Zoids: The Battle Begins | |
---|---|
Developer(s) | Electronic Pencil Company |
Publisher(s) | Martech |
Producer(s) | David Martin |
Designer(s) | Chris Fayers |
Platform(s) | Amstrad CPC, Commodore 64, ZX Spectrum, MSX |
Release | 1986 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Zoids: The Battle Begins is a 1986 video game designed by Chris Fayers, developed by the Electric Pencil Company, and published by Martech. and released in Europe for the ZX Spectrum, Amstrad CPC, MSX and Commodore 64 computers. Based on the Zoids toy series, the player controls a human who was fused with one of the robots and has to reclaim parts of a larger mech.
Upon release, Zoids received positive reception from video game critics.
Players control a human who has fused with a machine known as a Spiderzoid; this human has been tasked with reclaiming the six parts of a large machine named Zoidzilla. These parts have been captured by the enemy Red Zoids, each part reclaimed will boost the power of the player's Spiderzoid. [1]
Zoids: The Battle Begins was published by Martech and developed by the Electric Pencil Company, having previously made The Fourth Protocol in 1985. [2] The game was produced by David Martin, with Chris Fayers being the game designer. [3]
Publication | Score |
---|---|
Amtix | 93% [4] |
Crash | 96% [5] |
Computer and Video Games | 31/40 [6] |
Sinclair User | [1] |
Your Sinclair | 9/10% [7] |
Zzap!64 | 96% [8] |
Computer Gamer | 17/20 [9] |
Publication | Award |
---|---|
Crash | Smash [10] |
Zoids: The Battle Begins received generally positive reception from video game critics. Reviewers for Amtix praised the game, with one writer considered it to be one of the best on the Amstrad. [4] A writer for Crash gave positive marks for its graphics and gameplay and called it one of the best titles on the ZX Spectrum. [5]
Tornado Low Level is a multidirectional flight game developed by Costa Panayi and published in 1984 by the company he co-founded, Vortex Software. The game was first released for the ZX Spectrum, and later ported to the Amstrad CPC and Commodore 64.
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Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986.
Martech was a video game publisher which operated in Pevensey Bay between 1982 and 1989. It was founded as Martech Games. The company published a number of successful video games for the BBC Model B, ZX Spectrum, ZX81, MSX, Amstrad CPC, Commodore 16, Commodore 64, Atari ST, and Amiga.
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Mugsy's Revenge is a strategy and management computer game for the ZX Spectrum, Commodore 64 and Amstrad CPC that was released in 1986. It is effectively a sequel to the earlier Mugsy by the same publisher, and has many of the same features, in both design, and setting.
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Yabba Dabba Doo! is a 1986 video game developed by British studio Taskset and published by Quicksilva for the Amstrad CPC, Commodore 64 (C64), and ZX Spectrum. It is based on the television series The Flintstones and is the first Flintstones video game.
Seas of Blood is a video game published by Adventure Soft in 1985 for the Amstrad CPC, Commodore 64, and ZX Spectrum.