NFL Quarterback Club (video game)

Last updated
NFL Quarterback Club
NFL Quarterback Club (video game) title screen.jpg
Developer(s) Iguana Entertainment
Beam Software (Game Boy)
Condor (Game Gear)
Publisher(s) Acclaim Entertainment [lower-alpha 1]
Composer(s) Rick Fox
Series NFL Quarterback Club
Platform(s) Game Boy, Sega Genesis, Game Gear, SNES, 32X
ReleaseGame Boy
  • NA: November 1993
  • EU: 1993
Sega Genesis & Game Gear
SNES
  • NA: December 1994
  • EU: April 1995
32X
Genre(s) Sports
Mode(s) Single-player, multiplayer

NFL Quarterback Club is an American football video game for multiple platforms that features quarterbacks from the NFL. It is the first game in Acclaim Entertainment's NFL Quarterback Club series.

Contents

The first game to use the name was a Game Boy title developed by Beam Software and released under Acclaim's LJN brand in 1993 that was a simulation of the NFL Quarterback Challenge. The following year, Acclaim and LJN released a new multiplatform title under the same name, adding options to play full team games under NFL rules, while retaining the Quarterback Challenge mode. The game was released for the Super NES, Genesis and Game Gear. A Game Boy version, called NFL Quarterback Club II and a 32X version were released in 1995. Both these versions omitted the Quarterback Challenge mode, a trend that would continue with NFL Quarterback Club 96 .

Home console versions

In 1994, NFL Quarterback Club was released for the SNES. The main appeal about the game is that it offers three different types of modes to play in, making it more like three games in one. Up to four different players can play at the same time.

The game takes its name from the "QB Challenge". Players can choose from more than 12 of the NFL's premier quarterbacks to take part in a competition. There are four events in the competition. These are Accuracy, The Obstacle Course, Distance and Read And Recognition. Accuracy involves throwing the ball toward targets. The Obstacle Course is a track where the quarterback must jump over hurdles and go around defenders. Distance competition involves throwing the ball as far as possible, while Read And Recognition is the same as Accuracy but only certain targets hold point values. The QB with the highest number of points at the end of all four events is the winner. Each event can also be played individually if a player chooses to do so. Custom quarterbacks can be created to take part in the challenge. As the quarterback improves, his skill level increases.

The second mode is "Play NFL" and features playing a regular football game. Options include preseason, regular season play and direct playoff entry. All NFL teams are available. The player can import custom quarterbacks into a team, and also has the option of substituting quarterbacks from different teams into it.

The third mode is "Simulation". There are 30 scenarios from previous games that a player must complete. Some scenarios have as little as ten seconds left in the game, while others begin with more than 15 minutes of playing time left.

Game Boy version

The Game Boy version, also known as NFL Quarterback Club 95, simulated the NFL Quarterback Challenge and featured 13 quarterbacks, including Troy Aikman, Warren Moon, Jim Kelly and John Elway. Players select one of them and compete in four different events representing different quarterback skills: Speed and Mobility, Accuracy, Distance and Read and Recognition.

Reception

On release, Famicom Tsūshin scored both the Super Famicom version and the Mega Drive version of the game a 26 out of 40, [1] [2] giving both the Game Gear and the Game Boy version a 19 out of 40, [3] [4] and the 32X version a 29 out of 40. [5] The two sports reviewers of Electronic Gaming Monthly gave the game scores of 7 out of 10 and 8 out of 10 for both the SNES and Genesis versions. They particularly praised the range of game modes and the high challenge posed by the AI. [6] [7] GamePro gave the SNES version a positive review, and said the Speed & Mobility event is the game's "one weak feature". They praised the diverse range of modes, the camera views, the accessibility of the playbook, and the variety of moves the players can pull off. [8] They panned the Game Gear version, however, criticizing that it removes key modes, features, and sound effects from the console versions, and pointing out that gamers looking for a football game for the Game Gear could get the superior Madden NFL '95 . [9] Reviewing the 32X version, they praised the new camera views but criticized the removed of the Quarterback Challenge skills contest and concluded that players who owned the Genesis or SNES versions had no need to get the game again. They also criticized the gameplay balance, commenting that "you can ferret out a handful of plays that make any club invincible. If you like scoring 90-plus points on the Cowboys or the Niners all the time, you'll love this cart!" [10] A reviewer for Next Generation also highly praised the camera views feature, calling it "the future in sports games." However, he concluded, "The gameplay in 32X's Quarterback Club is far superior to its 16-bit counterparts, but the lack of a players license, and no individual statistics keep this game from being the groundbreaking title it may have been." He gave it three out of five stars. [11]

Next Generation reviewed the Genesis version of the game, rating it three stars out of five, and stated that "The extras are neat, but if more attention had been paid to the actual game, Quarterback Club might have had a chance at tackling the giants." [12]

Related Research Articles

<i>NBA Jam</i> (1993 video game) 1993 video game

NBA Jam is a basketball video game developed and published by Midway for arcades in 1993. It is the first entry in the NBA Jam series. The project leader for this game was Mark Turmell.

