Magic in Middle-earth is the use of supernatural power in J. R. R. Tolkien's fictional Middle-earth. Tolkien distinguishes ordinary magic from witchcraft, the latter always deceptive, stating that either type could be used for good or evil.
Several of the races of Middle-earth are inherently able to work magic, from the godlike Ainur (including Wizards and Balrogs, both being members of the angelic race of Maiar) and the immortal Elves to Dragons and to some extent also Dwarves. Men and Hobbits could not directly work magic, but could make use of more or less magical artefacts made by others, such as Númenorean swords (made by Men with Elvish blood) and the Phial of Galadriel given to Frodo. Some of the magical artefacts were of great power, including the Palantíri or Stones of Seeing, but by far the most powerful was the One Ring, made by the Dark Lord Sauron and embodying much of his former power.
Scholars have written that Tolkien felt the need for a magical cosmology to counter modernity's war against mystery and magic. In the sense that magic is the use of power to dominate other people, it is evil, and associated in Tolkien's mind with technology. The opposite of that is enchantment, something that Frodo experiences in the Elvish realms of Rivendell and Lothlórien, both preserved by the power of the Three Elvish Rings. That too can be a trap, as the Elves are obliged to let their Rings and their realms fade, just as the Fellowship of the Ring have to let the One Ring go, its addictive power corrupting the wearer's mind to evil.
Middle-earth is described both as being quite natural, with the ordinary features of Earth's rivers, mountains and plains, trees and plants under the sky, and supernatural, with magical powers shared by many of its races of beings from Wizards to Dwarves, and a variety of magical artefacts from rings to impenetrable walls. [1] [2] [3]
The various races of Middle-earth had differing powers: [3]
Race | Description | Examples |
---|---|---|
Wizards | Maiar, spirit beings sent in Man-like form by the godlike Valar to intervene at need in the affairs of Middle-earth [4] | Saruman, of great power but also able to use deceptive power to create illusions; [T 1] Gandalf, able to create fire [T 2] or blazing light; [T 3] use many spells; [T 4] read Frodo's mind and memory [T 5] |
Dark Lords | Melkor (Morgoth, a fallen Vala) and Sauron, a fallen Maia [T 6] [T 7] | Sauron greatly increased his power by putting much of his own power into the One Ring [T 8] |
Balrogs | Evil fire-spirits, Maiar corrupted by Morgoth, in a man-shaped body | Durin's Bane started to open a door in Moria closed with a spell by Gandalf. [T 9] |
Dragons | Descendants of Glaurung, created by Morgoth in the First Age in his war with the Elves [T 10] | Smaug exerts a specific hypnotic power, the dragon-spell [T 11] |
Nazgûl (Ringwraiths) | Kings of men trapped by Sauron's gift of Rings of power | Able to use spells of beckoning, location, and fire as weapons; their "Black Breath" spread depression and terror among their enemies. [T 12] [T 13] |
Elves | Immortal beings with powers from arts and crafts to the clearly magical [3] | Glorfindel and Elrond commanded the river Bruinen to rise and sweep the Nazgûl away, drowning their horses. [T 14] Elvish rope was extremely light, strong, and able to untie itself on command. [5] [T 15] [T 16] Elvish waybread, Lembas, was capable of keeping a "traveller on his feet for a day of long labour". [T 17] [3] Elvish cloaks served almost magically as camouflage. [T 18] Galadriel's gifts, the Phial of Galadriel and the box of earth she gave to Sam had magical effects. [T 17] |
Dwarves | Mortal beings, but able to set spells on gold and forge magical things | Narvi made the spell-operated Doors of Durin. [T 4] [T 19] |
Men, Hobbits | Mortal beings who in the Third Age were without magical powers; able to use magical things made by the Elves or by the Númenóreans, Men of the Second Age, at least some of whom had some Elvish blood [3] | Use of spell-wrapped swords [T 13] [6] and the Phial of Galadriel [T 20] [7] Denethor, Steward of Gondor, examines Pippin's spell-wrapped, rune-decorated sword and asks "Whence came this? ... Many, many years lie on it. Surely this is a blade wrought by our own kindred [Men descended from Númenóreans] in the North in the deep past?" [T 21] |
