The Indestructibles (video game)

Last updated

The Indestructibles
Developer(s) Bullfrog Productions
Producer(s) Sean Cooper [1]
Programmer(s)
  • Sean Cooper [2]
  • Andy Cakebread
  • Ken Chan [1]
Artist(s)
  • Fin McGhie
  • Eoin Rogan [1]
Platform(s) Sony PlayStation, Sega Saturn
Genre(s) Strategy

The Indestructibles is an unreleased arcade strategy video game developed by Bullfrog Productions. The game would have had players control a superhero or a team of superheroes to do battle with super villains. [3]

Contents

The game was originally titled MIST - My Incredible Superhero Team, [4] [5] [6] and was cancelled because Bullfrog were unable to obtain a Marvel licence. [7]

Gameplay

The Indestructibles takes place in the early 20th century, [8] and puts the player in control of a superhero or a team of superheroes to compete against super-villains in a 3D city. [1] [3] [8] The player could have designed a character and its abilities, and had the option of being good or evil. [1] Funding is granted by organisations depending on which side the player chooses: for example, the government if good and from whoever is willing to pay the most if evil. [1] Money is used to research faster and more powerful superheroes and weapons. [1]

According to Computer Gaming World , the action would have been based on physics rather than rules, and players would have been able to play as super-villains. [9]

Development

MIST - My Incredible Superhero Team, was in development by July 1995 and set for release in November. [4] It used Bullfrog's Skeletal Mapping (a technique with which a skeleton's actions are calculated by a computer, rather than the artist drawing every possible animation a character could perform) to make it possible for players to create superheroes, according to Peter Molyneux. [4] Edge stated that the game featured a "fully modelled" city, textured polygon characters, and a Pentium mode that runs at 30 frames per second. [4] The development of the original demo was headed by Glenn Corpes, with Fin McGechie in charge of graphics. [10] This was completed in around three days, with McGechie taking a prototype Dungeon Keeper engine and constructing a city in Hi-Octane ' editor. [10] The collision detection and multiplayer were taken from Magic Carpet . [10]

The game had been renamed to The Indestructibles by February 1996, and was produced by Sean Cooper. [1] At this time, PC Zone said the game looked "so damn impressive", and because of this, Cooper would give the magazine monthly reports on its development. [1] He stated that he had "very strong views" on how he would have liked it to look, and that he wanted it done his own way and "nothing like it has ever been done before". [1] The game was originally had a futuristic setting, but Cooper decided that he wanted a brighter and more colourful environment for daytime settings and a "dull monochrome" appearance for night-time. [1] He said the latter was important because it creates atmosphere and that he did not want it to look like anything else. [1] The game was of Molyneux's design. [7] [11] In his second report, Cooper said they had done "a helluva lot"on the game. This included "sorting out" the character movement, module linking, and ensuring the graphics and sound worked. Cooper stated that he was "supremely confident" the game would be great, and that they were seeking an animation house to do cartoon animation, which he wanted to be very colourful. By this time, Andy Nuttall had been hired as the game's Assistant Producer. [12] In his third report, he stated that he was taking a year off, and the game was expected to be released in autumn (fall) 1997. He said that all of Bullfrog's other lead programmers were doing other projects, and therefore the continuation of programming would be delayed until one had been completed. [2]

Of the characters, Cooper said that the cars and the player's team members were to be created using vector graphics, and the civilians using "a mixture of sprites". [1] He said that vectors were useful because they enable the characters to be more flexible and they use less memory, which he said was useful because the game was being developed for the Sony PlayStation and Sega Saturn. [1] [6] By late 1995, the Saturn version's expected release date was mid 1996. [13]

Cooper also stated that he was "working hard" to make The Indestructibles an impressive multiplayer game, and that he wanted to the BT Wireplay network. [1] According to Génération 4 , The Indestructibles's artificial intelligence featured "very powerful" algorithms that analysed the player's combat techniques and countered them. [3]

By August 1998, the game's engine had been completely revamped, and the setting was no longer the 1920s. [10] The game was focused at 3D hardware, and had an engine capable of "displaying enormous levels". [10] The level scripting language was descended from Creation 's. [14]

Artist Fin McGhie said that development was not smooth and that it eventually become apparent that it would be unlikely to be completed. [8] He left to form Mucky Foot Productions and The Indestructibles was rebooted, but that also "didn't work out". [8] According to Corpes, The Indestructibles was cancelled because Marvel Comics threatened to intervene if any of the game's superheroes resembled any of theirs. [15] According to Bullfrog designer Alex Trowers, the game was cancelled due to the lack interest in designing superheroes and an inability to obtain a Marvel licence. [7] [15] Corpes said the game "would have been cool", [15] and Molyneux said it "was a really nice game idea". [11]

Related Research Articles

<span class="mw-page-title-main">Lionhead Studios</span> British video game developer, 1997–2016

Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson. The company is best known for the Black & White and Fable series. Lionhead started as a breakaway from developer Bullfrog Productions, which was also founded by Molyneux. Lionhead's first game was Black & White, a god game with elements of artificial life and strategy games. Black & White was published by Electronic Arts in 2001. Lionhead Studios is named after Webley's hamster, which died not long after the naming of the studio, as a result of which the studio was very briefly renamed to Redeye Studios.

