War of the Ring, subtitled "S.R. 1418 to 1419", is a licensed wargame published by Simulations Publications, Inc. (SPI) in 1977 that simulates the events described in The Lord of the Rings by J.R.R. Tolkien.
War of the Ring was the first licensed product to attempt to cover the entire series of conflicts depicted in Lord of the Rings from the Fellowship's departure from Rivendell to the final battle at the Black Gates of Mordor. It is a two-player game, with one player taking the side of the Free Peoples of Middle-earth, and the other player taking the dark forces of Sauron. There are also rules for a three-player version, with one player taking the role of Saruman.
The Character game uses more basic rules, and follows the quest by the Fellowship of the Ring to destroy the One Ring. On one side is the Fellowship. The other player controls the nine Nazgûl, Saruman, the Mouth of Sauron, and possibly Gollum, if he manages to acquire the Ring. If the Fellowship succeeds in transporting the Ring to Mount Doom, the Fellowship wins. If the Dark Forces locate the Ring, wrest it from the Fellowship and transport it to Barad-dûr, then the Dark Forces win. The Dark Power also has the option of winning a military victory, played out by moving Nazgûl to various important Fellowship-controlled fortresses and rolling dice see if they are captured. [1]
The more complex mode of play is the Campaign Game, which adds in army units for both sides as well as other characters from the story who were involved in the military campaigns. An odds-ratio combat system is used to play out combat between armies. Players can win with their Ring-based objective from the Character game or by capturing a specified list of objectives with their armies. [1]
Characters in the game are rated for their abilities in individual combat, magic, army leadership, endurance, and resistance to the lure of the Ring. The latter rating determines the difficulty they have of voluntarily removing the Ring once they put it on; they gain various benefits by wearing it, but if they do so for too many turns, they become a "semi-Ringwraith" under Dark Power control. [1]
To simulate Sauron's conflicting needs of searching for the Ring versus directing his armies, the Dark Power player is given a variable number of "Shadow Points" each turn, which they can spend to perform various activities. Among these is searching for the Fellowship; although the hex locations of various Fellowship members are known, their identity is not (their counters are kept upside-down), and Sauron must perform search actions with Nazgûl or orcs to identify the characters, and to spot them so they can be fought or captured. Which areas of the map can be searched, and with what forces, is controlled by a small deck of cards. [1]
In 1976, SPI was granted a license by the Tolkien Estate to produce wargames based on Lord of the Rings. [2] SPI subsequently produced three wargames in 1977: Sauron , Gondor: The Siege of Minas Tirith , and War of the Ring. The latter was a game designed by Richard Berg, with graphics by Redmond A. Simonsen and cover art by Tim Kirk. SPI also packaged all three games into a boxed set titled Games of Middle Earth . This proved to be one of SPI's bestsellers, debuting at Number 1 on SPI's Top Ten list four months before publication based on pre-orders alone. War of the Ring was released in November 1977, [3] after which Games of Middle Earth remained SPI's bestselling game for almost two years. [4] Shannon Appelcline identified War of the Ring as the most notable of the early science-fiction and fantasy games published by SPI. [5] : 11
In The Space Gamer No. 16, Tony Zamparutti liked the game, saying "War of the Ring is not only a fun game, but a fairly good recreation of the events in LOTR." [6]
In Issue 40 of Moves , Neil Randall was initially impressed by the "wealth of details", and "the amount of research", and noted that "The graphics are beautiful, the play is fast, and the outcome is always in doubt." But Randall had major issues with the Search System, where the player who controls Sauron has an opportunity to find the Fellowship of the Ring using the One Eye. Randall believed that "The Search System [...] fails to work both tactically and, most importantly, strategically." Randall pointed out that the Sauron player merely needed to stack all of the Nazgul onto Mount Doom, wait for Frodo, successfully search for him, and then kill him. Randall believed that this was so far from Tolkien's original vision that it made the game unplayable to a Tolkien fan. Randall's only suggestion to save what he otherwise thought was an excellent game, was to design a hidden movement system and do away with the Search System. [7]
In the inaugural issue of Ares , Dave Ritchie called the Character Game "somewhat feeble", called the rules "atrocious", and also noted the problem that the Sauron player knows exactly where the Good characters are all the time. On the plus side, Ritchie found the Army Game "captures much of the richness of the mythos which was absent in the Character Game", and he enjoyed "the thorough attention to detail." He concluded by giving the game an average rating of 7 out of 10, saying, "Games of War of the Ring range from predictable to cliff-hanging, gut-wrenching suspense. Fairly complex, and requires several hours to play. Not for those who have not read the Ring Trilogy." [8]
