Populous (video game)

Last updated

Populous
Populous cover.jpg
European cover art by David John Rowe [1]
Developer(s)
    • Infinity (PC-98, X68000, SNES)
    • AlfaSystem (PC Engine)
    • Code To Go (Master System)
    • Enigma Variations (Game Boy)
Publisher(s)
Designer(s)
Composer(s)
Series Populous
Platform(s)
ReleaseMarch 1989 (Amiga) [2]
April 1989 (Atari ST) [2]
Genre(s) God game
Mode(s) Single-player, multiplayer

Populous is a video game developed by Bullfrog Productions and published by Electronic Arts, released originally for the Amiga in 1989, and is regarded by many as the first god game. [3] [4] [5] [6] With over four million copies sold, Populous is one of the best-selling PC games of all time.

Contents

The player assumes the role of a deity, who must lead followers through direction, manipulation, and divine intervention, with the goal of eliminating the followers led by the opposite deity. Played from an isometric perspective, the game consists of more than 500 levels, with each level being a piece of land which contains the player's followers and the enemy's followers. The player is tasked with defeating the enemy followers and increasing their own followers' population using a series of divine powers before moving on to the next level. The game was designed by Peter Molyneux, and Bullfrog developed a gameplay prototype via a board game they invented using Lego. [7]

The game received critical acclaim upon release, with critics praising the game's graphics, design, sounds and replay value. It was nominated for multiple year-end accolades, including Game of the Year from several gaming publications. Retrospectively, it has been considered one of the greatest video games of all time. The game was ported to many other computer systems and was later supported with multiple expansion packs. It is the first game in the Populous series, preceding Populous II: Trials of the Olympian Gods and Populous: The Beginning .

Gameplay

Amiga screenshot Amiga Populous.png
Amiga screenshot

The main action window in Populous is viewed from an isometric perspective, and it is set in a "tabletop" on which are set the command icons, the world map (depicted as an open book) and a slider bar that measures the level of the player's divine power or "mana".

The game consists of 500 levels, and each level represents an area of land on which live the player's followers and the enemy followers. In order to progress to the next level the player must increase the number of their followers such that they can wipe out the enemy followers. This is done by using a series of divine powers. There are a number of different landscapes the world (depicted on the page in the book) can be, such as desert, rock and lava, snow and ice, etc. and the type of landscape is not merely aesthetic: it affects the development of the player's and enemy's followers.

The most basic power is raising and lowering land. This is primarily done in order to provide flat land for the player's followers to build on (though it is also possible to remove land from around the enemy's followers). As the player's followers build more houses they create more followers, and this increases the player's mana level.

Increasing the mana level unlocks additional divine powers that allow the player to interact further with the landscape and the population. The powers include the ability to cause earthquakes and floods, create swamps and volcanoes, and turn ordinary followers into more powerful knights. [8]

Plot

In this game the player adopts the role of a deity and assumes the responsibility of shepherding people by direction, manipulation, and divine intervention. The player has the ability to shape the landscape and grow their civilization – and their divine power – with the overall aim of having their followers conquer an enemy force, which is led by an opposing deity. [8]

Development

Lego model of Populous Populous Lego Model.png
Lego model of Populous

Peter Molyneux led development, inspired by Bullfrog's artist Glenn Corpes having drawn isometric blocks after playing David Braben's Virus. [9] [10] The game's budget was £20,000. [11]

Initially Molyneux developed an isometric landscape, then populated it with little people that he called "peeps", but there was no game; all that happened was that the peeps wandered around the landscape until they reached a barrier such as water. He developed the raise/lower terrain gameplay mechanic simply as a way of helping the peeps to move around. Then, as a way of reducing the number of peeps on the screen, he decided that if a peep encountered a piece of blank, flat land, it would build a house, and that a larger area of land would enable a peep to build a larger house. Thus the core mechanics – god-like intervention and the desire for peeps to expand – were created. [9] [10]

The endgame – of creating a final battle to force the two sides to enter a final conflict – developed as a result of the developmental games going on for hours and having no firm end. [9] [10]

