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Rob Hubbard | |
---|---|
Background information | |
Born | 1955 (age 68–69) Kingston upon Hull, England |
Genres | Video game music, Chiptune |
Occupation(s) | Composer, programmer |
Years active | 1985–1996, 2004–present |
Rob Hubbard (born 1955 [1] [2] in Kingston upon Hull, [3] England) is a British composer best known for his musical and programming work for microcomputers of the 1980s, such as the Commodore 64.
Hubbard first started playing music at age seven. Whilst at school he played in bands. After leaving school, he went to music college. [4]
In the late seventies, before scoring games, he was a professional studio musician. He decided to teach himself BASIC and machine code for the Commodore 64. [5]
Hubbard subsequently wrote or converted music for a variety of publishers on over 75 games between 1985 and 1989 such as Monty on the Run , Crazy Comets , Master of Magic and Commando . Some of his most popular tunes include also Warhawk , Delta , Thrust , Lightforce , Spellbound , Sanxion , Auf Wiedersehen Monty and International Karate . The game Knucklebusters includes Hubbard's longest tune: a 17-minute opus. Hubbard has mentioned his personal favourites are Kentilla , W.A.R. and Sanxion . His least favourite was Samantha Fox Strip Poker, which he admitted to having done purely for money; he was listed in the game credits with the alias John York. [3] He has stated that he had many musical influences including Jean Michel Jarre, Larry Fast and other synth bands. [6]
Hubbard mainly composed for the Commodore 64's SID sound chip. He worked freelance and turned down offers from companies to work in-house. [4]
After working for several different companies, he left Newcastle in 1988 and had the choice to work for Electronic Arts or Microsoft. Hubbard chose EA due to their prominence in the gaming industry as Microsoft had (as yet) no gaming platform. His work with EA Electronic Arts in America was as a composer. [4] He was the first person devoted to sound and music at EA and did everything from low-level programming to composing. [7] One of his most famous compositions during his period at EA, is the music featured in the loading sequence of the Commodore 64 version of Skate or Die , which features multiple sampled chords of electric guitar and organ. Playback of samples was facilitated by exploiting a feature in the SID sound-synthesizer chip: altering the volume register produces an audible click, and altering the register thousands of times per second enables a relatively crude (but surprisingly clear and sophisticated for eight-bit computers) form of sample playback. [8] He eventually became Audio Technical Director, [9] a more administrative job, deciding which technologies to use in games, and which to develop further.
After the Commodore 64 period, he wrote some soundtracks for games which appeared on the Amiga, Atari ST, IBM PC and Mega Drive.
Hubbard recently[ when? ] contributed a few re-arrangements of his themes to Chris Abbott's C64 tribute Back in Time Live. Hubbard has performed several times with the Danish C64 cover band PRESS PLAY ON TAPE [10] who have covered many of his early tunes using a full rock-band arrangement. Hubbard has also performed his old music on piano with the support of violinist and fellow chiptune composer Mark Knight.
Hubbard left EA in 2002 and returned to England. [11] He has recently resumed playing in a band, and he has revisited his past game-music work in concert. His recent compositions have included music for mobile-phone games.
In 2005, music from International Karate was performed live by a full orchestra at the third Symphonic Game Music Concert. The event took place in Leipzig, Germany. Hubbard arranged and orchestrated the piece. [12]
In 2014, Hubbard appeared in and composed music for the documentary feature film From Bedrooms to Billions , a film that tells the story of the British video games industry.
In November 2016, Hubbard received an honorary degree from Abertay University for his contributions to video-game music in the 1980s. [13]
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International. It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for US$595. Preceded by the VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes(65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware.
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Skate or Die! is a skateboarding video game released by Electronic Arts (EA) in 1987 for the Commodore 64. It is EA's first internally developed game. Versions for the Apple IIGS, MS-DOS, Amstrad CPC, and ZX Spectrum followed. It was ported to the Nintendo Entertainment System by Konami, published under the company's Ultra Games branding.
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