Aero the Acro-Bat 2

Last updated
Aero the Acro-Bat 2
Aero the Acro-Bat 2 Coverart.png
SNES cover art by Greg Martin
Developer(s) Iguana Entertainment
Publisher(s)
Sunsoft
  • NS, PS, XB
    • WW: Ratalaika Games
Director(s) Nigel Cook
Carl Wade
Producer(s) David Siller
Jeff Spangenberg
Designer(s) Nigel Cook
Programmer(s) Richard Cowie
Carl Wade
Iguana UK
Composer(s) Rick Fox (as Fox Productions)
Platform(s) Super NES
Sega Genesis
Nintendo Switch
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X/S
Release
November 1994
  • Super NES
    Genesis,
    Switch, PS4, PS5, Xbox One, Series X/S
    • WW: September 6, 2024
Genre(s) Platform
Mode(s) Single-player

Aero the Acro-Bat 2 [a] is a platform game developed by Iguana Entertainment, and published by Sunsoft as the sequel of Aero the Acro-Bat . It was released for the Super Nintendo Entertainment System in November 1994 and then for Sega Genesis in January 1995. The game is dedicated to Brazilian racer Ayrton Senna, who died in a crash during a Grand Prix. [4]

Contents

David Siller planned to port and remake the game for Game Boy Advance in 2002, [5] but then cancelled it in favor of original titles. [6] The Super NES version was re-released for the Wii Virtual Console in the PAL region on August 6, 2010, and in North America on September 20. Ratalaika Games re-released the game in September 2024 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. [7]

Plot

The story starts directly after the events of the original game, where Aero had knocked Edgar Ektor off of the highest tower of his Museum of Horrors. After knocking him off, Aero leaves to explore Ektor's museum, finding a magician's box which brings him to an ancient castle. Meanwhile, unbeknownst to Aero, Ektor's henchman Zero the Kamikaze Squirrel manages to save him before he hits the ground, and Ektor tells Zero to prepare a 'Plan B'.

Gameplay

The game is split into eight worlds, all of them except for the final world with three 'acts' each. The levels are significantly longer than the first game and they are designed in a similar way with many secret areas. There are no objectives, as well as a timer. The goal of each level is to find the exit at the end of every act, defeating enemies and collecting power-ups along the way.

Aero keeps his drill jump from the first game, an ability that can be aimed either diagonally up or down to reach enemies and platforms. New to this game is the ability to aim the drill jump straight down, allowing Aero to attack enemies directly below him. Food can be collected for extra points, and stars can be thrown at enemies to defeat them, much like in the original game. There are also four hidden letters in each act that spell the word 'AERO'. Finding all four letters will unlock a cup-switching game (it can also be played in the Options Menu) at the end of the act where an extra life can be earned.

Development

Sunsoft made use of SGI technology to render the backgrounds of the game. [8]

Release

The game was shown at 1994 Summer Consumer Electronics Show in Chicago. [9]

Sunsoft aided by the Spanish company Spaco released the game in Spain along with Zero the Kamikaze Squirrel and Hebereke's Popoon for Christmas 1994. [10]

Reception

Reviewing the Genesis version, GamePro raved that "Aero 2 outclasses the original with a new, dark theme that shows off some truly superb graphics, new and improved moves and techniques, and better play control". They also praised the game's huge levels and numerous secrets, and singled out the Drop Drill as the best of the new moves. [18] Electronic Gaming Monthly described it as a solid and satisfying sequel to the original, citing good graphics, numerous techniques, large levels, and ingeniously designed secret areas. They gave it a 7.75 out of 10. [13] Next Generation concurred that the graphics, levels, and techniques all add up to very solid gaming, but criticized both Aero games for being severely lacking in originality. [16]

Nintendo Life gave the Virtual Console release of the Super NES version an 8 out of 10, declaring it "a much more varied and playable platforming experience" than the original Aero the Acro-Bat. They specifically noted the improved controls and graphics and the more varied level designs and musical tracks, and added that the game is "every bit as much fun to play now on the Virtual Console service as it was fifteen years ago on the Super Nintendo console". [17]

See also

Related Research Articles

<i>Sonic the Hedgehog 3</i> 1994 video game

Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Sega Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails.

