Mirkwood is any of several great dark forests in novels by Sir Walter Scott and William Morris in the 19th century, and by J. R. R. Tolkien in the 20th century. The critic Tom Shippey explains that the name evoked the excitement of the wildness of Europe's ancient North. [1]
At least two distinct Middle-earth forests are named Mirkwood in Tolkien's legendarium. One is in the First Age, when the highlands of Dorthonion north of Beleriand became known as Mirkwood after falling under Morgoth's control. The more famous Mirkwood was in Wilderland, east of the river Anduin. It had acquired the name Mirkwood after it fell under the evil influence of the Necromancer in his fortress of Dol Guldur; before that it had been known as Greenwood the Great. This Mirkwood features significantly in The Hobbit and in the film The Hobbit: The Desolation of Smaug .
The term Mirkwood derives from the forest Myrkviðr of Norse mythology; that forest has been identified by scholars as representing a wooded region of Ukraine at the time of the wars between the Goths and the Huns in the fourth century. A Mirkwood was used by the novelist Sir Walter Scott in his 1814 novel Waverley , and then by William Morris in his 1889 fantasy novel The House of the Wolfings . Forests play a major role in the invented history of Tolkien's Middle-earth and are important in the heroic quests of his characters. [2] The forest device is used as a mysterious transition from one part of the story to another. [3]
A forest called Mirkwood was used by Walter Scott in his 1814 novel Waverley , which had
a rude and contracted path through the cliffy and woody pass called Mirkwood Dingle, and opened suddenly upon a deep, dark, and small lake, named, from the same cause, Mirkwood-Mere. There stood, in former times, a solitary tower upon a rock almost surrounded by the water... [4] [5]
William Morris used Mirkwood in his fantasy novels. His 1889 The Roots of the Mountains is set in such a forest, [6] while the forest setting in his The House of the Wolfings , also first published in 1889, is actually named Mirkwood. The book begins by describing the wood:
The tale tells that in times long past there was a dwelling of men beside a great wood. Before it lay a plain, not very great, but which was, as it were, an isle in the sea of woodland, since even when you stood on the flat ground, you could see trees everywhere in the offing, though as for hills, you could scarce say that there were any; only swellings-up of the earth here and there, like the upheavings of the water that one sees at whiles going on amidst the eddies of a swift but deep stream.
On either side, to right and left the tree-girdle reached out toward the blue distance, thick close and unsundered...
In such wise that Folk had made an island amidst of the Mirkwood, and established a home there, and upheld it with manifold toil too long to tell of. And from the beginning this clearing in the wood they called the Mid-mark... [7]
A Mirkwood appears in several places in J. R. R. Tolkien's writings, among several forests that play important roles in his storytelling. [2] Projected into Old English, it appears as Myrcwudu in his The Lost Road , as a poem sung by Ælfwine. [T 1] He used the name Mirkwood in another unfinished work, The Fall of Arthur . [T 2] But the name is best known and most prominent in his Middle-earth legendarium, where it appears as two distinct forests, one in the First Age in Beleriand, as described in The Silmarillion , the other in the Third Age in Rhovanion, as described in both The Hobbit and The Lord of the Rings . [6]
Tolkien stated in a 1966 letter that he had not invented the name Mirkwood, but that it was "a very ancient name, weighted with legendary associations", and summarized its "Primitive Germanic" origins, its appearance in "very early German" and in Old English, Old Swedish, and Old Norse, and the survival of mirk (a variant of "murk") in modern English. He wrote that "It seemed to me too good a fortune that Mirkwood remained intelligible (with exactly the right tone) in modern English to pass over: whether mirk is a Norse loan or a freshment of the obsolescent O.E. word." [T 3] He was familiar with Morris's The House of the Wolfings, naming the book as an influence (for instance on the Dead Marshes) in a 1960 letter. [T 4]
