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Formerly | Tolkien Enterprises (1977-2010) |
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Company type | Division |
Founded | 1977 |
Headquarters | Berkeley, California |
Key people | Lee Guinchard (CEO) |
Brands | The Lord of the Rings The Hobbit |
Parent | The Saul Zaentz Company (1977–2022) Embracer Freemode (2022–present) |
Website | middleearth |
Middle-earth Enterprises, formerly known as Tolkien Enterprises, is a subdivision of the Embracer Freemode division of Embracer Group [1] [2] and formerly a trade name for a division of The Saul Zaentz Company. The subdivision owns the worldwide exclusive rights to certain elements of J. R. R. Tolkien's two most famous literary works: The Hobbit and The Lord of the Rings . These elements include the names of characters contained within as well as the names of places, objects and events within them, and certain short phrases and sayings from the works. [3]
In 2022, Embracer Group purchased Middle-earth Enterprises from The Saul Zaentz Company. [2]
J. R. R. Tolkien, the author of The Hobbit and The Lord of the Rings , sold the film, stage and merchandising rights of those works to United Artists in 1969. They in turn sold them to The Saul Zaentz Company in 1976, which in turn formed Tolkien Enterprises, now named Middle-earth Enterprises, in 1977. [4] United Artists retained distribution rights. [5]
In 1977, Rankin/Bass licensed the rights to produce an animated version of The Hobbit , which was broadcast on NBC. In 1978, Tolkien Enterprises and the distributor United Artists funded and released an animated version of The Lord of the Rings directed by Ralph Bakshi, which covered approximately the first half of The Lord of the Rings. [5]
In 1999, the company severed their licensing agreement with Iron Crown Enterprises (ICE) for role-playing games set in Middle-earth after ICE ceased developing new products for this line. This contributed to ICE filing for bankruptcy in 2001. Tolkien Enterprises then made a new licensing agreement with Decipher Inc. for their The Lord of the Rings Roleplaying Game , which published content from 2002 to 2006.
Initially, Miramax was backing the production of Peter Jackson's The Lord of the Rings films in 1997, but was restricted by then-owner Disney, who demanded that they turn the story into one film instead of two films, thus Jackson brought the project to New Line Cinema, who acquired the rights to develop The Lord of the Rings and The Hobbit from Miramax for about $12 million (Miramax retained a 5% stake in the gross). [5] Principal photography for Jackson's The Lord of the Rings film trilogy was conducted concurrently in New Zealand from 11 October 1999 through to 22 December 2000. Produced under license from Tolkien Enterprises and released by New Line in 2001, 2002, and 2003, the films met critical and commercial success, but in August 2004, Tolkien Enterprises sued New Line for $20 million in unpaid royalties based on the difference between gross and net profits. An out-of-court settlement was reached in August 2005, though details were not released.
Video game rights to Tolkien's literary works were first licensed to Vivendi, which produced The Fellowship of the Ring in 2002 and The Hobbit in 2003. At around the same time licensing agreements for products relating to the films produced by Peter Jackson were obtained by Electronic Arts (EA), leading to the release of a series of games, starting with The Two Towers in 2002. In 2005, EA acquired the rights to produce games based on the literary works as well, [6] producing further titles up to the release of The Lord of the Rings: Conquest in 2009, when the licensing agreement expired. [7] Video game rights then passed to Warner Brothers. [8]
In 2010, the name was changed to Middle-earth Enterprises. [3]
In 2011, Cubicle 7 produced The One Ring Roleplaying Game , a licensed role-playing game set in Middle-earth, in collaboration with Sophisticated Games. While the game featured its own unique rules, Cubicle 7 revealed in 2016 that it would create an adaptation using tabletop gaming rules compatible with Dungeons & Dragons . [9] In 2020, Cubicle 7 lost the rights, which were then relicensed to Free League Publishing, which published the second edition of The One Ring in 2021 [10] and later a D&D-compatible version in late 2022. [11]
In 2022, Middle-earth Enterprises was purchased by Embracer Group, the parent company of THQ Nordic. [12]
