Powermonger

Last updated
Powermonger
Powermonger cover.png
Developer(s) Bullfrog Productions
Publisher(s) Electronic Arts
Designer(s) Peter Molyneux
Glenn Corpes
Kevin Donkin
Artist(s) Gary Carr
Simon Hunter
Composer(s) Charles Callet
Platform(s) Amiga, Atari ST, PC-98, X68000, MS-DOS, Genesis, FM Towns, SNES, Macintosh, Sega CD
Release
1990
  • Amiga, Atari ST
    October 1990 [1]
    MS-DOS, PC-98, X68000
    1991 [1]
    Genesis, FM Towns
    1992
    SNES
    1993
    Macintosh, Sega CD
    1994
Genre(s) Real-time strategy
Mode(s) Single-player, two-player (over a null modem or modem link)

Powermonger is a real-time strategy video game developed by Bullfrog Productions and published by Electronic Arts. Originally released in 1990 for the Amiga and Atari ST, it was derived from the Populous engine but presented using a 3-dimensional game map.

Contents

Gameplay

Screenshot of the Amiga version Powermonger Amiga.png
Screenshot of the Amiga version

The game features a 3-dimensional game map, although camera movement is limited to rotating the map by 90 degrees or small discrete intervals and 8 pre-defined levels of zoom. Only the map topography itself is 3-dimensional; people, trees and other game objects are 2-dimensional sprites.

The game features a fairly advanced (for its time) "artificial life" engine. Each person seems to have a mind of their own and will go about his or her job, fishing, farming, shepherding, collecting wood or making items without any input from the player. The player can also use a query tool to view the name, sex, age, allegiance, vital stats, hometown and equipment of any given individual. This aspect of the game has some clear resemblances (though less advanced) with the later Black & White game also designed by Peter Molyneux.

While the player cannot form the land like in Populous , actions can still have some limited effect on the environment. For example, if a large area is deforested, the weather pattern will change and more rain or snow (depending on the season) will fall, making movement slower.

The player starts out on each map with a small number of soldiers, and maybe a few towns already under control. To win the map, the balance of power needs to be tipped completely to the player's side (represented by a scale below the mini-map), by conquering all (or at least most) of the towns on the map and killing any opposing captains. Once a town is under the player's control, locals can be drafted into the player's army and bigger towns or enemy armies can be taken on. Some of the bigger towns also have neutral captains and if these survive the battle they come under the player's command as well.

The player can only control as many armies as captains, so it is important to keep them alive. If a captain is killed, his army is disbanded and his surviving soldiers go back to their town of origin. Unlike the player's main army – which the main character commands – the subordinate captains have a "lag" time (indicated by a tiny homing pigeon animation next to their command icon) before their commands are executed. The further away from the player's main character they are, the longer it takes for orders to reach them.

Food is the single most important resource in the game. Aside from friendly towns the player can also slaughter wandering sheep, barter food from neutral towns, or kill an enemy captain and pillage his food supply.

Aside from manpower and food, towns can also provide equipment. Townspeople will occasionally make items but to speed things up the player can order an army to "invent" at a friendly town. Depending on nearby resources and what posture the army is set to (passive, neutral or aggressive), men will then go to work collecting resources and make items. As the more useful items can usually only be made in one or two towns on any given map these have great strategic importance.

There is no micromanagement involved with equipment. Once an army is ordered to equip itself from a pile of equipment it is automatically distributed. If there are bows, swords, and pikes available, soldiers will pick them up in that order. As long as there are soldiers without any weapon in the army no one will pick up more than one weapon. If everyone has something then people with the least valuable weapon will have first pick and so on. The captain carries any excess equipment. There is no limit to how much a captain can carry, but the more he carries the slower he (and his army) will move.

Expansions

In 1991 an expansion pack titled Powermonger: World War I Edition was released, which changed the setting from the conquest of a medieval kingdom, to World War I. World War I Edition retains the core gameplay of Powermonger, but with more ranged weapons and war-machines. [2] More expansion packs with different settings were planned depending on the success of the World War I expansion, but were never released. [2] The unreleased expansions include a fantasy theme, Feudal Japan, and the American Civil War. [2] The fantasy scenario was planned to have a magic system with the ability to create custom spells, and fantasy races such as elves and gnomes. [2]

Development

The Amiga and Atari ST versions of Powermonger cost £29.99 in 1990, and were released in October 1990; the version for IBM PC compatibles was released in 1991. [1] Magazine advertisements for Powermonger quoted Peter Molyneux, who stated that the game is "Better than Populous ". [1] A 3DO version was planned but never released. [3]

