Veronika Megler

Last updated

Veronika Megler
Born
Veronika Margaret Megler

(1960-10-14) 14 October 1960 (age 63)
NationalityAustralian
Education Mac.Robertson Girls' High School
Alma mater University of Melbourne (BSc)
Portland State University (MSc, PhD)
Scientific career
FieldsComputer science   data science
Institutions Beam Software
IBM
Amazon
Thesis Ranked Similarity Search of Scientific Datasets: An Information Retrieval Approach  (2014)
Doctoral advisor David E. Maier
Website www.veronikamegler.com

Veronika Margaret Megler (born 14 October 1960) [1] is an Australian computer scientist. As of 2024, Megler is a principal data scientist at Amazon.com, [2] and is known as the co-developer of The Hobbit , a 1982 text adventure game adapted from the novel by J. R. R. Tolkien.

Contents

Education

Megler was born in 1960, and educated in Melbourne at Mac.Robertson Girls' High School, where she was school valedictorian in science. She began studying science at the University of Melbourne, intending to major in statistics but switching to a computer science major which she found more enjoyable. [3] [4]

Beam Software

Megler became the first employee at video game development studio Beam Software/Melbourne House as a programmer. [5] She recruited Philip Mitchell and the two began working on an illustrated interactive fiction game based on The Hobbit by J. R. R. Tolkien, with Megler concentrating on the game's physics system and a measure of autonomy for non-player characters. [4] [6] [7] [8] [9]

This game was structured to be used as the basis for other games as an early adaptable game engine. [9] The game was released in 1982 in the UK and Australia. [9]

Megler and Mitchell also developed another Beam game, Penetrator , also released in 1982. [10]

Computer science career

Prior to her graduation from the University of Melbourne, Megler resigned from Beam to concentrate on her studies, and Mitchell remained to complete the ZX Spectrum version. Megler worked at IBM as an information technology architect, operating system expert and consultant. In 2009, she left IBM to study for a master's degree and PhD in computer science for scientific big data at Portland State University. [4]

As of February 2024, Megler lives in Portland, Oregon and is a principal data scientist at Amazon.com. [2] [11] [12] In her interview in MlinProduction in 2020 as part of a seires with creators of top machine learning resources, she explains that this recent work focuses on managing larger and higher-impact machine learning projects. [13]

Publications and journal articles

Related Research Articles

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<span class="mw-page-title-main">Smaug</span> Wily dragon in J. R. R. Tolkiens The Hobbit

Smaug is a dragon and the main antagonist in J. R. R. Tolkien's 1937 novel The Hobbit, his treasure and the mountain he lives in being the goal of the quest. Powerful and fearsome, he invaded the Dwarf kingdom of Erebor 171 years prior to the events described in the novel. A group of thirteen dwarves mounted a quest to take the kingdom back, aided by the wizard Gandalf and the hobbit Bilbo Baggins. In The Hobbit, Thorin describes Smaug as "a most specially greedy, strong and wicked worm".

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A computer scientist is a scholar who specializes in the academic study of computer science.

Tolkien fandom is an international, informal community of fans of the works of J. R. R. Tolkien, especially of the Middle-earth legendarium which includes The Hobbit, The Lord of the Rings, and The Silmarillion. The concept of Tolkien fandom as a specific type of fan subculture sprang up in the United States in the 1960s, in the context of the hippie movement, to the dismay of the author, who talked of "my deplorable cultus".

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The word hobbit was used by J. R. R. Tolkien as the name of a race of small humanoids in his fantasy fiction, the first published being The Hobbit in 1937. The Oxford English Dictionary, which added an entry for the word in the 1970s, credits Tolkien with coining it. Since then, however, it has been noted that there is prior evidence of the word, in a 19th-century list of legendary creatures. In 1971, Tolkien stated that he remembered making up the word himself, admitting that there was nothing but his "nude parole" to support the claim that he was uninfluenced by such similar words as hobgoblin. His choice may have been affected on his own admission by the title of Sinclair Lewis's 1922 novel Babbitt. The Tolkien scholar Tom Shippey has pointed out several parallels, including comparisons in The Hobbit, with the word "rabbit".

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<i>Penetrator</i> (video game) 1982 video game

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References

  1. "Megler, Veronika Margaret, 1960-". Library of Congress Name Authority File. Library of Congress. Retrieved 31 August 2021.
  2. 1 2 "Veronika Megler – Principal, Data Scientist". Amazon Science. Retrieved 9 February 2024.
  3. Mason, Graeme (22 September 2022). "'I saw the possibility of what could be done – so I did it': revolutionary video game The Hobbit turns 40". The Guardian. Retrieved 9 February 2024.
  4. 1 2 3 "Veronika Megler". Play It Again... Remembering 1980's gaming. Our Digital Heritage. Retrieved 13 February 2020.
  5. "The Hobbit and his Lady". L'avventura è l'avventura. Retrieved 13 February 2020.
  6. Sharwood, Simon (18 November 2012). "Author of '80s classic The Hobbit didn't know game was a hit". The Register. Retrieved 9 February 2024.
  7. "The Hobbit". Australian Centre for the Moving Image. Retrieved 9 February 2024.
  8. Stuckey, Helen (2023). "Melbourne House: The House of Hits 1980s Melbourne and the Early History of Australian Videogame Design" (PDF). RMIT Design Archives Journal. RMIT University. 13 (1): 47–55. Retrieved 9 February 2024.
  9. 1 2 3 Mason, Graeme (22 September 2022). "'I saw the possibility of what could be done – so I did it': revolutionary video game The Hobbit turns 40". The Guardian. ISSN   0261-3077 . Retrieved 14 February 2024.
  10. Rollings, Andrew. The ZX Spectrum Book – 1982 to 199X. ISBN   9780977998395.
  11. Stuckey, Helen. "Interview with Hobbit designer Veronika Megler on Storytelling by Luke C. Jackson". Play It Again... Australasian Digital Heritage. Retrieved 13 February 2020.
  12. "Veronika Megler". LinkedIn.com. 26 January 2023. Retrieved 26 January 2023.
  13. Luigi (14 February 2020). "Top ML Resources: Interview with Veronika Megler, PhD". ML in Production. Retrieved 14 February 2024.
  14. Megler, V. M.; Maier, David (2011). Bayard Cushing, Judith; French, James; Bowers, Shawn (eds.). Finding Haystacks with Needles: Ranked Search for Data Using Geospatial and Temporal Characteristics. Lecture Notes in Computer Science. Berlin, Heidelberg: Springer. pp. 55–72. doi:10.1007/978-3-642-22351-8_4. ISBN   978-3-642-22351-8. S2CID   11068234.{{cite book}}: |journal= ignored (help)
  15. Megler, V.M.; Maier, David (2013). "Data Near Here: Bringing Relevant Data Closer to Scientists". Computing in Science & Engineering. 15 (3): 44–53. Bibcode:2013CSE....15c..44M. doi:10.1109/mcse.2013.38. S2CID   340955 . Retrieved 11 February 2024.
  16. Megler, Veronika; Banis, David; Chang, Heejun (1 October 2014). "Spatial analysis of graffiti in San Francisco". Applied Geography. 54: 63–73. Bibcode:2014AppGe..54...63M. doi:10.1016/j.apgeog.2014.06.031. ISSN   0143-6228.