<i>Super Star Wars: Return of the Jedi</i> 1994 video game

Super Star Wars: Return of the Jedi is a 1994 action video game developed by LucasArts and Sculptured Software and published by JVC Musical Industries for the Super Nintendo Entertainment System. It is based on the 1983 film Return of the Jedi. It was ported to the Game Boy and Game Gear by Realtime Associates, which were published by THQ in 1995. The game was re-released on the Wii Virtual Console in North America on September 7, 2009 and in PAL regions on October 16, 2009, alongside the other games in the Super Star Wars series.

<i>Fahrenheit</i> (1995 video game) 1995 video game

Fahrenheit is a full motion video game developed and published by Sega for release on the Sega CD and Sega 32X CD in 1995.

<i>Madden NFL 95</i> 1995 American football video game

Madden NFL 95 is a football video game released by Electronic Arts in 1994. In addition to the usual home console versions that were released on the Sega Genesis and Super NES, this edition was also released for the portable Game Gear and Game Boy systems. It was the first version of the game that portrayed black NFL players as black, rather than all white as in previous versions, and the first in the Madden series to portray black athletes on the cover. It was also the first game in the series to have the official NFLPA license.

<i>Mickey Mania</i> 1994 video game

Mickey Mania: The Timeless Adventures of Mickey Mouse is a 1994 platform video game developed by Traveller's Tales and published by Sony Imagesoft for the Super NES, Sega Genesis, and Sega CD. In the game, the player controls Mickey Mouse, who must navigate through various side-scrolling levels, each designed and based on classical Mickey Mouse cartoons. The game was later released on the PlayStation in 1996 as Mickey's Wild Adventure in PAL regions by Sony Computer Entertainment, Sony Imagesoft's successor. A second game, Mickey Mania 2, was intended to be released but was cancelled due to Traveller's Tales focusing on other games.

<i>WWF WrestleMania: The Arcade Game</i> 1995 video game

WWF WrestleMania is a professional wrestling arcade game released by Midway Manufacturing Co. in 1995. It is based on the World Wrestling Federation (WWF) professional wrestling promotion.

<i>Tempo</i> (video game) 1995 video game for the Sega 32X

Tempo is a video game for the Sega 32X released in 1995. It was developed by Sega and Red Company and published by Sega.

<i>MLBPA Baseball</i> 1994 video game

MLBPA Baseball, known in Japan as Fighting Baseball, is a baseball video game for the Super NES, Mega Drive/Genesis, and Game Gear.

<i>Kyle Pettys No Fear Racing</i> 1995 racing video game

Kyle Petty's No Fear Racing is a stock car racing video game for the Super NES that was released in 1995.

<i>Batman Forever</i> (video game) 1995 video game

Batman Forever is a beat 'em up video game based on the film of the same name. Though released by the same publisher at roughly the same time, it is an entirely different game from Batman Forever: The Arcade Game. The game was followed by Batman & Robin in 1998, itself based on the film of the same name.

<i>True Lies</i> (video game) 1994 video game

True Lies is a top-view run and gun video game based on the 1994 film True Lies. The game was developed by Beam Software and published by Acclaim Entertainment. Four different versions of the game were released for the Super Nintendo Entertainment System, Sega Genesis, Game Gear, and Game Boy. The home versions and portable versions are drastically different from each other, but have similar play mechanics.

<i>WWF Raw</i> (1994 video game) 1994 video game

WWF Raw is a professional wrestling video game based on the television show of the same name produced by the World Wrestling Federation (WWF), released for the SNES, 32X, Mega Drive/Genesis, and Game Boy in late 1994 and early 1995 by Acclaim Entertainment. It is the sequel to the WWF Royal Rumble game that was released in 1993, and is the final part of LJN's 16-bit WWF trilogy. Players can play either One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, or a Raw Endurance Match. Unlike its predecessor, WWF RAW is multitap compatible.