<i>Populous</i> (video game) 1989 video game

Populous is a video game developed by Bullfrog Productions and published by Electronic Arts, released originally for the Amiga in 1989, and is regarded by many as the first god game. With over four million copies sold, Populous is one of the best-selling PC games of all time.

<span class="mw-page-title-main">Peter Molyneux</span> English video game designer and game programmer

Peter Douglas Molyneux is an English video game designer and programmer. He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus. He currently works at 22cans.

<i>Black & White</i> (video game) God video game

Black & White is a god video game developed by Lionhead Studios and published by Electronic Arts for Microsoft Windows in 2001 and by Feral Interactive in 2002 for Mac OS. Black & White combines elements of artificial life and strategy. The player acts as a god whose goal is to defeat Nemesis, another god who wants to take over the world. A primary theme is the concept of good and evil, with the atmosphere being affected by the player's moral choices. The core gameplay mechanic of Black & White is the interaction between the player and an avatar creature, who carries out the player's instructions and whose personality and behaviour change in reaction to how they are treated. Multiplayer is supported over a local network or online.

Syndicate is a series of science fiction video games created by Bullfrog Productions and published by Electronic Arts. There are two main titles: Syndicate (1993) and Syndicate Wars (1996), both of which are isometric real-time tactics games. An additional first-person shooter Syndicate title was released in 2012, and a spiritual successor to the series, entitled Satellite Reign, was released in 2015.

<span class="mw-page-title-main">Bullfrog Productions</span> British video game developer

Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, Populous, and is also well known for titles such as Theme Park, Magic Carpet, Syndicate and Dungeon Keeper. Bullfrog's name was derived from an ornament in the offices of Edgar's and Molyneux's other enterprise, Taurus Impact Systems, Bullfrog's precursor where Molyneux and Edgar were developing business software. Bullfrog Productions was founded as a separate entity after Commodore mistook Taurus for a similarly named company.

<i>Theme Park</i> (video game) 1994 video game

Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. The game is the first instalment in Bullfrog's Theme series and their Designer Series.

<i>Discworld</i> (video game) A point-and-click adventure game

Discworld is a point-and-click adventure game developed by Teeny Weeny Games and Perfect 10 Productions and published by Psygnosis. It is based on Terry Pratchett's novels of the same name. Players assume the role of Rincewind the "wizzard", voiced by Eric Idle, as he becomes involved in exploring the Discworld for the means to prevent a dragon terrorising the city of Ankh-Morpork. The game's story borrows elements from several Discworld novels, with its central plot loosely based on the events in Guards! Guards!

<i>Dungeon Keeper</i> 1997 strategy video game

Dungeon Keeper is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In Dungeon Keeper, the player builds and manages a dungeon, protecting it from invading 'hero' characters intent on stealing accumulated treasures, killing monsters and ultimately the player's demise. The ultimate goal is to conquer the world by destroying the heroic forces and rival dungeon keepers in each realm. A character known as the Avatar appears as the final hero. Dungeon Keeper uses Creative Technology's SoundFont technology to enhance its atmosphere. Multiplayer with up to four players is supported using a modem, or over a local network.

<i>Dungeon Keeper 2</i> 1999 video game

Dungeon Keeper 2 is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. The sequel to Dungeon Keeper, the player takes the role of a 'dungeon keeper', building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. The player can also construct a dungeon without strict objectives, and multiplayer is supported over a network.

<i>Theme Hospital</i> 1997 video game

Theme Hospital is a business simulation game developed by Bullfrog Productions and published by Electronic Arts in 1997 for MS-DOS and Microsoft Windows compatible PCs in which players design and operate a privately owned hospital with the goal of curing patients of fictitious comical ailments. The game is the thematic successor to Theme Park, also produced by Bullfrog, and the second instalment in their Theme series, and part of their Designer Series. The game is noted for its humour, and contains numerous references to pop culture.

<i>Syndicate Wars</i> 1996 video game

Syndicate Wars is an isometric real-time tactical and strategic game, developed by Bullfrog Productions and published by Electronic Arts. It was released for DOS in 1996 and for the PlayStation in 1997. It is the second video game title in the Syndicate series, retaining the core gameplay and perspective of the original Syndicate, but with a setting 95 years further into the future.

<i>Populous II: Trials of the Olympian Gods</i> 1991 video game

Populous II: Trials of the Olympian Gods is a 1991 strategy video game in the Populous series for the Amiga, Atari ST and MS-DOS-based computers, developed by Bullfrog Productions. Populous II is a direct sequel to Bullfrog's earlier game Populous and is one of the company's most notable games.

