Formerly | Beam Software (1980–1993) Laser Beam Entertainment (1993—1997) Beam Software Melbourne House (1997–1999) Infogrames Melbourne House Pty Ltd. (1999–2003) Atari Melbourne House Pty Ltd. (2003–2006) |
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Industry | Video games |
Founded | 1980 in Melbourne, Australia |
Founder | Alfred Milgrom Naomi Besen |
Defunct | October 15, 2010 |
Headquarters | |
Products | The Hobbit The Way of the Exploding Fist Shadowrun Le Mans 24 Hours |
Number of employees | 40 |
Parent | Infogrames (1999-2000) Atari, Inc. (2000–2006) Krome Studios (2006–2010) |
Website | melbournehouse.com (archived) |
Krome Studios Melbourne, originally Beam Software, [1] was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. [2] [3] Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, [1] the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. [4] In 2006 the studio was sold to Krome Studios. [4]
The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom.
In the early years, two of Beam's programs were milestones in their respective genres. The Hobbit , a 1982 text adventure by Philip Mitchell and Veronika Megler, [5] sold more than 500,000 copies. [6] [7] It employed an advanced parser by Stuart Richie and had real-time elements. Even if the player didn't enter commands, the story would move on. [8] In 1985 Greg Barnett's two-player martial arts game The Way of the Exploding Fist helped define the genre of one-on-one fighting games on the home computer. [8] The game won Best Overall Game at the Golden Joystick Awards. [9]
In 1987 Beam's UK publishing arm, [10] Melbourne House, was sold to Mastertronic for £850,000. [11] Beam chairman Alfred Milgrom recounted, "...around 1987 a lot of our U.K. people went on to other companies and at around the same time the industry was moving from 8-bit to 16-bit. It was pretty chaotic. We didn't have the management depth at that time to run both the publishing and development sides of things, so we ended up selling off the whole Melbourne House publishing side to Mastertronic." [2] Subsequent games were released through varying publishers. The 1988 fighting games Samurai Warrior and Fist +, the third instalment in the Exploding Fist series, were published through Telecomsoft's Firebird label. 1988 also saw the release of space-shoot'em-up Bedlam, published by GO!, one of U.S. Gold's labels, and The Muncher , published by Gremlin Graphics.
In 1987 Nintendo granted a developer's licence for the NES and Beam developed games on that platform for US and Japanese publishers. Targeted at an Australian audience, releases such as Aussie Rules Footy and International Cricket for the NES proved successful. [12] In 1992 they released the original title Nightshade , a dark superhero comedy game. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Shadowrun . Released in 1993, Shadowrun also used an innovative dialogue system using the acquisition of keywords which could be used in subsequent conversations to initiate new branches in the dialogue tree. Also in 1993 they released Baby T-Rex , a Game Boy platform game that the developer actively sought to adapt the game to a number of different licensed properties in different countries around the world including the animated film We're Back! in North America and the puppet character Agro in their home country of Australia. [13]
In 1997, Beam relaunched the Melbourne House brand, [14] under which they published the PC titles Krush Kill 'n' Destroy (KKND), and the sequels KKND Xtreme and KKND2: Krossfire . [15] They released KKND2 in South Korea well before they released it in the American and European markets, and pirated versions of the game were available on the internet before it was available in stores in the U.S. They were the developers of the 32-bit versions of Norse By Norse West: The Return of the Lost Vikings for the Sega Saturn, PlayStation and PC in 1996. [15] They also helped produce SNES games such as WCW SuperBrawl Wrestling , Super Smash TV and an updated version of International Cricket titled Super International Cricket . [15] They ported the Sega Saturn game Bug! to Windows 3.x in August 1996.
1998 saw a return to RPGs with Alien Earth , again with a dialogue tree format. [16] Also in 1998, the studio developed racing games DethKarz [15] and GP 500 .
In 1999 Beam Software was acquired by Infogrames and renamed to Infogrames Melbourne House Pty Ltd.
They continued to cement a reputation as a racing game developer with Le Mans 24 Hours and Looney Tunes: Space Race (both Dreamcast and PlayStation 2), followed by Grand Prix Challenge (PlayStation 2), before going into third-person shooters with Men in Black II: Alien Escape (PlayStation 2, GameCube). [17]
In 2004 the studio released Transformers for the PlayStation 2 games console based on the then current Transformers Armada franchise by Hasbro. [18] The game reached the top of the UK PlayStation 2 games charts, making it Melbourne House's most successful recent title.
The studio then completed work on PlayStation 2 and PlayStation Portable ports of Eden's next-generation Xbox 360 title Test Drive: Unlimited .