Reception

The game got 5 out of 5 stars in Dragon . [5] Computer Gaming World in 1991 praised Powermonger as "simply superb ... a joy to play". Reviewing the Amiga version, CGW favorably cited its graphics and realism, but criticized its unusually strict copy protection and the need to load a saved game twice to return to the previous state. [10] In a 1993 survey of strategy games set pre 20th-century, the magazine gave the game three stars out of five. [8]

Reviewing the Sega CD version, GamePro criticized the graphics, particularly its pixelated maps that can make it difficult to see in-game, but they gave the game an overall recommendation based on its slow-paced strategy gameplay. [7] Electronic Gaming Monthly gave Powermonger an overall score of 6.6 out of 10 from five reviewers, who praised the high detail of the simulation. [6]

Powermonger won Computer Gaming World's 1991 Strategy Game of the Year award, [9] and was ranked the 32nd best game of all time by Amiga Power . [11]

Related Research Articles

<i>Populous</i> (video game) 1989 video game

Populous is a video game developed by Bullfrog Productions and published by Electronic Arts, released originally for the Amiga in 1989, and is regarded by many as the first god game. With over four million copies sold, Populous is one of the best-selling PC games of all time.

<i>Lemmings</i> (video game) 1991 video game

Lemmings is a puzzle–strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.

Heroes of Might and Magic, known as Might & Magic Heroes since 2011, is a series of video games originally created and developed by Jon Van Caneghem through New World Computing.

<i>Sid Meiers Colonization</i> 1994 video game

Sid Meier's Colonization is a video game by Brian Reynolds and Sid Meier released by MicroProse in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850. It was originally released for DOS, and later ported to Windows 3.1 (1995), the Amiga (1995), and Macintosh (1995). American video game publisher Tommo purchased the rights to this game in 2015 and digitally published it through their Retroism brand.

<i>Wing Commander</i> (franchise) Video game series

Wing Commander is a media franchise consisting of space combat simulation video games from Origin Systems, Inc., an animated television series, a feature film, a collectible card game, a series of novels, and action figures. The franchise originated in 1990 with the release of video game Wing Commander.

<i>Kings Bounty</i> 1990 video game

King's Bounty is a turn-based fantasy video game designed by Jon Van Caneghem and published by New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games.

<i>Mega-Lo-Mania</i> 1991 video game

Mega-Lo-Mania is a real-time strategy video game developed by Sensible Software. It was released for the Amiga in 1991 and ported to other systems. It was released as Tyrants: Fight Through Time in North America and Mega Lo Mania: Jikū Daisenryaku (メガロマニア時空大戦略) in Japan. The game was re-released on ZOOM-Platform.com via Electronic Arts on August 31, 2022.

<i>Space Hulk</i> (1993 video game) 1993 video game

Space Hulk is a 1993 real-time tactical video game for MS-DOS, Amiga and PC-98. The game was based on Games Workshop's 1989 board game of the same name. Set in the fictional Warhammer 40,000 universe, the player directs squads of Space Marines, genetically enhanced armoured soldiers, in their missions to protect the human race from deadly aliens. Space Hulk was developed and published by Electronic Arts, with support from Games Workshop.

<i>Syndicate</i> (1993 video game) 1993 video game

Syndicate is an isometric real-time tactical and strategic game from Bullfrog Productions created in 1993, and released for a variety of platforms beginning with the PC and Commodore Amiga. It is the first title in the Syndicate series. Set in a dystopian future in which corporations have replaced governments, Syndicate puts the player in control of a corporation vying for global dominance.

<i>Heroes of Might and Magic III</i> 1999 video game

Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by The 3DO Company in 1999. Its ports to several computer and console systems followed in 1999–2000. It is the third installment of the Heroes of Might and Magic series.

<i>Heroes of Might and Magic II</i> 1996 video game

Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second instalment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.

<i>Bandit Kings of Ancient China</i> 1989 video game

Bandit Kings of Ancient China, also known as Suikoden: Tenmei no Chikai in Japan, is a turn-based strategy video game developed and published by Koei, and released in 1989 for MSX, MS-DOS, Amiga, and Macintosh and in 1990 for the Nintendo Entertainment System. In 1996, Koei issued a remake for the Japanese Sega Saturn and PlayStation featuring vastly improved graphics and new arrangements of the original songs.

<i>Obitus</i> 1991 video game

Obitus is an action-adventure game developed and released by Psygnosis in early 1991 for Amiga, Atari ST and DOS. It was also ported to the Super Nintendo Entertainment System by Bullet-Proof Software. The game features both first-person dungeon crawling and side-scrolling gameplay with action-oriented combat and an emphasis on item acquisition. It is similar to games like Eye of the Beholder on Super Nintendo but without the RPG mechanics.

