Formerly |
|
---|---|
Company type | Subsidiary |
Industry | Video games |
Founded | April 1999 (original) [1] May 2021 (revival) |
Founders |
|
Defunct | 3 February 2009 (original) 11 December 2023 (revival) |
Headquarters | , England |
Key people |
|
Products | TimeSplitters |
Number of employees | 50+ (2022) |
Parent |
|
Website | www |
Free Radical Design Ltd. was a British video game developer based in Nottingham. Founded by David Doak, Steve Ellis, Karl Hilton and Graeme Norgate in Stoke-on-Trent in April 1999, it is best known for its TimeSplitters series of games. [2]
After going into financial administration, it was announced on 3 February 2009 that the studio had been acquired by German video game developer Crytek and would be renamed Crytek UK. [3] Crytek had a good relationship with the city of Nottingham due in part to its sponsorship of the Gamecity festival and its recruitment drives with Nottingham Trent University. [4] In 2014, the studio was closed, with a majority of the staff transferred to the newly formed Dambuster Studios. [5] [6]
In May 2021, two of the original founders, Doak and Ellis, reformed Free Radical Design under Deep Silver to create a new entry in the TimeSplitters series. Two years later, the second iteration was shut down on 11 December 2023.
Most of Free Radical Design's initial employees previously worked for the game developer Rare. While at Rare, they (David Doak, Steve Ellis, Karl Hilton, Graeme Norgate, Lee Ray and James Cunliffe) worked on the Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark . From late 1998 to early 1999, this team left Rare to form Free Radical Design, which was established in April 1999, their first release being TimeSplitters for the PlayStation 2 in 2000. It was known for its very fast-paced gameplay and its particular emphasis on multiplayer rather than story. [2] TimeSplitters attracted attention at the time because of the former Rare employees' work on the critically acclaimed GoldenEye 007. Its sequel, first-person shooter TimeSplitters 2 , released with critical acclaim in 2002.
Free Radical Design was working on Star Wars: Battlefront III from 2006 to 2008, but it was cancelled by their publishing partner when it was supposedly "99 percent" complete. [7] The cancellation of this title, and the poorly received release of Haze , contributed to Free Radical Design going into bankruptcy. [1] In late 2008, Free Radical Design was approached by Activision to work on a GoldenEye 007 remake. Although the studio rebuilt the Dam Level for the PlayStation 3 and Xbox 360, negotiations fell through, with the studio entering administration soon afterwards. [1] The remake would release on those consoles without FRD's involvement in 2011 as an enhanced port of its original release on the Wii and Nintendo DS a year prior.
On 18 December 2008, it was reported that the studio had shut down, [8] though it was later confirmed that the company had gone bankrupt, [9] leaving only 40 of the original 185 staff still employed. [10] On 3 February 2009, Haze scriptwriter Rob Yescombe announced that Free Radical Design had been purchased by German game developer Crytek. [11] In 2010, the company moved from Sandiacre to brand-new offices in the new central Nottingham Southreef development. The £50 million investment would then have allowed Crytek UK to "grow over the next few months". [4]
In June 2014, reports surfaced that Crytek had missed wage payments and withheld bonuses for the company's employees, and that as a result, a number of employees had filed grievances and refused to report to work, and at least 30 employees had left the company since 2011 alone due to a decreasing morale at the studio. After denying that there were issues, Crytek later admitted on 25 July 2014 that the company was in a "transitional phase" as it secured capital for future projects, with a particular emphasis on online gaming. [12] [13]
On 30 July 2014, Crytek announced that, due to an internal restructuring, it would sell the intellectual property of Homefront (the sequel for which, later restructured as the reboot Homefront: The Revolution , was in development at Crytek UK at the time) to Koch Media, parent company of video game publisher Deep Silver, and lay off much of the company's staff. Crytek left it unclear whether the company had been shut down entirely, however all staff were transferred to the new Dambuster Studios being established in Nottingham in accordance with British law, [14] where they afterwards continued to work on Homefront: The Revolution. [5] [15] [16]
In May 2021, Embracer Group announced during their 2020–2021 full-year report that Free Radical Design would be reformed as a subsidiary of Deep Silver with the intent of bringing "the much-loved TimeSplitters IP back to life". [17] Key original members of the original Free Radical Design were involved in the reformation including founders Steve Ellis and David Doak. Their studio was based in Nottingham. [18]