In Issue 17 of Phoenix , Brad Laidlaw admired the cover art by Tim Kirk that illustrated the battle between Gandalf and the Balrog in the Mines of Moria. He also liked the quality of the components, but found typos in the rules. As much as he liked the game, Laidlaw noted that since the only realistically achievable way for the Fellowship player to win is to destroy the Ring, the Dark Power player can simply stack all their units on Mount Doom, attempt to spot the Fellowship when it enters the hex (with a good chance of success), and if successful, conduct a series of individual combats to attempt to take the Ring. As a result, the entire game can be decided by an enormous brawl atop Mount Doom. As Laidlaw pointed out, "What is needed of course is a set of hidden movement rules which would rocket the game into brand new orbit. Any takers? The game is certainly worth it." [1]
In the 1980 book The Complete Book of Wargames , game designer Jon Freeman called the game "A valiant effort at producing a workable simulation that retains the feel and color of Tolkien's setting." Freeman gave this game an Overall Evaluation of "Very Good", concluding, "The game is aimed at introducing Tolkien fans to wargaming rather than the reverse, and there are enough holes in the rules that gamers unfamiliar with the plot may have some difficulties." [9]
At the 1978 Origins Awards, War of the Ring won the Charles S. Roberts Award for Best Fantasy Board Game of 1977. [10]
Gandalf is a protagonist in J. R. R. Tolkien's novels The Hobbit and The Lord of the Rings. He is a wizard, one of the Istari order, and the leader of the Fellowship of the Ring. Tolkien took the name "Gandalf" from the Old Norse "Catalogue of Dwarves" (Dvergatal) in the Völuspá.
The Nazgûl, introduced as Black Riders and also called Ringwraiths, Dark Riders, the Nine Riders, or simply the Nine, are fictional characters in J. R. R. Tolkien's Middle-earth. They were nine Men who had succumbed to Sauron's power through wearing Rings of Power, which gave them immortality but reduced them to invisible wraiths, servants bound to the power of the One Ring and completely under Sauron's control.
Radagast the Brown is a fictional character in J. R. R. Tolkien's legendarium. A wizard and associate of Gandalf, he appears briefly in The Hobbit, The Lord of the Rings, The Silmarillion, and Unfinished Tales.
In J. R. R. Tolkien's epic fantasy novel The Lord of the Rings, the Battle of the Morannon or the Battle of the Black Gate, is the final confrontation in the War of the Ring. Gondor and its allies send a small army ostensibly to challenge Sauron at the entrance to his land of Mordor; he supposes that they have with them the One Ring and mean to use it to defeat him. In fact, the Ring is being carried by the hobbits Frodo Baggins and Sam Gamgee into Mordor to destroy it in Mount Doom, and the army is moving to distract Sauron from them. Before the battle, a nameless leader, the "Mouth of Sauron", taunts the leaders of the army with the personal effects of Frodo and Sam. Battle is joined, but just as it seems the army of Gondor will be overwhelmed, the Ring is destroyed, and the forces of Sauron lose heart. Mount Doom erupts, and Sauron's tower, Barad-dûr, collapses, along with the Black Gate. The army of Gondor returns home victorious, the War of the Ring won.
The Lord of the Rings: The Third Age is a 2004 role-playing video game developed by EA Redwood Shores for the PlayStation 2, Xbox and GameCube. A turn-based tactics version of the game was developed for the Game Boy Advance by Griptonite Games. The game was published on all platforms by Electronic Arts, and released worldwide in November 2004.
Middle Earth Strategy Battle Game, previously marketed as The Hobbit: An Unexpected Journey Strategy Battle Game, The Hobbit: The Desolation of Smaug Strategy Battle Game, The Hobbit: The Battle of Five Armies Strategy Battle Game and The Lord of the Rings Strategy Battle Game, is a tabletop miniature wargame produced by Games Workshop. It is based on The Lord of the Rings film trilogy directed by Peter Jackson, and the book that inspired it, written by J. R. R. Tolkien.
The Lord of the Rings: The Fellowship of the Ring is a 2002 action-adventure video game developed by WXP for the Xbox. It was ported to the Game Boy Advance by Pocket Studios and the PlayStation 2 and Microsoft Windows by Surreal Software. The game was published by Vivendi Universal Games under their Black Label Games publishing label. In North America, it was released for Xbox and Game Boy Advance in September, and for PlayStation 2 and Windows in October. In Europe, it was released for Xbox, Windows and Game Boy Advance in November, and for PlayStation 2 in December.
War of the Ring is a strategy board game by Roberto Di Meglio, Marco Maggi and Francesco Nepitello, first produced by Nexus Editrice (Italy) and currently published by Ares Games.