Tom Bombadil (unknown race) | Timeless being in Manlike form; fearless, with powers in his cheerful singing [T 22] | Rescues hobbits from Old Man Willow, and again from the spell of the Barrow-wight, by singing [T 22] [8] |
Magical power is wielded through different artefacts: [3]
Artefact | Description | Examples |
---|---|---|
The One Ring | Extremely powerful, wholly evil; [3] able to corrupt any being of power such as an Elf-lord, King of Men, or Wizard; controlled all other Rings of power; conferred invisibility [T 12] [T 8] | Effects on all who come close to the Ring |
The Palantíri | Stones of Seeing, made by Elves of Valinor, allow thoughts to be "transferred between wills" [T 23] [T 24] | Saruman is deceived by Sauron through the Orthanc Stone. [T 24] |
Hidden writing | Magical writing, invisible under normal conditions | Moon-letters on Thror's map of Lonely Mountain, telling how to open secret door; [T 25] similar letters, of Mithril , written around Doors of Durin at western entrance to Moria, made visible by a spell [T 4] |
Indomitable masonry | Stonework embodying power preventing it from being broken by force | Unassailable tower of Orthanc built with wizardry "older and stronger than Saruman's"; [T 26] "indomitable" Númenórean masonry of outermost wall of Minas Tirith. [T 27] |
Wizards' staffs | Channelled the Wizards' own power [9] [T 28] | Saruman's staff broken by Gandalf the White at Orthanc; Gandalf's staff broken on Bridge of Khazad-dûm, and he died [T 29] |
Spell-wrapped weapons | Men of Númenor wielded named swords forged by Elves with power to shine in presence of Orcs, [10] or to break spells protecting the Nazgûl [T 13] [6] | Narsil (Andúril), [T 12] [T 2] Orcrist, and Glamdring; Morgul knife used by Nazgûl on Weathertop; [T 5] battering-ram Grond had evil spells of destruction written around it. [T 27] [11] |
Magic horn | Ancient horn brought from the North by Eorl the Young, from Scatha the Worm's dragon-hoard, brings joy to friends, fear to enemies | Merry Brandybuck rouses the Shire by blowing the horn-call of Buckland on it [T 30] [12] |
The scholar and critic Patrick Curry argued that Tolkien felt the need for a magical cosmology combining polytheism and animism with Christian values like compassion and humility, to counter modernity's "war against mystery and magic". [1] He believed that Tolkien considered magic as something negative, associated with modern science and machinery, as in his essay On Fairy-Stories : a means of "power ... [and] domination of things and wills" that corrupts those who use it, for example, trapping the wizard Saruman in his desire for ultimate knowledge and order. [13] Such magic contrasts with the enchantment of Tolkien's fictional elvish lands, which he saw as a form of pure art and an appreciation of the wonders of the world. [2]
In an unsent draft of a letter in 1954, Tolkien distinguished two kinds of magic with the Greek words μαγεία ( mageia "ordinary magic") and γοητεία ( goeteia , "witchcraft"). [T 31]
Tolkien stated that these could not be acquired by studying ancient lore or books of spells, but that they were "inherent power not possessed or attainable by Men as such". [T 31] He however qualified this by writing "But the Númenóreans used 'spells' in making swords?" alongside the end of the letter explaining these points. [T 32] He further explained that both Mageia and Goeteia could be used for good and bad purposes, but neither was inherently good or bad in itself. In his view, using them to control free will was the most extreme kind of evil. [T 31]
Curry states that enchantment is "the paradigmatic experience, property and concern of the Elves", as seen both in Rivendell when Frodo listens to the Elves' singing in the Hall of Fire, [T 5] and even more strongly in Lothlórien: [14]
Frodo stood awhile still lost in wonder. It seemed to him that he had stepped through a high window that looked on a vanished world. A light was upon it for which his language had no name.... He saw no colour but those he knew, gold and white and blue and green, but they were fresh and poignant, as if he had at that moment first perceived them... On the land of Lórien there was no stain. [T 34]
Curry cites what he calls Max Weber's crucial insight, namely that "The unity of the primitive image of the world, in which everything was concrete magic [his italics], has tended to split into rational cognition and mastery of nature, on the one hand, and into 'mystic' experiences, on the other". In his view, enchantment heals the split, seen in Platonic, Christian, and Cartesian philosophy, between subjectivity and objectivity. [14]
