper
Phillip Jones
Artist(s) Chris Hill
Paul McLaughlin
Composer(s) Russell Shaw
Series Syndicate
Platform(s) MS-DOS, Amiga, Amiga CD32, Mac, Sega Genesis, SNES, FM Towns, NEC PC-9801, Atari Jaguar, 3DO, Sega-CD, Acorn Archimedes
ReleaseJuly 2, 1993
Genre(s) Real-time tactics
Mode(s) Single-player

Syndicate is an isometric real-time tactical and strategic game from Bullfrog Productions created in 1993, and released for a variety of platforms beginning with the PC and Commodore Amiga. It is the first title in the Syndicate series. Set in a dystopian future in which corporations have replaced governments, Syndicate puts the player in control of a corporation vying for global dominance.

Contents

The game consists of a series of missions, in which the player controls a team of cybernetically modified agents attempting to take control of a particular country. The agents must frequently overcome local police forces and heavily armed agents from rival syndicates to achieve mission objectives, which range from assassinations to capture or rescue of personnel. Agent armaments, cybernetic modifications and behavioral attributes can be controlled by the player to make them more suited for particular tasks.

The player corporation makes money through taxes gathered from occupied territories, which can be used to research and purchase more potent weaponry and cybernetic modifications. The player controls the level of taxation, with excessive taxation bringing the risk of revolt, requiring a further mission to re-capture the territory.

The game was critically acclaimed upon release, with particular praise for the realistic presentation, writing and violence of the gameplay. It cemented Bullfrog's reputation following its early successes with the Populous series and Powermonger, and has appeared on several lists of the greatest video games of all time.

An expansion pack, Syndicate: American Revolt , a sequel, Syndicate Wars , and a reboot Syndicate have also been released. The original game and expansion pack were re-released together in 1996 as Syndicate Plus.

Gameplay

In-game screenshot (PC version) Syndicate screenshot.png
In-game screenshot (PC version)

Gameplay of Syndicate involves ordering a one to four-person team of cyborg agents around cities displayed in a fixed-view isometric style, in pursuit of mission goals such as assassinating executives of a rival syndicate, rescuing captured allies, "persuading" civilians and scientists to join the player's company or killing all enemy agents.

As the player progresses through the game, they must manage the research and development of new weaponry and cyborg upgrades. The player has limited funds, requiring taxation of the conquered territories. Over-taxed territories may revolt, resulting in the loss of that territory and requiring the replay of that mission. The player begins the game with pistols, progressing through increasingly destructive weaponry that includes Uzis, miniguns, flamethrowers, sniper rifles, time bombs, lasers and the destructive Gauss gun. In addition, the player can use items such as medikits to heal their agents, scanners to locate pedestrians/vehicles and the "Persuadertron" to brainwash the player's targets into blind obedience.

Plot

The backstory of Syndicate is contained in the manual, instead of the game itself. [1] As multinational corporations gained power and influence they came to exercise direct influence over the world's governments, eventually replacing them, controlling the lives of people through commerce. One such "megacorp", named EuroCorp, invented the "CHIP", a device inserted into the neck which alters a person's perception of the outside world, numbing their senses to the misery and squalor around them. It also opened the user to suggestion and manipulation by the megacorps. Before long the megacorps became corrupt crime Syndicates, fighting amongst each other for monopoly over CHIP manufacturing and control over populations. [2]

The game puts the player in charge of a self-named corporation in a near-future cyberpunk-style world in the year 2096. The teams of up to four cyborg agents - who according to the game's intro cutscene, are ordinary civilians who have been captured, cybernetically enhanced and reprogrammed. The agents are used in a series of missions, which include assassinations, infiltration, theft and "persuasion" (using a device called a Persuadertron to capture individuals of importance, or hordes of civilians, police and others to act as cannon fodder). New agents can also be Persuaded and added to the player's roster, to replace those who have been injured or killed. Losing all agents results in a Game Over screen, as the player's corporation sets the player's control airship to self destruct and crash.