Saruman, also called Saruman the White, is a fictional character of J. R. R. Tolkien's fantasy novel The Lord of the Rings. He is leader of the Istari, wizards sent to Middle-earth in human form by the godlike Valar to challenge Sauron, the main antagonist of the novel, but eventually he desires Sauron's power for himself and tries to take over Middle-earth by force from his base at Isengard. His schemes feature prominently in the second volume, The Two Towers; he appears briefly at the end of the third volume, The Return of the King. His earlier history is summarized in the posthumously published The Silmarillion and Unfinished Tales.
Games of Middle Earth is a trilogy of board games published by Simulations Publications, Inc. in 1977 that are all based on the epic fantasy novel The Lord of the Rings by J. R. R. Tolkien. It was a bestseller for SPI even before its publication, and remained at or near the top of SPI's Top Ten list for two years.
The Lord of the Rings: Aragorn's Quest is an action-adventure video game released in 2010 by WB Games on various Nintendo and Sony platforms, with Headstrong Games developing a Wii version and TT Fusion developing the game on other platforms.
Isildur is a fictional character in J. R. R. Tolkien's Middle-earth, the elder son of Elendil, descended from Elros, the founder of the island Kingdom of Númenor. He fled with his father when the island was drowned, becoming in his turn King of Arnor and Gondor. He cut the Ring from Sauron's hand, but instead of destroying it, was corrupted by its power and claimed it for his own. He was killed by orcs, and the Ring was lost in the River Anduin. This set the stage for the Ring to pass to Gollum and then to Bilbo, as told in The Hobbit; that in turn provided the central theme, the quest to destroy the Ring, for The Lord of the Rings.
Sauron is the title character and the primary antagonist, through the forging of the One Ring, of J. R. R. Tolkien's The Lord of the Rings, where he rules the land of Mordor and has the ambition of ruling the whole of Middle-earth. In the same work, he is identified as the "Necromancer" of Tolkien's earlier novel The Hobbit. The Silmarillion describes him as the chief lieutenant of the first Dark Lord, Morgoth. Tolkien noted that the Ainur, the "angelic" powers of his constructed myth, "were capable of many degrees of error and failing", but by far the worst was "the absolute Satanic rebellion and evil of Morgoth and his satellite Sauron". Sauron appears most often as "the Eye", as if disembodied.
The Lord of the Rings: War in the North is a 2011 action role-playing hack and slash video game developed by Snowblind Studios and published by Warner Bros. Interactive Entertainment for PlayStation 3, Xbox 360, and Microsoft Windows. An OS X port was developed and published by Feral Interactive in 2013. It is the first video game based on both J. R. R. Tolkien's 1954 high fantasy novel The Lord of the Rings and Peter Jackson's film trilogy adaptation released in 2001, 2002 and 2003. This is because, until 2009, Vivendi Universal Games, in partnership with Tolkien Enterprises, held the rights to make games based on Tolkien's literary works, whilst Electronic Arts held the rights to make games based on the New Line Cinema films. In 2009, WB Games acquired the rights for both intellectual properties.
J. R. R. Tolkien's Riders of Rohan is a computer video game from 1991 based upon the fictional War of the Ring set in the Middle-earth world created by J. R. R. Tolkien, centered in The Lord of the Rings novels. The massive-scale simulation takes part in the realm of Rohan and the player controls the forces of Good during the onslaught of the forces of Evil, namely centered on the conflict with Saruman of Isengard. It was published by Konami and Mirrorsoft.
Gondor, subtitled "The Siege of Minas Tirith S.R. 1419", is a licensed board wargame published by Simulations Publications, Inc. (SPI) in 1977 that simulates the Battle of Pelennor Fields from the fantasy novel The Lord of the Rings by J.R.R. Tolkien.
Sauron, subtitled "The Battle for the Ring, S.A. 3434", is a licensed board wargame published by Simulations Publications, Inc. (SPI) in 1977 that simulates the battle between Sauron and the Last Alliance of Elves and Men mentioned in the fantasy novel The Lord of the Rings by J.R.R. Tolkien.
Riddle of the Ring is a board game published by Fellowship Games in 1977 based on J.R.R. Tolkien's The Lord of the Rings; it was republished by Iron Crown Enterprises (ICE) in 1982.
Chariot: Tactical Warfare in the Biblical Age, 3000-500 B.C. is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates various historical battles during the Bronze Age. The game originally started as Armageddon: Tactical Combat, 3000-500 BC, published in 1972, but was revised in order to become the first game in SPI's PRESTAGS collection.