Samurai Warrior: The Battles of Usagi Yojimbo

Last updated
Samurai Warrior: The Battles of Usagi Yojimbo
C64SamuraiWarriorTitleScreen.png
Commodore 64 title screen
Developer(s) Beam Software
Publisher(s) Firebird
Composer(s) Neil Brennan [1]
Platform(s) Commodore 64
Amstrad CPC
ZX Spectrum
Release
Genre(s) Adventure
Mode(s) Single-player

Samurai Warrior: The Battles of Usagi Yojimbo is a video game released for the Commodore 64, ZX Spectrum and Amstrad CPC platforms in 1988, by the now-defunct label Firebird. It is based on the comic book Usagi Yojimbo , which featured the adventures of an anthropomorphic samurai rabbit. The game closely follows some of the themes of the comic. The package artwork comes from the cover of the comic book Anything Goes #6.

Contents

The game was released in the United States under the title Usagi Yojimbo as part of the Thunder Mountain Action Pack, Vol. 1. It was contained on Disk 1, Side 1 along with the games Great Escape , Paradroid , and (on Side 2) Implosion. The packaging for this version used artwork from the cover of Usagi Yojimbo Volume 1, #17 along with images from the other games included in the set.

The game was designed and programmed by Doug Palmer, Paul Kidd and Russel Comte. Neil Brennan wrote the music. [1]

Gameplay

Usagi fighting with a bandit. C64SamuraiWarriorFighting.png
Usagi fighting with a bandit.

The game is a sideways-scrolling adventure, where Miyamoto Usagi has to defeat opponents in sword fights, and also have encounters with other characters (also anthropomorphic animals), for example priests, who usually carry a cane and utter Zen Buddhist kōans, such as "if you see the Buddha on the path, kill him". [1] Usagi is often attacked by bandits and enemy ninja. These opponents frequently disguise themselves as harmless peasants, villagers or priests.

Although progress is always left-to-right, there are branches along the way that allow some gameplay liberty. There is also a sword training level, with bales of hay instead of enemies.

The scoring system is based on karma; doing good deeds raises Usagi's karma, and doing bad deeds reduces it. If Usagi's karma drops to zero, he will perform seppuku. [1] Good deeds include killing armed opponents and donating money to peasants and priests. Conversely, attacking priests or unarmed characters or even drawing his sword in front of them reduces it (besides turning them hostile).

To earn money, Usagi can gamble at inns along the path and collect coins from slain enemies. The money can be spent on food, which in turn increases his energy.

Planned content

The game was originally envisioned as a much larger, open world experience, but due to the hardware and memory limitations of the Commodore 64, for which it was originally developed, numerous features had to be cut from the final product.

Paul Kidd and Russel Comte originally wrote a much larger script for the game, which would see Usagi be able to traverse through many multiple paths and lead to entirely different adventures and endings. In the design documents for the game, characters and situations are detailed such as mole ninjas surfacing out of the soil, a side quest rescuing an innocent villager being dragged by a stampeding horse and numerous activities such as gambling and dialogue sequences in the town sections of the game.

Likewise, the karma system was downscaled into a simplistic numeric system which acted as an onscreen counter that led Usagi to commit suicide if it fell under 0. In the original game design documents, karma was envisioned as a more fulfilled reputation system, which would affect the NPCs' views and actions towards Usagi. [2]

Reception

Zzap!64 enjoyed the game, describing it as "an excellent adaptation of the oriental beat 'em up theme, and a good conversion from the comic". It was awarded an overall rating of 91%. [3]

Related Research Articles

<i>Rōnin</i> Samurai without a lord or master

In feudal Japan (1185–1868), a rōnin was a type of samurai who had no lord or master and in some cases, had also severed all links with his family or clan. A samurai becomes a rōnin upon the death of his master, or after the loss of his master's favor or legal privilege.

<i>Usagi Yojimbo</i> Comic book series by Stan Sakai

Usagi Yojimbo is a comic book series created by Stan Sakai. It is set primarily at the beginning of the Edo period of Japanese history and features anthropomorphic animals replacing humans. The main character is a rabbit rōnin, Miyamoto Usagi, whom Sakai based partially on the famous swordsman Miyamoto Musashi. Usagi wanders the land on a musha shugyō, occasionally selling his services as a bodyguard.

<span class="mw-page-title-main">Stan Sakai</span> Japanese-American cartoonist and comic book creator

Stan Sakai is a Japanese-born American cartoonist and comic book creator. He is best known as the creator of the comic series Usagi Yojimbo.

<i>Alex Kidd in Shinobi World</i> 1990 video game

Alex Kidd in Shinobi World is a side-scrolling action game from Sega for the Master System in 1990. Developed in Japan, it was released for the overseas market. The game stars Alex Kidd in a parody version of Sega's ninja-themed action game Shinobi, where Alex Kidd fights against caricatures of many of the enemies from Shinobi. It was re-released for the Wii Virtual Console in 2009.

<span class="mw-page-title-main">Tessenjutsu</span> Japanese martial art using iron fan

Tessenjutsu is the martial art of the Japanese war fan (tessen). It is based on the use of the solid iron fan or the folding iron fan, which usually had eight or ten wood or iron ribs.