In The Silmarillion, the forested highlands of Dorthonion in the north of Beleriand (in the northwest of Middle-earth) eventually fell under Morgoth's control and was subjugated by creatures of Sauron, then Lord of Werewolves. Accordingly, the forest was renamed Taur-nu-Fuin in Sindarin, "Forest of Darkness", or "Forest of Nightshade"; [T 5] Tolkien chose to use the English form "Mirkwood". Beren becomes the sole survivor of the men who once lived there as subjects of the Noldor King Finrod of Nargothrond. Beren ultimately escapes the terrible forest that even the Orcs fear to spend time in. [T 6] Beleg pursues the captors of Túrin through this forest in the several accounts of Túrin's tale. Along with the rest of Beleriand, this forest was lost in the cataclysm of the War of Wrath at the end of the First Age. [T 7]
Mirkwood is a vast temperate broadleaf and mixed forest in the Middle-earth region of Rhovanion (Wilderland), east of the great river Anduin. In The Hobbit, the wizard Gandalf calls it "the greatest forest of the Northern world." [T 8] Before it was darkened by evil, it had been called Greenwood the Great. [T 9]
After the publication of the maps in The Lord of the Rings , Tolkien wrote a correction stating "Mirkwood is too small on map it must be 300 miles across" from east to west, [8] but the maps were never altered to reflect this. On the published maps Mirkwood was up to 200 miles (320 km) across; from north to south it stretched about 420 miles (680 km). [T 10] The J. R. R. Tolkien Encyclopedia states that it is 400–500 miles (640–800 km) long and 200 miles (320 km) wide. [6]
The trees were large and densely packed. In the north they were mainly oaks, although beeches predominated in the areas favoured by Elves. [6] Higher elevations in southern Mirkwood were "clad in a forest of dark fir". [T 11] [6] Pockets of the forest were dominated by dangerous giant spiders. [T 12] Animals within the forest were described as inedible. [T 13] The elves of the forest, too, are "black" and hostile, drawing a comparison with Svartalfheim ("Black elf home") in Snorri Sturluson's Old Norse Edda, quite unlike the friendly elves of Rivendell. [9]
Near the end of the Third Age – the period in which The Hobbit and The Lord of the Rings are set – the expansive forest of "Greenwood the Great" was renamed "Mirkwood", supposedly a translation of an unknown Westron name. [10] The forest plays little part in The Lord of the Rings, but is important in The Hobbit for both atmosphere and plot. [6] It was renamed when "the shadow of Dol Guldur", namely the power of Sauron, fell upon the forest, and people began to call it Taur-nu-Fuin (Sindarin: "forest under deadly nightshade" or "forest under night", i.e. "mirk wood") and Taur-e-Ndaedelos (Sindarin: "forest of great fear"). [6] [10]
In The Hobbit , Bilbo Baggins, with Thorin Oakenshield and his band of Dwarves, attempt to cross Mirkwood during their quest to regain their mountain Erebor and its treasure from Smaug the dragon. One of the Dwarves, the fat Bombur, falls into the Enchanted River and has to be carried, unconscious, for the following days. Losing the Elf-path, the party becomes lost in the forest and is captured by giant spiders. [T 13] They escape, only to be taken prisoner by King Thranduil's Wood-Elves. [T 14] The White Council flushes Sauron out of his forest tower at Dol Guldur, and as he flees to Mordor his influence in Mirkwood diminishes. [T 15]
Years later, Gollum, after his release from Mordor, is captured by Aragorn and brought as a prisoner to Thranduil's realm. Out of pity, they allow him to roam the forest under close guard, but he escapes during an Orc raid. After the downfall of Sauron, Mirkwood is cleansed by the elf-queen Galadriel and renamed Eryn Lasgalen, Sindarin for "Wood of Greenleaves". Thranduil's son, Legolas, leaves Mirkwood for Ithilien. [T 16] The wizard Radagast lived at Rhosgobel on the western eaves of Mirkwood, [11] as depicted in the film The Hobbit: An Unexpected Journey . [12]
Dol Guldur (Sindarin: "Hill of Sorcery") [T 17] was Sauron's stronghold in Mirkwood, before he returned to Barad-dûr in Mordor. It is first mentioned (as "the dungeons of the Necromancer") in The Hobbit . [T 18] [13] The hill itself, rocky and barren, was the highest point in the southwestern part of the forest. Before Sauron's occupation, it was called Amon Lanc ("Naked Hill" [T 19] ). [T 20] It lay near the western edge of the forest, across the Anduin from Lothlórien. [T 21] Tolkien suggests that Sauron settled on Dol Guldur as the focus for his rise during the period before the War of the Ring in part so that he could search for the One Ring in the Gladden Fields just up the river. [T 22]
