International Karate | |
---|---|
Developer(s) | System 3 |
Publisher(s) | System 3 (Europe) Epyx (US) |
Designer(s) | Archer Maclean (C64) [1] |
Composer(s) | Rob Hubbard |
Platform(s) | ZX Spectrum, Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64 / 16, MS-DOS, Game Boy Color, Game Boy Advance, MSX, Virtual Console |
Release | Spectrum
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
International Karate is a fighting game developed and published by System 3 for the ZX Spectrum in 1985 and ported to various home computers over the following years. In the United States it was published by Epyx in 1986 as World Karate Championship. [2]
It was the first European-developed game to become a major hit in the United States, where it sold over 1.5 million copies, but it drew controversy for its similarities to Karate Champ (1984), which led to Data East filing a lawsuit against Epyx. International Karate + , a successor which expanded the gameplay, was released in 1987.
The core game is a two-dimensional, one-on-one, versus fighting game. Players take on the roles of martial artists competing in a kumite tournament. Rather than wearing down an opponent's health, the goal is instead to score single solid hits. After each hit, combat stops and both combatants are returned to their starting positions. Depending on how well players hit their opponent, they score either a half-point or a full point. Matches can be quite brief, as only two full points are required to win, and a point can be quickly scored just seconds after a round begins.
In single-player mode, successive opponents increase in difficulty from novice white belts to master black belts. Play continues as long as the player continues to win matches. Between fights, bonus mini-games focusing on rhythm and timing appear, including one in which the player must break a number of stacked boards using the fighter's head. As in newer games in the genre, starting specifically with Street Fighter , the fights take place against a variety of backdrops (eight in total) representing different locations in the world: the Mount Fuji (Tokyo, Japan), the Sydney Harbour (Sydney, Australia), the Statue of Liberty (New York, USA), the Forbidden City (Beijing, China), the Christ the Redeemer (Rio de Janeiro, Brazil), the Palace of Westminster (London, England), the Parthenon (Athens, Greece), and the Great Pyramid of Giza (Cairo, Egypt).
The title utilizes the standard one-button joystick, allowing players to execute a variety of karate techniques. Unlike modern 2D fighting games, players do not turn around if the opponent is behind them and must instead execute one of three "turn-around" maneuvers to change direction.
Archer Maclean, initially only employed by System 3 to create graphics routines when the original programmer and artist walked out, developed the Commodore 64 version from scratch as he had no interest in porting the original ZX Spectrum version. [1] Another port exists for the MSX platform. A version for the Atari ST home computer was created by Andromeda Software and released in 1986. This version featured the most advanced graphics of all versions as the 16 bit hardware supported more colors and larger sprites. The port to IBM PC compatibles, published the same year, uses 4-color CGA graphics.
After the release of World Karate Championship in the US in late April 1986, Epyx was sued by video game publisher Data East for infringement of copyright, trademark, and trade dress. The dispute was about similarities to the 1984 arcade game Karate Champ and its home computer adaptations published in 1985. International Karate used the same colored fighters and had the same points system. The initial trial at the District Court for the Northern District of California began on 28 October 1986. In his decision of 28 January 1987, the court dismissed the allegations of trademark and trade dress infringement but found Epyx guilty of infringing upon Data East USA's copyright on Karate Champ. [3] Data East was granted a permanent injunction against Epyx, Inc., and an impoundment was also ordered to restrain Epyx from selling or distributing World Karate Championship, and Epyx was also required to recall all copies of the game from customers and distributors. [4]
The decision was appealed the United States Court of Appeals for the Ninth Circuit, who in November 1988 reversed the decision, stating that while the game was similar, it was not identical and that one game company can not monopolize one entire sport. [5] [6] [7]
World Karate Championship was a commercial success in the United States, where it became the first European-developed game to top the Billboard software charts. The game went on to sell over 1.5 million copies in the United States. [8]
Rick Teverbaugh reviewed the game for Computer Gaming World , and wrote that Epyx continued to take a strong stand in the foreground of the arcade sports programs with World Karate Championship. [9] Charles Ardai called the game "an original Karate Champ clone, but it's the best one available ... Great scenery adds to the ambience". [10]
Your Sinclair reviewed the ZX Spectrum version in 1990, giving it a 74% score. [11]
In a 2006 retrospective of the genre, Retro Gamer gave the game an 86% rating, referring to it as an "excellent" game that was overshadowed by the earlier release of The Way of the Exploding Fist . [12]
In 2000, a Game Boy Color version, created without input from Archer Maclean, [1] was released as International Karate 2000. It sported some enhancements and was the basis for International Karate Advanced released in 2001 for the Game Boy Advance. The C64 version saw re-releases in 2004 as a title on the C64 Direct-to-TV, and in 2008 on the Wii Virtual Console. [13]
International Karate + , a successor which expanded the gameplay, was released in 1987.
The fighting game genre of video games involves combat between multiple characters, often one-on-one battles. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as Tekken, while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone and Naruto: Ultimate Ninja Storm; these are sometimes referred to as "3D arena" fighting games.