During the course of the game, the player establishes worldwide dominance with their established syndicate, one territory at a time, while engaging and eliminating rival syndicates (such as The Tao, Sphinx Inc., and The Castrilos) and putting down internal mutinies. The finale sees the squad eliminating wave upon wave of enemy agents on the Atlantic Accelerator research station: victory declares the dawn of a new Empire across the Earth. [2]

Release

The game appeared was first released in the United Kingdom on 2 July 1993 for the Amiga and PC DOS computers and was subsequently ported across to a wide variety of other formats. [3] The DOS version used the standard 320x200 256-color resolution (Mode 13h) just for the planning and main menus, with the tactical simulation part rendered at 640x480 with only 16 colors. The higher resolution permitted finer detail in the graphics and allowed for the illusion that more than 16 colors were used by means of dithering. Similar graphics and same levels design were used in the Macintosh, 3DO, Atari Jaguar and RiscPC ports.

A separate version was made for the simpler, 16-bit consoles, as the hardware could not support the complexity of the original game. It contained new level design and different graphics, and was released for Sega Mega Drive and SNES. Later, it was released on the PlayStation Portable as part of EA Replay , a compilation of retro games released in the United States on November 7, 2006; this version is the SNES version and is executed on PSP by an emulator. [4]

In January 2012, the DOS version of Syndicate was re-released, packaged with pre-configured versions of the DOSBox emulator for both OS X and modern versions of Windows. [5] In 2015, Syndicate was available for free on Electronic Arts' Origin platform. [6]

An expansion pack named, Syndicate: American Revolt , was subsequently released in 1993. [7] [8]

Reception

Computer Gaming World criticized the lack of multiplayer, random research, poor AI, and repetitive missions. The magazine concluded that "Syndicate is a polished and significant effort" that would appeal to fans of other Bullfrog games but "doesn't quite offer the staying power of its predecessors". [18] COMPUTE! noted, "This isn't a game to use as a morality lesson for the kids – it's bloody, it requires you to be ruthless, and some people may take issue with the use of drugs to control your agents. But it's a ball to play." [19]

GamePro described the Genesis version as a "clumsy translation", remarking that targeting and maneuvering are much more difficult with gamepad button combinations, and that the graphics aren't clear enough for the player to make out essential details. [20] Next Generation reviewed the Genesis version of the game, and stated that "Often the intense strategy games of the PC domain never make much of a 16bit game and Syndicate is a prime example." [17]

The four reviewers of Electronic Gaming Monthly concurred that the Jaguar version was the best home console version of the game to date, but still clearly inferior to the PC version. They especially criticized the use of the Jaguar controller's number pad, saying it made the controls needlessly complicated. [11] GamePro instead actually praised the use of the Jaguar controller's many buttons, but also remarked that the Jaguar version suffers from a hard-to-read display and sharp, erratic slowdown. [21] A reviewer for Next Generation disagreed with both of them, saying that the Jaguar version is "as close to the original title as is possible without the use of a mouse." They applauded the game in general for its detailed gore and "oppressive atmosphere." [13]

Next Generation also published a positive review for the 3DO version, with the reviewer commenting, "There's been a version of this for nearly every system, and it has to be said this one takes a close second behind that found on PC. ... easily the best looking and smoothest controlling version for any home system." Despite this, he gave it a lower score than the Jaguar version. [15] Next Generation reviewed the 3DO version of the game again, and stated that "Of all the versions we've looked at, this is a close second behind the PC, noticeably better than the Jaguar, and miles ahead of the Genesis and Sega CD versions. Otherwise, it's exactly the same." [14]

GamePro gave the SNES version an overall positive review based on the depth of the gameplay, calling it "a thinking man's shoot-em-up game." [22]

Next Generation reviewed the Macintosh version of the game, and stated that "players who enjoy being the Greedy, Amoral, Corporate Bastard are in for a satisfying depraved chunk of murder." [16]

Accolades

In 1996, Computer Gaming World ranked it as the 67th best PC game of all time, stating that "it was just fun to mow down civilians in this strategic action game of futuristic gang warfare." [23] That same year, Next Generation ranked it as the 29th top game of all time for being "fast, furious and tons of fun" in spite of its complexity. [24] Also in 1996, Syndicate was ranked as the seventh best Amiga game by Amiga Power . [25] In 2010, UGO.com included the game on its list of 42 best games ever made. [26] It was also included in the 2011 list of the best violent video games of all time by The Daily Telegraph for the reason that "few games have ever been so keen to have their protagonists murder civilians, burning them with flamethrowers, blowing them up with rocket launchers and simply mowing them down." [27] That same year, Wirtualna Polska ranked it as the third best Amiga game. [28] In 1994, PC Gamer US named Syndicate as the 16th best computer game ever. The editors hailed it as "slick, addictive, and one-of-a-kind gaming."" [29] That same year, PC Gamer UK named it the 11th best computer game of all time. The editors wrote, "Very few titles provide an atmosphere as dark and seductive as the one in Syndicate, and it strikes just the right balance between strategy and arcade blasting." [30] In 1995, Total! ranked the game 37th on their Top 100 SNES Games writing: "Bullfrog deliver heaps of moody atmosphere in this bleak futuristic shooter. It’s gripping and a little dangerous." [31] In 1996, GamesMaster ranked the 3DO version 8th in its "The GamesMaster 3DO Top 10." [32] In the same magazine, they also ranked the game 22nd in their "Top 100 Games of All Time." [33]

