Batman (PC Engine video game)

Last updated
Batman
PC Engine Batman cover art.jpg
Developer(s) Sunsoft
Publisher(s) Sunsoft
Producer(s) Cho Musou
Composer(s) Nobuyuki Hara
Platform(s) PC Engine
Release
  • JP: October 12, 1990
Genre(s) Action
Mode(s) Single-player

Batman [lower-alpha 1] is a 1990 action video game developed and published by Sunsoft for the PC Engine. Based on the DC Comics superhero Batman, it is inspired by the Warner Bros.'s 1989 film of the same name. In the main storyline, Batman must face the Joker. Controlling the titular character, the player explores and search for items and power-ups, while fighting enemies in mazes across five stages based on locations in the film.

Contents

Batman on the PC Engine was created by Sunsoft, which had previously worked on adaptations based on the 1989 film for the Nintendo Entertainment System, Game Boy, and Sega Mega Drive/Genesis. The game was produced by Cho Musou, while soundtrack was composed by Nobuyuki Hara. It was the last Batman game by Sunsoft to tie in with a movie. The game was first announced in 1989 as a platformer, but was later retooled into an action-maze game instead. It garnered mixed reception from critics.

Gameplay

Gameplay screenshot PCE Batman (Gotham City).png
Gameplay screenshot

Batman is an action game played from a top-down perspective, reminiscent of Pac-Man and Bomberman . [1] [2] The players take control of Batman through four areas based on locations in the film, each one divided into twelve stages. [3] [4] [5] Each distinct area has their own main objectives, such as retrieving "Smilex" chemicals in Gotham City, cleaning paintings at the Flugelheim museum, and setting up bombs at the Axis Chemicals factory. [2] [3] [4] [6] [7] Controlling the titular character, the player explores and search for the items in mazes. [1] [6] The player can attack enemies with batarangs, and find power-ups to increase their range and shoot more batarangs. [2] [3] [7]

Development and release

Batman on the PC Engine was developed by Sunsoft, which had previously worked on video game adaptations based on Warner Bros.'s 1989 film of the same name for the Nintendo Entertainment System, Game Boy, and Sega Mega Drive/Genesis. [8] [9] It was the last Batman game by Sunsoft to tie in with a film. [2] The PC Engine version was produced by Cho Musou, with supervision from Hiroyasu Eguchi. [10] The soundtrack was composed by Nobuyuki Hara. [10] The game was first announced in 1989, initially intended to be a platformer, but was later retooled into an action-maze game instead (similar to the Bomberman franchise). [3] [4] [11] [12] The game was published by Sunsoft on October 12, 1990. [5] [13] [14]

Reception

Batman on the PC Engine garnered mixed reception from critics. [13] [14] Micom BASIC Magazine ranked the game at the number twelve spot in popularity on their January 1991 issue. [21] Console Ma'zine's Onn Lee found the game reminiscent of Doraemon: Meikyū Daisakusen . Lee applauded the visual presentation for its detailed and colorful graphics, expressive sprite animations, and "wicked" cutscenes between stages. He also praised the music, but found the sound effects very limited and expressed disappointment towards the lack of gameplay variety. [1] Amstar Informatique commeded the game's "superb" graphical quality, but noted its high difficulty. They also felt that the repetitive action might bore some players. [19] Génération 4 commented that the PC Engine version has "nothing to do with the different adaptations made so far on microcomputers and consoles". [17]

Joystick 's Jean-Marc Demoly called Batman on the PC Engine a "sort of Pac-Man remix", but felt it was uninteresting due to its repetitive and monotonous gameplay compared to previous iterations by Sunsoft. However, Demoly found the character easy to control and commended the game's visuals. [8] Player One's Olivier Scamps gave positive remarks to the colorful and detailed graphics, sprite animations, and catchy music, though he noted that the game was fundamentally repetitive. Scamps also found its difficulty to be easy. [18] Computer and Video Games ' Richard Leadbetter lauded the game's music and end-of-level cutscenes. Leadbetter also found its playability to be addictive, but felt its visuals were not the best the PC Engine could offer. [16] Power Play's Heinrich Lenhardt said that the gameplay was simple but noted that it became more difficult in later levels, and criticized the game's lack of variety. [20]