Bullfrog attempted to prototype the gameplay via a board game they invented using Lego, and Molyneux admits that whilst it didn't help the developers to balance the game at all, it provided a useful media angle to help publicise the game. [9] [12] One curious incident related in media coverage involved an attempt by Molyneux to investigate the displacement of water when adding blocks to the world model, this being frustrated by Lego not being watertight and thus causing a "flood" that "dissuaded further experimentation". [13]

During the test phase the testers requested a cheat code to skip to the end of the game, as there was insufficient time to play through all 500 levels, and it was only at this point that Bullfrog realised that they had not included any kind of ending to the game. The team quickly repurposed an interstitial page from between levels and used it as the final screen. [9]

After demoing the game to over a dozen publishers, Bullfrog eventually gained the interest of Electronic Arts, who had a gap in their spring release schedule and was willing to take a chance on the game. Bullfrog accepted their offer, although Molyneux later described the contract as "pretty atrocious:" 10% royalties on units sold, rising to 12% after one million units sold, with only a small up-front payment. [9]

Peter Molyneux presented a post-mortem of the game's development and work in progress on a related personal project at Game Developers Conference in 2011. [14]

Expansion packs

Bullfrog produced Populous World Editor, which gave users the ability to modify the appearance of characters, cities, and terrain. [15] An expansion pack called Populous: The Promised Lands added five new types of landscape (the geometric Silly Land, Wild West, Lego style Block Land, Revolution Française, and computer themed Bit Plains). In addition, another expansion disk called Populous: The Final Frontier added a single new landscape-type and was released as a cover disk for The One . [16]

Reception

Populous was released in 1989 to almost universal critical acclaim. The game received a 5 out of 5 stars in 1989 in Dragon #150 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. [18] Biff Kritzen of Computer Gaming World gave the game a positive review, noting, "as heavy-handed as the premise sounds, it really is a rather light-hearted game." The simple design and layout were praised, as were the game's colourful graphics. [12] In a 1993 survey of pre 20th-century strategy games the magazine gave the game three stars out of five, calling it a "quasi-arcade game, but with sustained play value". [22] MegaTech magazine stated that the game has "super graphics and 500 levels. Populous is both highly original and amazingly addictive, with a constant challenge on offer". They gave the Mega Drive version of Populous an overall score of 91%. [25]

In the September–October 1989 edition of Games International (Issue #9), John Harrington differed from other reviewers, only giving the game a rating of 2 out of 5, calling it "repetitive" and saying, "Although you take on the role of a god, somehow there is a lack of mystique about this game, and despite the cute graphics, the colourful worlds and the commendably elegant icon-driven game system, this game left me with a less than 'god like' feeling." [24]

Computer and Video Games reviewed the Amiga version, giving it an overall score of 96%. [17] Japanese gaming magazine Famitsu gave the SNES version 31 out of 40. [19] Raze gave the Mega Drive version of Populous an overall score of 89%. [20] Zero gave the Amiga version of Populous an overall score of 92%. [21] Your Amiga gave the Amiga version of Populous an overall score of 93%. [26] ST/Amiga Format gave the Amiga version of Populous an overall score of 92%. [27]

Maxwell Eden reviewed Populous World Editor for Computer Gaming World , and stated that "Now all Populous fans wanting to be apprentice wizards can share in the magic of that gift. Populous is a great game and PWE is an ideal enhancement that breathes new life into weary bytes. Absolute power was never as incorruptible, nor this creative." [15]

Compute! named the game to its list of "nine great games for 1989", stating that with "great graphics, a simple-to-learn interface, and almost unlimited variety, Populous is a must buy for 1989". [30] Peter Molyneux estimated that the game accounted for nearly a third of all the revenue of Electronic Arts in that year. [9]

Orson Scott Card in Compute! criticized the game's user interface, but praised the graphics and the ability to "create your own worlds ... you control the world of the game, instead of the other way around". [31] STart in 1990 gave "kudos especially to Peter Molyneux, the creative force behind Populous". The magazine called the Atari ST version "a fascinating, fun and challenging game. It's unlike any other computer game I've ever seen, ever. Don't miss it, unless you are a dyed-in-the-wool arcade gamer who has no time for strategy". [32] Entertainment Weekly picked the game as the No. 16 greatest game available in 1991, saying: "Talk about big-time role-playing. Most video games posit you as a mere sword-wielding, perilously mortal human; in Populous you're a deity. Slow-paced, intricate, and difficult to learn: You literally have to create entire worlds while all the time battling those pesky forces of evil." [33]

