Ninja (1986 video game)

Last updated
Ninja
Ninja 1986 cover 8bit.png
Developer(s) Sculptured Software
Publisher(s) Mastertronic
Designer(s) Steve Coleman [1]
Platform(s) Amiga, Amstrad CPC, Arcade, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, ZX Spectrum
Release
  • NA: 1986 (1986)
Genre(s) Beat 'em up
Mode(s) Single-player

Ninja is a beat 'em up game developed by Sculptured Software and released by Mastertronic in 1986 for the Atari 8-bit computers, Commodore 64, and ZX Spectrum, then in 1987 for the Amstrad CPC, Amiga, Atari ST, and MS-DOS. [2] An arcade version of the game was released in 1987 for Mastertronic's Arcadia Systems which is based on Amiga hardware. [3] The Amiga, Atari ST, and Arcade versions were released as Ninja Mission. As a Ninja, the player attacks a fortress made of individual fixed screens which can be explored non-linearly.

Contents

Ninja was written by Steve Coleman, who previously created the Atari 8-bit games Rainbow Walker and The Pharaoh's Curse . [1]

Gameplay

Atari 8-bit screenshot Ninja (1986 video game) Atari 8-bit PAL screenshot.png
Atari 8-bit screenshot

The player controls a ninja who has to penetrate a Japanese fortress by fighting enemy ninjas with karate moves and by throwing shurikens and daggers. On his way, he has to collect all of the idols. The fortress is a series of horizontal, flip-screen segments that are stacked vertically. The player is not forced along a specific route, but can explore both sides of a branching path and also backtrack to earlier screens.

Reception

Ninja received mixed reviews. Bob Chappell writing for Atari User found the game very good with "first rate animation and sound. [...] For the low price, an unmissable bargain". [5] Computer Gamer reviewer praised graphics, animation and sound of the game. [6] On the other hand Zzap!64 reviewers found the Commodore 64 version awful and boring and gave it an overall rating of 25% concluding "One of Mastertronic's weakest releases." [7]

Commodore User gave the game a rating of 4/10. [8]

Related Research Articles

<i>Road Runner</i> (video game) 1985 video game

Road Runner is a racing video game based on the Wile E. Coyote and Road Runner shorts. It was released in arcades by Atari Games in 1985.

<i>Shoot-Em-Up Construction Kit</i> 1987 video game

Shoot-'Em-Up Construction Kit is a game creation system for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw in 1987. It allows the user to make simple shoot 'em ups by drawing sprites and backgrounds and editing attack patterns. The advertising promoted the Kit with the phrase "By the programmers of Wizball and Parallax".

<i>Ace of Aces</i> (video game) 1986 video game

Ace of Aces is a combat flight simulation game developed by Artech Digital Entertainment and published in 1986 by Accolade in North America and U.S. Gold in Europe. It was released for the Amstrad CPC, Atari 8-bit computers, Atari 7800, Commodore 64, MSX, MS-DOS, Master System, and ZX Spectrum. Set in World War II, the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains. In 1988, Atari Corporation released a version on cartridge for Atari 8-bit computers styled for the then-new Atari XEGS.

<i>Trailblazer</i> (video game) 1986 video game

Trailblazer is a racing video game developed by Mr. Chip Software and published by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit computers, Amstrad CPC, Commodore 16 and Plus/4 in 1986. It was ported to the Amiga and Atari ST.

<i>Bomb Jack</i> 1984 video game

Bomb Jack is a platform game published by Tehkan for arcades and later ported to home systems. The game was a commercial success for arcades and home computers. It was followed by several sequels: the console and computer game Mighty Bomb Jack, the arcade game Bomb Jack Twin, and Bomb Jack II which was licensed for home computers only.

<i>Time Bandit</i> 1983 video game

Time Bandit is a maze shoot 'em up written for the TRS-80 Model I by Bill Dunlevy and Harry Lafnear and published by MichTron in 1983. It was ported to the TRS-80 Color Computer and Dragon 32, but enjoyed its greatest popularity several years later as an early release for the Atari ST. It was also released for the pseudo-PC-compatible Sanyo MBC-55x with 8-color display. Amiga and MS-DOS versions were ported by Timothy Purves.

<i>The Last Ninja</i> 1987 video game

The Last Ninja is an action-adventure game originally developed and published by System 3 in 1987 for the Commodore 64. It was converted to the Apple IIGS, MS-DOS, BBC Micro and Acorn Electron in 1988, the Apple II series in 1989, the Amiga and Atari ST in 1990, and the Acorn Archimedes in 1991.