Raze 's Les Ellis faulted the game for its poor presentation and repetitive gameplay, while a writer for Zero also found it disappointing due to its lacking presentation. [6] [7] AllGame 's Shawn Sackenheim regarded it as an interesting concept, citing its top-down perspective similar to Pac-Man. Sackenheim commended the game's diverse artwork, soundscape, objective-based gameplay, and replay value. [15] Hardcore Gaming 101 's Chris Rasa wrote that "this PC Engine Batman game is not bad, but every gimmick in it will be exhausted long before the game's many levels are completed". [2]

Notes

  1. Japanese: バットマン, Hepburn: Battoman

Related Research Articles

<i>Rayxanber</i> 1990 video game

Rayxanber is a 1990 scrolling shooter video game developed and published by Data West for the FM Towns. It is the first entry in the Rayxanber series, followed by Rayxanber II (1991) and Rayxanber III (1992) for the PC Engine platform. In the game, the player assumes the role of a fighter pilot from Earth controlling the RT-X-32 space craft to fight against the biomechanical Zoul Empire. The title was created by Team 50, a group within Data West. The soundtrack was scored by Yasuhito Saito, who composed for other titles such as Layla and The 4th Unit series. It garnered mixed reception from critics.

<i>Alien Crush</i> 1988 video game

Alien Crush is a pinball video game developed by Compile for the PC Engine/TurboGrafx-16. It was released in 1988. The game is the first installment in the Crush Pinball series. It was followed by three sequels, Devil's Crush, Jaki Crush, and Alien Crush Returns. Alien Crush was later re-released via emulation on the Virtual Console for Wii, 3DS, and Wii U, and for PlayStation 3 through PlayStation Network.

<i>Neutopia II</i> 1991 video game

Neutopia II is a 1991 action-adventure/action role-playing video game developed and published in Japan by Hudson Soft and in North America by Turbo Technologies for the TurboGrafx-16. It is the sequel to Neutopia, which was released earlier in 1989. In the game, the player takes control of Jazeta's son, who embarks on a quest to both save his father and defeat the returning evil demon Dirth.

<i>Detana!! TwinBee</i> 1991 video game

Detana!! TwinBee, released in Europe and North America as Bells & Whistles, is a 1991 vertically scrolling shooter arcade video game developed and released by Konami. It is the fifth entry in the TwinBee series and the second to be released for arcades following the original TwinBee. Set several years after the events of TwinBee, players assume the role of Light and Pastel taking control of TwinBee and WinBee to defeat invading forces of the evil alien Iva and save planet Meru after receiving an SOS message sent by Princess Melora.

<i>Blazing Lazers</i> 1989 Japanese-American video game

Gunhed, known as Blazing Lazers in North America, is a vertically scrolling shooter game by Hudson Soft and Compile, based on the Japanese film Gunhed. The title was released in 1989, for the PC Engine in Japan and re-skinned for the TurboGrafx-16 in North America, with Gunhed unofficially imported for the PC Engine in Europe. In the game, a fictional galaxy is under attack by an enemy space armada called the Dark Squadron, and this galaxy's only chance for survival is the Gunhed Advanced Star Fighter, who must destroy the Dark Squadron and its Super Weapons. The gameplay features fast vertical scrolling and a wide array of weapons for the player to use.

<i>Valis II</i> 1989 video game

Valis II is a 1989 action-platform video game originally developed by Laser Soft, published by Telenet Japan and NEC for the PC Engine CD-ROM²/TurboGrafx-CD. A home computer version was released for PC-8801, MSX2, PC-9801 and X68000. A super deformed-style remake was also released in 1992 for the Sega Mega Drive/Genesis. It is the second entry in the eponymous series. It stars Yuko Asou, a Japanese schoolgirl teenager chosen to become the Valis warrior by wielding the titular mystical sword, after defeating the demon lord Rogles. The dream world Vecanti fell under the rule of emperor Megas, whose hatred towards his brother Rogles and bloodthirsty tendencies seeks to wipe out traces of the former tyrant, including his supporters. Gameplay varies between each version but all share similar elements, as the player explores and search for items and power-ups, while fighting enemies and defeat bosses.

<i>The Legendary Axe II</i> 1990 video game

The Legendary Axe II is a horizontal platform video game created in 1990 by Victor Musical Industries. It is the follow-up to The Legendary Axe.

<i>Chew Man Fu</i> 1990 video game

Chew Man Fu is a 1990 action video game developed by Now Production and published in Japan by Hudson Soft and in North America by NEC for the TurboGrafx-16.