In the Tolkien scholar Verlyn Flieger's view, the attractive enchantment of the Elves might then seem entirely perfect; but she argues that this is not so. In her 2001 book A Question of Time, she writes that in Middle-earth, as in human life, any attempt to hold on to enchantment is doomed; the Elves are put to the test of letting Lórien's timeless beauty go, just as the members of the Fellowship of the Ring are put to the test of letting the Ring go. In Curry's view, this explains why the magical power of the three Elvish Rings too must fade when the One Ring is destroyed. [14]
A palantír could not be made to create false images, even by Sauron, but he could use one to selectively display truthful images to create a false impression in the viewer's mind. In each of the four uses of a stone in The Lord of the Rings, a true image is shown, but the viewer draws a false conclusion from the facts. This applies even to Sauron, when he sees Pippin in Saruman's stone and assumes that Pippin has the One Ring, and that Saruman has therefore captured it. [15] [T 24] Similarly, Denethor is deceived by Sauron, who drives Denethor to suicide by truthfully showing him the Black Fleet approaching Gondor, without telling him that the ships are crewed by Aragorn's men. [16] The Tolkien scholar Tom Shippey suggests that Tolkien's message is that one should not try to double-guess the future through any device, but should trust in providence and make one's own mind up, bravely facing one's duty in each situation. [15]
The One Ring offers power to its wearer, and progressively corrupts the wearer's mind to evil; the effect is strongly addictive. [17] [18] Shippey applied Lord Acton's 1887 statement that "Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men" to it, noting that this was a distinctively modern thought: contemporary authors such as George Orwell with Animal Farm (1945), William Golding with Lord of the Flies (1954), and T. H. White with The Once and Future King (1958) similarly wrote about the corrupting effects of power. [19]
Shippey writes that there is a "streak of 'wish-fulfilment'" in the account of "The Scouring of the Shire". Merry returns from Rohan with a magic horn, brought from the North by Eorl the Young, founder of Rohan, from the dragon-hoard of Scatha the Worm. The horn, he explains, is "a magic one, though only modestly so": [12] blowing it brings joy to his friends in arms, fear to his enemies, and it awakens the Hobbits to purify the Shire of Saruman's ruffians. [12] Shippey suggests that Tolkien wished to do the same for England, and notes that with his novels he at least succeeded in bringing joy. [12] The historian Caitlin Vaughn Carlos writes that Sam Gamgee's exclamation "This is worse than Mordor! ... It comes home to you, they say; because it is home, and you remember it before it was ruined" [T 30] encapsulates the impulse to nostalgia. [20]
Rivendell is a valley in J. R. R. Tolkien's fictional world of Middle-earth, representing both a homely place of sanctuary and a magical Elvish otherworld. It is an important location in The Hobbit and The Lord of the Rings, being the place where the quest to destroy the One Ring began.
In J. R. R. Tolkien's Middle-earth fiction, Man and Men denote humans, whether male or female, in contrast to Elves, Dwarves, Orcs, and other humanoid races. Men are described as the second or younger people, created after the Elves, and differing from them in being mortal. Along with Ents and Dwarves, these are the "free peoples" of Middle-earth, differing from the enslaved peoples such as Orcs.
The Rings of Power are magical artefacts in J. R. R. Tolkien's legendarium, most prominently in his high fantasy novel The Lord of the Rings. The One Ring first appeared as a plot device, a magic ring in Tolkien's children's fantasy novel, The Hobbit; Tolkien later gave it a backstory and much greater power. He added nineteen other Great Rings, also conferring powers such as invisibility, that it could control, including the Three Rings of the Elves, Seven Rings for the Dwarves, and Nine for Men. He stated that there were in addition many lesser rings with minor powers. A key story element in The Lord of the Rings is the addictive power of the One Ring, made secretly by the Dark Lord Sauron; the Nine Rings enslave their bearers as the Nazgûl (Ringwraiths), Sauron's most deadly servants.