In November 2023, VGC reported that the company was set to be closed down on 11 December by the Embracer Group, which had been restructuring its company and subsidiaries for the last six months, unless a third-party buyer was found. [19] Developers confirmed the closure on 11 December. [20]
Year | Game | Publisher(s) | Genre(s) | Platform(s) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
GCN | Win | PS2 | PS3 | Xbox | ||||||||
2000 | TimeSplitters | Eidos Interactive | First-person shooter | No | No | Yes | No | No | ||||
2002 | TimeSplitters 2 | Yes | No | Yes | No | Yes | ||||||
2004 | Second Sight | Codemasters | Action-adventure, stealth | Yes | Yes | Yes | No | Yes | ||||
2005 | TimeSplitters: Future Perfect | Electronic Arts | First-person shooter | Yes | No | Yes | No | Yes | ||||
2008 | Haze | Ubisoft | No | No | No | Yes | No |
Year | Game | Publisher(s) | Genre(s) | Platform(s) | ||
---|---|---|---|---|---|---|
Win | PS3 | X360 | ||||
2011 | Crysis 2 | Electronic Arts | First-person shooter | Yes | Yes | Yes |
Crysis (port) | No | Yes | Yes | |||
2013 | Crysis 3 | Yes | Yes | Yes | ||
2014 | Warface | Microsoft Studios | No | No | Yes |
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the Battletoads, Donkey Kong, and Banjo-Kazooie series, as well as games like GoldenEye 007 (1997), Perfect Dark (2000), Conker's Bad Fur Day (2001), Viva Piñata (2006), and Sea of Thieves (2018).
THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initially working in the toy business, it expanded into the video game business through several acquisitions before shifting its focus away from toys entirely. THQ continued its trend of acquiring companies throughout the 2000s.
Crytek GmbH is a German video game developer and software developer based in Frankfurt. Founded by the Yerli brothers in Coburg in 1999 and moved to Frankfurt in 2006, Crytek operates additional studios in Kyiv, Ukraine and Istanbul, Turkey. Its former studios included Crytek Black Sea in Sofia, Bulgaria, Crytek UK in Nottingham, and Crytek USA in Austin, Texas. Crytek is best known for developing the first instalment of the Far Cry series, the Crysis series, and the open world nature of their games which showcase the company's CryEngine. As of August 2024, Crytek is the largest game developer in Germany with 405 employees.
TimeSplitters 2 is a first-person shooter video game, developed by Free Radical Design, published by Eidos Interactive, and released in October 2002 for PlayStation 2, Xbox and GameCube. The game's story focuses on the efforts of a space marine who seeks to recover powerful time crystals from a race of alien mutants called TimeSplitters, which leads them to taking on the form of an individual dealing with their own problems across different time periods between the 19th and 25th century. The developers focused on expanding the story element following 2000's TimeSplitters, and features influences from various film genres, including horror, action and science fiction.
Graeme Norgate is a British video game music composer who has composed music for a variety of video games developed by Rare. His first project at Rare was writing music for the Game Boy game, Donkey Kong Land. He also contributed to the soundtracks of Blast Corps and GoldenEye 007. Norgate was later an employee of Free Radical Design, the company was eventually bought out by Crytek and renamed to Crytek UK; Norgate retained the position of audio director after the company's buyout. Norgate later moved to Dambuster Studios after Crytek closed down Crytek UK.
TimeSplitters: Future Perfect is a 2005 first-person shooter video game developed by Free Radical Design and published by Electronic Arts for the GameCube, PlayStation 2 and Xbox video game consoles.
CryEngine is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including Sniper: Ghost Warrior 2 and SNOW. Warhorse Studios uses a modified version of the engine for their medieval RPG Kingdom Come: Deliverance. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original Far Cry called Dunia, which is used in their later iterations of the Far Cry series. The Dunia engine would in turn be further modified and used in games such as The Crew 2.
TimeSplitters is a series of first-person shooter video games developed by Free Radical Design. The games are often considered spiritual successors to the Nintendo 64 titles GoldenEye 007 (1997) and Perfect Dark (2000), due to overlapping elements in gameplay, design, and development team. Each game features a time travelling element in which players battle across a diverse number of locations and periods in history.
Deep Silver is an Austrian video game publisher and a division of Plaion.
David Doak is a Northern Irish video game designer.
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