Legacy

Syndicate Wars is a 1996 direct sequel to Syndicate, featuring 3D graphics and released for the PC and PlayStation. Several attempts by Bullfrog to produce another Syndicate game were all ultimately abandoned. These canceled games included at least one for the PC and another for the PlayStation 2. [34] The game was re-imagined by Starbreeze Studios as Syndicate, a first-person shooter released for the PC, PlayStation 3 and Xbox 360 in 2012. A spiritual successor, Satellite Reign , was developed by some of the original staff. [35]

Related Research Articles

<i>Zoop</i> 1995 video game

Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar. Zoop has similarities to Taito's 1989 arcade video game Plotting, but Zoop runs in real-time instead. Players are tasked with eliminating pieces that spawn from one of the sides of the screen before they reach the center of the playfield. By pointing at a piece and shooting it, the player can either swap it with the current player color and thus arrange the same color pieces in a row or column, or match the color.

<span class="mw-page-title-main">3DO Interactive Multiplayer</span> Home video game console

The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company itself, but a set of specifications, originally designed by Dave Needle and RJ Mical of New Technologies Group, that could be licensed by third parties. Panasonic produced the first models in 1993, and further renditions of the hardware were released afterwards by GoldStar, Sanyo, Creative Labs, and Samsung Electronics in 1997.

<i>Populous</i> (video game) 1989 video game

Populous is a video game developed by Bullfrog Productions and published by Electronic Arts, released originally for the Amiga in 1989, and is regarded by many as the first god game. With over four million copies sold, Populous is one of the best-selling PC games of all time.

<i>Rise of the Robots</i> 1994 video game

Rise of the Robots is a fighting game released by Time Warner Interactive in 1994. Originally developed for the Amiga and DOS by Mirage's Instinct Design, it was ported to various video game consoles, including the Super NES, the Mega Drive, and the 3DO Interactive Multiplayer. The game includes a single-player mode in which the player assumes the role of the ECO35-2 Cyborg as he attempts to stop the Supervisor who takes over Electrocorp's facilities in Metropolis 4, and a two-player mode in which the second player controls a character chosen from among EC035-2's enemies.

Syndicate is a series of science fiction video games created by Bullfrog Productions and published by Electronic Arts. There are two main titles: Syndicate (1993) and Syndicate Wars (1996), both of which are isometric real-time tactics games. An additional first-person shooter Syndicate title was released in 2012, and a spiritual successor to the series, entitled Satellite Reign, was released in 2015.

<i>Theme Park</i> (video game) 1994 video game

Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. The game is the first instalment in Bullfrog's Theme series and their Designer Series.

<i>Soccer Kid</i> 1993 video game

Soccer Kid is a 1993 side-scrolling platform game developed and published by Krisalis Software in Europe for the Amiga. The player assumes the role of the titular main protagonist who travels across several countries around the world to repair the World Cup by retrieving pieces that were scattered by the alien pirate Scab, the main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup.

<i>Flashback</i> (1992 video game) 1992 video game

Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in the United States and Europe, and Sunsoft in Japan.

<i>Primal Rage</i> 1994 arcade video game

Primal Rage is a fighting game developed and released by Atari Games for arcades in 1994. The game takes place on a post-apocalyptic version of Earth called "Urth". Players control one of seven prehistoric beasts, that battle each other to determine the planet's fate. Matches feature many of the conventions of fighting games from the era, including special moves and gory finishing maneuvers. Ports were released for home consoles and personal computers. Efforts to perfectly emulate the arcade original have been unsuccessful due to the use of an unusual copy protection method. Toys, comics, a novel and other merchandise tie-ins were produced. More than 1.5 million copies of the game were sold.

