War in Middle Earth

Last updated
War in Middle Earth
Newwimebox.jpg
Box art
Developer(s) Synergistic Software
Publisher(s) Melbourne House
Designer(s) Mike Singleton [1]
Alan Clark
Robert Clardy [2]
Engine World Builders
Platform(s) MS-DOS, Commodore 64, ZX Spectrum, Amstrad CPC, MSX, Amiga, Atari ST, Apple IIGS
Release
Genre(s) Real-time strategy [3]
Mode(s) Single-player
Gondorian soldiers and the city of Minas Tirith Warinmiddleearth.gif
Gondorian soldiers and the city of Minas Tirith

War in Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Amiga, Apple IIGS, and Atari ST in 1988 by Virgin Mastertronic on the Melbourne House label. [4]

Contents

The game combines both large scale army unit level and small scale character level. All the action happens simultaneously in game world and places could be seen from the map or at the ground level. Individual characters can also be seen in larger battles (in which they either survive or die). If the battle is less than 100 units, approximately, it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters can acquire objects and talk with non-player characters (such as Radagast or Tom Bombadil).

Reception

The game was reviewed in 1989 in Dragon #147 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars. [5] Computer Gaming World gave the game a mixed review, noting that, although it faithfully recreates the events of the books, genuine strategy is lacking and the game plays very similarly on subsequent playthroughs. [6] Compute! 's review was more positive, only criticizing an anticlimactic ending to "an otherwise impressive game" that was "faithful to the Middle Earth story line". [7]

The Spanish magazine Microhobby valued the game with the following scores: [8] Originality: 80% Graphics: 70% Motion: - Sound: 50% Difficulty: 100% Addiction: 80%

Reviews

Related Research Articles

<i>Skate or Die!</i> 1987 video game

Skate or Die! is a skateboarding game released by Electronic Arts (EA) in 1987 for the Commodore 64. It is EA's first internally developed game. Ports for the Apple IIGS, MS-DOS, Amstrad CPC, and ZX Spectrum were released the following years. It was ported to the Nintendo Entertainment System (NES) by Konami, published under the company's Ultra Games branding.

<i>B.C. II: Grogs Revenge</i> 1984 video game

B.C. II: Grog's Revenge is a 1984 video game by Sydney Development for the Commodore 64, ColecoVision, Coleco ADAM, and MSX. It is the sequel to B.C.'s Quest For Tires and is based on B.C., the newspaper comic strip by Johnny Hart. The game was advertised for the Atari 8-bit, ZX Spectrum, BBC Micro, and Amstrad CPC, but those ports were never released.

<i>Road Runner</i> (video game) 1985 video game

Road Runner is a racing video game based on the Wile E. Coyote and Road Runner shorts. It was released in arcades by Atari Games in 1985.

<i>Krakout</i> 1987 video game

Krakout is a Breakout clone that was released for the ZX Spectrum, Amstrad CPC, BBC Micro, Commodore 64, Thomson computers and MSX platforms in 1987. One of the wave of enhanced Breakout variants to emerge in the wake of Arkanoid, its key distinctions are that gameplay is horizontal in layout, and that it allows the player to select the acceleration characteristics of the bat before playing. It was written by Andy Green and Rob Toone and published by Gremlin Graphics. The music was composed by Ben Daglish.

<i>The Sentinel</i> (video game) 1986 video game

The Sentinel, released in the United States as The Sentry, is a puzzle video game created by Geoff Crammond, published by Firebird in 1986 for the BBC Micro and converted to the Commodore 64, Amstrad CPC, ZX Spectrum, Atari ST, Amiga and IBM PC compatibles. The Sentinel was among the first games to use solid-filled 3D graphics on home computers. It won numerous awards upon release and has since appeared on several "best video games of all time" lists.

<i>Trailblazer</i> (video game) 1986 video game

Trailblazer is a racing video game developed by Mr. Chip Software and published by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit family, Amstrad CPC and Commodore 16/Plus/4 in 1986. It was ported to the Amiga and Atari ST.

<i>Sanxion</i> 1986 video game

Sanxion is a horizontally scrolling shooter developed by Stavros Fasoulas for the Commodore 64 and published in 1986 by Thalamus Ltd. It was the first game released by Thalamus. A ZX Spectrum port followed in 1989. Fasoulas also wrote Delta and Quedex.

<i>World Games</i> (video game) 1986 video game

World Games is a sports video game developed by Epyx for the Commodore 64 in 1986. Versions for the Apple IIGS, Amstrad CPC, ZX Spectrum, Master System and other contemporary systems were also released. The NES version was released by Milton Bradley, and ported by Software Creations on behalf of producer Rare.

<i>Barbarian</i> (1987 video game) 1987 video game

Barbarian is a 1987 platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, MS-DOS, MSX, Amstrad CPC, and ZX Spectrum. The Amiga port was released in 1987; the others were released in 1988. The cover artwork is by fantasy artist Roger Dean.