Andrew Nicholas Oliver and Philip Edward Oliver, together known as the Oliver Twins, are British twin brothers and video game designers.
The Way of the Exploding Fist is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 and published in June 1985 by Melbourne House, ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16.
Boulder Dash is a maze-based puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who tunnels through dirt to collect diamonds. Boulders and other objects remain fixed until the dirt beneath them is removed, then they fall and become a hazard. Puzzles are designed around collecting diamonds without being crushed and exploiting the interactions between objects. The game's name is a pun on balderdash.
Epyx, Inc. was a video game developer and video game publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company's assets are currently owned by Bridgestone Multimedia Group Global.
Karate Champ, originally known as Karate Dō, is a fighting game developed by Technōs Japan and released in arcades by Data East in 1984. A variety of moves can be performed using the dual-joystick controls using a best-of-three matches format like later fighting games. The game was commercially successful, especially in the United States where it was the highest-grossing arcade game of 1985 and the best-selling home computer game up until 1989. Karate Champ established and popularized the one-on-one fighting game genre, for which it is considered one of the most influential games of all time.
Kung-Fu Master, known as Spartan X in Japan, is a 1984 beat 'em up game developed and published by Irem for arcades. It was distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is a loose adaptation of the Jackie Chan, Sammo Hung and Yuen Biao film Wheels on Meals (1984), called Spartan X in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film Game of Death (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter Moon Patrol (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the Spartan X license.
Commando, released as Senjō no Ōkami in Japan, is a vertically scrolling run and gun video game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.
International Karate +, stylized as IK+, is a fighting game written by Archer Maclean and published in 1987 by System 3 for the Commodore 64, Amstrad CPC, and ZX Spectrum. It is a successor to International Karate (1985). Activision published the Commodore 64 version in the US as Chop N' Drop.
Impossible Mission is a video game written for the Commodore 64 by Dennis Caswell and published by Epyx in 1984. The game features a variety of gameplay mechanics from platform and adventure games, and includes digitized speech. Impossible Mission, which casts the player in the role of a secret agent infiltrating an enemy stronghold, is considered one of the best games for several platforms.
California Games is a sports video game released by Epyx for the Apple II and Commodore 64 in 1987. Branching from their Summer Games and Winter Games series, this game is a collection of outdoor sports purportedly popular in California. It ported to other home computers and video game consoles and was the pack-in game for the Atari Lynx when that system launched in 1989. The game was successful and spawned a sequel, California Games II.
Last Ninja is a series of video games published by System 3. The first game in the series titled The Last Ninja, was released in 1987 for the Commodore 64 and was one of the most successful games for the system. In 1988, System 3 released Last Ninja 2, and in 1991 the third game in the series, Last Ninja 3. In 1990, Last Ninja Remix was released for 8-bit systems. This was Last Ninja 2 with new music, a new introductory sequence, slightly changed graphics and fixed bugs. Confusingly, the 16-bit versions of the original The Last Ninja game were also released in 1990 as Ninja Remix.
Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land, Subline, and Tower Toppler.
Summer Games is a sports video game developed and published by Epyx based on sports from the Summer Olympic Games. Released in 1984 for the Commodore 64, it was ported to the Apple II, Atari 2600, Atari 7800, Atari 8-bit computers, and Master System.
Winter Games is a sports video game developed by Epyx, based on sports featured in the Winter Olympic Games.
Impossible Mission II is a video game developed by Novotrade and published by Epyx in 1988. It was released for the Commodore 64, ZX Spectrum, Amstrad CPC, Enterprise 128, Nintendo Entertainment System, MS-DOS, Atari ST, Apple II with at least 128K, Apple IIGS, and Amiga.
World Games is a sports video game developed by Epyx for the Commodore 64 in 1986. Versions for the Apple IIGS, Amstrad CPC, ZX Spectrum, Master System and other contemporary systems were also released. The NES version was released by Milton Bradley, and ported by Software Creations on behalf of producer Rare. The Master System version was done by Sega.
Data East USA, Inc. v. Epyx, Inc. 862 F.2d 204, 9 U.S.P.Q.2d (BNA) 1322 was a court case between two video game manufacturers, where Data East claimed that their copyright in Karate Champ was infringed by World Karate Championship, a game created by Epyx. Data East released Karate Champ in arcades in 1984, and the game became a best-seller and pioneered the fighting game genre. The next year, Epyx published World Karate Championship for home computers, which sold 1.5 million copies. Data East sued Epyx, alleging that the game infringed on their copyright and trademark.
Last Ninja 2: Back with a Vengeance is an action-adventure video game developed and published by System 3 for the Commodore 64, ZX Spectrum and Amstrad CPC in 1988 as a sequel to the 1987 game The Last Ninja. The Acorn Electron, BBC Micro, 1990: Amiga, Atari ST, MS-DOS and NES ports followed in 1989. The NES version of the game was named simply The Last Ninja. In 1990, the Last Ninja Remix edition of the game was re-released for 8-bit systems.