<i>Magic Carpet</i> (video game) 1994 video game

Magic Carpet is a 3D flying video game developed by Bullfrog Productions and published by Electronic Arts in 1994. Its graphics and gameplay were considered innovative and technically impressive at the time of its release.

<i>FIFA International Soccer</i> 1993 video game

FIFA International Soccer is a 1993 association football video game developed by EA Canada's Extended Play Productions team and published by Electronic Arts. The game was released for the Sega Mega Drive/Genesis console in December 1993 and ported to numerous other systems in 1994. It is the first game in the FIFA series.

<i>Syndicate Wars</i> 1996 video game

Syndicate Wars is an isometric real-time tactical and strategic game, developed by Bullfrog Productions and published by Electronic Arts. It was released for DOS in 1996 and for the PlayStation in 1997. It is the second video game title in the Syndicate series, retaining the core gameplay and perspective of the original Syndicate, but with a setting 95 years further into the future.

<i>Crime Patrol</i> (video game) 1993 live-action video game

Crime Patrol is a live-action LaserDisc video game released by American Laser Games in 1993. American Laser Games released a sequel, Crime Patrol 2: Drug Wars later that year.

<i>Demolition Man</i> (video game) 1994 video game

Demolition Man is a pair of action video games based on the film of the same name. Acclaim Entertainment published the 16-bit version, which features run and gun gameplay, for the Super NES, Sega Genesis and Sega CD. Virgin Interactive released a completely different game for the 3DO that combined several distinct gameplay styles. In both games, the player controls John Spartan, the main character from the film, as he attempts to find and defeat his nemesis, Simon Phoenix.

<i>NHL 96</i> 1995 ice hockey video game

NHL 96 is a 1995 sports video game developed by EA Tiburon for the SNES, High Score Productions for the Sega Genesis, EA Canada for DOS, and Probe Entertainment for the Game Boy. EA Sports published all versions of the game except the Game Boy version, which was published by THQ. The game is based on the sport of ice hockey and puts the player in control of a hockey team in modes of play such as exhibitions, seasons and playoffs. It is the fifth installment in the NHL game series.

<i>Dragon: The Bruce Lee Story</i> (video game) 1994 video game

Dragon: The Bruce Lee Story is a fighting video game developed and originally published by Virgin Interactive Entertainment in Europe for the Sega Genesis in June 1994. It is based on the 1993 film of the same name, which is a semi-fictionalized account of the life of Hong Kong-American actor and martial artist Bruce Lee. Following the events of the movie, players take control of Bruce Lee across several stages that takes places in different time periods of his life and fight against some of his adversaries.

<i>PGA Tour 96</i> 1995 video game

PGA Tour 96 is a sports video game developed by Hitmen Productions for the PlayStation, MS-DOS, and Windows versions, Unexpected Development for the Game Boy version, NuFX for the Sega Genesis and 3DO versions, Ceris Software for the Game Gear version, and Polygames for the SNES version and published by EA Sports for PlayStation, MS-DOS, Windows, Game Boy, Sega Genesis, 3DO, Game Gear and SNES.

<i>NBA Live 96</i> 1995 basketball video game

NBA Live 96 is the second installment of the NBA Live video game series published by EA Sports and released on November 30, 1995. The PC and PlayStation covers feature Shaquille O'Neal of the Orlando Magic, while the Super Nintendo Entertainment System, Sega Genesis and European PlayStation box covers feature a photo of the tip-off to Game 1 of the 1995 NBA Finals. PlayStation and PC versions are the first games in the series to feature 3D-rendered courts, allowing for multiple camera angles using EA's "Virtual Stadium" technology, which is also used for FIFA Soccer 96. On-court player graphics remain 2D sprites. It is also the first NBA Live game released for the PlayStation and the only game for the Game Boy. NBA Live 96 is followed by NBA Live 97.

<i>FIFA Soccer 96</i> 1995 video game

FIFA Soccer 96 is a football simulation video game developed by Extended Play Productions and released by Electronic Arts in 1995. It was released for the Mega Drive/Genesis, Sega Saturn, Sega 32X, Game Gear, PlayStation, Super Nintendo Entertainment System, and MS-DOS compatible operating systems.

