|Budokan: The Martial Spirit|
|Platform(s)||MS-DOS, Amiga, Genesis, Commodore 64, ZX Spectrum, Amstrad CPC|
|Release||1989: Amiga, MS-DOS|
1991: C64, Genesis, Amstrad, Spectrum
|Mode(s)||Single player, multiplayer|
Budokan: The Martial Spirit is a versus fighting game published by Electronic Arts in 1989 for the Amiga and MS-DOS. The game pits the player against other martial artists in a tournament known as the Budokan at the Nippon Budokan in Tokyo. Ports for the Sega Genesis, Commodore 64, ZX Spectrum, and Amstrad CPC were released in 1991.
The player begins the game as an apprentice in the Tobiko-Ryu Dojo, and initially practices skills in four dojos, either Shadow Fighting (Jiyu-renshu) or sparring with an instructor (Kumite). The weapons and combat methods available to the player consist of:
Once the player is confident in their skills, they can go to the Free Spar mat to engage a human or computer opponent, or enter the Budokan where the player faces consecutive opponents equipped with various weapons (including, but not limited to, those available to the player). The difficulty gradually increases, with each opponent demonstrating increasing prowess when compared to the previous. Most opponents are male, except for one female armed with a naginata. The gender of a ninjutsu exponent with a masked face is presumably female, as they are named Ayako.
Each match is preceded by a briefing screen which provides the player with several words about the opponent. Based on this information (and past experience playing the game), the player then chooses which weapon to use in the upcoming conflict. Since each weapon can only be used in up to four matches, an overall strategy or plan is necessary in order to successfully defeat all opponents. Losing thrice to the same opponent reverts to the previous opponent. Thus the tournament is forfeited if losing thrice to the first opponent, or running out of weapons.
There are two primary attributes shown on the screen -- stamina and ki, the power of each blow. Active movements like jumping and delivering difficult blows decrease the ki, while blocking attacks increases ki. As a player's stamina decreases, movements slow down, making it more and more difficult to act. When the player's (or his opponent's) stamina is completely exhausted, the match ends.
The 1991 December edition of GamePro cited Budokan as one of the worst games of 1991. The editors criticized the game for its bland gameplay and unrealistic simulation of the bo.[ citation needed ]
The game was reviewed in 1990 in Dragon #161 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.
In August 2006, GameSpot reported that Electronic Arts would be porting the Genesis version of Budokan to the PlayStation Portable as part of EA Replay .
Shufflepuck Café is a computer air hockey game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Broderbund. Originally developed for the Macintosh, it was later adapted by Brøderbund for the Amiga, Atari ST, Amstrad CPC, Nintendo Entertainment System, Sharp X68000, NEC PC-9801 and MS-DOS.
Alien Syndrome is a run and gun game developed by Sega and released in arcades in 1987.
King's Bounty is a turn-based fantasy video game designed by Jon Van Caneghem and published by New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games, while it was itself clearly "inspired" by the game Chaos: The Battle of Wizards for the ZX Spectrum.
Aaargh! is a single-player action video game in which the player controls a giant monster with the goal of obtaining eggs by destroying buildings in different cities across a lost island. It was designed for Mastertronic's Arcadia Systems, an arcade machine based on the custom hardware of the Amiga, and was released in 1987. It was ported to a range of other platforms and released on these across 1988 and 1989. Electronic Arts distributed the Amiga version of the game.
Pit-Fighter is a 1990 arcade fighting game by Atari Games which used digitized live actors. The Japanese arcade release was published by Konami. Home versions were published by Tengen.
Trailblazer is a video game that requires the player to direct a ball along a series of suspended passages. Released originally by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit family, Amstrad CPC and C16/plus/4 in 1986. It was ported to the Amiga and Atari ST.
Double Dragon is a 1987 beat 'em up video game developed by Technōs Japan and distributed in North America and Europe by Taito. The game is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun, but introduced several additions such as two-player cooperative gameplay and the ability to arm oneself with an enemy's weapon after disarming them. Double Dragon is considered to be one of the first successful examples of the genre, resulting in the creation of two arcade sequels and several spinoffs, as well as inspiring other companies in creating their own beat 'em ups.
Back to the Future Part III is the title of a video game based on the film of the same name. The game is different from LJN's Back to the Future Part II & III video game released for the NES. The game was released in 1991 for the Sega Genesis, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Sega Master System, and the ZX Spectrum. Each version of the game is more or less identical and all are loosely based on the popular film of the same name. The game was developed by Probe Software and published by Image Works and Arena Entertainment.
The Immortal is an isometric action-adventure dark fantasy video game originally created for the Apple IIGS, which was ported to the Amiga, Atari ST, MS-DOS, NES, Sega Genesis and the Nintendo Switch. A wizard is attempting to find his mentor in a large and dangerous labyrinth. The game has a high degree of graphic violence. The music for Apple IIGS version was made by Douglas Fulton. On some conversions, Rob Hubbard and Michael Bartlow are credited.
The Last Ninja is an action-adventure game originally developed and published by System 3 in 1987 for the Commodore 64. Other format conversions were later released for the Apple IIGS, MS-DOS, BBC Micro and Acorn Electron in 1988, the Apple II in 1989, the Amiga and Atari ST in 1990, and the Acorn Archimedes in 1991.
RoboSport is a 1991 turn-based tactics computer game. It was created by Edward Kilham and developed and published by Maxis
Nuclear War is a single player turn-based strategy game developed by New World Computing and released for the Amiga in 1989 and later for MS-DOS. It presents a satirical, cartoonish nuclear battle between five world powers, in which the winner is whoever retains some population when everyone else on earth is dead.
Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.
Savage is an action video game developed by Probe Software and published by Firebird Software in 1988 for ZX Spectrum, Commodore 64, Amstrad CPC, Atari ST and MS-DOS. In 1989 Firebird published a version for the Amiga.
Into the Eagle's Nest is a video game developed by Pandora and published for Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, Commodore 64, IBM PC, and ZX Spectrum starting in 1987.
Skyfox II: The Cygnus Conflict is a space combat computer game developed by Dynamix and published by Electronic Arts in 1987 for the Commodore 64 as a sequel to the original Skyfox for the Apple II. It was ported to the Amiga, Atari ST, and MS-DOS. The creator of Skyfox, Ray Tobey, was not involved in this game.
Knight Force is a video game developed by Titus France for the Amstrad CPC, Atari ST, Amiga, IBM PC compatibles, and the ZX Spectrum. It was published in 1989.
Eye of Horus is a computer game published in 1989 by Fanfare for the Amiga.
Falcon is a combat flight simulator video game and the first official entry in the Falcon series of the F-16 jet fighter's simulators by Spectrum HoloByte. Originally developed by Sphere for Macintosh and MS-DOS in 1987 and ported to several platforms between 1988 and 1992, the game earned commercial success and critical acclaim.
Road Rash is a 1991 racing and vehicular combat video game originally developed and published by Electronic Arts (EA) for the Sega Genesis. It was subsequently ported to a variety of contemporary systems by differing companies. The game is centered around a series of road races throughout California that the player must win to advance to higher-difficulty races, while using a combination of fisticuffs and blunt weaponry to hinder the other racers.