In December 2005, Atari decided to shift away from internal development, seeking to sell its studios, including Melbourne House. [19] In November 2006, Krome Studios acquired Melbourne House from Atari and was renamed to Krome Studios Melbourne. [20] It was closed on 15 October 2010, along with the main Brisbane office. Next to the game development, Beam Software also had the division Smarty Pants Publishing Pty Ltd., that created software titles for kids, as well as the proprietary video compression technology VideoBeam, and Famous Faces, a facial motion capture hardware and software solution.
The Way of the Exploding Fist is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 and published in June 1985 by Melbourne House, ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16.
Ghostbusters is a licensed game by Activision based on the film of the same name. It was designed by David Crane and released for several home computer platforms in 1984, and later for video game console systems, including the Atari 2600, Master System and Nintendo Entertainment System. The primary target was the Commodore 64 and the programmer for the initial version of the game was Adam Bellin. All versions of the game were released in the USA except for the Amstrad CPC and ZX Spectrum versions, which were released only in Europe, and the MSX version, which was released only in Europe, South America, and Japan.
Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s.
Turrican is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed Turrican on the Commodore 64. A sequel, Turrican II: The Final Fight, followed in 1991 for the Commodore 64 and other platforms.
CRL Group plc was a British video game development and publishing company. Originally CRL stood for "Computer Rentals Limited". It was based in King's Yard, London and run by Clem Chambers.
Guerrilla War, released in Japan as Guevara (ゲバラ), is an overhead run and gun video game developed and published by SNK. Originally released in 1987 as a coin-operated arcade video game, Guerrilla War was ported to the Amstrad CPC, Apple II, Commodore 64, MS-DOS, Nintendo Entertainment System, PlayStation Network, and ZX Spectrum.
Xenon is a 1988 vertical scrolling shooter video game, the first developed by The Bitmap Brothers, and published by Melbourne House which was then owned by Mastertronic. It was featured as a play-by-phone game on the Saturday-morning kids' show Get Fresh.
RoboCop 2 is a platform shooter video game based on the 1990 film of the same name. The game was released for several platforms, including Amiga, Amstrad GX4000, Atari ST, Commodore 64, Game Boy, Nintendo Entertainment System, and ZX Spectrum. Ocean Software developed and published several versions, and Data East manufactured an arcade version.
Europress was a British magazine and software publisher based in Adlington, near Macclesfield, Cheshire. Their magazine publishing business was previously known as Database Publications. The software division was renamed in 1999 to Actualize.
War in Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Amiga, Apple IIGS, and Atari ST in 1988 by Virgin Mastertronic on the Melbourne House label.
The Untouchables is a video game released by Ocean Software in 1989 on ZX Spectrum, Amstrad CPC, Commodore 64, MSX, Atari ST, Amiga, DOS, NES, and SNES. It is based on the film The Untouchables.
Alligata Software Ltd. was a computer games developer and publisher based in Sheffield in the UK in the 1980s.
Italy 1990 is a soccer video game published by U.S. Gold and programmed by Tiertex Design Studios in 1990. It features the 1990 FIFA World Cup held in Italy but is not part of the official FIFA World Cup series. For the American market it was branded as World Class Soccer. In Europe it was released as Italia 1990 by U.S. Gold in association with Erbe Software. It was released for Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum and DOS.
Tiertex Design Studios Limited was a British software development company and former video game developer based in Macclesfield, England; it was founded in 1986, focusing on porting games to home computers and handheld platforms.
The English Software Company, later shortened to English Software, was a Manchester, UK-based video game developer and publisher that operated from 1982 until 1987. Starting with its first release, the horizontally scrolling shooter Airstrike, English Software focused on Atari 8-bit computers of home, then expanded to other platforms. The company used the slogan "The power of excitement".
Ninja is a beat 'em up game developed by Sculptured Software and released by Mastertronic in 1986 for the Atari 8-bit computers, Commodore 64, and ZX Spectrum, then in 1987 for the Amstrad CPC, Amiga, Atari ST, and MS-DOS. An arcade version of the game was released in 1987 for Mastertronic's Arcadia Systems which is based on Amiga hardware. The Amiga, Atari ST, and Arcade versions were released as Ninja Mission. As a Ninja, the player attacks a fortress made of individual fixed screens which can be explored non-linearly.
Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier. It features three levels based on scenes from the film. Dynamix developed a separate version for the DOS, also based on the film. The non-DOS versions were praised for the graphics and audio, but criticized for long loading times, disk swapping, and the final level. The DOS, Commodore 64 and Amiga versions were the only versions released in North America.
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: CS1 maint: bot: original URL status unknown (link) "Beam Software Timeline". Australian Centre for the Moving Image . Archived from the original on 11 June 2010. Documentation for a 2007 exhibition.