<i>Earthworm Jim</i> (video game) 1994 video game

Earthworm Jim is a 1994 run and gun platform game developed by Shiny Entertainment, featuring an earthworm named Jim, who wears a robotic suit and battles the forces of evil. The game was released for the Sega Genesis and Super Nintendo Entertainment System, before being subsequently ported to several other video game consoles.

<i>Sonic the Hedgehog</i> (1991 video game) 1991 video game

Sonic the Hedgehog is a 1991 platform game developed by Sonic Team and published by Sega for the Genesis/Mega Drive. It was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at near supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.

<i>Ristar</i> 1995 video game

Ristar is a 1995 platform game developed and published by Sega for the Sega Genesis. The game stars an anthropomorphic cartoon star who uses his hands and long, stretchable arms to both move and fight enemies. Reception for the game was generally positive, but the game's initial release was overshadowed due to the imminent ending of the Genesis's lifecycle and the succession of the Sega Saturn and other fifth generation video game consoles.

<i>Sonic & Knuckles</i> 1994 video game

Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog or Knuckles the Echidna in their quests to save Angel Island; Sonic tries to stop Doctor Robotnik from re-launching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, EggRobo. Like previous Sonic games, players traverse side-scrolling levels at high speeds while collecting rings and defeating enemies.

<i>Sonic Spinball</i> 1993 video game

Sonic the Hedgehog Spinball, also known as Sonic Spinball, is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the Sonic the Hedgehog series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball.

<i>Zombies Ate My Neighbors</i> 1993 video game

Zombies Ate My Neighbors is a run and gun video game developed by LucasArts and published by Konami for the Super NES and Sega Genesis consoles in 1993.

<i>Ecco the Dolphin</i> (video game) 1992 video game

Ecco the Dolphin is an action-adventure game developed by Ed Annunziata and Novotrade International and published by Sega for the Mega Drive/Genesis in 1992. Versions for the Sega CD, Master System and Game Gear were released the following years. It is the first installment in the Ecco the Dolphin video game franchise. The player character is a bottlenose dolphin who travels through time to combat hostile extraterrestrials in Earth's oceans and on an alien spacecraft.

<i>Aero the Acro-Bat</i> 1993 video game

Aero the Acro-Bat is a 1993 video game developed by Iguana Entertainment and published by Sunsoft. It was released for both the Super Nintendo Entertainment System and Sega Genesis. Aero the Acro-Bat, a red anthropomorphic bat, was created by David Siller. In 2002, Metro 3D released a version of the game for the Game Boy Advance, with a battery back-up. The GBA version was titled Aero The Acro-Bat - Rascal Rival Revenge in Europe and Acrobat Kid in Japan. The Super NES version of the game was released on the Wii's Virtual Console in the PAL region and North America in July 2010. In 2024, the Super NES version was re-released in August for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, alongside a new localization in Japanese made by Shinyuden as Aero: Acrobat Kid for the Nintendo Switch users in Japan, while the GBA version was re-released for the same platforms in November.

<i>Flashback</i> (1992 video game) 1992 video game

Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in the United States and Europe, and Sunsoft in Japan.

<i>Streets of Rage 2</i> 1992 video game

Streets of Rage 2, known as Bare Knuckle II in Japan, is a 1992 beat 'em up game developed and published by Sega for the Genesis/Mega Drive. A sequel to Streets of Rage (1991), the characters Axel Stone and Blaze Fielding return while the game also introduces two new characters: Max Thunder, and Eddie "Skate" Hunter, the younger brother of Adam Hunter from the first game.

Sun Corporation, is a Japanese electronics manufacturer, video game developer and publisher. They are known for their video games under the brand name Sunsoft.

Jeffery Spangenberg is an American retired video game producer and entrepreneur who founded video game developers Punk Development, Iguana Entertainment, Retro Studios, and Topheavy Studios.