In March 2012, it was reported that The Hobbit, a pub in Southampton, England, had been served with papers by Middle-earth Enterprises outlining breach of copyright over its name. [13] [14] The Hobbit pub continues to trade under that name as of October 2020. The Hungry Hobbit café in Birmingham, near where J. R. R. Tolkien grew up, was also threatened with legal action in 2011. [15]
In November 2012, the Tolkien Estate, trustee and publishers sued Middle-earth Enterprises, Warner Bros., and New Line Cinema for infringing Tolkien's copyrights by producing casino and video games using his characters. The original license to Tolkien's works was limited to the right to sell "tangible" products such as "figurines, tableware, stationery items, clothing, and the like", but did not cover "electronic or digital rights, rights in media yet to be devised or other intangibles such as rights in services". [16] Tolkien's estate claimed that the defendants' actions had caused "irreparable harm to Tolkien's legacy". The lawsuit spent five years in discovery and was settled "amicably" out of court in July 2017, before a trial was held. [17]
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As of 2023, the company's current licensees are as follows:
The Lord of the Rings is an epic high fantasy novel written by English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book The Hobbit but eventually developed into a much larger work. Written in stages between 1937 and 1949, The Lord of the Rings is one of the best-selling books ever written, with over 150 million copies sold.
Middle-earth Role Playing (MERP) is a 1984 tabletop role-playing game based on J. R. R. Tolkien'sThe Lord of the Rings and The Hobbit under license from Tolkien Enterprises. Iron Crown Enterprises (I.C.E.) published the game until they lost the license on 22 September 1999.
The Lord of the Rings Roleplaying Game, released by Decipher, Inc. in 2002, is a tabletop role-playing game set in the fictional world of Middle-earth created by J. R. R. Tolkien. The game is set in the years between The Hobbit and The Fellowship of the Ring, but may be run at any time from the First to Fourth Age and contains many examples of how to do so. Sourcebooks cover the events of The Lord of the Rings and Peter Jackson's film trilogy adaptation.
The Lord of the Rings is a 1978 animated epic fantasy film directed by Ralph Bakshi from a screenplay by Chris Conkling and Peter S. Beagle. It is based on the novel of the same name by J. R. R. Tolkien, adapting from the volumes The Fellowship of the Ring and The Two Towers. Set in Middle-earth, the film follows a group of fantasy races—Hobbits, Men, an Elf, a Dwarf and a wizard—who form a fellowship to destroy a magical ring made by the Dark Lord Sauron, the main antagonist.
The Lord of the Rings is a trilogy of epic fantasy adventure films directed by Peter Jackson, based on the novel The Lord of the Rings by English author J. R. R. Tolkien. The films are titled identically to the three volumes of the novel: The Fellowship of the Ring (2001), The Two Towers (2002), and The Return of the King (2003). Produced and distributed by New Line Cinema with the co-production of WingNut Films, the films feature an ensemble cast including Elijah Wood, Ian McKellen, Liv Tyler, Viggo Mortensen, Sean Astin, Cate Blanchett, John Rhys-Davies, Christopher Lee, Billy Boyd, Dominic Monaghan, Orlando Bloom, Hugo Weaving, Andy Serkis, and Sean Bean.
Saul Zaentz was an American film producer and record company executive. He won the Academy Award for Best Picture three times and, in 1996, was awarded the Irving G. Thalberg Memorial Award.
The following outline is provided as an overview of and topical guide to the real-world history and notable fictional elements of J. R. R. Tolkien's fantasy universe. It covers materials created by Tolkien; the works on his unpublished manuscripts, by his son Christopher Tolkien; and films, games and other media created by other people.
The works of J. R. R. Tolkien have served as the inspiration to painters, musicians, film-makers and writers, to such an extent that he is sometimes seen as the "father" of the entire genre of high fantasy.
Do not laugh! But once upon a time I had a mind to make a body of more or less connected legend, ranging from the large and cosmogonic to the level of romantic fairy-story... The cycles should be linked to a majestic whole, and yet leave scope for other minds and hands, wielding paint and music and drama. Absurd.