The game was released in the same month that The Satanic Verses controversy gained publicity in the United States following the publication of The Satanic Verses in the United States. Shortly after release, Bullfrog was contacted by the Daily Mail and was warned that the "good vs evil" nature of the game could lead to them receiving similar fatwā, although this did not materialize. [9]

By October 1997, global sales of Populous had surpassed 3 million units, a commercial performance that PC Gamer US described as "an enormous hit". [34] By 2001, Populous had sold four million copies, [35] [36] making it one of the best-selling PC games of all time.

Awards

In 1990 Computer Gaming World named Populous as Strategy Game of the Year. [28] In 1996, the magazine named it the 30th best game ever, with the editors calling it "the father of real-time strategy games". [37] In 1991 it won the Origins Award for Best Military or Strategy Computer Game of 1990, [29] the 1990 Computer Game of the Year in issue 25 of American video game magazine Video Games & Computer Entertainment ,[ citation needed ] and was voted the sixth best game of all time in Amiga Power . [38] In 1992 Mega placed the game at No. 25 in their Top Mega Drive Games of All Time. [39] In 1994, PC Gamer US named Populous as the third best computer game ever. The editors hailed it as "unbelievably addictive fun, and one of the most appealing and playable strategy games of all time." [40]

In 1999, Next Generation listed Populous as number 44 on their "Top 50 Games of All Time", commenting that, "A perfect blend of realtime strategy, resource management, and more than a little humor, it remains unsurpassed in the genre it created." [41] In 2018, Complex placed the game 98th on their "The Best Super Nintendo Games of All Time". [42] IGN ranked Populous 70th on its "Top 100 SNES Games of All Time." [43]

Legacy

In 1990 Bullfrog used the Populous engine to develop Powermonger , a strategic combat-oriented game with similar mechanics to Populous, but with a 3-dimensional graphical interface. In 1991 they developed and released a true sequel, Populous II: Trials of the Olympian Gods , and in 1998 a further direct sequel, Populous: The Beginning .

Populous was also released on the SNES, developed by Imagineer as one of the original titles for the console in Japan, [10] and features the addition of a race based on the Three Little Pigs.

Populous DS , a new version of the game (published by Xseed Games in America and Rising Star Games in Europe), was developed by Genki for the Nintendo DS and released 11 November 2008. The game allows the user to shape the in-game landscape using the DS's stylus. It also features a multiplayer mode allowing four players to play over a wireless connection. [44]

Populous has been re-released through GOG.com and on Origin through the Humble Origin Bundle sale. It runs under DOSBox.

The browser-based game Reprisal was created in 2012 by Electrolyte and Last17 as a homage to Populous. [45] [46]

Godus (formerly Project GODUS) was revealed as a URL on the face of Curiosity – What's Inside the Cube? , and "is aimed to reimagine" Populous. [47]

Related Research Articles

<span class="mw-page-title-main">Peter Molyneux</span> English video game designer and game programmer

Peter Douglas Molyneux is an English video game designer and programmer. He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus. He currently works at 22cans.

<span class="mw-page-title-main">Bullfrog Productions</span> British video game developer

Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, Populous, and is also well known for titles such as Theme Park, Theme Hospital, Magic Carpet, Syndicate and Dungeon Keeper. Bullfrog's name was derived from an ornament in the offices of Edgar's and Molyneux's other enterprise, Taurus Impact Systems, Bullfrog's precursor where Molyneux and Edgar were developing business software. Bullfrog Productions was founded as a separate entity after Commodore mistook Taurus for a similarly named company.

<i>Theme Park</i> (video game) 1994 video game

Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. The game is the first instalment in Bullfrog's Theme series and their Designer Series.

<i>Dungeon Keeper</i> 1997 strategy video game

Dungeon Keeper is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In Dungeon Keeper, the player builds and manages a dungeon, protecting it from invading 'hero' characters intent on stealing accumulated treasures, killing monsters and ultimately the player's demise. The ultimate goal is to conquer the world by destroying the heroic forces and rival dungeon keepers in each realm. A character known as the Avatar appears as the final hero. Dungeon Keeper uses Creative Technology's SoundFont technology to enhance its atmosphere. Multiplayer with up to four players is supported using a modem, or over a local network.

