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Shadows of Mordor | |
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Developer(s) | Beam Software |
Publisher(s) | Melbourne House Addison-Wesley |
Platform(s) | Amstrad CPC, Apple II, Commodore 64, MS-DOS, Mac, ZX Spectrum |
Release | 1987 |
Genre(s) | Text adventure |
Mode(s) | Single-player |
Shadows of Mordor: Game Two of Lord of the Rings is a text adventure for the Commodore 64, Amstrad CPC, ZX Spectrum, Apple II, MS-DOS, and Mac. It is based on the second part of The Lord of the Rings story. It's a sequel to Lord of the Rings: Game One and The Hobbit .
The game focuses on Frodo and Sam (with Sméagol as an NPC) on their journey to Mordor to destroy the One Ring. The game is considered[ by whom? ] an improvement over its predecessor, though still not on par with The Hobbit .
The game was followed by The Crack of Doom in 1989, which was released on Commodore 64, Apple II, MS-DOS, and Mac.
Macworld reviewed the Macintosh versions of The Hobbit , The Fellowship of the Ring and The Shadows of Mordor simultaneously, criticizing The Hobbit, calling it "particularly clumsy" as it is "handicapped by a 400-word input vocabulary" as opposed to the latter two games' 800 words. Macworld calls The Fellowship of the Ring "particularly intricate" and recommends it as an entry point to the series as opposed to The Hobbit. Macworld praises The Hobbit's graphics, but states that in The Fellowship of the Ring and The Shadows of Mordor the art adds little to the games' overall appeal. Furthermore, Macworld heralds the three games as "literate and faithful in spirit to original books", but criticizes the dated and "rigid" nature of the text-adventure format. [1]
Leather Goddesses of Phobos is an interactive fiction video game written by Steve Meretzky and published by Infocom in 1986. It was released for the Amiga, Amstrad CPC, Amstrad PCW, Apple II, Mac, Atari 8-bit computers, Atari ST, Commodore 64, TI-99/4A, and MS-DOS. The game was Infocom's first "sex farce", including selectable gender and "naughtiness"—the latter ranging from "tame" to "lewd". It was one of five top-selling Infocom titles to be re-released in Solid Gold versions. It was Infocom's twenty-first game.
The following outline is provided as an overview of and topical guide to the real-world history and notable fictional elements of J. R. R. Tolkien's fantasy universe. It covers materials created by Tolkien; the works on his unpublished manuscripts, by his son Christopher Tolkien; and films, games and other media created by other people.
Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.
Cinemaware was a video game developer and publisher. It had released several titles in the 1980s based on various film themes. The company was resurrected in 2000, before being acquired by eGames in 2005.
Uninvited is a black-and-white horror-themed point-and-click adventure game. It was originally developed for the Macintosh by ICOM Simulations and released in 1986 by Mindscape as part of the MacVenture series.
Moonmist is an interactive fiction game written by Stu Galley and Jim Lawrence and published by Infocom in 1986. The game was released simultaneously for the Amiga, Amstrad CPC, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, MS-DOS, TRS-80, TI-99/4A, and Mac. It is Infocom's twenty-second game. Moonmist was re-released in Infocom's 1995 compilation The Mystery Collection, as well as the 1996 compilation Classic Text Adventure Masterpieces.
The Lord of the Rings: The Fellowship of the Ring is a 2002 action-adventure video game developed by WXP for the Xbox. Two additional versions were developed by Pocket Studios for Game Boy Advance and by Surreal Software for PlayStation 2 and Windows. The game was published by Vivendi Universal Games under their Black Label Games publishing label. In North America, it was released for Xbox and Game Boy Advance in September, and for PlayStation 2 and Windows in October. In Europe, it was released for Xbox, Windows and Game Boy Advance in November, and for PlayStation 2 in December.
The Hobbit is an illustrated interactive fiction video game released in December 1982 for the ZX Spectrum home computer. Based on the 1937 book The Hobbit, by J. R. R. Tolkien, it was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House. It was converted the Commodore 64, BBC Micro, Oric, and other home computers. By arrangement with the book publishers, a copy of the book was included with each game sold.
Lord of the Rings is a cooperative board game based on the high fantasy novel The Lord of the Rings by J. R. R. Tolkien. Published in 2000 by Kosmos in Germany, Wizards of the Coast in the U.S., and Parker Brothers in the U.K., the game is designed by Reiner Knizia and features artwork by illustrator John Howe. In the game, each player plays a hobbit in the party, and the party will aim to destroy the One Ring. Upon its release, the game received a Spiel des Jahres special award. A slightly revised version was later published by Fantasy Flight Games.
J.R.R. Tolkien's The Lord of the Rings, Vol. I is a role-playing video game published by Interplay Productions. It is an adaptation of The Fellowship of the Ring by J. R. R. Tolkien, being the first volume in The Lord of the Rings. The game was released in 1990 for DOS, in 1991 for the Amiga and PC-98, and in 1992 for the FM Towns. It was followed by J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers. It was originally designed for the Commodore 64, but the production team switched to the newer platforms. The game was designed by Troy A. Miles, Scott Bennie, Jennell Jaquays, and Bruce Schlickbernd. For the later versions, the cutscenes are taken from the 1978 Lord of the Rings film directed by Ralph Bakshi.
War in Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Amiga, Apple IIGS, and Atari ST in 1988 by Virgin Mastertronic on the Melbourne House label.
There are many video games that have been inspired by J. R. R. Tolkien's works set in Middle-earth. Titles have been produced by studios such as Electronic Arts, Vivendi Games, Melbourne House, and Warner Bros. Interactive Entertainment.
MicroIllusions was a computer game developer and publisher of the home computer era. Based in Granada Hills, California, the company was a strong supporter of the Amiga and typically released titles on that platform before porting it to others.
Lord of the Rings: Game One is a video game released in 1985 and based on the book The Fellowship of the Ring, by J. R. R. Tolkien. It was the follow-up to the 1982 game The Hobbit, but did not reach the same level of critical success as its predecessor. It's generally considered inferior by the gaming community, with many complaining about the removal of the real-time aspects and complex AI patterns of the previous game, and puzzles that lacked coherent solutions. To promote the game, Melbourne House commissioned hologram picture of a Nazgûl from a company called Holographix. It was available to purchase from Melbourne House directly using an order form on the instruction booklet included with the game. A sequel, Shadows of Mordor: Game Two of Lord of the Rings, was released in 1987.
Welltris is a puzzle video game, developed by Doca and licensed to Bullet-Proof Software. It is an official game in the Tetris series. Adaptations were made by Sphere, Inc., for Spectrum HoloByte, and by Infogrames. It was released for MS-DOS compatible operating systems in 1989. Ports for Macintosh, Amiga, Amstrad CPC, and Atari ST followed 1990, then ZX Spectrum and Commodore 64 1991.
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