19th-century writers interested in philology, including the folklorist Jacob Grimm and the artist and fantasy writer William Morris, speculated romantically about the wild, primitive Northern forest, the Myrkviðr inn ókunni ("the pathless Mirkwood") and the secret roads across it, in the hope of reconstructing supposed ancient cultures. [6] [1] Grimm proposed that the name Myrkviðr derived from Old Norse mark (boundary) and mǫrk (forest), both, he supposed, from an older word for wood, perhaps at the dangerous and disputed boundary of the kingdoms of the Huns and the Goths. [6] [15]
Morris's Mirkwood is named in his 1899 fantasy novel House of the Wolfings, [7] and a similar large dark forest is the setting in The Roots of the Mountains, again marking a dark and dangerous forest. [6] Tolkien had access to more modern philology than Grimm, with proto-Indo-European mer- (to flicker [dimly]) and *merg- (mark, boundary), and places the early origins of both the Men of Rohan and the hobbits in his Mirkwood. [6] The Tolkien Encyclopedia remarks also that the Old English Beowulf mentions that the path between the worlds of men and monsters, from Hrothgar's hall to Grendel's lair, runs ofer myrcan mor (across a gloomy moor) and wynleasne wudu (a joyless wood). [6]
A Mirkwood is mentioned in multiple Norse texts including Sögubrot af nokkrum fornkonungum , Helgakviða Hundingsbana I and II , Styrbjarnar þáttr Svíakappa , and Völundarkviða ; these mentions may have denoted different forests. [16] The Goths had lived in Ukraine until the attack by the Huns in the 370s, when they moved southwest and with the permission of the Emperor Valens settled in the Roman Empire. [17] The scholar Omeljan Pritsak identifies the Mirkwood of Hlöðskviða in Hervarar saga with what would later be called the "dark blue forest" (Goluboj lěsь) and the "black forest" (Černyj lěsь) north of the Ukrainian steppe. [18]
Tom Shippey noted that Norse legend yields two placenames which would place the Myrkviðr in the borderlands between the Goths and the Huns of the 4th century. The Atlakviða ("The Lay of Atli", in the Elder Edda) and the Hlöðskviða ("The Battle of the Goths and Huns", in Hervarar saga ok Heiðreks ) both mention that the Mirkwood was beside the Danpar, the River Dnieper, which runs through Ukraine to the Black Sea. The Hlöðskviða states explicitly in the same passage that the Mirkwood was in Gothland. The Hervarar saga also mentions Harvaða fjöllum, "the Harvad fells", which by Grimm's Law would be *Karpat, the Carpathian Mountains, [14] [19] an identification on which most scholars have long agreed. [20]
Tolkien's estate disputed the right of the Tolkien fan fiction author Steve Hillard "to use the name and personality of J. R. R. Tolkien in the novel" Mirkwood: A Novel About J. R. R. Tolkien. [21] The dispute was settled in May 2011, requiring the printing of a disclaimer. [22] A rock music group named Mirkwood was formed in 1971; their first album in 1973 had the same name. A different band in California used the name in 2005. [23] Tolkien's forests were the subject of a programme on BBC Radio 3, with Eleanor Rosamund Barraclough and the folk singer Mark Atherton. [24] [25] Literary holidays in the Forest of Dean have been sold on the basis that the area inspired Tolkien, who often went there, to create Mirkwood and other forests in his books. [26]
Dol Guldur has been featured in many game adaptations of The Lord of the Rings , including the Iron Crown Enterprises portrayal, which contains scenarios and adventures for the Middle-earth Role Playing game. [27] In the strategy battle game The Lord of the Rings: The Battle for Middle-earth II , Dol Guldur appears as an iconic building. [28] [29] The campaign-scenario called "Assault on Dol Guldur" appears as the final part of the good campaign. [30] [31] Several portrayals of Dol Guldur are included in the Games Workshop game The Lord of the Rings Strategy Battle Game , appearing prominently in the "Fall of the Necromancer". Several enemies are listed, including Spider Queens, [32] Castellans of Dol Guldur, Sauron the Necromancer, Wild Warg Chieftain, and their respective armies. Giant Bats are also included in the game. [33] In 1996, the black metal band Summoning released a music album named Dol Guldur . [34]
The Canadian artist John Howe has portrayed Dol Guldur in sketches and drawings for Electronic Arts. [35] [36] In Myth and Magic: The Art of John Howe, Howe includes Dol Guldur among Middle-earth fortresses. [37] Howe created many drawings for Peter Jackson during the filming of the Lord of the Rings trilogy, worked for Tolkien Enterprises, and drew for Iron Crown Enterprises' collectable Middle-earth card game, which mentions Dol Guldur on Gandalf's card. [38] [39] Mirkwood was added to the MMORPG The Lord of the Rings Online: Shadows of Angmar in the 2009 expansion pack Siege of Mirkwood. The storyline depicts a small Elven assault upon Dol Guldur.