<i>Bomberman</i> (1990 video game) 1990 video game

Bomberman, also known as Dyna Blaster in Europe, is an action-maze video game originally developed and published by Hudson Soft for the PC Engine in Japan on 7 December 1990 and later in North America for the TurboGrafx-16 by NEC in 1991. Belonging to the Bomberman franchise, it is a re-imagining of the first game in the series starring White Bomberman on a quest to rescue Lisa, the kidnapped daughter of his inventor Dr. Mitsumori, from the castle of Black Bomberman while defeating evil monsters and villains that work for him. The game was later ported to home computers, each one featuring changes compared to the original version. Conversions for other platforms were in development but never released. The title garnered positive reception from critics since its initial release on the PC Engine/TurboGrafx-16 and later on home computers.

<i>Drop Off</i> 1990 video game

Drop Off is a Breakout clone by Data East. The game was published in 1990 for the PC Engine as Drop Rock Hora Hora and subsequently saw a US release for the TurboGrafx-16 as Drop Off.

<i>Lords of Thunder</i> 1993 video game

Lords of Thunder is a horizontally scrolling shooter developed by Red Company and published in 1993 by Turbo Technologies and Hudson Soft for the TurboDuo. It is the unofficial follow-up to Gate of Thunder. The player controls the knight Landis, donning the armor of his ancestor Drak on a confrontation against Zaggart of Garuda Empire, who resurrected the evil god Deoric, and his six dark generals across the land of Mistral.

<i>Batman: The Video Game</i> 1989 video game

Batman: The Video Game is a video game developed by Sunsoft for the Nintendo Entertainment System featuring the DC Comics character Batman, loosely based on the 1989 film of the same name. The game is a platformer featuring five levels. Sunsoft developed three related games with the same title for the Game Boy, Sega Genesis/Mega Drive, and PC Engine in 1990.

<i>P-47: The Phantom Fighter</i> 1988 video game

P-47: The Phantom Fighter is a 1988 horizontally scrolling shooter arcade video game originally developed by NMK and published by Jaleco. Set during World War II, players control a Republic P-47 Thunderbolt fighter aircraft to face against the Nazis, who are occupying multiple countries around the world. Its gameplay involves destroying waves of enemies, picking up power-ups and new weapons, and destroying bosses. It ran on the Mega System 1 hardware.

<i>Spriggan Mark 2: Re-Terraform Project</i> 1992 video game

Spriggan Mark 2: Re-Terraform Project is a 1992 horizontally scrolling shooter video game developed by Compile and published in Japan by Naxat Soft for the PC Engine Super CD-ROM². It is a follow-up to Seirei Senshi Spriggan (1991). The game follows lieutenant Greg Erwin piloting the armed Bartholomeu armor and later the Spriggan Mark 2 in a war between two opposing forces to decide the fate of a space colony at Mars. The player must fight against waves of enemies to avoid collision with their projectiles and other obstacles, while intermissions between characters during gameplay advances the storyline.

<i>Sylphia</i> (video game) 1993 video game

Sylphia is a 1993 vertically scrolling shooter video game developed by Compile and published in Japan by Tonkin House for the PC Engine Super CD-ROM². Whereas many shooting games of the era take place in a science fiction setting, this game instead mixes heroic fantasy and ancient Greek mythology. The game follows Silphia, a maiden warrior reincarnated as a demigoddess under Zeus after her demise in battle, facing against the forces of Hades, who has been possessed and manipulated by the creatures once imprisoned in Tartaros.

<i>Batman: The Video Game</i> (Game Boy video game) 1990 video game

Batman: The Video Game is a 1990 action video game developed and published by Sunsoft for the Game Boy. Based on the DC Comics superhero Batman, it is inspired by the Warner Bros.'s 1989 film of the same name. In the main storyline, Batman must face the Joker. The Game Boy version was developed by most of the same staff at Sunsoft which had previously worked on the Nintendo Entertainment System adaptation based on the 1989 film. It was produced by Cho Musou, while soundtrack was composed by Naoki Kodaka, Nobuyuki Hara, and Shinichi Seya. The game garnered generally favorable reception from critics and retrospective commentarists.

<i>Bōken Danshaku Don: The Lost Sunheart</i> 1992 video game

Bōken Danshaku Don: The Lost Sunheart is a 1992 side-scrolling shoot 'em up video game published by I'MAX for the NEC PC Engine.

<i>L-Dis</i> 1991 video game

L-Dis is a 1991 side-scrolling shoot 'em up video game published by Masaya Games for the NEC PC Engine CD-ROM².

<i>Toy Shop Boys</i> 1990 video game

Toy Shop Boys is a vertically scrolling shoot 'em up video game released in 1990 for the NEC PC Engine by Victor.