<i>Mega-Lo-Mania</i> 1991 video game

Mega-Lo-Mania is a real-time strategy video game developed by Sensible Software. It was released for the Amiga in 1991 and ported to other systems. It was released as Tyrants: Fight Through Time in North America and Mega Lo Mania: Jikū Daisenryaku (メガロマニア時空大戦略) in Japan. The game was re-released on ZOOM-Platform.com via Electronic Arts on August 31, 2022.

<i>Populous: The Beginning</i> 1998 video game

Populous: The Beginning is a real-time strategy video game and the third entry in the Populous series, developed by Bullfrog Productions. The game was released in 1998 on Microsoft Windows, and in 1999 for the PlayStation. Unlike earlier games in the series, which cast the player in the role of a god influencing loyal followers, The Beginning took a radical departure and placed the player in the role of a shaman, who directly leads her tribe against opponents. Throughout the twenty-five missions of the campaign, the player leads their tribe across a solar system, dominating enemy tribes and tapping new sources of magic, with the ultimate goal of the shaman attaining godhood herself.

<i>Rise of the Dragon</i> 1990 video game

Rise of the Dragon is a graphic adventure game released in 1990 for DOS and Macintosh, and later remade for the Sega CD (1992) as well as the Amiga. It was one of the few adventure game titles developed by Dynamix, a company that was better known as an action and flight simulator game developer. The game is set in a dark future cyberpunk version of Los Angeles.

<i>LHX Attack Chopper</i> 1990 video game

LHX Attack Chopper is a combat helicopter simulation game published by Electronic Arts in 1990. Development was led by Brent Iverson who later designed Chuck Yeager's Air Combat. The game was released for MS-DOS and ported to the Mega Drive/Genesis.

<i>Populous II: Trials of the Olympian Gods</i> 1991 video game

Populous II: Trials of the Olympian Gods is a 1991 strategy video game in the Populous series for the Amiga, Atari ST and MS-DOS-based computers, developed by Bullfrog Productions. Populous II is a direct sequel to Bullfrog's earlier game Populous and is one of the company's most notable games.

Populous is a series of video games developed by Bullfrog Productions and published by Electronic Arts. The first game in the series, Populous, was released in 1989. At the time, it was hailed as revolutionary, and it coined the term "god game".

<i>Powermonger</i> 1990 video game

Powermonger is a real-time strategy video game developed by Bullfrog Productions and published by Electronic Arts. Originally released in 1990 for the Amiga and Atari ST, it was derived from the Populous engine but presented using a 3-dimensional game map.

<i>Shuttle</i> (video game) 1992 video game

Shuttle is a space flight simulator game developed by Vektor Grafix and published by Virgin Games. It was released in 1992 on the IBM PC, Amiga and Atari ST.

<i>TFX</i> (video game) 1993 video game

TFX is a 1993 combat flight simulator video game developed by Digital Image Design and published by Ocean Software that was released for DOS and Amiga computers.

<i>Fusion</i> (video game) 1988 video game

Fusion is a scrolling multidirectional shooter developed by Bullfrog Productions and published by Electronic Arts in 1988 for the Atari ST and Amiga.

<i>Inferno</i> (video game) 1994 video game

Inferno is a space combat simulator video game developed by Digital Image Design and published by Ocean Software in 1994 for the PC. It is a sequel to the 1992 game Epic.

<i>Nobunagas Ambition</i> (video game) 1986 video game

Nobunaga's Ambition is a 1986 strategy game by Koei, focused in the Sengoku period of the history of Japan. A part of Koei's "Historical Simulation" line of titles, it was published on several platforms such as IBM PC compatibles, Amiga, the Nintendo Entertainment System, Super NES, and Mega-Drive. It is the second game in the Nobunaga's Ambition series and the first Nobunaga's Ambition title to be released in English. The player has the objective unifying Japan as Oda Nobunaga or as any of the other daimyos present in the game. Several revisions were made to the gameplay since the first game, as well as a 50-province mode which expanded the game's map to feature all of Japan.

