Frank Thomas Big Hurt Baseball | |
---|---|
Developer(s) | Iguana Entertainment Iguana UK (PS, Saturn) Realtime Associates Seattle (GB, GG) |
Publisher(s) | Acclaim Entertainment |
Designer(s) | Brett Gow [1] |
Composer(s) | Greg Turner Eric Swanson Darren Mitchell (SNES) |
Platform(s) | |
Release | |
Genre(s) | Traditional baseball simulation |
Mode(s) | Single-player, multiplayer |
Frank Thomas Big Hurt Baseball is a multiplatform baseball simulation game that was licensed by the Major League Baseball Players Association, featuring the likeness, motion captured movements, and "Big Hurt" branding of player Frank Thomas.
All the teams, statistics, and players are meant to simulate the 1995 Major League Baseball season. [9] Acclaim released a successor to the game also featuring Thomas and actual major league teams, All-Star Baseball '97 featuring Frank Thomas .
Featuring realistic pitching, realistic batting, and a realistic likeness of Frank Thomas himself for the game's era, there are also regular season and exhibition modes. [1]
Pitching and batting can be done either in a high, medium, or low direction (in addition to slow, medium, or fast pitching) for greater realism. [1] Greater emphasis was placed on defense and pitching, as opposed to more offense-oriented baseball video games like World Series Baseball '95 . Games often take place at night; especially at Wrigley Field. [10]
Games can be played to a minimum of two innings and a maximum of nine innings (plus any extra innings that occur in a tied game). All the teams in the game can be edited through a special edit screen; this allows players to replace teams that they do not like with their home towns that do not have Major League Baseball teams. [11]
More than 700 players with Major League Baseball contracts appeared in the game.
Frank Thomas's animations in the game were created from several days of motion capture filming Thomas at Acclaim's in-house studio during Spring 1995. [12]
A conversion of the game was in development for the Atari Jaguar CD after Atari Corporation and Acclaim announced their partnership in March 1995 that included plans to release three titles for the system, including Frank Thomas Big Hurt Baseball. [13] [14] [15] [16] [17] [18] The port was originally slated to be released around the fourth quarter of 1995 and was later slated for an April/Q2 1996 release, [13] [19] [20] [21] but work on the port was discontinued sometime in 1995 and was never released. [22]
Aggregator | Score |
---|---|
GameRankings | 68% (PS1) [23] |
Publication | Score |
---|---|
AllGame | (GEN) [24] (SAT) [25] |
Electronic Gaming Monthly | 7.5/10 (PS1) [26] |
GameSpot | 6/10 (PC) [27] |
Next Generation | (SNES) [28] (SAT) [29] |
Nintendo Power | 13.2/20 [30] |
Official Nintendo Magazine | 83/100 (GB) [31] |
Super Play | 68% [32] |
Total! | 80/100 [33] |
Sega Saturn Magazine | 58% (SAT) [34] |
Reviewing the Genesis version, GamePro said the game has "nothing awful", but is also short on exceptional features. The reviewer praised the animation but criticized the slow-moving fielders, inauthentic representations of real world ballparks, "jagged" voice tracks, and graphical glitches. [35] A different GamePro critic reviewed the Super NES version and was more negative: "Watching Little League players would be more exciting than struggling with Big Hurt's shoddy controls, scant features, and no-brainer action." He also criticized how tightly the camera follows the ball during fielding. [36] Next Generation 's brief review of the Super NES version stated, "Combing simulation aspects with a traditional baseball game, Frank Thomas' Big Hurt Baseball shows signs of innovative but flawed thinking. Most of the simulation aspects are in the pitching, which quickly becomes a tiresome chore. The rest of the game is a sub-par replica of several other baseball titles." [28]
The two sports reviewers of Electronic Gaming Monthly both gave the PlayStation version a 7.5 out of 10. They remarked that the attention to detail in the stadium sounds and visuals make the game very realistic, and that while the control is somewhat "sluggish", it works well once learned. [26] GamePro said that the motion-captured animation is excellent, but that against other PlayStation baseball games such as Triple Play 97 , Frank Thomas Big Hurt Baseball does not hold up well due to the lack of key options such as changing the batter's stance and speed bursts while running. [37] The same GamePro reviewer gave a more positive recommendation for the Saturn version, while noting that he