<i>Bass Masters Classic: Pro Edition</i> 1996 video game

Bass Masters Classic: Pro Edition is an enhanced version of Bass Masters Classic. This game was released for both the Super Nintendo Entertainment System and the Sega Genesis video game devices.

<i>NBA Live 95</i> 1994 basketball video game

NBA Live 95 is the follow-up to NBA Showdown and the first NBA Live title in the NBA Live video games series from EA Sports. It was published by EA Sports and released in October 1994. The cover features an action shot from the 1994 NBA Finals.

<i>International Superstar Soccer</i> (video game) 1994 video game

International Superstar Soccer, known as Jikkyō World Soccer Perfect Eleven in Japan, is a football video game developed by Konami for the Super Nintendo Entertainment System. It is the first title in the International Superstar Soccer (ISS) series of sports video games. The game sold over 500,000 copies.

<i>Romance of the Three Kingdoms IV: Wall of Fire</i> 1994 video game

Romance of the Three Kingdoms IV: Wall of Fire is the fourth in the Romance of the Three Kingdoms series of turn-based strategy games produced by Koei and based on the historical novel Romance of the Three Kingdoms. Romance of the Three Kingdoms IV: Wall of Fire was the last game in the series to be released on the PC in the United States until Romance of the Three Kingdoms XI. This was also the last Romance of the Three Kingdoms game to be released on the SNES.

<i>World Series Baseball 95</i> 1995 video game

World Series Baseball '95 is a traditional baseball simulation video game by Sega. It was released in 1995 for the Game Gear and Sega Genesis, as well as a 32X version sold as World Series Baseball Starring Deion Sanders. In Japan, the game features Hideo Nomo on the cover and is called Nomo's World Series Baseball in English and Nomo Hideo no World Series Baseball in Japanese.

<i>Samurai Shodown</i> (1993 video game) 1993 video game

Samurai Shodown, known in Japan as Samurai Spirits, is a fighting game developed and published by SNK for the Neo Geo arcade and home platform. Released in 1993, it is the first installment in the Samurai Shodown series. In contrast to other fighting games at the time, which were set in modern times and focused primarily on hand-to-hand combat, Samurai Shodown is set in feudal-era Japan and was SNK's first arcade fighting game to focus primarily on weapon-based combat.

<i>NFL Quarterback Club 96</i> 1995 video game

NFL Quarterback Club 96 is an American football video game released in December 1995. The game was released on the Sega Saturn, Sega Genesis, Game Boy, Sega Game Gear, DOS, and Super Nintendo Entertainment System. The game's cover features San Francisco 49ers quarterback Steve Young passing while being tackled by Chicago Bears defensive linemen Chris Zorich and Albert Fontenot. The Saturn, Genesis, SNES and DOS versions were developed by Iguana Entertainment, while the Game Boy and Game Gear edition was developed by Condor Inc.

References

  1. NEW GAMES CROSS REVIEW: NFLクォーターバッククラブ'95. Weekly Famicom Tsūshin. No.324. Pg.39. 3 March 1995.
  2. NEW GAMES CROSS REVIEW: NFLクォーターバッククラブ'95. Weekly Famicom Tsūshin. No.324. Pg.42. 3 March 1995.
  3. NEW GAMES CROSS REVIEW: NFLクォーターバッククラブ'95. Weekly Famicom Tsūshin. No.324. Pg.43. 3 March 1995.
  4. NEW GAMES CROSS REVIEW: NFLクォーターバック クラブ'95. Weekly Famicom Tsūshin. No.327. Pg.41. 24 March 1995.
  5. NEW GAMES CROSS REVIEW: NFLクォーターバック クラブ'95. Weekly Famicom Tsūshin. No.346. Pg.29. 4 August 1995.
  6. "Quarterback Club '95 (SNES) by Acclaim". Electronic Gaming Monthly . No. 68. Ziff Davis. March 1995. p. 102.
  7. "Quarterback Club '95 (Genesis) by Acclaim". Electronic Gaming Monthly . No. 68. Ziff Davis. March 1995. p. 102.
  8. "Acclaim's Quarterback Club Scores on SNES". GamePro . No. 67. IDG. February 1995. p. 111.
  9. "QB Club Gets Sacked on Game Gear". GamePro . No. 70. IDG. May 1995. p. 99.
  10. "The Bengals Win the Super Bowl". GamePro . No. 85. IDG. October 1995. p. 89.
  11. "Secondary". Next Generation . Imagine Media (6): 104. June 1995.
  12. "Finals". Next Generation . No. 5. Imagine Media. May 1995. p. 99.
  1. Released under the LJN brand name on Nintendo systems.