<i>Boris the Bear</i> American comic character

Boris the Bear is a fictional comic book character featured in several comic book titles published between 1986 and 2008. The series began as a response to the popularity of the wave of anthropomorphic animal titles that began with the publishing of Teenage Mutant Ninja Turtles in 1984. That title, itself a parody of popular comic books at the time such as Daredevil, inspired numerous knock-offs and parodies like Adolescent Radioactive Black Belt Hamsters, Pre-Teen Dirty-Gene Kung-Fu Kangaroos, Mildy Microwaved Pre-Pubescent Kung Fu Gophers and Geriatric Gangrene Jujitsu Gerbils which led to what many refer to as the Black-and-White Boom of the mid-1980s. The Boris character started as bear who was tired of these comic books and decides to kill them in a hyper-violent style reminiscent of 1980s films such as Rambo. After the first issue, Boris the Bear continued to fight parodies of the Transformers, Marvel Comics, Swamp Thing, and Elfquest before moving on to more character-driven stories.

<span class="mw-page-title-main">Way of the Tiger</span> Series of adventure gamebooks

The Way of the Tiger is a series of adventure gamebooks by Mark Smith and Jamie Thomson, originally published by Knight Books from 1985. They are set on the fantasy world of Orb. The reader takes the part of a young monk/ninja, named Avenger, initially on a quest to avenge his foster father's murder and recover stolen scrolls. Later books presented other challenges for Avenger to overcome, most notably taking over and ruling a city.

<i>Soul of the Samurai</i> 1999 video game

Soul of the Samurai, released as Ronin Blade in Europe, is an action-adventure game developed and published by Konami in 1999 for the PlayStation.

This is a list of fictional depictions of Miyamoto Musashi, the famous 17th-century Japanese swordsman.

<i>The Last Ninja</i> 1987 video game

The Last Ninja is an action-adventure game originally developed and published by System 3 in 1987 for the Commodore 64. It was converted to the Apple IIGS, MS-DOS, BBC Micro and Acorn Electron in 1988, the Apple II series in 1989, the Amiga and Atari ST in 1990, and the Acorn Archimedes in 1991.

<i>Ninja Gaiden</i> (arcade game) 1988 video game

Ninja Gaiden, released in Japan as Ninja Ryūkenden and in Europe as Shadow Warriors, is a 1988 side-scrolling beat-'em-up game, originally released by Tecmo as a coin-operated arcade video game. It was first released in North America and Europe in late 1988, and then in Japan in February 1989. It was the first game released in the Ninja Gaiden franchise. The arcade game was a major commercial success in North America, becoming the highest-grossing arcade conversion kit of 1989 in the United States.

Jamie Thomson is a British writer, editor and game developer, and winner of the Roald Dahl Funny Prize 2012.

The second season of Teenage Mutant Ninja Turtles originally aired between November 8, 2003 and October 2, 2004, beginning with the "Turtles in Space, Part 1: The Fugitoid" episode. The episodes were first released on DVD in eight volumes, TMNT Volume nine through Volume fourteen. The volumes were released From May 18, 2004 through January 18, 2005. The episodes were later released in 2 part season sets; part 1 was released on February 19, 2008, containing the first 12 episodes of the season, and part 2 was released on October 28, 2008 with the final 14 episodes.

<i>Last Ninja 2</i> 1988 video game

Last Ninja 2: Back with a Vengeance is an action-adventure video game developed and published by System 3 for the Commodore 64, ZX Spectrum and Amstrad CPC in 1988 as a sequel to the 1987 game The Last Ninja. The Acorn Electron, BBC Micro, 1990: Amiga, Atari ST, MS-DOS and NES ports followed in 1989. The NES version of the game was named simply The Last Ninja. In 1990, the Last Ninja Remix edition of the game was re-released for 8-bit systems.

<span class="mw-page-title-main">Miyamoto Usagi</span> Fictional character in Usagi Yojimbo

Miyamoto Usagi is a fictional character, who appears in the American comic book Usagi Yojimbo, a Dark Horse Comics book created by Stan Sakai. Usagi is an anthropomorphic rabbit and a rōnin now walking the musha shugyō.

<i>Teenage Mutant Ninja Turtles</i> (IDW Publishing) Ongoing American comic book series

Teenage Mutant Ninja Turtles is an ongoing American comic book series published by IDW Publishing. Debuting in August 2011, the series is part of the Teenage Mutant Ninja Turtles media franchise created by Kevin Eastman and Peter Laird and was the first new comic incarnation of the Turtles to debut after the franchise's sale to Nickelodeon in October 2009. It is the fifth comic book series in the franchise's publication history and serves as a reboot of the franchise's story and characters.

Teenage Mutant Ninja Turtles, known as Tales of the Teenage Mutant Ninja Turtles for its 2017 fifth and final season, is an American animated television series developed by Ciro Nieli, Joshua Sternin, and Jennifer Ventimilia. It is the third animated series in the Teenage Mutant Ninja Turtles franchise. The series aired on Nickelodeon in the United States from September 28, 2012, to November 12, 2017. It was produced by Nickelodeon Animation Studio and LowBar Productions. Bardel Entertainment handled layout and CG animation services. The series begins with the Turtles emerging from their sewer home for the first time, using their ninjutsu training to fight enemies in present-day New York City.

References

  1. 1 2 3 4 "The Making Of Samurai Warrior: The Battles Of Usagi Yojimbo - Retro Gamer". 14 May 2014.
  2. Audun Sorlie (December 2010). "Samurai Warrior: The Battles of Usagi Yojimbo". Hardcore Gaming 101. Retrieved 18 November 2011.
  3. "View a Scan". www.zzap64.co.uk.