<i>Creation</i> (video game) 1997 video game

Creation was a cancelled real-time strategy video game developed by Bullfrog Productions as a spin-off of their Syndicate series of real-time tactics games. Set on an alien water world, a player-controlled submarine is tasked with looking after marine life and defending it from the Syndicate, who run planet Earth.

<span class="mw-page-title-main">Les Edgar</span>

Les Edgar is an entrepreneur, known for being the co-founder and joint managing director of Bullfrog Productions, which he set up with Peter Molyneux. After Bullfrog's acquisition by Electronic Arts in 1995, Edgar became a vice president there. Edgar left Bullfrog in 1999, and eventually left the video gaming industry for the automotive industry, where he reintroduced Aston Martin to racing, and became chairman of TVR, which has, under his leadership, set up partnerships with Gordon Murray and Cosworth. Edgar has stated that he intends to return TVR to Le Mans 24 Hours.

The Indestructibles is an unreleased arcade strategy video game developed by Bullfrog Productions. The game would have had players control a superhero or a team of superheroes to do battle with super villains.

References

  1. Bigwood, Matt (26 March 2023). "Retro museum to host talk by pioneering 80s TV show artist". Stroud Times. Archived from the original on 18 December 2023. Retrieved 18 December 2023.
  2. 1 2 "The World of Computers". Airdrie & Coatbridge Advertiser . 13 January 1989. p. 25. Retrieved 21 March 2024. Electronic Arts announced the release of "Populous" from its UK artist group Bullfrog...The game will be released in Amiga format in March and for the ST in April.
  3. Edge Staff (1 November 2007). "50 greatest game design innovations". Edge. Archived from the original on 21 September 2008.{{cite web}}: CS1 maint: unfit URL (link)
  4. "IGN Hall of Fame: Populous". IGN. 2008. Archived from the original on 4 November 2013. Retrieved 23 November 2013.
  5. Ernest Adams (2008). "What's Next for God Games". Designer's Notebook. Retrieved 23 November 2013.
  6. "75 Power Players". Next Generation . No. 11. November 1995. p. 51. ISSN   1078-9693. Its first title, Populous, created a whole new genre, the 'God' game.
  7. Candy, Robin (September 1989). "Bullfrog: Ribbeting Stuff". The Games Machine . No. 22. pp. 75–76. ISSN   0954-8092.
  8. 1 2 Bullfrog (1989). "Populous Amiga version user manual" (PDF). Populous. Electronic Arts.
  9. 1 2 3 4 5 6 7 8 Molyneux, Peter (2011). "Game Developer's Conference - Classic Game Post-Mortem: Populous". GDC Vault. UBM Tech. Archived from the original on 22 January 2013. Retrieved 22 February 2013.
  10. 1 2 3 4 Edge Staff (2012). "The Making Of: Populous". Edge. Archived from the original on 10 July 2012.{{cite web}}: CS1 maint: unfit URL (link)
  11. Foster, Michael (5 March 1995). "Britain faces game drain". The Observer . p. 38. Retrieved 6 April 2022 via Newspapers.com.
  12. 1 2 Kritzen, Biff (August 1989). "And On The Eighth Day..." Computer Gaming World . No. 62. pp. 16–17. ISSN   0744-6667.
  13. Wade, Bob (March 1989). "And Frog Created Man". Advanced Computer Entertainment. No. 18. pp. 18–19. Retrieved 8 August 2022.
  14. "Classic Game Postmortem:Populous". Gamasutra . UBM Tech. 17 January 2017.
  15. 1 2 Eden, Maxwell (July 1992). "The World According To...Max: Electronic Arts' Populous World Editor". Computer Gaming World . No. 96. pp. 40–41. ISSN   0744-6667.
  16. "The One: Final Frontier Disk". The One. No. 14. emap Images. November 1989. p. 8.