The Tolkien Estate is the legal body which manages the property of the English writer J. R. R. Tolkien, including the copyright for most of his works. The individual copyrights have for the most part been assigned by the estate to subsidiary entities such as the J. R. R. Tolkien Discretionary Settlement and the Tolkien charitable trust. The various holdings of the Tolkien family, including the estate, have been organized under The Tolkien Company, the directors of which were Christopher Tolkien until August 2017 and his wife Baillie Tolkien, and J. R. R. Tolkien's grandson Michael George Tolkien. The executors of the estate were Christopher Tolkien, who was sole literary executor, and Cathleen Blackburn of Maier Blackburn, who has been the estate's solicitor for many years.
The word hobbit was used by J. R. R. Tolkien as the name of a race of small humanoids in his fantasy fiction, the first published being The Hobbit in 1937. The Oxford English Dictionary, which added an entry for the word in the 1970s, credits Tolkien with coining it. Since then, however, it has been noted that there is prior evidence of the word, in a 19th-century list of legendary creatures. In 1971, Tolkien stated that he remembered making up the word himself, admitting that there was nothing but his "nude parole" to support the claim that he was uninfluenced by such similar words as hobgoblin. His choice may have been affected on his own admission by the title of Sinclair Lewis's 1922 novel Babbitt. The Tolkien scholar Tom Shippey has pointed out several parallels, including comparisons in The Hobbit, with the word "rabbit".
There are many video games that have been inspired by J. R. R. Tolkien's works set in Middle-earth. Titles have been produced by studios such as Electronic Arts, Vivendi Games, Melbourne House, and Warner Bros. Interactive Entertainment.
The first authorised adaptation of J. R. R. Tolkien's 1937 novel The Hobbit was a stage production by St. Margaret's School, Edinburgh in March 1953. Subsequently, The Hobbit has been adapted for a variety of media including stage, screen, radio, board games and video games.
John D. Rateliff is an American independent scholar of fantasy literature and author of roleplaying games. He specializes in the study of the works of J. R. R. Tolkien, particularly his Middle-earth writings, and wrote and edited the 2007 book The History of the Hobbit.
Cubicle 7 Entertainment Ltd is an Irish games company that creates and publishes tabletop games. Best known for its Doctor Who and Lord of the Rings games, Cubicle 7 offers titles covering a range of licensed and self-developed properties.
The One Ring Roleplaying Game is a tabletop role-playing game set in J. R. R. Tolkien's Middle-earth, set at the time between The Hobbit and The Lord of the Rings. Designed by Francesco Nepitello and Marco Maggi, the game was initially published by Cubicle 7 in 2011 under the title The One Ring: Adventures over the Edge of the Wild. Cubicle 7 continued to publish the first edition of the game until 2019. Nepitello and Maggi developed the second edition, which is published by Free League Publishing under the same title, The One Ring Roleplaying Game.
J. R. R. Tolkien's novels The Hobbit (1937) and The Lord of the Rings (1954–55), set in his fictional world of Middle-earth, have been the subject of numerous motion picture adaptations across film and television.
Adventures in Middle-Earth is a tabletop role-playing game originally published by Cubicle 7 in 2016 that uses the milieu of J.R.R. Tolkien's fantasy trilogy The Lord of the Rings.
Lego The Lord of the Rings is a Lego theme based on The Lord of the Rings film trilogy directed by Peter Jackson and the novel by the English author and scholar J. R. R. Tolkien. It is licensed from Warner Bros., New Line Cinema and Metro-Goldwyn-Mayer. The theme was first introduced in 2012. The first sets appeared in 2012, to coincide with a release of the video game Lego The Lord of the Rings. Subsequent sets based on The Hobbit film trilogy would also be released and the video game Lego The Hobbit was released in 2014. The product line was discontinued by the end of 2015. Later, the theme was relaunched in January 2023 with three new sets released as the part of the Lego BrickHeadz theme. In February 2023, The Lego Group unveiled a new Rivendell set that released on 8 March 2023 as the part of the Lego Icons theme. Further, a Barad-Dûr set released on 1 June 2024, also as part of the Icons theme.