In Peter Jackson's 2012-2014 film trilogy adaptation of The Hobbit , Dol Guldur is depicted as a massive overgrown castle in ruins. According to Alan Lee and John Howe, the concept artists, this was used to give the impression that the fortress had been built by Númenóreans during the Second Age, only to fall into ruin when Númenór's power waned. [40] Adrián Maldonado of AlmostArchaeology speculates that the derelict castle could be interpreted by viewers as the ruins of Oropher's halls, erected during the Second Age when he ruled Greenwood the Great from Amon Lanc. [41]
In J. R. R. Tolkien's legendarium, the Lonely Mountain is a mountain northeast of Mirkwood. It is the location of the Dwarves' Kingdom under the Mountain and the town of Dale lies in a vale on its southern slopes. In The Lord of the Rings, the mountain is called by the Sindarin name Erebor. The Lonely Mountain is the destination of the protagonists, including the titular Hobbit Bilbo Baggins in The Hobbit, and is the scene of the novel's climax.
The Nazgûl, introduced as Black Riders and also called Ringwraiths, Dark Riders, the Nine Riders, or simply the Nine, are fictional characters in J. R. R. Tolkien's Middle-earth. They were nine Men who had succumbed to Sauron's power through wearing Rings of Power, which gave them immortality but reduced them to invisible wraiths, servants bound to the power of the One Ring and completely under Sauron's control.
Gondor is a fictional kingdom in J. R. R. Tolkien's writings, described as the greatest realm of Men in the west of Middle-earth at the end of the Third Age. The third volume of The Lord of the Rings, The Return of the King, is largely concerned with the events in Gondor during the War of the Ring and with the restoration of the realm afterward. The history of the kingdom is outlined in the appendices of the book.
Rivendell is a valley in J. R. R. Tolkien's fictional world of Middle-earth, representing both a homely place of sanctuary and a magical Elvish otherworld. It is an important location in The Hobbit and The Lord of the Rings, being the place where the quest to destroy the One Ring began.
Radagast the Brown is a fictional character in J. R. R. Tolkien's legendarium. A wizard and associate of Gandalf, he appears briefly in The Hobbit, The Lord of the Rings, The Silmarillion, and Unfinished Tales.
In the fantasy of J. R. R. Tolkien, the Dwarves are a race inhabiting Middle-earth, the central continent of Arda in an imagined mythological past. They are based on the dwarfs of Germanic myths who were small humanoids that lived in mountains, practising mining, metallurgy, blacksmithing and jewellery. Tolkien described them as tough, warlike, and lovers of stone and craftsmanship.
In J. R. R. Tolkien's Middle-earth fiction, Man and Men denote humans, whether male or female, in contrast to Elves, Dwarves, Orcs, and other humanoid races. Men are described as the second or younger people, created after the Elves, and differing from them in being mortal. Along with Ents and Dwarves, these are the "free peoples" of Middle-earth, differing from the enslaved peoples such as Orcs.
In J. R. R. Tolkien's legendarium, Lothlórien or Lórien is the fairest realm of the Elves remaining in Middle-earth during the Third Age. It is ruled by Galadriel and Celeborn from their city of tree houses at Caras Galadhon. The wood-elves of the realm are called Galadhrim.
In J. R. R. Tolkien's fictional legendarium, Beleriand was a region in northwestern Middle-earth during the First Age. Events in Beleriand are described chiefly in his work The Silmarillion, which tells the story of the early ages of Middle-earth in a style similar to the epic hero tales of Nordic literature, with a pervasive sense of doom over the character's actions. Beleriand also appears in the works The Book of Lost Tales, The Children of Húrin, and in the epic poems of The Lays of Beleriand.
Gil-galad is a fictional character in J. R. R. Tolkien's Middle-earth legendarium, the last high king of the Noldor, one of the main divisions of Elves. He is mentioned in The Lord of the Rings, where the hobbit Sam Gamgee recites a fragment of a poem about him, and The Silmarillion. In the Last Alliance of Elves and Men, Gil-galad and Elendil laid siege to the Dark Lord Sauron's fortress of Barad-dûr, and fought him hand-to-hand for the One Ring. Both Gil-galad and Elendil were killed, while Elendil's son Isildur defeated Sauron but took the Ring for himself.
Thranduil is a fictional character in J. R. R. Tolkien's Middle-earth legendarium. He first appears as a supporting character in The Hobbit, where he is simply known as the Elvenking, the ruler of the Elves who lived in the woodland realm of Mirkwood. The character is properly named in Tolkien's The Lord of the Rings, and appears briefly in The Silmarillion and Unfinished Tales.
The fictional races and peoples that appear in J. R. R. Tolkien's fantasy world of Middle-earth include the seven listed in Appendix F of The Lord of the Rings: Elves, Men, Dwarves, Hobbits, Ents, Orcs and Trolls, as well as spirits such as the Valar and Maiar. Other beings of Middle-earth are of unclear nature such as Tom Bombadil and his wife Goldberry.
