Simulations Publications, Inc.

Last updated
Simulations Publications, Inc.
IndustryGaming
Founded1969;55 years ago (1969)
Defunct1982;42 years ago (1982)
FateLoan foreclosure by TSR resulting in assets seizure
Successor TSR
Headquarters44 East 23rd Street, New York City; later moved to 257 Park Avenue South
Key people
James F. Dunnigan (founder), Redmond A. Simonsen (art director), Howie Barasch (marketing manager)
Products Strategy & Tactics magazine, Ares magazine, board games, wargames

Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship Strategy & Tactics , in the 1970s and early 1980s. It produced an enormous number of games and introduced innovative practices, changing the course of the wargaming hobby in its bid to take control of the hobby away from then-dominant Avalon Hill. SPI ran out of cash in early 1982 when TSR called in a loan secured by SPI's assets. TSR began selling SPI's inventory in 1982, but later acquired the company's trademarks and copyrights in 1983 and continued a form of the operation until 1987. [1]

Contents

History

Origin and early years

Jim Dunnigan had been introduced to Avalon Hill wargames while serving in the U.S. Army in Korea. Upon his return to civilian life in 1964, Dunnigan began to contribute articles to Avalon Hill's house publication The General and independent wargaming magazine Strategy & Tactics . In one of his contributions to The General, Dunnigan criticized what he saw as a lack of historical accuracy in Avalon Hill's 1965 release, Battle of the Bulge. Thomas Shaw, at the time in charge of Avalon Hill, asked Dunnigan to design and submit his own wargame. [2] The result was Jutland , published by Avalon Hill in 1967. Two years later, after designing 1914 for Avalon Hill, Dunnigan struck out on his own after concluding there must be a "more effective way to publish games." [2] He quickly gathered a staff of like-minded designers, including Al Nofi and Redmond A. Simonsen. [2] Dunnigan acquired Strategy & Tactics , which had been in financial trouble, from its founder Christopher Wagner. [2] Dunnigan founded Simulations Publications in 1969 with Redmond Simenson as co-founder to keep Strategy & Tactics in publication. [3] However, SPI quickly proved that it was primarily a game publisher rather than a magazine publisher; not only did it start to publish a variety of wargames, but each issue of Strategy & Tactics included a complete wargame, comprising a map, rule book and a sheet of die-cut counters.

In SPI's first two or three years, it embarked upon an expensive advertising campaign, including — but not limited to — full page advertisements in Scientific American magazine. New subscribers received free copies of its most successful game, Napoleon At Waterloo, an "easy to play" pocket-sized game with a foldout map and 78 pieces punched from card stock. This advertising campaign led to a much larger subscriber base and SPI came to be seen as a serious competitor to Avalon Hill, the company that had founded the board wargaming hobby.

While S&T had started as a wargaming 'fanzine', under SPI it became more of a military history magazine that included a wargame. So in 1972, SPI started Moves as a house organ that talked about current and future SPI games, including a fair amount of information on SPI's game design process.

In 1974, SPI started to ship some of their wargames games to J.D. Bardsley in the UK, who acted as a sales representative using the name SP/UK. Bardsley sold the games either via mail order or face to face at games conventions. [4] Sales increased rapidly, and by March 1976, SP/UK had sold 25,000 units. To handle the increased sales, SPI formed a formal British subsidiary, Simpubs Ltd. in June 1976. Simpubs immediately created the bi-monthly periodical Phoenix with J.D. Bardsley as managing editor. [4]

Commercial success and growth

Like many new wargame companies in the early '70s, early SPI games left a lot to be desired physically. A typical early game came in an envelope with only a one-color map and one large folded sheet for the rules. However, SPI quickly set about improving the physical quality of the components with better printing and boxes under the guidance of Art Director Redmond A. Simonsen. In 1973, they introduced a flat plastic box that was molded to be a counter storage tray with a clear cover. The actual cover of the game was a printed sheet that backed the clear plastic. This allowed SPI to produce the boxes in bulk, as they were identical for each game, the printed sheet provided the cover and could be printed with all the other components of the game. This system became the hallmark of SPI games, and was later emulated by Simulations Canada, whose early games utilized a smaller storage tray, with the cover of the rules booklet doubling as the cover sheet.

SPI used a unique feedback system, polling the readers of S&T as to which games they would be interested in seeing (and buying). This market research gave SPI a greater likelihood of developing successful games.

Although starting with small to medium size wargames, SPI found an insatiable market, with subscribers clamoring for an ever-wider range of wargames, including historical simulations that were daunting in their scope and complexity, such as War in the East , War in the Pacific , The Next War , Terrible Swift Sword and Campaign for North Africa , each with several maps, thousands of counters and multiple rule books. Campaign for North Africa was an ultra-detailed and virtually unplayable game, covering the entire North African campaign down to the level of individual fighter pilot ratings and supply trucks. At the other end of the spectrum, SPI created a new series of smaller games called 'folio' games, often created in groups of four and sold both individually and together as a "Quadrigame". Each of the four component games included two rules booklets, one with rules common to all four games, and the other with rules exclusive to the individual game; the component games would each cover a different battle from the same war, era, or genre.