In J. R. R. Tolkien's legendarium, Lothlórien or Lórien is the fairest realm of the Elves remaining in Middle-earth during the Third Age. It is ruled by Galadriel and Celeborn from their city of tree houses at Caras Galadhon. The wood-elves of the realm are called Galadhrim.
In J. R. R. Tolkien's fantasy writings, Isengard is a large fortress in Nan Curunír, the Wizard's Vale, in the western part of Middle-earth. In the fantasy world, the name of the fortress is described as a translation of Angrenost, a word in the elvish language Sindarin, which Tolkien invented.
The fictional races and peoples that appear in J. R. R. Tolkien's fantasy world of Middle-earth include the seven listed in Appendix F of The Lord of the Rings: Elves, Men, Dwarves, Hobbits, Ents, Orcs and Trolls, as well as spirits such as the Valar and Maiar. Other beings of Middle-earth are of unclear nature such as Tom Bombadil and his wife Goldberry.
Scholars and critics have identified many themes of The Lord of the Rings, a major fantasy novel by J. R. R. Tolkien, including a reversed quest, the struggle of good and evil, death and immortality, fate and free will, the danger of power, and various aspects of Christianity such as the presence of three Christ figures, for prophet, priest, and king, as well as elements like hope and redemptive suffering. There is also a strong thread throughout the work of language, its sound, and its relationship to peoples and places, along with moralisation from descriptions of landscape. Out of these, Tolkien stated that the central theme is death and immortality.
Saruman, also called Saruman the White, later Saruman of Many Colours, is a fictional character in J. R. R. Tolkien's fantasy novel The Lord of the Rings. He is the leader of the Istari, wizards sent to Middle-earth in human form by the godlike Valar to challenge Sauron, the main antagonist of the novel. He comes to desire Sauron's power for himself, so he betrays the Istari and tries to take over Middle-earth by force from his base at Isengard. His schemes feature prominently in the second volume, The Two Towers; he appears briefly at the end of the third volume, The Return of the King. His earlier history is summarised in the posthumously published The Silmarillion and Unfinished Tales.
Gimli is a fictional character in J. R. R. Tolkien's Middle-earth, appearing in The Lord of the Rings. A dwarf warrior, he is the son of Glóin, a member of Thorin's company in Tolkien's earlier book The Hobbit. He represents the race of Dwarves as a member of the Fellowship of the Ring. As such, he is one of the primary characters in the story. In the course of the adventure, Gimli aids the Ring-bearer Frodo Baggins, participates in the War of the Ring, and becomes close friends with Legolas, overcoming an ancient enmity of Dwarves and Elves.
Peregrin Took, commonly known simply as Pippin, is a fictional character from J. R. R. Tolkien's fantasy novel The Lord of the Rings. He is closely tied with his friend and cousin, Merry Brandybuck, and the two are together during most of the story. Pippin and Merry are introduced as a pair of young hobbits of the Shire who become ensnared in their friend Frodo Baggins's quest to destroy the One Ring. Pippin joins the Fellowship of the Ring. He and Merry become separated from the rest of the group at the breaking of the Fellowship and spend much of The Two Towers with their own storyline. Impetuous and curious, Pippin enlists as a soldier in the army of Gondor and fights in the Battle of the Morannon. With the other hobbits, he returns home, helps to lead the Scouring of the Shire, and becomes Thain, or hereditary leader of the land.
The Maiar are a fictional class of beings from J. R. R. Tolkien's high fantasy legendarium. Supernatural and angelic, they are "lesser Ainur" who entered the cosmos of Eä in the beginning of time. The name Maiar is in the Quenya tongue from the Elvish root maya- "excellent, admirable".
Aragorn is a fictional character and a protagonist in J. R. R. Tolkien's The Lord of the Rings. Aragorn is a Ranger of the North, first introduced with the name Strider and later revealed to be the heir of Isildur, an ancient King of Arnor and Gondor. Aragorn is a confidant of the wizard Gandalf and plays a part in the quest to destroy the One Ring and defeat the Dark Lord Sauron. As a young man, Aragorn falls in love with the immortal elf Arwen, as told in "The Tale of Aragorn and Arwen". Arwen's father, Elrond Half-elven, forbids them to marry unless Aragorn becomes King of both Arnor and Gondor.