<i>Hostages</i> (video game) 1988 video game

Hostages is a 1988 tactical shooter video game developed and published by Infogrames for the Acorn Electron, Archimedes, Atari ST, Amiga, Apple IIGS, Amstrad CPC, BBC Micro, Commodore 64, MS-DOS, MSX, Nintendo Entertainment System, and ZX Spectrum. The game depicts a terrorist attack and hostage crisis at an embassy in Paris, with the player controlling a six-man GIGN counterterrorist team as they are deployed to defeat the terrorists and free their hostages.

<i>Aliens: The Computer Game</i> (UK Version) 1986 video game

Aliens: The Computer Game is a 1986 video game developed by Software Studios and published by Electric Dreams Software initially for Amstrad CPC, Commodore 64 and ZX Spectrum. It is based on the film of the same title. Ports for the Commodore 16 and MSX were developed by Mr. Micro and published in 1987.

<i>The Kristal</i> 1989 video game

The Kristal is an action game/adventure game first released in 1989 for the Amiga computer. It was later released for the Atari ST and MS-DOS. It was developed by the UK-based company Fissionchip Software, and published in Europe by Addictive Games and in the US by Cinemaware. Unusually for a video game, the game is based on a play, The Kristal of Konos, written in 1976; the authors of the play worked together with the game developers and the play was never shown in theatres or on film before the game's release. A dialog introducing the setting recorded by Patrick Moore, who introduced both the game and play.

<i>Iron Lord</i> 1989 video game

Iron Lord is an adventure video game developed by Orou Mama and Ivan Jacot for the Atari ST and published by Ubi Soft in 1989. It was ported to the Amiga, Acorn Archimedes, Amstrad CPC, Commodore 64, ZX Spectrum, and DOS.

<i>Street Sports Basketball</i> 1987 video game

Street Sports Basketball is a 1987 computer basketball game for the IBM PC, Amstrad CPC, Amiga, Apple II, Commodore 64 and ZX Spectrum. It was developed by Epyx and published by U.S. Gold.

<i>Future Knight</i> 1986 video game

Future Knight is a 2D, flip screen platform game released by Gremlin Graphics in 1986 for the Amstrad CPC, Commodore 64, MSX, and ZX Spectrum. The player must guide Randolph through twenty levels of hostile robots and aliens before defeating Spegbott and rescuing Amelia.

<i>Zoids: The Battle Begins</i> 1986 video game

Zoids: The Battle Begins is a 1986 video game designed by Chris Fayers, developed by the Electric Pencil Company, and published by Martech. and released in Europe for the ZX Spectrum, Amstrad CPC, MSX and Commodore 64 computers. Based on the Zoids toy series, the player controls a human who was fused with one of the robots and has to reclaim parts of a larger mech.

<i>Global Commander</i> 1987 video game

Global Commander is a computer game developed by Martech in 1987 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Final Assault</i> 1987 video game

Final Assault, known as Chamonix Challenge in Europe, originally Bivouac in French, is a mountaineering simulation distributed by Infogrames and Epyx in 1987 for the Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64, MS-DOS, Thomson and ZX Spectrum. The original release of the game was copy protected.

<i>Samantha Fox Strip Poker</i> 1986 video game

Samantha Fox Strip Poker is a 1986 erotic video game developed by Software Communications and published by Martech. It was published on the Commodore 64, Amstrad CPC, BBC Micro, MSX, and ZX Spectrum.

<i>Mickey Mouse: The Computer Game</i> 1988 video game

Mickey Mouse: The Computer Game, also known as just Mickey Mouse, is an action game developed and published by Gremlin Graphics in 1988 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

References

  1. IMDB Game Page
  2. Moby Games Game Page (MS-DOS Version)
  3. "J.R.R. Tolkien's War in Middle Earth". AllGame . Archived from the original on 2014-01-01.
  4. "Back Cover Scan". Spectrum Computing. Retrieved 25 November 2021.
  5. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (July 1989). "The Role of Computers". Dragon (147): 76–83.
  6. Lombardi, Chris (May 1989), "Mordor, They Rode!", Computer Gaming World , no. 59, pp. 10–11
  7. Gingher, Robert (October 1989). "War in Middle Earth". Compute!. p. 134. Retrieved 11 November 2013.
  8. (Spanish) War in Middle Earth - ZX Spectrum (1988) - article on Soloretro
  9. "CVG Magazine Issue 089". March 1989.
  10. "ACE Magazine Issue 20". May 1989.
  11. "Commodore User Magazine Issue 67". April 1989.
  12. "Your Sinclair Magazine Issue 40". April 1989.
  13. "Info Magazine Issue 29".
  14. "Crash - No. 62 (1989-03)(Newsfield)(GB)". March 1989.
  15. "ZZap!64 Magazine Issue 048". April 1989.
  16. "Kultpower Archiv: Komplettscan Powerplay 4/1989".
  17. "The Games Machine Magazine Issue 17".
  18. "Amstrad Action Issue 042".
  19. "Alle guten dinge sind". kultboy.com (in German).
  20. "Jeux & stratégie 58". May 1989.