<i>Zero the Kamikaze Squirrel</i> 1994 video game

Zero the Kamikaze Squirrel, released years later in Japan as Zero: High Flying Squirrel, is a video game developed by Iguana Entertainment and published by Sunsoft. It is a spin-off/sequel of the Aero the Acro-Bat series. The game was released in 1994 for the Sega Genesis in October and Super NES in November, along with the release of Aero the Acro-Bat 2. A PAL region release for Mega Drive was in July 1995.

Metro3D, Inc. was an American video game developer and publisher. Based in San Jose, California, and founded in 1998, the company released several games for the Dreamcast, Game Boy Color (GBC), Game Boy Advance (GBA), and PlayStation 2 (PS2) consoles.

<i>Mr. Nutz</i> 1994 video game

Mr. Nutz is a 2D side-scrolling platform game published by Ocean Software. It was released for the Super Nintendo Entertainment System in late 1993 in Europe and in North America and Japan in 1994. In 1994, it was released for the Mega Drive as Ocean's first Sega game, and on the Game Boy. It was also released on the Sega Channel in 1995, the Game Boy Color in 1999, and remade for the Game Boy Advance in 2001.

<i>Batman: The Video Game</i> 1989 video game

Batman: The Video Game is a video game developed by Sunsoft for the Nintendo Entertainment System featuring the DC Comics character Batman, loosely based on the 1989 film of the same name. The game is a platformer featuring five levels.

In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.

References

  1. "Viewpoint". GameFan . Vol. 2, no. 11. October 1994. p. 32.
  2. "Fact File: Aero the Acrobat 2" (PDF). Electronic Gaming Monthly . No. 65. December 1994. p. 296. Retrieved January 10, 2022.
  3. "Mega Drive Review - Aero the Acrobat 2". Mean Machines . No. 35. EMAP. September 1995. p. 82.
  4. "Aero the Acro-Bat 2 - Sega Retro" . Retrieved April 16, 2018. In Memory Of: Ayrton Senna
  5. IGN staff (June 21, 2002). "Aero Swings to Shelves". IGN . Retrieved April 4, 2012.
  6. Frank Cifaldi (August 22, 2005). "Playing Catch-Up: David Siller". gamasutra.com. UBM . Retrieved April 10, 2018.
  7. Romano, Sal (July 31, 2024). "Aero the Acro-Bat 2 coming to PS5, Xbox Series, PS4, Xbox One, and Switch on September 6". Gematsu. Retrieved July 31, 2024.
  8. E Storm (September 1994). "Aero the Acro-Bat 2 Preview". GameFan . Vol. 2, no. 10. p. 50.
  9. "1994 Summer CES". June 1993. Retrieved April 12, 2018.
  10. "Sunsoft y spaco dispuestos a machacar en Navidad". Superjuegos. No. 31. November 1994. p. 9.
  11. "Aero the Acro-Bat 2 for Sega Genesis - GameRankings". GameRankings . CBS Interactive Inc. Retrieved April 11, 2018.
  12. "Aero the Acro-Bat 2 for SNES - GameRankings". GameRankings . CBS Interactive Inc. Retrieved April 11, 2018.
  13. 1 2 "Review Crew: Aero the Acro-Bat 2". Electronic Gaming Monthly . No. 66. Sendai Publishing. January 1995. p. 40.
  14. "Viewpoint - Aero 2 - SNES". GameFan . Vol. 2, no. 11. DieHard Gamers Club. November 1994. p. 33.
  15. Lucas M. Thomas (September 21, 2010). "Aero the Acro-Bat 2 Wii Review". IGN . Ziff Davis LLC. Retrieved April 10, 2015.
  16. 1 2 "Aero the Acrobat 2". Next Generation . No. 3. Imagine Media. March 1995. p. 98.
  17. 1 2 Dillard, Corbie (August 6, 2010). "Aero the Acrobat 2 Review". Nintendo Life. Retrieved 6 March 2015.
  18. "ProReview: Aero the Acro-Bat 2". GamePro . No. 76. IDG. January 1995. pp. 42–43.

Footnotes

  1. Japanese: エアロ ザ アクロバット 2, Hepburn: Earo Za Akurobatto Tsuu