Frodo Baggins is a fictional character in J. R. R. Tolkien's writings and one of the protagonists in The Lord of the Rings. Frodo is a hobbit of the Shire who inherits the One Ring from his cousin Bilbo Baggins, described familiarly as "uncle", and undertakes the quest to destroy it in the fires of Mount Doom in Mordor. He is mentioned in Tolkien's posthumously published works, The Silmarillion and Unfinished Tales.
Legolas is a fictional character in J. R. R. Tolkien's The Lord of the Rings. He is a Sindar Elf of the Woodland Realm and son of its king, Thranduil, becoming one of the nine members of the Fellowship who set out to destroy the One Ring. Though Dwarves and Elves are traditionally rivals, he and the Dwarf Gimli form a close friendship during their travels together.
The plants in Middle-earth, the fictional world devised by J. R. R. Tolkien, are a mixture of real plant species with fictional ones. Middle-earth was intended to represent the real world in an imagined past, and in many respects its natural history is realistic.
Trees play multiple roles in J. R. R. Tolkien's fantasy world of Middle-earth, some such as Old Man Willow indeed serving as characters in the plot. Both for Tolkien personally, and in his Middle-earth writings, caring about trees really mattered. Indeed, the Tolkien scholar Matthew Dickerson wrote "It would be difficult to overestimate the importance of trees in the writings of J. R. R. Tolkien."
Tolkien's monsters are the evil beings, such as Orcs, Trolls, and giant spiders, who oppose and sometimes fight the protagonists in J. R. R. Tolkien's Middle-earth legendarium. Tolkien was an expert on Old English, especially Beowulf, and several of his monsters share aspects of the Beowulf monsters; his Trolls have been likened to Grendel, the Orcs' name harks back to the poem's orcneas, and the dragon Smaug has multiple attributes of the Beowulf dragon. The European medieval tradition of monsters makes them either humanoid but distorted, or like wild beasts, but very large and malevolent; Tolkien follows both traditions, with monsters like Orcs of the first kind and Wargs of the second. Some scholars add Tolkien's immensely powerful Dark Lords Morgoth and Sauron to the list, as monstrous enemies in spirit as well as in body. Scholars have noted that the monsters' evil nature reflects Tolkien's Roman Catholicism, a religion which has a clear conception of good and evil.
The philologist and author J. R. R. Tolkien set out to explore time travel and distortions in the passage of time in his fiction in a variety of ways. The passage of time in The Lord of the Rings is uneven, seeming to run at differing speeds in the realms of Men and of Elves. In this, Tolkien was following medieval tradition in which time proceeds differently in Elfland. The whole work, too, following the theory he spelt out in his essay "On Fairy-Stories", is meant to transport the reader into another time. He built a process of decline and fall in Middle-earth into the story, echoing the sense of impending destruction of Norse mythology. The Elves attempt to delay this decline as far as possible in their realms of Rivendell and Lothlórien, using their Rings of Power to slow the passage of time. Elvish time, in The Lord of the Rings as in the medieval Thomas the Rhymer and the Danish Elvehøj, presents apparent contradictions. Both the story itself and scholarly interpretations offer varying attempts to resolve these; time may be flowing faster or more slowly, or perceptions may differ.
The economy of Middle-earth is J. R. R. Tolkien's treatment of economics in his fantasy world of Middle-earth. Scholars such as Steven Kelly have commented on the clash of economic patterns embodied in Tolkien's writings, giving as instances the broadly 19th century agrarian but capitalistic economy of the Shire, set against the older world of feudal Gondor. Others have remarked on the culture of gifting and exchange, which reflects that of early Germanic cultures as described in works like Beowulf. A different clash of cultures is addressed by Patrick Curry, who contrasts the pre-modern world of the free peoples of Middle-earth with the industrialising and in his view "soulless" economies of the wizard Saruman and the dark lord Sauron, based on machinery, fire, and labour.