<i>Populous II: Trials of the Olympian Gods</i> 1991 video game

Populous II: Trials of the Olympian Gods is a 1991 strategy video game in the Populous series for the Amiga, Atari ST and MS-DOS-based computers, developed by Bullfrog Productions. Populous II is a direct sequel to Bullfrog's earlier game Populous and is one of the company's most notable games.

<i>Fire Power</i> (video game) 1987 video game

Fire Power is a military tank action game developed by Silent Software for the Amiga. It was released in 1987 and published by MicroIllusions and Activision. Ports were released for the Apple IIGS, the Commodore 64 and for MS-DOS in 1988. An Atari Lynx version was planned but development never started due to internal conflict with Epyx.

<i>Realms</i> (video game) 1991 video game

Realms is a 1991 real-time strategy game produced by Graftgold Ltd. for MS-DOS, Amiga, and Atari ST. It was published by Virgin Games. In Realms, the player has to build cities, collect taxes, create troops and fight enemy cities and troops in order to defeat their opponents.

<i>Castles II: Siege and Conquest</i> 1992 video game

Castles II: Siege and Conquest is a 1992 real-time strategy game for the MS-DOS, developed by Quicksilver Software and published by Interplay Productions. Castles II is the sequel to the 1991 game Castles. Ports for the Amiga CD32, FM Towns, NEC PC-9801 were released in 1993. DOS CD-ROM version and Macintosh port were released in 1994. The Macintosh version of the game was published by Interplay's MacPlay brand name. GOG.com released an emulated version for Microsoft Windows in 2008.

<i>Wing Commander</i> (video game) 1990 video game

Wing Commander is the first game in Chris Roberts' space flight simulation Wing Commander franchise by Origin Systems. The game was first released for MS-DOS on September 26, 1990 and was later ported to the Amiga, CD32 (256-color), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as Wing Commander I in 1994. An enhanced remake Super Wing Commander was made for the 3DO in 1994, and later ported to the Macintosh.

<i>Heroes Chronicles</i> 2000 video game

Heroes Chronicles is a series of turn-based strategy video games developed by Jon Van Caneghem through New World Computing and published by the 3DO Company. The series was intended to introduce a new audience, such as casual gamers, to the Heroes of Might and Magic series. As part of that strategy, each installment of Chronicles was released as a low-cost episode containing a relatively short single-player campaign, and the difficulty level of each game was kept low. All Chronicles games are based on a limited version of the Heroes of Might and Magic III game engine, although the ability to play scenario maps and multiplayer games is not included in any Chronicles title.

<i>Creation</i> (video game) 1997 video game

Creation was a cancelled real-time strategy video game developed by Bullfrog Productions as a spin-off of their Syndicate series of real-time tactics games. Set on an alien water world, a player-controlled submarine is tasked with looking after marine life and defending it from the Syndicate, who run planet Earth.

References

  1. 1 2 3 4 "Powermonger Advertisement". The One. No. 26. emap Images. November 1990. pp. 8–9.
  2. 1 2 3 4 "News: Get The Power". The One. No. 30. emap Images. March 1991. p. 10.
  3. Kuokka77 (November 15, 2010). 3DO music: Powermonger (unreleased opening score). YouTube . Archived from the original on 2021-12-21. Retrieved 2019-10-13.{{cite AV media}}: CS1 maint: numeric names: authors list (link)
  4. "Powermonger (PC) Review". Archived from the original on 14 November 2014.
  5. 1 2 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1991). "The Role of Computers". Dragon. No. 168. TSR Inc. pp. 47–54. ISSN   0279-6848.
  6. 1 2 Ed Semrad; Danyon Carpenter; Al Manuel; Sushi-X; Mike Weigand (September 1994). "Review Crew: Power Monger". Electronic Gaming Monthly . No. 62. EGM Media LLC. p. 36. ISSN   1058-918X.
  7. 1 2 Captain Squideo (August 1994). "ProReview: Power Monger". GamePro . No. 61. Infotainment World Inc. p. 48. ISSN   1042-8658.
  8. 1 2 Brooks, M. Evan (June 1993). "An Annotated Listing of Pre-20th Century Wargames". Computer Gaming World . No. 107. Golden Empire Publications. p. 141.
  9. 1 2 "Computer Gaming World's 1991 Games of the Year Awards". Computer Gaming World. No. 88. Golden Empire Publications. November 1991. pp. 38–40, 58. ISSN   0744-6667.
  10. Olafson, Peter (April 1991). "Playing with Power (Monger)". Computer Gaming World . No. 81. Golden Empire Publications. pp. 10–12.
  11. Matt Bielby; Stuart Campbell; Mark Ramshaw; Bob Wade; Trenton Webb; Gary Penn; Andy Smith; Maff Evens (May 1991). "This is Amiga Power: Amiga Power's All-time Top 100 Amiga Games". Amiga Power. Future Publishing. p. 11.