Batman: The Video Game | |
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Developer(s) | Sunsoft |
Publisher(s) | Sunsoft |
Designer(s) | Kazutomo Mori Masayuki Takatsuji Noriko Sakai Tadashi Kojima Yoshiaki Iwata |
Programmer(s) | Keiichi Suzuki Hiroaki Higashiya Yuichi Ueda |
Composer(s) | Naoki Kodaka Noboyuki Hara |
Platform(s) | NES |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Batman: The Video Game is a video game developed by Sunsoft for the Nintendo Entertainment System featuring the DC Comics character Batman, loosely based on the 1989 film of the same name. The game is a platformer featuring five levels.
The game has a feature that was unusual in side-scrolling platform games at the time, largely to the NES itself. Unlike Sunsoft's Batman for the Mega Drive/Genesis, which features the grappling hook, Batman has the ability to do a wall jump. He is able to use three projectile weapons: the batarang, batdisk, and batpoon, which are powered by pellet cartridges.
Though officially tied to the 1989 film, the plot of the game bears very little resemblance. The stages in the game consists of the Gotham City Streets, Axis Chemical Plant, Gotham Sewers, Mysterious Laboratory, and the Gotham Cathedral Belltower. A number of notable DC Universe villains appear as low-level minions in the game, including Deadshot, KGBeast, Maxie Zeus, Heat Wave, Shakedown, and Nightslayer.
The bosses in the game are Killer Moth, a device known as the Machine Intelligence System, the Electrocutioner, a machine known as the Dual-Container Alarm, Firebug, and the Joker. The penultimate boss will be skipped in the continued play if the player reached the Joker previously, so the player can directly fight the Joker next time.
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The prototype version of the game had some significant differences, such as a 1UP icon and entirely different cutscenes. Originally, the game's final boss was Firebug, and there was no Joker boss. Instead, Batman is shown defeating the Joker in the ending cutscene. The art and dialogue were changed from the prototype to the final version to better reflect the look and events from the film. [1]
Publication | Score |
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ACE | 890/1000 [2] |
AllGame | [3] |
Computer and Video Games | 92% [4] |
Electronic Gaming Monthly | 31/40 [5] |
Famitsu | 27/40 [6] |
Joystick | 90% [7] |
Official Nintendo Magazine | 92% [8] |
Player One | 95% [9] |
Raze | 82% [10] |
Total! | 81% [11] |
Video Games (DE) | 63% [12] |
Mean Machines | 87% [13] |
Play Time | 74% [14] |
Super Gamer | 91% [15] |
Publication | Award |
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Electronic Gaming Monthly (1989) | Best Movie to Game [16] |
Batman: The Video Game garnered generally favorable reception from critics. [6] [17] [18] [19] Electronic Gaming Monthly 's four reviewers praised the intermission cutscenes, challenging bosses, and different weapons. While the graphics received praise for matching the film's mood, they felt it detracted from the game's overall appeal and added that its gameplay could get repetitive. [5] Computer and Video Games ' Paul Rand lauded the presentation for its forbidding backgrounds, Batman's main sprite, and cutscenes. Rand also celebrated the game's soundscapes and frenetic gameplay. [4] ACE 's Euguene Lacey praised the game's atmospheric audiovisual presentation and gameplay, but commented that its overall appeal depends largely on being a Batman fan and noted its difficulty. [2]
Joystick 's Jean-Marc Demoly regarded the game as an excellent achievement on the NES, highlighting its dark graphics, sordid atmosphere, music, playability, and controls. [7] Player One's Patrick Giordano applauded the visuals for their gothic-esque look and animated sequences. Giordano also praised the game's soundtrack, audio effects, and controls, but noted its learning curve. [9] Raze found the game to be very good but considered the levels to be short. [10] Mean Machines ' Matt Regan and Julian Rignall praised the game's presentation for its animated cutscenes, crisp visuals, addictive gameplay, and balanced difficulty, but saw the audio as the only shortcoming. [13] Video Games' Heinrich Lenhardt commended the game's thrilling music and said that the dark graphics have a certain charm, but emphasized that it will take some getting used to and criticized the cumbersome way of switching weapons. [12]
Play Time's Rainer Rosshirt found the game to be highly playable and gave positive remarks for its audiovisual department. [14] Total! 's Andy Dyer expressed admiration for the game's atmospheric backgrounds and gameplay but remarked that the soundscapes were not its best aspect. [11] Nintendo Magazine System (Official Nintendo Magazine) rated it as a first-class title and considered its gameplay to be addictive, but highlighted the high level of difficulty. [8] Super Gamer labelled it as one of the best platform games released on the NES, stating that the graphics captured the atmosphere and feel of Batman. [15] AllGame 's Brett Alan Weiss called it "one of the best superhero games for the NES". [3] In a retrospective outlook, Hardcore Gaming 101 's Chris Rasa highlighted its visuals, responsive controls, level design, and soundtrack, writing that "Sunsoft's first attempt at a Batman game remains its best". [1]
According to Famitsu , Batman sold approximately 78,437 copies during its lifetime in Japan. [20] In 1989, EGM gave it their "Best Movie to Game" award. [16] In the years after its release, it has been celebrated as one of the best games on the NES. [21] [22] [23] [24] Furthermore, it is also listed among the best Batman games. [25] [26] [27] In 2009, IGN placed the title on their "Top 100 NES Games" list at #33, citing its gameplay and high difficulty. [21] In 2014, Digital Trends named it one of the fifty best games for the NES, although the publication noted storyline changes from the film on which it was based. [22] In 2022, Destructoid identified it as one of the ten best games for the NES, opining that it was better designed than Ninja Gaiden but highlighted its difficult nature. [23] In 2023, Den of Geek listed it as one of the fifteen best NES games based on movies and TV shows. [28]
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