only did so because the Saturn did not have as many outstanding baseball games as the PlayStation yet. [38] Both GamePro and Next Generation found the Saturn version a major improvement over the Super NES version, with Next Generation calling it "an extremely solid game with little flaws that keep it from being great." The reviewer called the graphics "extraordinary", while his criticisms included the somewhat difficult interface and the delay in the batting controls. [29] Rob Allsetter of the British Sega Saturn Magazine chiefly commented on baseball's lack of mass appeal in Britain, and argued that though Big Hurt is good by the standards of a baseball video game it would only appeal to those who are fans of the sport. [34]
GamePro gave the Game Boy version a brief negative review, commenting that "The graphics make hitting a nightmare. When the ball is on its way, it gets lost in the green background. Every swing of the bat sounds like a skier slushing down the slopes." They were much more approving of the Game Gear version, saying it "offer smooth gameplay and excellent control along with such options as Season and All Star games." [39]
In October 2018, the game's rights were acquired by Canadian production company Liquid Media Group along with other titles originally owned by Acclaim Entertainment. [40]
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit processors – Tom and Jerry – in addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with Cybermorph as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games.
Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar. Zoop has similarities to Taito's 1989 arcade video game Plotting, but Zoop runs in real-time instead. Players are tasked with eliminating pieces that spawn from one of the sides of the screen before they reach the center of the playfield. By pointing at a piece and shooting it, the player can either swap it with the current player color and thus arrange the same color pieces in a row or column, or match the color.
NBA Jam is a basketball video game developed and published by Midway for arcades in 1993. It is the first entry in the NBA Jam series. The project leader for this game was Mark Turmell.
The fifth generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.
Earthworm Jim 2 is a 1995 run and gun platform video game and the sequel to Earthworm Jim, and the second and final game in the Earthworm Jim series developed by original creators Doug TenNapel, David Perry and Shiny Entertainment. It was released in late 1995 and early 1996 depending on region and video game console, initially being released for the Sega Genesis and Super Nintendo Entertainment System, before being ported to other platforms.
Primal Rage is a fighting game developed and released by Atari Games for arcades in 1994. The game takes place on a post-apocalyptic version of Earth called "Urth". Players control one of seven prehistoric beasts, that battle each other to determine the planet's fate. Matches feature many of the conventions of fighting games from the era, including special moves and gory finishing maneuvers. Ports were released for home video game consoles and personal computers. Efforts to perfectly emulate the arcade original have been unsuccessful due to the use of an unusual copy protection method. Toys, comics, a novel and other merchandise tie-ins were produced. More than 1.5 million copies of the game were sold.
Rayman is a 1995 platform game developed by Ubi Pictures and published by Ubi Soft. The player controls Rayman, who must pursue Mr Dark to recover the Great Protoon that used to keep the balance between nature and the people of Rayman's valley. The player must navigate the valley, defeat enemies with abilities gained throughout the game, and free captured Electoons, also encountering a boss at the end of each thematic world.
Bases Loaded is a baseball video game by Jaleco that was originally released for the Nintendo Entertainment System. It was first released in 1987 in Japan and in 1988 in North America, and a Game Boy port was released in July of 1990. A mobile phone version exists as well. For the Virtual Console, Bases Loaded was released on September 11, 2007, in Japan and on April 7, 2008, in North America for the Wii, at the cost of 500 Wii Points and on May 15, 2013, in Japan and on July 10, 2014, in North America for Nintendo 3DS. The Wii U version in North America was also released at the same time as the Nintendo 3DS version. A port by Mebius and Clarice Games for the PlayStation 4 was released in Japan in 2015.