<i>Theme Park World</i> 1999 video game

Theme Park World, also known as Theme Park 2, and in North America as Sim Theme Park, is a 1999 construction and management simulation game developed by Bullfrog Productions and released by Electronic Arts. The direct sequel to Theme Park, the player constructs and manages an amusement park with the aim of making profit and keeping visitors happy. Initially developed for Windows, it was ported to PlayStation and PlayStation 2, as well for Macintosh computers. The Mac version was published by Feral Interactive.

<i>Creation</i> (video game) 1997 video game

Creation was a cancelled real-time strategy video game developed by Bullfrog Productions as a spin-off of their Syndicate series of real-time tactics games. Set on an alien water world, a player-controlled submarine is tasked with looking after marine life and defending it from the Syndicate, who run planet Earth.

<span class="mw-page-title-main">Les Edgar</span>

Les Edgar is an entrepreneur, known for being the co-founder and joint managing director of Bullfrog Productions, which he set up with Peter Molyneux. After Bullfrog's acquisition by Electronic Arts in 1995, Edgar became a vice president there. Edgar left Bullfrog in 1999, and eventually left the video gaming industry for the automotive industry, where he reintroduced Aston Martin to racing, and became chairman of TVR, which has, under his leadership, set up partnerships with Gordon Murray and Cosworth. Edgar has stated that he intends to return TVR to Le Mans 24 Hours.

Mark Webley is a British video game developer, known for working with developers such as Peter Molyneux and Gary Carr for Bullfrog Productions and later Lionhead Studios on projects including Theme Hospital and Black & White. In 2012, he took over as head of Lionhead after Molyneux left, and in 2016, he founded a studio called Two Point Studios with Carr, which has signed a publishing deal with Sega.

Glenn Corpes is an independent video game developer. He is best known for his work at Bullfrog Productions on titles including Populous, Magic Carpet, and Dungeon Keeper. He left Bullfrog in 1999 to form Lost Toys, which developed two games including Battle Engine Aquila. He has since focused on mobile game development and has created Ground Effect for iOS and Topia World Builder for iOS and Android. His latest projects are Fat Owl With A JetPack, and powARdup. His work has influenced games such as Minecraft.

<span class="mw-page-title-main">Lost Toys</span> British video game developer

Lost Toys Ltd. was a British video game developer founded in March 1999 by Glenn Corpes, Jeremy Longley, and Darran Thomas, all of whom had previously worked for Bullfrog Productions. Les Edgar helped by providing financial support. Lost Toys was the third Bullfrog break-off group, after Mucky Foot Productions and Lionhead Studios, and was founded due to disillusionment after Electronic Arts purchased Bullfrog.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 "Indestructibles Part One". Blueprint. PC Zone . No. 35. London: Dennis Publishing. February 1996. pp. 30, 31. ISSN   0967-8220.
  2. 1 2 Sean Cooper (April 1996). "Indestructibles The Final Part... For Now". Blueprint. PC Zone . No. 37. London: Dennis Publishing. p. 34. ISSN   0967-8220.
  3. 1 2 3 "Indestructibles". Génération 4 (in French). No. 89. June 1996. p. 70. ISSN   1624-1088.
  4. 1 2 3 4 "Bullfrog". Edge. No. 22. Bath: Future plc. July 1995. pp. 25–27. ISSN   1350-1593.
  5. "The Indestructibles [PC – Cancelled]". Unseen64. 8 December 2008. Retrieved 10 December 2017.
  6. 1 2 "Indestructibles". Génération 4 (in French). No. 85. February 1996. pp. 46, 47. ISSN   1624-1088.
  7. 1 2 3 Alex Trowers (10 December 2012). "The ones that got away". Blogspot. Retrieved 10 December 2017.
  8. 1 2 3 4 Christian Donlan (13 March 2016). "The lost worlds of Lionhead and Bullfrog". Eurogamer . Retrieved 10 December 2017.
  9. Johnny Wilson (December 1995). "Bloody Good Games In Store From Bullfrog" (PDF). Read.Me. Computer Gaming World. No. 137. Ziff Davis. pp. 28, 29. ISSN   0744-6667 . Retrieved 10 December 2017.
  10. 1 2 3 4 5 Colin Williamson (August 1998). "The Indestructibles". PC Gamer US . p. 91. Archived from the original on 22 March 2016. Retrieved 10 July 2018.
  11. 1 2 "An Audience With Peter Molyneux". audience. Edge. No. 47. Bath: Future plc. July 1997. pp. 22–27. ISSN   1350-1593.
  12. Sean Cooper (March 1996). "Indestructibles Part Two". Blueprint. PC Zone . No. 36. London: Dennis Publishing. p. 35. ISSN   0967-8220.
  13. "Killer Bullfrogs Launch Game". News. Mean Machines Sega. No. 36. Peterborough: EMAP. October 1995. p. 12. ISSN   0967-9014 . Retrieved 21 April 2018.
  14. Colin Williamson (August 1998). "Creation". PC Gamer US . p. 89. Archived from the original on 22 March 2016. Retrieved 10 July 2018.
  15. 1 2 3 "In The Chair With Glenn Corpes". Retro Gamer . No. 160. Bournemouth: Imagine Publishing. October 2016. pp. 92–97. ISSN   1742-3155.