<i>Download</i> (video game) 1990 video game

Down Load is a 1990 side-scrolling shoot 'em up video game published by NEC Avenue for the PC Engine. It was followed by Download 2 and also inspired an anime OVA.

References

  1. 1 2 3 4 Lee, Onn (November 1990). "Games Reviews: Batman - Engine by Sunsoft". Console Ma'zine. No. 17. Onn Lee. pp. 15–16.
  2. 1 2 3 4 5 Rasa, Chris (December 27, 2015). "Batman (PC Engine)". Hardcore Gaming 101 . Archived from the original on 2018-04-16. Retrieved 2023-09-20.
  3. 1 2 3 4 "New Game Special Part 1: Batman". Gekkan PC Engine  [ ja ] (in Japanese). No. 21. Shogakukan. June 1990. pp. 30–31.
  4. 1 2 3 "Maker Land - サン電子: バットマン". PC Engine Fan (in Japanese). Vol. 3, no. 9. Tokuma Shoten. September 1, 1990. p. 74—75.
  5. 1 2 Matsuyama, Benny (November 1990). "Super Soft Hot Information - PC Engine (PCエンジン): 新作ソフトDataBase - バットマン". Micom BASIC Magazine  [ ja ] (in Japanese). No. 101. The Dempa Shimbunsha Corporation  [ ja ]. pp. 248–249.
  6. 1 2 3 4 Ellis, Les (January 1991). "Import Reviews - HM Customs Special: Batman (PC Engine)". Raze . No. 3. Newsfield. p. 69.
  7. 1 2 3 4 "Console Action - Review: Batman (PC Engine)". Zero . No. 15. Dennis Publishing. January 1991. p. 119.
  8. 1 2 3 Demoly, Jean-Marc (December 1990). "Console News - PC Engine: Batman". Joystick (in French). No. 11. Sipress. p. 122.
  9. "Special Feature - Batman: The Making of Batman". VideoGames & Computer Entertainment . No. 15. Larry Flynt Publications. March 1990. pp. 40–44.
  10. 1 2 Sunsoft (October 12, 1990). Batman (PC Engine). Sunsoft. Level/area: Staff. (Ending screens by VGMuseum [The Video Games Museum]. Archived 2023-05-13 at the Wayback Machine ).
  11. "NEW SOFT: バットマン (PCエンジン)". Famitsu (in Japanese). No. 83. ASCII Corporation. September 15, 1989. p. 86.
  12. "Coming Soon: バットマン". PC Engine Fan (in Japanese). Vol. 2, no. 10. Tokuma Shoten. October 1, 1989. p. 95.
  13. 1 2 3 "NEW GAMES CROSS REVIEW: バットマン (PCエンジン)". Famitsu (in Japanese). No. 112. ASCII Corporation. October 26, 1990. p. 17. (Transcription by Famitsu.com).
  14. 1 2 3 "REVIEW (9/30~10/29): バットマン". Gekkan PC Engine  [ ja ] (in Japanese). No. 26. Shogakukan. November 1990. p. 120.
  15. 1 2 Sackenheim, Shawn (1998). "Batman [Japanese] (TurboGrafx-16) - Review". AllGame . All Media Network. Archived from the original on 2014-11-15. Retrieved 2023-09-21.
  16. 1 2 Leadbetter, Richard (January 1991). "Review - PC Engine: Batman". Computer and Video Games . No. 110. EMAP. p. 74.
  17. 1 2 "Test PC Engine: Batman". Génération 4  [ fr ] (in French). No. 27. Pressimage. November 1990. p. 120.
  18. 1 2 Scamps, Olivier (December 1990). "Tests de Jeux: Batman (NEC PC Engine)". Player One  [ fr ] (in French). No. 4. Média Système Édition  [ fr ]. p. 46.
  19. 1 2 "Le Cahier des Consoles - NEC: Batman". Amstar Informatique  [ fr ] (in French). No. 52. Soracom Editions. December 1990.
  20. 1 2 Lenhardt, Heinrich (January 1991). "Power Test Video-spiele: Strumpfhose Im Labyrinth — Batman (PC-Engine)". Power Play  [ de ] (in German). No. 34. Markt & Technik. p. 187.
  21. Matsuyama, Benny (January 1991). "Super Soft Hot Information - PC Engine (PCエンジン): Hot 20". Micom BASIC Magazine  [ ja ] (in Japanese). No. 103. The Dempa Shimbunsha Corporation  [ ja ]. pp. 246–247.