The scale of the games ranged from the strategic to the operational and down to the tactical level. Three of the more popular games were tactical: Sniper! , FireFight and Air War , all of which were later reprinted by TSR.

SPI started out publishing games on historical subjects, but soon started producing games that were more hypothetical (e.g. World War III , Invasion: America ), and a little later, also tackled fantasy and science fiction subjects, such as Starforce: Alpha Centauri and War of the Ring (a Lord of the Rings game), eventually starting a new magazine, Ares which, like S&T, included a new science fiction or fantasy game in each issue. At this time, the company also attempted to tap into the growing popularity of role-playing games, with DragonQuest and Universe , responses to Dungeons & Dragons and Traveller respectively; the term "Adventure Gaming" also replaced "Wargaming" in company advertising.

Demise and asset acquisition by TSR

In an attempt to expand its customer base, SPI entered into a much-publicized arrangement with Lorimar Productions to produce the Dallas role-playing game based on the soap opera Dallas in 1980. The game proved to be an infamous failure, and Simonsen later remarked that the 80,000 copies printed were 79,999 too many. [5]

SPI had shopped for venture capital providers to take advantage of the perceived expansion of the gaming market in the late 1970s. When the expansion did not deliver the expected higher profits, only higher sales, the money needed to be returned. First efforts led to discussions with Avalon Hill to merge with or acquire SPI, but that did not materialize, partially due to the increasing losses in cash for SPI thanks to the increases in costs from inflation and the decreases in revenue. AH did purchase five of SPI's titles, which helped with operational costs. However, more money was needed.

SPI negotiated a promissory note loan (at the time mentioned as $225,000 but here listed as $400,000 from TSR (the publishers of Dungeons & Dragons ). The note was guaranteed by SPI's assets. SPI used the cash to pay their venture capitalists, and were broke but happy. However, less than two weeks later, TSR called in the note. [5] SPI, with no cash available and no options to get the cash, were forced to give over their inventory stock to TSR in early 1982, and were effectively out of business. TSR originally claimed they acquired SPI, but as that would mean they also would be responsible for their debts, quickly changed that statement. Thus, SPI's assets—but not its debts and liabilities—were acquired by TSR in 1983. [1] TSR refused to honor SPI subscriptions and used the "assets, not liabilities" agreement to ignore SPI's debts. This policy alienated many of TSR's potential customers.[ citation needed ]

Aftermath

In an effort to make money from the SPI intellectual properties that they now owned, TSR released several titles that were ready for publication but had been stranded by a lack of money for printing, such as Battle Over Britain and Richard Berg's latest contribution to the Great Battles of the American Civil War series, A Gleam of Bayonets: The Battle of Antietam . TSR also reboxed and republished several popular SPI titles from the mid-1970s under the TSR logo, including Air War , Blue & Gray: Four American Civil War Battles , and Napoleon's Last Battles . But TSR halted all current SPI game development, and most SPI game designers resigned and moved to rival company Avalon Hill, lured by the formation of a subsidiary specifically for them called Victory Games. [2]

TSR soon learned that one reason for SPI's demise was the collapse of the wargame market in the early 1980s. As a result, rather than becoming a major player in the wargame market, TSR published fewer and fewer wargames. Eventually TSR discontinued all the SPI magazines except for Strategy & Tactics. In 1987, TSR sold the rights to S&T to 3W.

Decision Games, a California company founded in 1988, now has the rights to most of the SPI backlist.

Awards

See also

Bibliography

Related Research Articles

<i>Strategy & Tactics</i> Wargaming magazine

Strategy & Tactics (S&T) is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue.

Moves was a wargaming magazine originally published by SPI, which also published manual wargames. Their flagship magazine Strategy & Tactics (S&T), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, Moves focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies.

<i>PanzerArmee Afrika</i> (board game) Board wargame

PanzerArmee Afrika, subtitled "Rommel in the Desert, April 1941 - November 1942", is a board wargame published by Simulations Publications, Inc. (SPI) in 1973 that simulates the World War II North African Campaign that pitted the Axis forces commanded by Erwin Rommel against Allied forces. The game was revised and republished in 1984 by Avalon Hill.

<span class="mw-page-title-main">Man-to-man wargame</span>

A man-to-man wargame is a wargame in which units generally represent single individuals or weapons systems, and are rated not only on weaponry but may also be rated on such facets as morale, perception, skill-at-arms, etc. The game is designed so that a knowledge of military tactics, especially at the small unit or squad level, will facilitate successful gameplay. Man-to-man wargames offer an extreme challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming stayed away from man-to-man subjects for many years, though once the initial attempts were made to address the subject, it has evolved into a popular topic among wargamers.