  17. 1 2 Rignall, Julian (April 1989). "Reviews: Populous". Computer and Video Games . No. 90. pp. 30–32.
  18. 1 2 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (October 1989). "The Role of Computers". Dragon. No. 150. p. 68. ISSN   0279-6848.
  19. 1 2 30 Point Plus: ポピュラス. Weekly Famicom Tsūshin. No.358. Pg.32. 27 October 1995.
  20. 1 2 Boardman, Julian (December 1990). "Reviews: Populous". Raze. No. 2. p. 70. ISSN   0960-7706.
  21. 1 2 Eberneezer Bloggo (January 1992). "The Price I$ Right: Populous". Zero. No. 27. p. 82.
  22. 1 2 M. Evan Brooks (June 1993). "An Annotated Listing of Pre-20th Century Wargames". Computer Gaming World . No. 107. p. 141. ISSN   0744-6667.
  23. "Software A-Z: Master System". Console XS . No. 1 (June/July 1992). United Kingdom. 23 April 1992. pp. 137–47.
  24. 1 2 Harrington, John (September–October 1989). "Computer Games". Games International . No. 9. p. 48.
  25. 1 2 "Game Index: Populous" (PDF). MegaTech. No. 5. May 1992. p. 78.
  26. 1 2 Hamlett, Gordon (July 1989). "Review: Populous". Your Amiga. pp. 46–47.
  27. 1 2 Higham, Mark (April 1989). "Review: Populous". ST/Amiga Format. No. 10. pp. 72–73.
  28. 1 2 "CGW's Game of the Year Awards". Computer Gaming World. No. 74. September 1990. p. 70. ISSN   0744-6667.
  29. 1 2 "The 1990 Origins Awards". The Origin Awards. The Game Manufacturers Association. 1990. Archived from the original on 3 February 2013. Retrieved 22 February 2013.
  30. Gutman, Dan (July 1989). "Nine for '89". Compute! . p. 25. ISSN   0194-357X.
  31. Orson Scott Card (November 1989). "Deluged by Brilliant World-Creation Games: Entertainment Gameplay". Compute! . No. 114. p. 88. ISSN   0194-357X.
  32. Reese, Andrew (January 1990). "Strange New Worlds to Conquer". STart. Vol. 4, no. 6. ISSN   0889-6216.
  33. Strauss, Bob (22 November 1991). "Video Games Guide". Entertainment Weekly.
  34. "EA Signs Molyneux". PC Gamer US . Vol. 4, no. 10. October 1997. p. 79.
  35. Frauenfelder, Mark (May 2001). "Death Match" . Wired . Retrieved 30 October 2021.
  36. Livingstone, Ian. "How British video games became a billion pound industry". BBC Teach. Retrieved 26 November 2018.
  37. "150 Best (and 50 Worst) Games of All Time". Computer Gaming World . No. 148. November 1996. p. 68. ISSN   0744-6667.
  38. Matt Bielby; Stuart Campbell; Mark Ramshaw; Bob Wade; Trenton Webb; Gary Penn; Andy Smith; Maff Evens (May 1991). "This is Amiga Power: Amiga Power's All-time Top 100 Amiga Games". Amiga Power. p. 5.[ dead link ]
  39. "Mega Top 100 Carts" (PDF). Mega. No. 1. October 1992. p. 79.
  40. "PC Gamer Top 40: The Best Games of All Time". PC Gamer US . No. 3. August 1994. pp. 32–42.
  41. "The Fifty Best Games of All Time". Next Generation . No. 50. February 1999. p. 74. ISSN   1078-9693.
  42. Knight, Rich (30 April 2018). "The Best Super Nintendo Games of All Time". Complex. Retrieved 21 January 2022.
  43. Top 100 SNES Games of All Time - IGN.com , retrieved 29 June 2022
  44. Hatfield, Daemon (17 July 2008). "E3 2008: Census Taken of Populous DS". IGN. Archived from the original on 22 July 2008.{{cite web}}: CS1 maint: unfit URL (link)
  45. Maxwell, Ben (21 May 2012). "Populous reborn in your browser". Edge . Archived from the original on 23 May 2012.{{cite magazine}}: CS1 maint: unfit URL (link)
  46. Hamilton, Kirk (22 May 2012). "This Free Game Takes Populous And Gives It A Sworcery Makeover". Kotaku. Retrieved 7 May 2017.
  47. "Project GODUS by 22cans — Kickstarter". Kickstarter.com. Retrieved 22 August 2013.