<i>The Ninja Warriors</i> (1987 video game) 1987 video game

The Ninja Warriors (ニンジャウォーリアーズ) is a side-scrolling beat 'em up video game developed and released by Taito in 1987. The original arcade game situated one display in between projected images of two other displays, creating the appearance of a triple-wide screen. Ports were released for home systems including the Amiga, Atari ST, ZX Spectrum, Commodore 64, Amstrad CPC, PC Engine, and Sega Mega-CD.

<i>Warhawk</i> (1986 video game) 1986 video game

Warhawk is a vertically scrolling shooter published in 1986 by Firebird software. It was released for the Commodore 64, Atari 8-bit computers, Amstrad CPC, and Atari ST.

<i>Beach Head II: The Dictator Strikes Back</i> 1985 video game

Beach Head II: The Dictator Strikes Back is a 1985 video game for the Commodore 64, a sequel to Beach Head, developed and published by Access Software. It was designed by Bruce Carver and his brother, Roger, and was released for the Amstrad CPC, Apple II, Atari 8-bit family, Commodore 64, and ZX Spectrum.

<i>Zub</i> 1986 video game

Zub is a 1986 platform video game designed by Ste and John Pickford, developed by Binary Design, and published by Mastertronic for the Amstrad CPC, Commodore 64 and ZX Spectrum. The game has the player control Zub, who has to travel to different planets to retrieve the Green Eyeball of Zub. A parody of the game Light Force, called Lightfarce, was added in as an easter egg. The music on all computers was composed by David Whittaker.

<i>Black Lamp</i> (video game) 1988 video game

Black Lamp is a platform game, originally published by Firebird Software for the Amiga, Atari ST, Commodore 64 and ZX Spectrum computers in 1988, and later published by Atari Corporation for the Atari 8-bit computers in 1989.

<i>Panther</i> (1986 video game) 1986 video game

Panther is a Commodore 64 game designed and implemented by Peter Adams and published by Mastertronic in 1986. A version for Atari 8-bit computers followed in 1987, then a ZX Spectrum port in 1989. The player pilots a strange-looking aircraft, fighting off hordes of invading flying saucers and rescuing people by landing the craft and waiting for them to board. The game uses a diagonally scrolling isometric view, much like Zaxxon and Blue Max, using shadows to show the height of flying objects. Adams previously worked on ports of both of those games.

<i>Leader Board</i> 1986 golf video game

Leader Board is a series of golf simulation video games that was developed by Bruce Carver and Roger Carver, and published by Access Software.

<i>World Cup Soccer: Italia 90</i> 1990 video game

World Cup Soccer: Italia '90 is a football video game released for various home computers in 1990 by Virgin Mastertronic. It is the officially licensed game of the tournament. It was known simply as Italia '90 for the Tronix budget reissues.

<i>Boulder Dash Construction Kit</i> 1986 video game

Boulder Dash Construction Kit is the fourth game in the Boulder Dash series. It was published for the Commodore 64 and Atari 8-bit computers in 1986 by Epyx. Ports were released for the Apple II, Atari ST, Amiga, Amstrad CPC, ZX Spectrum, and MS-DOS. The Spectrum version was rereleased as Boulder Dash IV: The Game. Boulder Dash Construction Kit includes new levels and a level editor.

<i>The Real Ghostbusters</i> (1987 video game) 1987 video game

The Real Ghostbusters is a 1987 shoot 'em up arcade game developed and published by Data East. It is loosely based on Ghostbusters. In Japan, Data East released it as a non-Ghostbusters arcade game under the title Meikyuu Hunter G. In 1989, Activision published The Real Ghostbusters for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Judge Dredd</i> (1991 video game) 1991 video game

Judge Dredd is a 1991 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1991, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.

<i>Kikstart: Off-Road Simulator</i> 1985 video game

Kikstart: Off-Road Simulator is a racing game designed by Shaun Southern and published by Mastertronic in 1985 for the Commodore 64. Ports for Commodore 16 / Commodore Plus/4 and Atari 8-bit followed in 1986, and a sequel, Kikstart 2, in 1987.

<i>Ninja Master</i> 1986 video game

Ninja Master is an action game depicting ninja training which was published in 1986 for various 8-bit home computers by the Firebird Software silver label. The game was developed by Tron Software and was poorly received by reviewers. A sequel, Oriental Hero, was developed by the same company and released in 1987.

References

  1. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  2. Ninja at mobygames.com
  3. Ninja Mission (Arcade) at gamesdbase.com
  4. Game review, Computer & Video Games issue 65, March 1987, page 72
  5. "Eastern bash away". Atari User: 17. October 1986.
  6. "Sport Reviews". Computer Gamer: 64. October 1986.
  7. "Zzap! test". Zzap!64: 118. November 1986.
  8. Ninja Mission review at amr.abime.net