<span class="mw-page-title-main">Tactical wargame</span> Type of wargame that models military conflict at a tactical level

Tactical wargames are a type of wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or companies. These units are rated based on types and ranges of individual weaponry. The first tactical wargames were played as miniatures, extended to board games, and they are now also enjoyed as video games.

<span class="mw-page-title-main">Richard Berg</span> American wargame designer (1943–2019)

Richard Harvey Berg was a prolific American wargame designer. He was inducted into the Charles Roberts Awards Hall of Fame in 1987.

<span class="mw-page-title-main">Redmond A. Simonsen</span> American board game designer

Redmond Aksel Simonsen was an American graphic artist and game designer best known for his work at the board wargame company Simulations Publications, Inc. (SPI) in the 1970s and early 1980s. Simonsen was considered an innovator in game information graphics, and is credited with creating the term "game designer".

<i>Phoenix</i> (wargaming magazine)

Phoenix was a magazine primarily focussed on board wargames. It was published in the UK in the 1970s and 1980s by Simpubs Ltd., the British subsidiary of American game company Simulations Publications, Inc. (SPI).

<span class="mw-page-title-main">Board wargame</span> Wargame played on a printed surface or board

A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby developed in 1954 following the publication and commercial success of Tactics. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield.

<i>Fifth Corps</i> (game) Board game

Fifth Corps, subtitled "The Soviet Breakthrough at Fulda", is a board wargame published by Simulations Publications, Inc. (SPI) in 1980 that simulates a hypothetical invasion of West Germany by Warsaw Pact forces. The game is the first in the Central Front series of games.

<span class="mw-page-title-main">Kevin Zucker (game designer)</span>

Kevin S. Zucker is an American wargame designer, historian, author, and musician.

<i>Blue & Gray: Four American Civil War Battles</i> Collection of four board wargames published in 1975

Blue & Gray: Four American Civil War Battles is a board wargame originally published by Simulations Publications, Inc. (SPI) in 1975 that simulates four battles from the American Civil War.

<i>The American Civil War: 1861–1865</i>

The American Civil War: 1861–1865 is a board wargame published by Simulations Publications Inc. (SPI) in 1974 that is a strategic simulation of the American Civil War.

<i>Barbarossa: The Russo-German War 1941-45</i> 1969 board wargame

Barbarossa: The Russo-German War 1941-45 is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the conflict between Germany and the Soviet Union on the Eastern Front of World War II. This was only SPI's second game produced during a preliminary round of "Test Series" games, and proved to be the most popular. Despite the title, taken from the German operational name for their initial invasion of the Soviet Union, the game covers the entire Eastern Front campaign from the German invasion in 1941 to the Fall of Berlin in 1945.

<i>Blitzkrieg Module System</i>

Blitzkrieg Module System is a series of expansion modules published by Simulations Publications Inc. (SPI) in 1969 that are designed to be used with the Avalon Hill board wargame Blitzkrieg.

<i>The Game of France, 1940</i> World War II board wargame published in 1971

The Game of France, 1940: German Blitzkrieg in the West, originally titled "The Battle for France, 1940", is a board wargame originally published by Simulations Publications Inc. (SPI) in 1971 that was subsequently re-issued by Avalon Hill in 1972. Both editions simulate the World War II Battle of France in 1940, when the German blitzkrieg offensive overwhelmed French and British defenses in northern France.

<i>Leipzig: The Battle of Nations</i> Board wargame

Leipzig: The Battle of Nations, subtitled "Napoleon vs. Europe", is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the 1813 campaign of Napoleon in central Europe, including the Battle of Leipzig. The game was one of the first Napoleonic board wargames, and a number of innovative rules such as the effect of individual leaders on combat were adopted by other wargame publishers.

<i>Lost Battles: Operational Combat in Russia</i> Board wargame

Lost Battles: Operational Combat in Russia is a board wargame published by Simulations Publications Inc. (SPI) in 1971 that simulates hypothetical combat situations set in the Soviet Union during World War II.

<i>Napoleon at Waterloo</i> (board wargame) Board wargame

Napoleon at Waterloo is a board wargame published by Simulations Publications Inc. (SPI) in 1971 that simulates the Battle of Waterloo. The game, which features simple rules, was designed as an introduction to board wargaming, and was given as a free gift with each subscription to SPI's Strategy & Tactics magazine.

<i>Tannenberg</i> (wargame) Board wargame published in 1969

Tannenberg is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the Battle of Tannenberg on World War I's Eastern Front. The game was created by game designer Jim Dunnigan as a companion piece for Avalon Hill's Western Front wargame 1914, also designed by Dunnigan. Although Tannenberg could be played as a standalone game, rules were included to combine it and 1914 into a two-front wargame. Nine years later, Tannenberg was completely revised and republished as a free pull-out game in SPI's house magazine Strategy & Tactics to promote SPI's upcoming release of The Great War in the East. The second edition was also sold as a standalone game.

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