<i>Cannon Fodder</i> (video game) 1993 video game

Cannon Fodder is a shoot 'em up developed by Sensible Software and published by Virgin Interactive Entertainment for the Amiga in 1993. Virgin ported the game to MS-DOS, the Atari ST and the Acorn Archimedes, as well as the Atari Jaguar, Mega Drive, SNES and 3DO. The game is military-themed and based on shooting action with squad-based tactics. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations.

References

  1. "Retro Rewind: Syndicate Has A Long Manual". GameFront. 2012-01-25. Retrieved 2013-08-11.
  2. 1 2 Syndicate - Manual (USA PC) (PDF). Electronic Arts. 1993. pp. 3–6, 51–53.
  3. "Screen Shot". Reading Evening Post . June 25, 1993. p. 19. Retrieved March 22, 2024. Title: Syndicate//Available: 2 July 93
  4. Die Google Ranking (2006-10-16). "EA Replay Preview". 1UP.com . Archived from the original on 2007-09-27. Retrieved 2008-11-30.{{cite web}}: |author= has generic name (help)
  5. Sharkey, Mike (2012-01-17). "Original Syndicate Headed to Good Old Games". gampespy.com . Retrieved 2012-03-02.
  6. Purchese, Robert (2015-03-04). "Bullfrog classic Syndicate free on EA Origin now". Eurogamer. Retrieved 2019-03-20.
  7. Webb, Russell. "SYNDICATE: AMERICAN REVOLT from Bullfrog/Electronic Arts". Game Bytes Magazine. Retrieved 2019-03-21.
  8. "Syndicate: American Revolt". IGDB.com. Retrieved 2019-03-25.
  9. "Syndicate (PC) Review". Archived from the original on 14 November 2014.
  10. "Syndicate (Sega Genesis) Review". Archived from the original on 14 November 2014.
  11. 1 2 "Syndicate Review". Electronic Gaming Monthly . No. 69. Ziff Davis. April 1995. p. 38.
  12. NEW GAMES CROSS REVIEW: シンジケート. Weekly Famicom Tsūshin. No.336. Pg.30. 26 May 1995.
  13. 1 2 "Formidable". Next Generation . Imagine Media (4): 89. April 1995.
  14. 1 2 "Finals". Next Generation . No. 9. Imagine Media. September 1995. p. 89.
  15. 1 2 "Syndicate". Next Generation . Imagine Media (6): 102. June 1995.
  16. 1 2 "Finals". Next Generation . No. 8. Imagine Media. August 1995. p. 75.
  17. 1 2 "Finals". Next Generation . No. 2. Imagine Media. February 1995. p. 101.
  18. Lee, Wyatt (September 1993). "Electronic Arts' Syndicate". Computer Gaming World. p. 94. Retrieved 30 July 2014.
  19. Compute!, November 1993, page 130.
  20. "ProReview: Syndicate". GamePro. No. 76. IDG. January 1995. p. 45.
  21. "ProReview: Syndicate". GamePro. No. 78. IDG. March 1995. p. 102.
  22. "ProReview: Syndicate". GamePro. No. 84. IDG. September 1995. p. 60.
  23. CGW 148: 150 Best Games of All Time
  24. Next Generation 21 (September 1996), p.60.
  25. Amiga Power issue 64, Future Publishing, August 1996
  26. Syndicate Is the Best Game Ever That Might Be Remade – UGO.co Archived 2012-02-01 at the Wayback Machine , UGO.com, August 25, 2010
  27. "The best violent video games of all time". Telegraph. 2011-06-28. Retrieved 2013-08-11.
  28. 3. Syndicate – 30 najlepszych gier na Amigę – Imperium gier, WP.PL (in Polish)
  29. Staff (August 1994). "PC Gamer Top 40: The Best Games of All Time". PC Gamer US (3): 32–42.
  30. Staff (April 1994). "The PC Gamer Top 50 PC Games of All Time". PC Gamer UK . No. 5. pp. 43–56.
  31. "Top 100 SNES Games". Total! (43): 44. July 1995. Retrieved March 3, 2022.
  32. "The GameMasters 3DO Top 10" (PDF). GamesMaster (44): 75. July 1996.
  33. "Top 100 Games of All Time" (PDF). GamesMaster (44): 77. July 1996.
  34. The Syndicate Games That Never Were – Kotaku Archived February 29, 2012, at the Wayback Machine
  35. "Satellite Reign by 5 Lives Studios – Kickstarter". Kickstarter.com. Retrieved 2013-08-11.