Designers | Francesco Nepitello, Marco Maggi |
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Genres | Fantasy |
The One Ring Roleplaying Game is a tabletop role-playing game set in J. R. R. Tolkien's Middle-earth, set at the time between The Hobbit and The Lord of the Rings . Designed by Francesco Nepitello and Marco Maggi, the game was initially published by Cubicle 7 in 2011 under the title The One Ring: Adventures over the Edge of the Wild. Cubicle 7 continued to publish the first edition of the game until 2019. Nepitello and Maggi developed the second edition, which is published by Free League Publishing under the same title, The One Ring Roleplaying Game.
The game was first published in 2011 under the title The One Ring: Adventures over the Edge of the Wild. This first edition core book (more exactly two booklets in a cardboard case) and the majority of subsequent products supported play in the portion of the region of Rhovanion known as "The Wild", the setting of the later portions of The Hobbit east of the Misty Mountains. That was due to the project of releasing two other up-coming core books dealing with other regions, countries and kingdoms of Middle-earth, but instead of pursuing the idea of releasing two more core books, a revised edition was released in Summer 2014, which saw the original two-volume slipcase set combined into a single hardback edition. This version was substantially re-edited and re-laid out, with errata and clarifications added. Cubicle 7 also released a Clarifications and Amendments Document [1] at the same time, to support owners of the previous edition. As of the 2014 re-release, the name was changed from The One Ring: Adventures Over the Edge of the Wild to The One Ring Roleplaying Game.
During the first edition run, the base game and some of the supplements have been released in English, French, German, Italian and Spanish.
A second edition of The One Ring was announced but never released by Cubicle 7. [2] [3] In 2019 the company experienced a contractual issue preventing them from producing the game [4] and on 27 November 2019 they announced that they would cease publishing both The One Ring and Adventures in Middle-earth. [3] The licence was acquired in 2020 by Free League Publishing. [5] On 9 March 2020 Free League Publishing announced that it would publish a second edition of the game with Nepitello and Maggi as authors and lead designers. On 27 September 2020, Nepitello, when interviewed by Free League Publishing, announced that the second edition would be set in the Eriador region of Middle Earth. [6] The second edition was initially released using the crowdfunding site Kickstarter and included a starter set focused on The Shire. [7] The game later became available as a general release by the company. [8]
Games of The One Ring are split into two phases: the Adventuring phase and the Fellowship phase. In an Adventuring phase, a company of adventurers heads off from their homes and into the Wild, in search of adventure; [9] whereas the Fellowship phase provides heroes with the opportunity to rest and recuperate, to practise their skills or pursue a noble undertaking. [10]
The One Ring Roleplaying Game uses a special set of dice: the twelve-sided Feat die, which is marked with numbers 1–10, as well as two special symbols, Gandalf's rune and the Eye of Sauron, and a six-sided Success die, which is numbered 1–6, with a Tengwar rune on the 6. A regular d12 and d6 can be substituted.
When a roll is made, it consists of the Feat die plus a number of Success dice equal to the skill being used. The sum is compared to the Target Number of the action (typically 14). [11]
What sets the game apart from other fantasy/adventure RPGs is the factoring-in of the hardship involved in travelling in the wilderness for any length of time. The rules covering the making of journeys across country in Rhovanion (the Middle Earth setting of the game as represented in the original core rulebook) involve an easy-to-administer mechanism for attrition, making such journeys a challenge in and of themselves. Consequences of this typically play out as challenges arising for a given "role" in a party of adventurers, with suggested roles taken by specific player characters at the journey's start being those of scout, guide, lookout and hunter. [9]
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First edition had Rhovanion, so Wilderland, and it focused on six cultures from the area. In the same way we moved west to Eriador, so the game is set in the area that is most familiar to readers of The Lord of the Rings because there's the Shire, and the ruins or Arnor, and Rivendel, and stuff like that, so on the left side of the Misty Mountains rather than on the right side.