Magic Carpet is a 3D flying video game developed by Bullfrog Productions and published by Electronic Arts in 1994 for MS-DOS, PlayStation, and Sega Saturn platforms. Its graphics and gameplay were considered innovative and technically impressive at the time of its release.
Batman Forever: The Arcade Game is a beat 'em up video game based on the movie Batman Forever. The subtitle is used to differentiate it from Batman Forever, another beat 'em up published by Acclaim at around the same time. One or two players, playing as Batman and Robin, fight Two-Face, the Riddler, and numerous henchmen.
Return Fire is a 1995 video game developed by Silent Software, Inc. for the 3DO Interactive Multiplayer and ported to the PC and PlayStation in 1996. It is a sequel to Fire Power (1987) and was followed by Return Fire 2 (1998). An expansion pack, Return Fire: Maps O' Death, was released for the 3DO in 1995. Return Fire is a vehicular shooter from a 3D bird's eye view, in which the player's goal is to capture the enemy flag and return with it to their base. It was met with critical acclaim for its unusual gameplay concept, enjoyable multiplayer mode, and classical soundtrack, and is remembered as one of the 3DO's "best games" in its Home of the Underdogs entry.
Iron Man / X-O Manowar in Heavy Metal is a video game published by Acclaim Entertainment and developed by Realtime Associates for the PlayStation, Sega Saturn, Game Boy, Game Gear, and MS-DOS in 1996. It is a one or two-player side-scrolling action game in which the player battles villains from Marvel Comics' Iron Man and Valiant Comics' X-O Manowar comic book series. It was met with negative reviews which criticized it for dull gameplay and outdated graphics.
Barkley Shut Up and Jam! is a basketball video game originally developed and published by Accolade for the Sega Genesis on North America in March 1994 and later in Europe in April 1994. The game is the first entry in the Barkley Shut Up and Jam series, featuring former NBA MVP Charles Barkley prominently and as one of the playable characters.
HardBall III is a multiplatform baseball video game developed by MindSpan and published by Accolade between 1992 and 1994 for the Sega Genesis, Super Nintendo Entertainment System and DOS platforms. The game is licensed by the Major League Baseball Players Association and is the sequel to HardBall II.
Waterworld is a series of video games released for the Super Nintendo Entertainment System, Virtual Boy, MS-DOS, Microsoft Windows and Game Boy, based on the film of the same name, along with unpublished versions for the Mega Drive/Genesis, Sega Saturn, Atari Jaguar, 3DO and PlayStation. These games were produced by Ocean Software. The SNES and Game Boy games were released only in Europe in 1995 and the Virtual Boy game was released exclusively in North America in November 1995. It was released for PC in 1997. The game received widespread negative reviews and the version released for the Virtual Boy is generally considered to be the worst game of its 22 releases.
Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).
Dragon: The Bruce Lee Story is a fighting video game developed and originally published by Virgin Interactive Entertainment in Europe for the Sega Genesis in June 1994. It is based on the 1993 film of the same name, which is a semi-fictionalized account of the life of Hong Kong-American actor and martial artist Bruce Lee. Following the events of the movie, players take control of Bruce Lee across several stages that takes places in different time periods of his life and fight against some of his adversaries.
Creature Shock is a 1994 sci-fi game released for MS-DOS and 3DO. It was developed by Argonaut Software and published by Virgin Interactive Entertainment. The game was later ported to the CD-i, Sega Saturn and PlayStation video game systems.
Fever Pitch Soccer, known as Head-On Soccer in North America, is a soccer video game originally developed and published by U.S. Gold for the Sega Genesis/Mega Drive in 1995.
We're looking forward to its debut in October with the games Frank Thomas Big Hurt Baseball and Foreman for Real (starring box champ George Foreman).
Released: 06/96