Industry | Interactive entertainment |
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Predecessor | Bullfrog Productions |
Founded | March 1999 |
Founders |
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Defunct | 2 October 2003 |
Fate | Dissolved |
Headquarters | , England [1] |
Key people |
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Products | |
Website | www |
Lost Toys Ltd. was a British video game developer founded in March 1999 by Glenn Corpes, Jeremy Longley, and Darran Thomas, all of whom had previously worked for Bullfrog Productions. [4] [1] Les Edgar helped by providing financial support. Lost Toys was the third Bullfrog break-off group, after Mucky Foot Productions and Lionhead Studios, [4] and was founded due to disillusionment after Electronic Arts purchased Bullfrog.
The company produced two games: Ball Breakers (Moho in Europe), and Battle Engine Aquila . In May 2003, Geoff Crammond chose Lost Toys as a partner to develop Stunt Car Racer Pro. Lost Toys closed on 2 October of the same year, and the game was never released.
Thomas stated that Bullfrog's working culture changed considerably after Electronic Arts' takeover, and Corpes believed that is more efficient to develop games on one's own. [1] He also said that, with Mucky Foot Productions and Lionhead Studios running their own affairs the way Bullfrog used to, it was "quite embarrassing to still be working for the Borg". [1] Alex Trowers, a designer at Bullfrog who joined Lost Toys, said that the reason people were leaving Bullfrog was "because it was EA, not Bullfrog", and that Lost Toys intended to go back to developing games for its own sake rather than to keep shareholders satisfied. [1] Corpes also commented that Lost Toys was partially his take on what Bullfrog was, as opposed to Mucky Foot, which he said was Guy Simmons, Mike Diskett, and Fin McGechie's take, and Lionhead, which he said was Peter Molyneux's take. [3] Longley believed that small teams (Corpes said that they intended to have a maximum of 20 employees [4] ) were valuable to the gaming industry and that they could work creatively like Bullfrog. [1] He also said that it was encouraging to see Mucky Foot and Lionhead break off from Bullfrog successfully. [4] Early on, Les Edgar provided financial support to the group. [1] [5]
Lost Toys' first title, MoHo (known in North America as Ball Breakers [6] ) was released by Take Two Interactive for the Sony PlayStation in August 2000 under the Rockstar label, [7] [8] [9] with PC and Sega Dreamcast versions following later that year. [10] [11] European president of Take Two, Kelly Summer, stated that they were impressed with the game's style and design, and that they had found "the best of the best" with Lost Toys. [9] Corpes said that it was "a cool little game" and that it was inspired by Marble Madness . [12] In April 2000, Longley said that MoHo is "a next-generation game on a now-generation platform". [13] MoHo is targeted toward all gamers, and the minimal violence was in line with Bullfrog's philosophy. [13] By early 2002, Lost Toys had 17 employees. [1]
Lost Toys's second title, Battle Engine Aquila was released on the Xbox and PlayStation 2 by Infogrames in January 2003. [14] [15] According to Edge , Lost Toys' philosophy and small team structure influenced its inception. [16] Longley said that Lost Toys were tempted to have it feature an apple with a worm, referring to Black & White demos. [16] In May 2003, it was revealed that Lost Toys had created an enhanced version for NVIDIA's GeForce FX 5900 and signed an OEM deal, [17] and that Geoff Crammond has selected Lost Toys to be his company Simergy's partner in developing Stunt Car Racer Pro, and would be responsible for its art and graphics. Crammond chose Lost Toys because of their "proven track record of producing great multiformat titles on time and to budget". [2] In August, Encore signed a publishing deal with Lost Toys to publish the PC version of Battle Engine Aquila. [18] Corpes said that Battle Engine Aquila was "the best thing I ever worked on". [12]
On 2 October of the same year, Lost Toys closed, and all staff were made redundant. [19] [20] [21] Stunt Car Racer Pro was cancelled, and Crammond's business manager said it was "the best game he never sold". [22] According to Crammond, the game had reached a "working demo stage". [22]
Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson. The company is best known for the Black & White and Fable series. Lionhead started as a breakaway from developer Bullfrog Productions, which was also founded by Molyneux. Lionhead's first game was Black & White, a god game with elements of artificial life and strategy games. Black & White was published by Electronic Arts in 2001. Lionhead Studios is named after Webley's hamster, which died not long after the naming of the studio, as a result of which the studio was very briefly renamed to Redeye Studios.
Black & White is a god video game developed by Lionhead Studios and published by Electronic Arts for Microsoft Windows in 2001 and by Feral Interactive in 2002 for Mac OS. Black & White combines elements of artificial life and strategy. The player acts as a god whose goal is to defeat Nemesis, another god who wants to take over the world. A primary theme is the concept of good and evil, with the atmosphere being affected by the player's moral choices. The core gameplay mechanic of Black & White is the interaction between the player and an avatar creature, who carries out the player's instructions and whose personality and behaviour change in reaction to how they are treated. Multiplayer is supported over a local network or online.
Syndicate is a series of science fiction video games created by Bullfrog Productions and published by Electronic Arts. There are two main titles: Syndicate (1993) and Syndicate Wars (1996), both of which are isometric real-time tactics games. An additional first-person shooter Syndicate title was released in 2012, and a spiritual successor to the series, entitled Satellite Reign, was released in 2015.
Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, Populous, and is also well known for titles such as Theme Park, Theme Hospital, Magic Carpet, Syndicate and Dungeon Keeper. Bullfrog's name was derived from an ornament in the offices of Edgar's and Molyneux's other enterprise, Taurus Impact Systems, Bullfrog's precursor where Molyneux and Edgar were developing business software. Bullfrog Productions was founded as a separate entity after Commodore mistook Taurus for a similarly named company.
Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. The game is the first instalment in Bullfrog's Theme series and their Designer Series.
Dungeon Keeper is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In Dungeon Keeper, the player builds and manages a dungeon, protecting it from invading 'hero' characters intent on stealing accumulated treasures, killing monsters and ultimately the player's demise. The ultimate goal is to conquer the world by destroying the heroic forces and rival dungeon keepers in each realm. A character known as the Avatar appears as the final hero. Dungeon Keeper uses Creative Technology's SoundFont technology to enhance its atmosphere. Multiplayer with up to four players is supported using a modem, or over a local network.
Theme Hospital is a business simulation game developed by Bullfrog Productions and published by Electronic Arts in 1997 for MS-DOS and Microsoft Windows compatible PCs in which players design and operate a privately owned hospital with the goal of curing patients of fictitious comical ailments. The game is the thematic successor to Theme Park, also produced by Bullfrog, and the second instalment in their Theme series, and part of their Designer Series. The game is noted for its humour, and contains numerous references to pop culture.
Battle Engine Aquila is a 2003 video game for PlayStation 2 and Xbox developed by Lost Toys and published by Infogrames Europe. In the game the player pilots the Battle Engine for the Forseti military in their wars against the Muspell to decide who will rule what's left of the world. Battle Engine Aquila received little attention from the public despite overall good reviews from critics. It was listed as #86 in the Top 100 Games for PlayStation 2 by IGN. A later Microsoft Windows port was published by Encore Software.
Theme Park World, also known as Theme Park 2, and in North America as Sim Theme Park, is a 1999 construction and management simulation game developed by Bullfrog Productions and released by Electronic Arts. The direct sequel to Theme Park, the player constructs and manages an amusement park with the aim of making profit and keeping visitors happy. Initially developed for Windows, it was ported to PlayStation and PlayStation 2, as well for Macintosh computers. The Mac version was published by Feral Interactive.
Theme Aquarium is a simulation video game published by Electronic Arts Square, in which the player creates and controls a sea life aquarium. It was originally released on 17 December 1998 for PlayStation only in Japan. The game was later ported to Microsoft Windows under the name Aquarium and was released in Europe on 25 December 2000.
Creation was a cancelled real-time strategy video game developed by Bullfrog Productions as a spin-off of their Syndicate series of real-time tactics games. Set on an alien water world, a player-controlled submarine is tasked with looking after marine life and defending it from the Syndicate, who run planet Earth.
Gary Carr is an English video game developer. His career began at Palace Software, where he worked on titles such as Barbarian: The Ultimate Warrior and Barbarian II: The Dungeon of Drax. In 1989, he joined Bullfrog Productions and worked as lead artist on Powermonger and Populous II. He also worked on Theme Park, but, after a disagreement with Peter Molyneux, he left the company to work for The Bitmap Brothers, where he worked on The Chaos Engine 2. He returned to Bullfrog in 1995 hoping to work on Dungeon Keeper, but worked on Theme Hospital instead. He left Bullfrog again in 1998 to join Mucky Foot Productions.
Les Edgar is an entrepreneur, known for being the co-founder and joint managing director of Bullfrog Productions, which he set up with Peter Molyneux. After Bullfrog's acquisition by Electronic Arts in 1995, Edgar became a vice president there. Edgar left Bullfrog in 1999, and eventually left the video gaming industry for the automotive industry, where he reintroduced Aston Martin to racing, and became chairman of TVR, which has, under his leadership, set up partnerships with Gordon Murray and Cosworth. Edgar has stated that he intends to return TVR to Le Mans 24 Hours.
Mark Webley is a British video game developer, known for working with developers such as Peter Molyneux and Gary Carr for Bullfrog Productions and later Lionhead Studios on projects including Theme Hospital and Black & White. In 2012, he took over as head of Lionhead after Molyneux left, and in 2016, he founded a studio called Two Point Studios with Carr, which has signed a publishing deal with Sega.
Two Point Studios is a British video game development company founded on 26 July 2016 by Ben Hymers, Mark Webley, and Gary Carr. Carr and Webley had previously worked on titles including Theme Hospital, Black & White, and the Fable series for Bullfrog Productions and later Lionhead Studios, and Two Point Studios has other developers from those companies and Mucky Foot Productions. In May 2019, the company was acquired by Sega and became part of Sega Europe.
Glenn Corpes is an independent video game developer. He is best known for his work at Bullfrog Productions on titles including Populous, Magic Carpet, and Dungeon Keeper. He left Bullfrog in 1999 to form Lost Toys, which developed two games including Battle Engine Aquila. He has since focused on mobile game development and has created Ground Effect for iOS and Topia World Builder for iOS and Android. His latest projects are Fat Owl With A JetPack, and powARdup. His work has influenced games such as Minecraft.
The Indestructibles is an unreleased arcade strategy video game developed by Bullfrog Productions. The game would have had players control a superhero or a team of superheroes to do battle with super villains.
Two Point Hospital is a 2018 business simulation game developed by Two Point Studios and published by Sega for Linux, macOS, and Windows. Console versions for the Nintendo Switch, PlayStation 4, and Xbox One were released in February 2020. A version for Amazon Luna was made available in November 2020. A spiritual successor to Bullfrog Productions' 1997 game Theme Hospital, players are tasked with constructing and operating an empire of hospitals in the fictional Two Point County, with the goal of curing patients of fictitious, comical ailments. Since visiting real hospitals is often unpleasant, the emphasis on humour to lighten the mood was deemed important by the developers. The game was designed and developed by some of the creators of Theme Hospital, including Mark Webley and Gary Carr.