Morgoth Bauglir is a character, one of the godlike Valar and the primary antagonist of Tolkien's legendarium, the mythic epic published in parts as The Silmarillion, The Children of Húrin, Beren and Lúthien, and The Fall of Gondolin.
Sauron is the title character and the primary antagonist, through the forging of the One Ring, of J. R. R. Tolkien's The Lord of the Rings, where he rules the land of Mordor and has the ambition of ruling the whole of Middle-earth. In the same work, he is identified as the "Necromancer" of Tolkien's earlier novel The Hobbit. The Silmarillion describes him as the chief lieutenant of the first Dark Lord, Morgoth. Tolkien noted that the Ainur, the "angelic" powers of his constructed myth, "were capable of many degrees of error and failing", but by far the worst was "the absolute Satanic rebellion and evil of Morgoth and his satellite Sauron". Sauron appears most often as "the Eye", as if disembodied.
The Silmarillion is a book consisting of a collection of myths and stories in varying styles by the English writer J. R. R. Tolkien. It was edited, partly written, and published posthumously by his son Christopher Tolkien in 1977, assisted by Guy Gavriel Kay, who became a fantasy author. It tells of Eä, a fictional universe that includes the Blessed Realm of Valinor, the ill-fated region of Beleriand, the island of Númenor, and the continent of Middle-earth, where Tolkien's most popular works—The Hobbit and The Lord of the Rings—are set. After the success of The Hobbit, Tolkien's publisher, Stanley Unwin, requested a sequel, and Tolkien offered a draft of the writings that would later become The Silmarillion. Unwin rejected this proposal, calling the draft obscure and "too Celtic", so Tolkien began working on a new story that eventually became The Lord of the Rings.
The geography of Middle-earth encompasses the physical, political, and moral geography of J. R. R. Tolkien's fictional world of Middle-earth, strictly a continent on the planet of Arda but widely taken to mean the physical world, and Eä, all of creation, as well as all of his writings about it. Arda was created as a flat world, incorporating a Western continent, Aman, which became the home of the godlike Valar, as well as Middle-earth. At the end of the First Age, the Western part of Middle-earth, Beleriand, was drowned in the War of Wrath. In the Second Age, a large island, Númenor, was created in the Great Sea, Belegaer, between Aman and Middle-earth; it was destroyed in a cataclysm near the end of the Second Age, in which Arda was remade as a spherical world, and Aman was removed so that Men could not reach it.
Forests appear repeatedly in J. R. R. Tolkien's fantasy world of Middle-earth. In The Hobbit, Bilbo Baggins and party have adventures in the Trollshaws and in Mirkwood. In The Lord of the Rings, Frodo Baggins and his companions travel through woods in The Shire, and are pursued by Black Riders; to evade them, the party enters the feared Old Forest, where they encounter other hazards. Later the Fellowship comes to the Elvish forest realm of Lothlórien; and after the Fellowship has split up, Frodo and Sam Gamgee travel through Ithilien with its Mediterranean vegetation, while Merry Brandybuck and Pippin Took enter the ancient forest of Fangorn. The Riders of Rohan, on their way to war, are allowed to travel on a secret road through another ancient forest, that of the Drúedain or woses. The Silmarillion, too, features several forests, both in Beleriand which is home to places like the Elvish forest realm of Doriath, protected by the magic of Melian the Maia, and in the south of Valinor, where the Valar liked to hunt in the woods of Oromë.
The theme of environmentalism in The Lord of the Rings has been remarked upon by critics since the 1970s. The Hobbits' visions of Saruman's industrial hell of Isengard and Sauron's desolate polluted land of Mordor have been interpreted as comments on modern society, while the destruction of Isengard by the tree-giant Ents, and "The Scouring of the Shire" by the Hobbits, have a strong theme of restoration of the natural environment after such industrial pollution and degradation. However, Tolkien's love of trees and unspoilt nature is apparent throughout the novel.
Tolkien derived the characters, stories, places, and languages of Middle-earth from many sources. Among these are Norse mythology, seen in his Dwarves, Wargs, Trolls, Beorn and the barrow-wight, places such as Mirkwood, characters including the Wizards Gandalf and Saruman and the Dark Lords Morgoth and Sauron derived from the Norse god Odin, magical artefacts like the One Ring and Aragorn's sword Andúril, and the quality that Tolkien called "Northern courage". The powerful Valar, too, somewhat resemble the pantheon of Norse gods, the Æsir.
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